|
Two Panda's Thumbs Up
(06-28-2012, 02:18 PM)
|
#3301
Two gripes on this game
- It's BS that my Birchcraft can't land in airports like Santo Domingo, or for the current challenge in San Jose. Not only does this plane get more jobs to San Jose than the rest (in the same airport), but in real life, we have bigger planes landing on these. The worst is when I forget that I'm loading this plane, and have to redo the whole thing after I click on the airport. - It wouldn't take away from anything if the passenger/cargo loading screen had some sort of organization. Why not organize airports by optimal route? It's becoming more and more of a drag to sort through this screen. |
|
|
|
MrArseFace
(06-28-2012, 02:47 PM)
|
#3303
Birchcraft is a class 2 plane. Of course it would be nice to land at class 1 airports, but it doesn't so you have to work around it. I happen to have Dallas, so I pile my big planes into there, then have a couple of mohawks doing shuttle runs to San Jose. I'd like to be able to sort by distance rather than the default cost. |
|
Member
(06-28-2012, 03:15 PM)
|
#3304
|
|
Member
(06-28-2012, 03:21 PM)
|
#3305
Entirely for capacity reason. With this new challenge, I've got 4 cities: San Jose <-> Mexico <-> New York <-> Paris. I've upgraded Mexico/New York to be Level 2, so they become holdings for all the crap that I'm trying to funnel down to San Jose.
|
|
Member
(06-28-2012, 04:49 PM)
|
#3307
Just send one of your planes to the hangar and revive it near San Jose |
|
Member
(06-28-2012, 08:19 PM)
|
#3308
|
|
MrArseFace
(06-28-2012, 10:54 PM)
|
#3312
|
|
Member
(06-29-2012, 05:58 AM)
|
#3314
|
|
Member
(06-29-2012, 03:35 PM)
|
#3316
Jus bought San Jose this morning. Level 6 nearly 7, special thanks to Katana Strikes for all the planes! I'm using them to cover the long distance to San Jose. Having a heck of a time fillin them up though, but I've already got a few planes in the air headed that way. 21 minute flight!
|
|
Member
(06-29-2012, 03:49 PM)
|
#3317
Well you just throw down 5 and you get the prize. Kinda broken system
I've been saving all my bux in anticipation of a level 3 Any advice A200? |
|
(06-29-2012, 03:53 PM)
|
#3318
Unfortunately I have a feeling the game itself is dying pretty quickly for a lot of folks which is a shame especially since NB is so small that it's not like they can just pump out completely new games quickly. I'm still having fun with it since I love the concept and think the execution is pretty solid.
|
|
Member
(06-29-2012, 04:03 PM)
|
#3320
|
|
Member
(06-29-2012, 04:08 PM)
|
#3321
I've seen the first few Lvl3 planes, and I've stuck to the cheapest one of Sequoia: it's the cheapest one, but it's also the largest one for now and needs the least number of same layovers to be profitable (5+), the Fogbuster and Tetra may be way faster, but the cost to try to make them to break-even seems kinda meh. For level 2 planes, I stuck to the Aeroeagle.
|
|
MrArseFace
(06-29-2012, 05:52 PM)
|
#3322
Yeah, slower seems better for me. Anything other than full to the brim loses you money or barely breaks even on pearjet and Fogbuster. Aero eagle, birchcraft, Mohawk and sequioa seem much more forgiving. That gives me the flexibility to shuttle half full flights around to hubs without being hit in the wallet too much.
Can you explain this more? Do you mean you can fly it half full and still break even? How do you work out this kind of stuff, I'd be curious about the pearjet and Fogbuster which seem expensive to run
Last edited by mrklaw; 06-29-2012 at 06:02 PM.
|
|
Member
(06-29-2012, 05:58 PM)
|
#3323
|
|
Member
(06-29-2012, 06:15 PM)
|
#3324
I do however want to be competitive, and as loyal as I am to GAF, I'm not sure I'll hang on if we fall consistently below #10. |
|
Junior Member
(06-29-2012, 06:42 PM)
|
#3326
You know how they can combat the "megateams"? Decrease the team wins and add inner team ranking prizes, so you benefit from being part of a smaller team. Would be much more competitive.
And maybe a team percentage bonus for the team with the highest relative percentage of point earners. So you'd benefit from being in a team of 10 committed players or a thousand, it's all about quality of members. |
|
Member
(06-29-2012, 07:02 PM)
|
#3327
I can't comprehend how you are so far ahead. |
|
(06-29-2012, 07:45 PM)
|
#3328
My only real gripe personally is that you're essentially punished if you expand. I'm tempted to just close half my airports but where's the fun in that? :( |
|
(06-29-2012, 07:59 PM)
|
#3330
I think the problem is that it's backwards. It's too hard to get plane slots, and too easy to get airports, but nobody really cares about collecting planes. If you unlocked a plane slot with every other level, and had to spend increasing amounts of money to unlock airports, then you'd have that Tiny Tower-esque feeling of progression, unlocking airports would feel like you were actually achieving something and people would still be playing trying to unlock the whole world. As it is, everything's available far too easily. Obviously there are other pretty major balance issues with layovers and big planes being useless, but I think the above would have made it a much more compelling game for a longer time for more people, at least. |
|
(06-29-2012, 08:28 PM)
|
#3332
Transatlantic is still bugged. I reset my achievements and got the pop up after flying from Lagos to Salvador, but it isn't showing as achieved when I click Awards. What a shame. :\
|
|
Member
(06-29-2012, 11:41 PM)
|
#3334
Right now, I'm running 5 Sequoias between New York and Paris, 6 Aeroeagle between New York and Mexico, and 8 Kangaroos between Mexico and San Jose. Oh, and I have a lot of free time clicking away.
Personally, I think the game runs into the issue that a lot of one-hit makers on iOS run into: how do you come up with a sequel to a popular game? For a lot of them, simplicity and easiness was the central focus on why the games were popular, and a lot of these companies' solutions were depth and complexity. In this one, players who did like Tiny Towers may have enjoyed it for how simple to see whether they were doing good or not: here, the answer isn't anywhere as clear cut. Tiny Tower was also relatively linear: you know your goal, build the biggest tower; here, players are given numerous choices, and this level of depth may be great for someone who wants to sink their teeth in, but may end up hurting the appeal of "ease of play".
Last edited by AlphaTwo00; 06-29-2012 at 11:49 PM.
|
|
Member
(06-30-2012, 12:43 AM)
|
#3335
Like SimCity 4/Rush Hour, I love the micromanagement and the transport theme though I know that can be fairly offputting for many - this game can be quite complicated if you're into micromanaging layovers from cities and so on.
My Cairo depot is at max level and there are 60 layover slots, most of which are full most of the time, for instance, and it's hell trying to micromanage just to avoid filling all the slots, much less determine whom goes on what plane towards where. Tiny Tower was far more simple and straightforward which I think is a plus; despite the micromanagement that comes with moving bitizens around, there's a lot of straightfoward fun in restocking and seeing the tower build up. |
|
MrArseFace
(06-30-2012, 08:59 AM)
|
#3336
|
|
Member
(06-30-2012, 02:30 PM)
|
#3337
Yeah it's a waiting game. In NYC, they get Paris passengers funneled over, but Paris is a bottleneck waiting for enough passengers. Usually, I fly back as long as I have 5 passengers to NYC (so the flight is profitable), the rest became layovers for other cities.
|
|
I'm an idiot
(06-30-2012, 03:12 PM)
|
#3338
I make more money with Kangaroo and Anan in my North America empire than I do with the larger planes.. and they are considerably less of a PITA to manage. I can load up a Kangaroo with 3 stops on the East Coast and make almost a grand.. but my Pearjet? Yeah.. better have 4 seats to the same city or more to make anything. It's stupid. The game was fun in the start and got progressively more unfun as time went on. This is a timewaster app, as it requires checking in often to keep things going, but when that becomes a chore.. I'm out. |
|
Member
(06-30-2012, 04:20 PM)
|
#3340
There's actually a myth of "flights losing money": if you're doing any layovers, as long as you're not sending people in circles, you're going to make money. The problem is a stat display issue: your larger planes that are the bridge flights between cities don't get any of the profit on it.
An example with my map of San Jose <-> Mexico <-> New York <-> Paris: I run a bunch of class 2 planes between Mexico and New York, and a lot of them are passengers from paris that wants to get to San Jose. On a loaded flight, I actually lose $800 between New York to Mexico, but the end flight of Mexico -> San Jose, I make almost 5 times more than what a normal Kangaroo flight would have made within it's flying range. The net result is still a profit, but in the log graph, the profit doesn't show on the larger planes. |
|
Member
(06-30-2012, 10:15 PM)
|
#3343
|
|
Member
(06-30-2012, 10:23 PM)
|
#3344
Haven't heard from Ian and Dave in a while. Would be interested in what they think of their feedback. |
|
Member
(06-30-2012, 10:23 PM)
|
#3345
Yeah that would have been nice. I think the only way other names show is if they are on your gamecenter friends list.
|
|
(07-01-2012, 07:46 AM)
|
#3350
I am based in Europe so I'll definitely be contributing to Moscow quite a bit. :)
|