|
Member
(06-27-2012, 08:54 PM)
|
Now that you bring it up, waiting for your opponent to commit before you dodge is a valid strategy. Watch some professional fights whether it be MMA, boxing, or (real) wrestling. It happens all the time. |
|
Member
(06-27-2012, 08:55 PM)
|
as someone that did a few 2-3 hour full act 2 clears last week, I can only imagine how soul-crushingly boring that gets after awhile... so there's definitely something to be said for shorter runs that preserve your sanity |
|
Member
(06-27-2012, 08:56 PM)
|
The way the game currently works isn't life real life either, but I never said it was. What it is, though, is a vastly superior mechanic from a gameplay standpoint. |
|
Member
(06-27-2012, 09:00 PM)
|
The complete lack of a hitbox has an upside how? |
|
Member
(06-27-2012, 09:01 PM)
|
Also, pointing and clicking away from an enemy isn't "dodging"; it's walking away, and it requires neither skill nor reaction time to any significant degree. "Dodging" is that stat you see on your character details, and the "Dodge" text you see over your head when it works; probably 30%-40% as a Demon Hunter. Edit: The game has hitboxes. Ever avoided a fireball? Outside of lag, you won't get hit by one unless it connects with your hitbox. What it doesn't do is use the hitboxes in the way you think they should be used.
Last edited by Kenaras; 06-27-2012 at 09:04 PM.
|
|
Member
(06-27-2012, 09:01 PM)
|
|
|
Member
(06-27-2012, 09:04 PM)
|
|
|
Member
(06-27-2012, 09:05 PM)
|
So if you say how you dodge an attack based off of where you were relative to the end of the attack animation the game doesn't care. So the only thing that "should" happen is what does - you take damage. Can argue that mechanic till the cows come home, can say what a skill "should" do, or what it's text says or whatever you want... but it doesn't matter at all because that is how this game is designed. edit: Vault aside - Blizzard justifies why this is done. You don't have to agree with it, but it's something that has to be accepted by design.
Last edited by TommyT; 06-27-2012 at 09:09 PM.
|
|
Member
(06-27-2012, 09:11 PM)
|
Quote:
Quote:
You know "dodging" is a real thing and not just a stat in D3 right?
Quote:
The attack hitbox and the defender hurtbox should overlap for damage to be determined. That's how polished games do it and that's D3 should be. :\
Last edited by rCIZZLE; 06-27-2012 at 09:13 PM.
|
|
Member
(06-27-2012, 09:11 PM)
|
|
|
Member
(06-27-2012, 09:13 PM)
|
|
|
Member
(06-27-2012, 09:15 PM)
|
And yeah, I also posted in the other thread about Vault. It doesn't work intuitively at all, I agree. But he stated in that thread that his problem was with the entire system, and that Vault was just an example which showed how ridiculous it can get.
Last edited by Kenaras; 06-27-2012 at 09:34 PM.
|
|
Member
(06-27-2012, 09:20 PM)
|
Quote:
|
|
Member
(06-27-2012, 09:31 PM)
|
Yes. And you know the way dodging is implemented in D3 is through a stat, right? Are you going to complain that when an attack clearly does connect with your hitbox, that the dodge stat sometimes causes you to not actually get hit?
Quote:
Quote:
|
|
Member
(06-27-2012, 09:38 PM)
|
Quote:
Quote:
Quote:
|
|
Member
(06-27-2012, 09:43 PM)
|
edit2: Think of smokescreen as an absorb rather than a dodge when it comes to melee. edit: Vault can be used to a lesser extent to accomplish the same thing. Just as you can use smokescreen to run over/through molten and plague, you can vault over them as well without taking damage.
Last edited by TommyT; 06-27-2012 at 09:45 PM.
|
|
Member
(06-27-2012, 09:50 PM)
|
I can see Diablo existing with a passive and active dodge. A *chance* to dodge the quick attacks while being able to 100% avoid mid to slower attacks by consciously reacting. That would be perfect and would make playing a DH that much less frustrating. |
|
Member
(06-27-2012, 09:50 PM)
|
And the fact that I'm too lazy to manually dodge every attack that I know I'd try hard to do for every encounter ever. |
|
Member
(06-27-2012, 09:52 PM)
|
|
|
Member
(06-27-2012, 09:52 PM)
|
However, I noticed in Act 2 yesterday that they seemed to have adjusted the spawn points for a few of the events in the Dahlgur Oasis, including the merchant+dungeon spawn that was always right by the start of the act. That whole area seems a lot different/random now than I used to remember it, but for all I know, I just always had the same roll or something for the area. The waterway entrance at the top is still in the same spot though.
Last edited by Thoraxes; 06-27-2012 at 09:57 PM.
|
|
Member
(06-27-2012, 09:55 PM)
|
edit: slower than a bugfix. |
|
iddqd
(06-27-2012, 09:56 PM)
|
But then, I also liked being able to use terrain (doors, rivers of blood, etc) to my advantage, town portals mid-fight, and other things Blizzard now seems to think were cheating, so whatever. |
|
Member
(06-27-2012, 10:15 PM)
|
|
|
Member
(06-27-2012, 10:22 PM)
|
Quote:
Quote:
Regular melee: Range check prior to animation; no hitbox used. Fast ranged: Check to see if target is stationary prior to animation; if yes, no hitbox used. All other attacks: Hitbox used and works properly, unless there's lag. Includes melee attacks with a wind-up, ranged spells, and arrows/spears used against already-moving targets. |
|
incest on the subway
(06-27-2012, 10:24 PM)
|
Farmed 4-8 hours a day, every day since 1.03 hit. Haven't had a "hey, that is a nice drop!" moment yet. Used to have them once or twice a day. Think I'm about ready to throw in the towel.
I'm not asking for an awesome drop from every other elite, just throw me a bone now and then, something to break up the monotony of crappy combinations like 200 dps, 50 str, 50 int weapons. Guaranteed rares from elites? Guaranteed to suck is what it seems like. |
|
Member
(06-27-2012, 10:31 PM)
|
Not sure if I want to continue trying to beat Inferno or not. I really like the challenge and I greatly appreciate that there has been a game made as hard as this one in the modern era, but with the state of the game's community and a beta pass for Path of Exile just been purchased, it's getting harder to justify finishing the challenge especially since there's so many ways to shortcut through it (Coop with higher geared players or Auction House myself).
|