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Member
(06-13-2012, 03:23 PM)
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#52
FYI, OP, there appears to be a typo in the English translation:
http://andriasang.com/con1fx/wii_u_hard_drive/ |
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Member
(06-13-2012, 03:23 PM)
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#53
Isn't it self explanatory? They don't want to give ideas to Sony and MS about how they will use the GamePad in their 2013 AAA games. Disappoints fans, but allows them to keep a competitive advantage secret for a longer period of time. I'm pretty sure Microsoft and Sony are now seriously wondering how they could integrate a GamePad of some sort in their next gen equation. I'm not talking about SmartGlass, which is far too limited, or Vita/PS3 connectivity, which will never be mass market. And I'm sure Nintendo thinks alike.
Last edited by marc^o^; 06-13-2012 at 03:27 PM.
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Junior Member
(06-13-2012, 03:23 PM)
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#54
It does seem halo 4 has some metroid prime ideas with how some enemies are more... puzzle like. From his statement it does seem to relate to something that isn't part of the nintendo royal family of titles. i'm guessing something casual. probably entertainment/media based to fight with MS. I recall netflix being super popular on wii right? |
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Member
(06-13-2012, 03:26 PM)
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#55
I'm not fond of the approaches they've taken so far with their handhelds and consoles. The 3DS literally saps away FPS with 3D(which most people don't care for in movies or games) turned on and the Gamepad is a huge resolution hog that raises the cost of the system and takes away the possibilities of stronger hardware.
People could say what they wanted about the Wii-mote or the DS touch system, but those two control styles never took away so much potential power from the systems. They could have built a technological beast with a souped up Wii-mote and Pro gamepad like the one now. I would have preferred that.
I'm pissed at Nintendo too, but I'd rather be angry for legitimate reasons.
Last edited by SolarPowered; 06-13-2012 at 03:31 PM.
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Member
(06-13-2012, 03:27 PM)
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#56
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Member
(06-13-2012, 03:27 PM)
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#57
Last I recall MS were focussed on integrating Kinect 2.0. I don't see why either would be contemplating incorporating an unproven idea into their next generation plans this far along into development. Perhaps if it takes off, sure. |
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Member
(06-13-2012, 03:28 PM)
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#58
It's not really a new thing for them to publish some third party games or work with external developers though. They may be increasing their focus on third party relations, and every console manufacturer will be more inclined to greenlight a pitch that somehow demonstrates the hardware in a unique way, but it's really nothing unprecedented for them.
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always-end-with-a-swirl
(06-13-2012, 03:28 PM)
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#59
Have we seen the final retail version of both games yet, and do we know what effort devs will put in to these ports?
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Member
(06-13-2012, 03:31 PM)
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#60
Quote:
Good enough for me!!
Quote:
Last edited by Disorientator; 06-13-2012 at 03:33 PM.
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Member
(06-13-2012, 03:32 PM)
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#61
So basically, once developers start to leverage the WiiU's power, it will be capable of a lot more that what you're seeing with early ports like that. |
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Member
(06-13-2012, 03:36 PM)
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#62
Last edited by marc^o^; 06-13-2012 at 03:42 PM.
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Member
(06-13-2012, 03:36 PM)
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#63
There could be a longer term plan, but it certainly isn't evident. Either way, first impressions matter greatly and Nintendo was lucky to get a second first impression in the first place. I hope that at least Iwata remembers this time. |
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Member
(06-13-2012, 03:37 PM)
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#65
Quote:
Last edited by M3d10n; 06-13-2012 at 03:40 PM.
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Member
(06-13-2012, 03:39 PM)
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#66
My concern is whether or not the Wii U is prepped for the coming Marathon with Sony and MS. I hope the GAF speculation thread rumors are right...
Last edited by SolarPowered; 06-13-2012 at 04:15 PM.
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Member
(06-13-2012, 03:47 PM)
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#70
If that happens, day one.
Last edited by mclem; 06-13-2012 at 03:49 PM.
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Member
(06-13-2012, 03:49 PM)
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#71
I don't think I'd really consider a handset tethered to a stationary base unit a "mobile platform" upon which to build an ecosystem; certainly not a better one than a phone/tablet OS. :/ |
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Member
(06-13-2012, 03:54 PM)
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#73
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Member
(06-13-2012, 03:54 PM)
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#74
Not done reading but that friends code is definitely reassuring. Sounds like it's just some "internal friends code" and not what we have previously seen. If we can add/remove ppl easily without any interference on the interface, it doesnt really matter how the friends code is being used from a software/hardware standpoint
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Member
(06-13-2012, 03:54 PM)
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#75
It kinda sounds funny "boasting" (not really) that your yet-to-be-released console is capable running a game as well as 7-year old hardware. It sounds like, trying to run games/software on devices not initially intended-for and saying "Oh look, we finally made it run as well as it runs one the target hardware!" or something. Anyways, it doesn't really matter at the end. I guess we pretty much figured that the Upad is main attraction this time and honestly, I have no problem with that. |
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Member
(06-13-2012, 03:58 PM)
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#77
Quote:
Low latency is great, thank you. Now make use of it instead of just making it an alternate map/inventory/scanner screen. Still not seeing where the gamepad screen (or two screens) is giving more utility/fun than it's detracting from performance and adding to price.
Originally Posted by Baconsammy:
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Member
(06-13-2012, 03:59 PM)
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#78
And for the friend codes, I'm still saying that it will be something like steam, where your account is a random string of numbers but you can name yourself however you want. |
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Combovers don't work when there is no hair
(06-13-2012, 04:01 PM)
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#79
A GPGPU is basically a GPU that can also handle tasks usually performed by the CPU.
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Member
(06-13-2012, 04:05 PM)
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#80
How is releasing an application that exists across multiple tablet/smartphone platforms a response to Apple? It doesn't augment MS's Windows Tablet and Phone platforms any more than releasing any other kind of app.
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Member
(06-13-2012, 04:11 PM)
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#81
I could have sworn I just read the Interviewer asking that question which in turn means it's the Interviewer that was 'assuming' this (like any sane person would). Unless you meant 'they' as in the Interviewer.
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Member
(06-13-2012, 04:23 PM)
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#84
Iwata and friends wouldn't bother talking about lower-level technical details like the GPGPU architecture anyway since details like that just fly over the heads of both shareholders and customers. What the latter want are DBZ powerlevel analogies.
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Member
(06-13-2012, 04:25 PM)
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#85
It's also a DX10.1 GPU, which means that some techniques used by some games on the ~DX9.0c parts used by the PS3 and 360 are not using the hardware at 100% efficiency. For example, with DX10 hardware it's easy to simulate particles entirely on the GPU, saving CPU resources.
Last edited by M3d10n; 06-13-2012 at 04:27 PM.
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I was a child w/horrible taste
(06-13-2012, 04:29 PM)
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#86
I hope SpotPass doesn't doesn't have an adverse affect on the hardware like WiiConnect24 can with the Wii.
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Member
(06-13-2012, 04:29 PM)
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#87
Humm, this question was probably one of the most telling:
Quote:
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Member
(06-13-2012, 04:29 PM)
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#88
--- isn't naive of him to think that just because they don't announce the titles, their ideas can't be stolen by other companies? I am pretty sure with the right amount of money people involved within the projects will be willing to sell them to anyone.
Quote:
Last edited by walking fiend; 06-13-2012 at 04:33 PM.
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Member
(06-13-2012, 04:30 PM)
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#89
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I was a child w/horrible taste
(06-13-2012, 04:34 PM)
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#91
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Two copies sold? That's not a bomb guys, stop trolling!!!
(06-13-2012, 04:40 PM)
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#93
Another thing: there's also the presentation.
And there's a news, if I'm reading correctly. http://www.nintendo.co.jp/ir/en/libr...120606/02.html Finally, let’s talk about the games. We’ve got a massive list of AAA content on the way from all of the biggest names in gaming that are all proven franchises, all exclusive to our platform, and all coming to stores both in physical and digital formats in the second half of 2012. ![]() This should confirm that also third party games will be available through eShop. |
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Corporate Ballwasher
Ignore everything I say (06-13-2012, 04:40 PM)
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#94
Same way Amazon Cloud Player competes with iTunes even though it supports iOS and isn't Kindle exclusive. It gets people using your product, in this case an Xbox and paying Xbox Live fees to access Netflix. If people are comfortable with 360s media functions any iTV is less appealing.
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Member
(06-13-2012, 04:41 PM)
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#95
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Junior Member
(06-13-2012, 04:44 PM)
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#96
Or maybe they just don't treat the press as idiots. Why waste time teasing the usual nintendo stuff when they aren't ready and/or coming out this year? who knows. On the flip side, I really don't have a compelling reason to pick up a Wii U until those games are ready. |
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formerly sane
(06-13-2012, 04:47 PM)
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#97
50% vs 150% is a lot different in terms of the number they present. Don't see how one could screw up that analogy that basically means at the very minimum Wiiu is double the power of what we have now. That falls in line with what has been revealed or rumored about in the speculation threads.
If the current twins are half of it's power that's 100% to get a WiiU. 1.5x would be suggesting 3 times the power in the case of his analogy. Far easier to relate WiiU as SM4 where as the twins are SM3 with similar power. Using DX terms is pointless because sony and nintendo don't use something microsoft controls.
Last edited by LCGeek; 06-13-2012 at 04:50 PM.
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Member
(06-13-2012, 04:48 PM)
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#98
I suppose it does make sense considering what happened at E3. I'll just try to be optimistic about their future output. Even I seem to forget they pretty much only announce titles that are nearing completion or in some cases already done. It would have been nice to do a tease similar to the 3DS, as it is a new console... though I suppose I understand. I do wish they were quicker on clarifying if certain titles were coming overseas or not, or even pushed back. I hated how they kept pushing back the Sin & Punishment 2 dates on the release schedule without any warning, that shouldn't happen without explanation. I know the AAA games they plan will use the gamepad in an innovative way. Nintendo was generally the best at using motion control as well as the ds screen's for each title's potential. I can only imagine they'll be the ones to use the Wii U's potential to it's fullest this time as well. |
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Member
(06-13-2012, 04:48 PM)
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#99
I think you need to pay more attention to Microsoft at their own conference before making that assumption.
Last edited by StevieP; 06-13-2012 at 04:58 PM.
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I was a child w/horrible taste
(06-13-2012, 04:50 PM)
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#100
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