|
Contempt For Challenge
(08-11-2012, 01:05 AM)
|
|
|
Member
(08-11-2012, 01:45 AM)
|
Too much LOH would make the matra OPed for early use though, though I suppose the rune could unlock at near 60. |
|
Member
(08-11-2012, 01:46 AM)
|
MoR seems more like a PvP Mantra.
Quote:
Quote:
Found the build, it was pretty much exactly like this one: http://www.youtube.com/watch?v=nebhcVxLprE
Last edited by Dahbomb; 08-11-2012 at 01:59 AM.
|
|
Member
(08-11-2012, 01:58 AM)
|
It's interesting that they specifically called out Wave of Light. Right now it costs 75 spirit (half of what you start with) and does 215% weapon damage + 45% weapon damage (or 312/45, 215/285?). How much damage would it have to do for you to consider using it?
Last edited by eek5; 08-11-2012 at 02:05 AM.
|
|
Contempt For Challenge
(08-11-2012, 02:45 AM)
|
260% damage vanilla is only a bit more than two 110% vanilla primary attacks in about the same amount of time, except WoL uses an extremely massive chunk of Spirit. That simply isn't worth a skill slot, there are too many other more valuable skills that you could take instead.
|
|
Member
(08-11-2012, 02:46 AM)
|
Rushing people through with even more nerfs is going to lead to the exact same problem though. Outside of getting chain-feared or walled in while desecration saps at your health, the curve is so damned smooth already that it just feels bland (same as the loot, end game gear is so fucking boring, stats wise).
|
|
Rodent Whores
(08-11-2012, 02:47 AM)
|
Like that guy. Pretty intense. http://www.youtube.com/watch?v=X9rr-kD_i-4
http://www.youtube.com/watch?v=Vr2FA49L6pI |
|
Member
(08-11-2012, 02:50 AM)
|
Solid changes for 1.0.4, think I like this one the best "*P.S. We’re getting rid of the Invulnerable Minions monster affix." This affix was more annoying/cheap than difficult.
Blizzard is in a tough position when it comes to the difficulty at the highest level. If they make the mobs hard enough for high end players, casuals complain about the difficulty, but if they make them too easy the top players will breeze through them. It seems the two ways to limit loot is to either make the drops extremely rare or have it drop off very tough mobs that a small group of players can kill with ease. I guess the third option would be rare mobs with respawn timers but that opens another can of worms. If the drops are too rare people complain, if the mobs are too tough people flood the boards and then people chime in with the rmah necessity complaints to top it off. Maybe a tiered approach with more useful items would help instead of great items and complete trash. Personally right now I think using drops and the gold ah, it is cheaper and easier to gear up an inferno character than at any other item. If you are patient and look for good deals, you can find gear that help you progress through inferno and beat it for less than 8 million. While it isnt the best gear available, it is still capable of making progress in inferno. Everyone wants to be able to get the best gear, but finding the middle ground is going to be difficult in its current state. I think introducing more unique items that arent necessarily the best stat wise, but have cool effects will go a long way. Hopefully the new legendaries will fill this void. Maybe make some high end gear account bound once equipped or some very nice gear to help kill tougher encounters, but you have to kill the mobs personally to get the items. You will still have great trade able gear, but reward players with usable items if they kill a tougher encounter. The gear wont be the best in the game, but it will allow your character to improve for killing harder bosses or encounters. As far as class changes, I want them to work on WD mana pools, mana expenses and regen more than anything else. Pets need an upgrade and other skills/runes also need a lot of work, but mana is holding the class back more than anything else at this time imo. VQ is almost a must for WD builds due to poor regen, so that means you are locked into skills you really dont want or use all that much due to them having long cooldowns. It seems at the moment, they are unsure what they want out of the class and just tossed together a bunch of ideas without giving the class a clear direction. |
|
Member
(08-11-2012, 02:59 AM)
|
What if it did 1000% damage? I think on my char that could crit from 340-750k which is pretty nuts. |
|
Rodent Whores
(08-11-2012, 03:05 AM)
|
They should just make Vision Quest an innate characteristic of all WDs, since it's kinda dumb to have WDs be mana starved so much relative to other classes.
And change it so that: 1 skill on cooldown = 50% mana regen 2 skills on cooldown = 100% mana regen 3 skills on cooldown = 300% mana regen 4 skills on cooldown = 350% mana regen Also, let 1 INT = 1 additional mana That way WDs can actually choose from 3 passives and not have to worry about using VQ anymore. |
|
Member
(08-11-2012, 03:48 AM)
|
No Int or crit really devalues it. |
|
Member
(08-11-2012, 04:46 AM)
|
Knives has a 360 degree radius, a lot of the other skills I've tried are only front facing damage which doesn't help if I'm running away or my facing is a bit off. Everytime I try a build without knives I end up missing it and going back to it. I not really that adept at kiting, my reflexes are too slow. Maybe I just need to but some more time into a different build to get used to it.
Last edited by larvi; 08-11-2012 at 04:50 AM.
|
|
Member
(08-11-2012, 05:08 AM)
|
|
|
Member
(08-11-2012, 07:35 AM)
|
I know to some unfamiliar with WDs, a high mana regen rate like this would seem overpowering, and they could spam the highest dps spells, but most WD already do spam the strongest spells. WDs are just locked into VQ and its restrictions as well as needing mana regen on main hand, offhand and helm. You can get away with 2/3, but still it hurts. I wouldnt mind them losing VQ as a passive while increasing innate regen like you mentioned while adding 2 new passives, one that focuses on making stronger pet builds and the other that makes a stronger poison/dot type builds. I know they have the Zombie handler passive already, but pets are still worse than a wet Kleenex in inferno. I dont think pets should be able to solo packs of mobs in Inferno, but they should at least stand up to 2 hits from one white mob past Act1 in Inferno. |
|
Member
(08-11-2012, 08:02 AM)
|
Regardless, I did not mean that no one criticizes the game for being easy - although if it took you 1.5 month to clear Inf, it definitely was not "easy", imho. I meant it is not the general consensus on the game, even if some players might feel that way. Manageable with persistency, luck in drops and proper micro? Yes. That is still not a definition of easy.
Quote:
Also, needless to say, all the changes and all the Inferno balancing is just a framework. If we argue that this is it for the game, and we wont ever have any hard content ever in D3, then yeah, things are looking quite grim for those lucky few percent who managed to either glass cannon into 250k+dps territory or have the best dps+tank gear above 1000 all res, 50+k hp and above 40-50k dps. PVP, I guess? But if we assume that Blizzard is not lying, and are in fact planning on introducing new long term goals to the game, that might include things that WILL shake up the difficulty again, and it will be totally optional. Let us not even go too far in the rabbit's hole, just imagine the following: You will be able to venture into a place where: a) There are higher/guaranteed chance for hot spots where there are 2-3 elite groups together AND a unique mob. Bam. Deal with it? * b) The act restrictions no ronger apply for mob types, therefore allowing you to face combinations of mob types that you never needed to face. Lacuni+Unburied? Act 3 spitters plus Imps? Act 2 caster mobs plus act3 ranged fallens? Hell yeah. These are just very basic options that are quite open to Blizzard to implement (and I have no intention of leading myself into a reality where they are completely closed off from the possibility of this), and will make the game a realistic challenge for even the best geared* *Except for DH's with 300k+ dps. Yeah, you broke the game. Congratulations. But if Blizz dares to nerf that... |
|
Rodent Whores
(08-11-2012, 08:05 AM)
|
I think I'd still like to have WD be different from the other classes in this sense. The low mana skills like dart can still be spammed, but I think with the mana regen idea I had, one of the goals of witch doctor would be to achieve particular break points in your build where the higher the mana regen you are able to achieve, the more powerful your "primary" spam skill will be able to be. (e.g. being able to switch out your primary from darts, to say, firebats or spirit barrage or something).
|
|
Rodent Whores
(08-11-2012, 08:40 AM)
|
DHs are supposed to have a lot of DPS. That's part of their character design. Cheng says that he wants players to "break" the game. He wants them to reach breakpoints that result in game-changing playstyles. 300k DPS Demon Hunter is a breakpoint. |
|
Member
(08-11-2012, 09:32 AM)
|
New patch changes sound surprisingly good. Gotta give Blizzard some credit, seems like literally every single change is something that the community wanted and will just serve to make things less frustrating/more fun. You could make an argument that most of it should have already been in their before, but I'm more than happy to get em. Sadly, dont think its enough to get alot of people who quit back, lacks that certain aspect, seems more like a patch that those who are still playing will enjoy and appreciate, but maybe not enough to draw in those who left a while ago. Unfortuntely for me, that probably includes all my friends who quit.
On a side note, anyone else having problem selling gold? Havent been playing much at all, but routinely doing a run or two every couple days, and selling the gold. So far, its always been down to the last few hours, but its always sold, 100% of the time. This was actually the first time it never actually sold, not even a portion, which it did in the past. The whole amount got sent back, which I just relisted. Seems like the supply may have finally surpassed the demand. |
|
Rodent Whores
(08-11-2012, 09:40 AM)
|
I hope, I'm wrong in that regard, though.
You also might want to try to time your listing so that their last couple hours or so before it expires are during primetime.
Last edited by Rentahamster; 08-11-2012 at 09:52 AM.
|
|
Member
(08-11-2012, 01:26 PM)
|
So it continues the trend that Blizzard are removing all the terrible design decisions they have made on this game.
Enrage timer? Check Mobs heal to full? Check Punishing HP bump? Check Unfair affixes? Check Repair cost? Check MF sharing? Check Should've waited a few months before buying it. All those times wasted on battling impossibly unfair elites... |
|
Member
(08-11-2012, 01:53 PM)
|
First time Diablo player, using a Barbarian, I've made it up to inferno. It seems...doable so far, but I have to do a lot of defensive attacking when elites show up.
Just dropped in here for some advice on which stats to focus on as far as rebuilding my gear optimally for this part of the game. As it is, I'm heavily focused on life regen, strength and vitality (54k HP that refills like 1800 HP a sec). My Dual hammers are 780 DPS each with min/max +240 damage. I'm weak as hell against fire and poison effects. Thanks in advance. |
|
Junior Member
(08-11-2012, 02:28 PM)
|
Get a weapon with Life on Hit and a socket. Get as high LoH as you can afford. Critical is also good. |
|
Member
(08-11-2012, 05:29 PM)
|
What's the general feeling about the game right now? I can't remember the last time I read a positive thing about it :p
The beta didn't work for me for some reason (connection problems most likely), so I didn't have a chance to play the game at all. What does the game include right now? There is no PvP right now, correct? Only single player and co-op? will PvP come as DLC or will there be any expansion packs? I love me some Diablo, but it seems this package doesn't include much, and I have a lot of other games I want to buy Are any of you guys making decent money from the Auction House? |
|
(08-11-2012, 05:32 PM)
|
That about sums it up. This game is well worth the money, even if you dislike it I bet you'll still put in at least 100 hours. that's just how it is. No PvP yet. |
|
Member
(08-11-2012, 07:55 PM)
|
Interesting point about the time, and with trying to get it to end during primetime. I've previously never really needed to think about that type of stuff, as I mentioned, it used to always sell. |
|
Member
(08-11-2012, 08:40 PM)
|
Ghom for a Monk is really hard, Diablo was 10 times easier than him. It is extremely difficult to beat him with less than 20k dps because the nature of the fight has you moving a lot with not as much hitting which leads to him enraging (he tosses out 3 clouds instead of one).
How I beat him was this: I took him from the middle of the arena to the bottom right corner to top right, top left, bottom left and then back to bottom right. I prolonged every time I attacked him by using Blinding Faith and even fought with Serenity up in his cloud just so I can get those extra few hits in. I always moved just outside the range of his cloud so that his cloud were literally touching each other which maximized the free space I had and increased the time that he had his original cloud up. If you do this just right when you come back full circle to the original spot the gas cloud would've disappeared. Deadly reach with either the armor buff or the 18% damage boost (i used the damage boost) is a must as is sweeping wind on blade storm. Keep your wind up always by killing his minions. If your dps is over 25k then you can get by with a more defensive mantra but anything lower conviction aura with overawe is a must. Resistances should be at least 700. My other skills were Blinding faith, breath of heaven (all on damage up) and Serenity 4 sec rune.
Last edited by Dahbomb; 08-11-2012 at 08:45 PM.
|
|
Rodent Whores
(08-11-2012, 08:49 PM)
|
You might also want to dabble with buying commodities with gold, then selling them on the RMAH. Just make sure it's worth it. |