SephCast
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(06-13-2012, 03:21 PM)

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#51

Latency is why I hate the Kinect. Always causes issues.
rpmurphy
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(06-13-2012, 03:23 PM)

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#52

FYI, OP, there appears to be a typo in the English translation:
http://andriasang.com/con1fx/wii_u_hard_drive/
marc^o^
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(06-13-2012, 03:23 PM)

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#53

Originally Posted by Captain Smoker: View Post
Can someone explain the last part?
Isn't it self explanatory? They don't want to give ideas to Sony and MS about how they will use the GamePad in their 2013 AAA games. Disappoints fans, but allows them to keep a competitive advantage secret for a longer period of time. I'm pretty sure Microsoft and Sony are now seriously wondering how they could integrate a GamePad of some sort in their next gen equation. I'm not talking about SmartGlass, which is far too limited, or Vita/PS3 connectivity, which will never be mass market. And I'm sure Nintendo thinks alike.
Last edited by marc^o^; 06-13-2012 at 03:27 PM.
chickdigger802
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(06-13-2012, 03:23 PM)

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#54

Originally Posted by Captain Smoker: View Post
Thx.
Would be one explanation why they only show launch (window) games.

Wasn't sure, because who is going to copy Metroid or Zelda if they're are around for many years? (Ok, on the other hand, they have a new concept for other game ideas)
uh... darksider is the only zelda clone i can think of.

It does seem halo 4 has some metroid prime ideas with how some enemies are more... puzzle like.

From his statement it does seem to relate to something that isn't part of the nintendo royal family of titles.

i'm guessing something casual. probably entertainment/media based to fight with MS. I recall netflix being super popular on wii right?
SolarPowered
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(06-13-2012, 03:26 PM)

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#55

I'm not fond of the approaches they've taken so far with their handhelds and consoles. The 3DS literally saps away FPS with 3D(which most people don't care for in movies or games) turned on and the Gamepad is a huge resolution hog that raises the cost of the system and takes away the possibilities of stronger hardware.

People could say what they wanted about the Wii-mote or the DS touch system, but those two control styles never took away so much potential power from the systems. They could have built a technological beast with a souped up Wii-mote and Pro gamepad like the one now. I would have preferred that.
Originally Posted by specialguy: View Post
The answer to the question about power is pretty scary. pushing the fact AC3 looks identical to PS360 as a plus? Or even worse as "you cant see much difference".
Read the whole statement instead of making stuff up.

I'm pissed at Nintendo too, but I'd rather be angry for legitimate reasons.
Last edited by SolarPowered; 06-13-2012 at 03:31 PM.
thefro
Member
(06-13-2012, 03:27 PM)
#56

Originally Posted by rpmurphy: View Post
FYI, OP, there appears to be a typo in the English translation:
http://andriasang.com/con1fx/wii_u_hard_drive/
Considering how many things Anoop has gotten wrong by mistranslating them, I would bet on Nintendo's translators being right in this case.
shinra-bansho
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(06-13-2012, 03:27 PM)

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#57

Originally Posted by marc^o^: View Post
I'm pretty sure Microsoft and Sony are now seriously wondering how they could integrate a GamePad of some sort in their next gen equation.
Presumably, you mean a touchscreen controller, since I doubt either MS or Sony would ship without a gamepad...

Last I recall MS were focussed on integrating Kinect 2.0. I don't see why either would be contemplating incorporating an unproven idea into their next generation plans this far along into development. Perhaps if it takes off, sure.
beril
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(06-13-2012, 03:28 PM)

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#58

Originally Posted by Penguin: View Post
I imagine that's what Project P-100 was/is. And I imagine SiNG

And I'm sure we'll see more of it. Its a way to gain support. And I guess exclusives.
It's not really a new thing for them to publish some third party games or work with external developers though. They may be increasing their focus on third party relations, and every console manufacturer will be more inclined to greenlight a pitch that somehow demonstrates the hardware in a unique way, but it's really nothing unprecedented for them.
Always-honest
always-end-with-a-swirl
(06-13-2012, 03:28 PM)

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#59

Originally Posted by specialguy: View Post
The answer to the question about power is pretty scary. pushing the fact AC3 looks identical to PS360 as a plus? Or even worse as "you cant see much difference".
Have we seen the final retail version of both games yet, and do we know what effort devs will put in to these ports?
Disorientator
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(06-13-2012, 03:31 PM)

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#60

Quote:
the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential
So eventually it will be something like (what we've seen at e3 '12)*2 :P

Good enough for me!!

Quote:
Despite this fact, however, if you look at the game “Assassin’s Creed III,” which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems.
Is that a good thing or a bad thing?
Last edited by Disorientator; 06-13-2012 at 03:33 PM.
chaosblade
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(06-13-2012, 03:32 PM)

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#61

Originally Posted by Disorientator: View Post
So eventually it will be something like (what we've seen at e3 '12)*2 :P

Good enough for me!!



Is that a good thing or a bad thing?
He's spinning it as a good thing, since the WiiU version of the game (which is pretty unoptimized due to the hardware being new) looks about the same as the older systems which have been heavily optimized for.

So basically, once developers start to leverage the WiiU's power, it will be capable of a lot more that what you're seeing with early ports like that.
marc^o^
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(06-13-2012, 03:36 PM)

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#62

Originally Posted by shinra-bansho: View Post
Presumably, you mean a touchscreen controller, since I doubt either MS or Sony would ship without a gamepad...

Last I recall MS were focussed on integrating Kinect 2.0. I don't see why either would be contemplating incorporating an unproven idea into their next generation plans this far along into development. Perhaps if it takes off, sure.
I don't know about Kinect 2.0. Would that mean they would need to tell their customers to get rid of the Kinect they bought? Technology could certainly be vastly improved, though it would remain more limited than what a tablet and assymetric gameplay can offer. They would miss a great opportunity to build an acosystem around a mobile device that would have far more chances than Windows Phones to build a loyal userbase. If I were MS CEO, that would not be my call. There are rumors about MS and a tablet for their next gen console, I think that would be a smarter move.
Last edited by marc^o^; 06-13-2012 at 03:42 PM.
Bending_Unit_22
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(06-13-2012, 03:36 PM)

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#63

Originally Posted by Penguin: View Post
I don't know
I think e3 was a wash
But maybe they had a different strategy in mind for prolonged momentum building?
The prior e3 was a wash, the 3DS pre-launch was a wash, the last years of the Wii were a wash. After each time Iwata said something about learning from the lacklustre response but the only time he seems to have reacted was late last year for the 3DS, which was amazing, and now we're back to him learning again.

There could be a longer term plan, but it certainly isn't evident. Either way, first impressions matter greatly and Nintendo was lucky to get a second first impression in the first place. I hope that at least Iwata remembers this time.
rpmurphy
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(06-13-2012, 03:37 PM)

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#64

Originally Posted by Disorientator: View Post
Is that a good thing or a bad thing?
There was a comparison video of a Wii U version of AC3 running (off-screen footage) vs. a PS3 version (direct feed), and there was noticeably better texture quality in parts of the game.
M3d10n
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(06-13-2012, 03:37 PM)

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#65

Originally Posted by specialguy: View Post
Oh even I am starting to think Wii U is def more powerful than Ps360 (1.5X GPU?)

I'm just saying his answer was kind of twofold, one, basically an excuse that "hey we're not going to have as much power as the other guys cause the tablet is expensive" (a fact I've been touting all along, but still new to see an admission)

And then the 2nd thing about AC3.

It would be better if he said "we feel our console is very much an upgrade on the competition, and you will start to see that as developers begin to master it" or something like that.
But he did:
Quote:
While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential.
The bit about AC3 was that, "despise this fact", developers are already able to get results which took years to optimize in other consoles. You really need to get that reading comprehension looked at.
Last edited by M3d10n; 06-13-2012 at 03:40 PM.
SolarPowered
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(06-13-2012, 03:39 PM)

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#66

Originally Posted by chaosblade: View Post
He's spinning it as a good thing, since the WiiU version of the game (which is pretty unoptimized due to the hardware being new) looks about the same as the older systems which have been heavily optimized for.

So basically, once developers start to leverage the WiiU's power, it will be capable of a lot more that what you're seeing with early ports like that.
It's not only that. Pretty much all third party Wii U ports thus far were designed to match the 360 and PS3 versions almost exactly. People can be pissed about the power of the system(I know I am), but I think it says a lot that third parties can get a game like Assasin's Creed 3 ported so well to the Wii U. We've basically bypassed all the awkward growing pains of the last seven years and hit the ground running with the Wii U graphically.

My concern is whether or not the Wii U is prepped for the coming Marathon with Sony and MS. I hope the GAF speculation thread rumors are right...
Last edited by SolarPowered; 06-13-2012 at 04:15 PM.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(06-13-2012, 03:39 PM)

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#67

Originally Posted by M3d10n: View Post
But he did:
The slightly different architecture bit should be the confirmation of all the talk about CPU / GPGPU / Wii U leading the way we've seen in these last days.
watershed
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(06-13-2012, 03:40 PM)

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#68

Halfway? 1.5 increase in power over current gen confirmed.
rpmurphy
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(06-13-2012, 03:44 PM)

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#69

Originally Posted by thefro: View Post
Considering how many things Anoop has gotten wrong by mistranslating them, I would bet on Nintendo's translators being right in this case.
"私たちはWii U本体にハードドライブを搭載するとは申し上げておりません。"

Anoop is right.
mclem
Member
(06-13-2012, 03:47 PM)
#70

Originally Posted by artwalknoon: View Post
You are joking right?! Now you face your audience and sing while reading lyrics off the gamepad! And your audience can even clap along if they want to! How is that not innovative?
Give four backing members Wiimotes -> include Rhythm Heaven tracks -> http://www.youtube.com/watch?v=9u6zvbrAl7I

If that happens, day one.
Last edited by mclem; 06-13-2012 at 03:49 PM.
shinra-bansho
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(06-13-2012, 03:49 PM)

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#71

Originally Posted by marc^o^: View Post
I don't know about Kinect 2.0. Would that mean they would need to tell their customers to get rid of the Kinect they bought? Technology could certainly be vastly improved, though it would remain more limited than what a tablet and assymetric gameplay can offer. They would miss a great opportunity to build an acosystem around a mobile device that would have far more chances than Windows Phones to build a loyal userbase. If I were MS CEO, that would not be my call. There are rumors about MS and a tablet for their next gen console, I think that would be a smarter move.
I don't think anyone would have to get rid of their Kinect anymore than they'd have to throw away all their Wiimotes.

I don't think I'd really consider a handset tethered to a stationary base unit a "mobile platform" upon which to build an ecosystem; certainly not a better one than a phone/tablet OS. :/
massoluk
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(06-13-2012, 03:53 PM)

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#72

So he may as well say Friend Codes have gone the way of the dodo now. Curious to see how they work out Nintendo Network account system across smartphone, 3ds, WiiU
Last edited by massoluk; 06-13-2012 at 03:56 PM.
bgassassin
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(06-13-2012, 03:54 PM)

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#73

Originally Posted by Rösti: View Post
I was wondering when they would upload this. Thanks for the link.

Quote:
There is also another differentiation point here. While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential. Despite this fact, however, if you look at the game “Assassin’s Creed III,” which was recently announced or shown, you can’t see much difference when you compare it with games for other companies’ systems. I hope that helps you to understand a little bit better.
This gives more weight to the GPGPU rumor. This would mean that calling Wii U a suped-up 360 is false.
gamergirly
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(06-13-2012, 03:54 PM)

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#74

Not done reading but that friends code is definitely reassuring. Sounds like it's just some "internal friends code" and not what we have previously seen. If we can add/remove ppl easily without any interference on the interface, it doesnt really matter how the friends code is being used from a software/hardware standpoint
Disorientator
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(06-13-2012, 03:54 PM)

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#75

Originally Posted by chaosblade: View Post
He's spinning it as a good thing, since the WiiU version of the game (which is pretty unoptimized due to the hardware being new) looks about the same as the older systems which have been heavily optimized for.

So basically, once developers start to leverage the WiiU's power, it will be capable of a lot more that what you're seeing with early ports like that.
Yeah I figured that's what he meant, but IMO he didn't need to put it that way. (maybe lost in translation)

It kinda sounds funny "boasting" (not really) that your yet-to-be-released console is capable running a game as well as 7-year old hardware.

It sounds like, trying to run games/software on devices not initially intended-for and saying "Oh look, we finally made it run as well as it runs one the target hardware!" or something.

Anyways, it doesn't really matter at the end.

I guess we pretty much figured that the Upad is main attraction this time and honestly, I have no problem with that.
Baconsammy
Banned
(06-13-2012, 03:57 PM)
#76

I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
drspeedy
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(06-13-2012, 03:58 PM)

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#77

Quote:
While some titles were able to showcase their unique appeals to the audience, people do not yet fully understand the appeal of some of the other titles. Between now and the launch, we’ll continue to work to make sure that people clearly understand the appealing elements of that software.... We are going to ensure that consumers will consider the Wii U price reasonable for what they are able to do with the system and will not expect a price drop very early in its life cycle.


Low latency is great, thank you. Now make use of it instead of just making it an alternate map/inventory/scanner screen. Still not seeing where the gamepad screen (or two screens) is giving more utility/fun than it's detracting from performance and adding to price.

Originally Posted by Baconsammy:
I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
Pretty much.
kami_sama
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(06-13-2012, 03:59 PM)

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#78

Originally Posted by bgassassin: View Post
This gives more weight to the GPGPU rumor. This would mean that calling Wii U a suped-up 360 is false.
What is a GPGPU?

And for the friend codes, I'm still saying that it will be something like steam, where your account is a random string of numbers but you can name yourself however you want.
Combichristoffersen
Combovers don't work when there is no hair
(06-13-2012, 04:01 PM)

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#79

Originally Posted by kami_sama: View Post
What is a GPGPU?

And for the friend codes, I'm still saying that it will be something like steam, where your account is a random string of numbers but you can name yourself however you want.
A GPGPU is basically a GPU that can also handle tasks usually performed by the CPU.
rpmurphy
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(06-13-2012, 04:05 PM)

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#80

Originally Posted by Baconsammy: View Post
I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
How is releasing an application that exists across multiple tablet/smartphone platforms a response to Apple? It doesn't augment MS's Windows Tablet and Phone platforms any more than releasing any other kind of app.
jrDev
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(06-13-2012, 04:11 PM)

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#81

Originally Posted by Baconsammy: View Post
I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
I could have sworn I just read the Interviewer asking that question which in turn means it's the Interviewer that was 'assuming' this (like any sane person would). Unless you meant 'they' as in the Interviewer.
ElFly
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(06-13-2012, 04:11 PM)

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#82

He said a slightly different architecture.

Not necessarily a gpgpu.
bgassassin
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(06-13-2012, 04:14 PM)

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#83

Originally Posted by ElFly: View Post
He said a slightly different architecture.

Not necessarily a gpgpu.
And I also said rumor. However, Iwata and friends are always picky about the way they say things.
InsaneZero
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(06-13-2012, 04:23 PM)

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#84

Originally Posted by bgassassin: View Post
And I also said rumor. However, Iwata and friends are always picky about the way they say things.
Iwata and friends wouldn't bother talking about lower-level technical details like the GPGPU architecture anyway since details like that just fly over the heads of both shareholders and customers. What the latter want are DBZ powerlevel analogies.
M3d10n
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(06-13-2012, 04:25 PM)

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#85

Originally Posted by bgassassin: View Post
This gives more weight to the GPGPU rumor. This would mean that calling Wii U a suped-up 360 is false.
Nothing to do with GPGPU. The CPU is different (even if it's still IBM), there's a dedicated audio processor which could free significant CPU resources if used correctly, the graphics API is new.

It's also a DX10.1 GPU, which means that some techniques used by some games on the ~DX9.0c parts used by the PS3 and 360 are not using the hardware at 100% efficiency. For example, with DX10 hardware it's easy to simulate particles entirely on the GPU, saving CPU resources.
Last edited by M3d10n; 06-13-2012 at 04:27 PM.
Jaded Alyx
(06-13-2012, 04:29 PM)

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#86

I hope SpotPass doesn't doesn't have an adverse affect on the hardware like WiiConnect24 can with the Wii.
gamergirly
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(06-13-2012, 04:29 PM)

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#87

Humm, this question was probably one of the most telling:

Quote:
Question: I understand for the Wii, Mr. Miyamoto designed a system with about five or six key titles in mind: “Wii Sports,” “Wii Sports Resort,” “Wii Music” and several others. Has something similar occurred this time? So far, obviously we’ve seen “Pikmin 3,” but is there a similar strategy of a range of titles that he is playing a role in to create that is the plan for the next two or three years for the Wii U?

Iwata:

First, what we’ve shown at the E3 show are both the launch titles that will be released with Wii U hardware this holiday season and the launch window titles that will be released early next year or not long after the hardware launch. We do have ideas of what kind of software we will be releasing after those two periods, and Mr. Miyamoto as well as I are both directly involved in the development process. Those include both our traditional franchises and of course new propositions as well. However, because we are now in the era when similar proposals can be made by the others just one year after we introduced a brand-new hardware system proposal, please understand that we really can’t say much about what else we are planning.
No more 3 year "peeks" LOL
walking fiend
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(06-13-2012, 04:29 PM)

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#88

Originally Posted by Baconsammy: View Post
I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
eh, what? it runs on iOS and Android devices too.


---
isn't naive of him to think that just because they don't announce the titles, their ideas can't be stolen by other companies? I am pretty sure with the right amount of money people involved within the projects will be willing to sell them to anyone.


Quote:
It's also a DX10.1 GPU, which means that some techniques used by some games on the ~DX9.0c parts used by the PS3 and 360 are not using the hardware at 100% efficiency. For example, with DX10 hardware it's easy to simulate particles entirely on the GPU, saving CPU resources.
does this mean that games made for DX11 needs to be lowered to match it?
Last edited by walking fiend; 06-13-2012 at 04:33 PM.
Massa
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(06-13-2012, 04:30 PM)

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#89

Originally Posted by marc^o^: View Post
Isn't it self explanatory? They don't want to give ideas to Sony and MS about how they will use the GamePad in their 2013 AAA games. Disappoints fans, but allows them to keep a competitive advantage secret for a longer period of time. I'm pretty sure Microsoft and Sony are now seriously wondering how they could integrate a GamePad of some sort in their next gen equation. I'm not talking about SmartGlass, which is far too limited, or Vita/PS3 connectivity, which will never be mass market. And I'm sure Nintendo thinks alike.
It's funny he said that because the LittleBigPlanet 2 Vita/PS3 DLC was the most interesting display of Pad+TV at E3 imo.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(06-13-2012, 04:31 PM)

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#90

Originally Posted by gamergirly: View Post
Humm, this question was probably one of the most telling:



No more 3 year "peeks" LOL
Dat last sentence...it's basically the reason for what happened at E3.
Jaded Alyx
(06-13-2012, 04:34 PM)

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#91

Originally Posted by Mpl90: View Post
Dat last sentence...it's basically the reason for what happened at E3.
And funnily enough, Nintendo has been this way for the past few years. Announce a game, release it 3-6 months later.

Everybody seemed to forget that.
InsaneZero
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(06-13-2012, 04:39 PM)

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#92

Originally Posted by Jaded Alyx: View Post
And funnily enough, Nintendo has been this way for the past few years. Announce a game, release it 3-6 months later.

Everybody seemed to forget that.
The 3DS reveal was the exception that reset the expectations.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(06-13-2012, 04:40 PM)

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#93

Another thing: there's also the presentation.
And there's a news, if I'm reading correctly.

http://www.nintendo.co.jp/ir/en/libr...120606/02.html

Finally, let’s talk about the games. We’ve got a massive list of AAA content on the way from all of the biggest names in gaming that are all proven franchises, all exclusive to our platform, and all coming to stores both in physical and digital formats in the second half of 2012.



This should confirm that also third party games will be available through eShop.
Somnid
Corporate Ballwasher
Ignore everything I say
(06-13-2012, 04:40 PM)

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#94

Originally Posted by rpmurphy: View Post
How is releasing an application that exists across multiple tablet/smartphone platforms a response to Apple? It doesn't augment MS's Windows Tablet and Phone platforms any more than releasing any other kind of app.
Same way Amazon Cloud Player competes with iTunes even though it supports iOS and isn't Kindle exclusive. It gets people using your product, in this case an Xbox and paying Xbox Live fees to access Netflix. If people are comfortable with 360s media functions any iTV is less appealing.
marc^o^
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(06-13-2012, 04:41 PM)

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#95

Originally Posted by Massa: View Post
It's funny he said that because the LittleBigPlanet 2 Vita/PS3 DLC was the most interesting display of Pad+TV at E3 imo.
What I said is, can it be mass market? Would they bundle a Vita with their next gen console? Very unlikely, don't you think?
chickdigger802
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(06-13-2012, 04:44 PM)

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#96

Originally Posted by Jaded Alyx: View Post
And funnily enough, Nintendo has been this way for the past few years. Announce a game, release it 3-6 months later.

Everybody seemed to forget that.
well with Sony peaking over their shoulders at each corner, who'd blame them ;P

Or maybe they just don't treat the press as idiots. Why waste time teasing the usual nintendo stuff when they aren't ready and/or coming out this year?

who knows.

On the flip side, I really don't have a compelling reason to pick up a Wii U until those games are ready.
LCGeek
formerly sane
(06-13-2012, 04:47 PM)

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#97

Originally Posted by artwalknoon: View Post
Halfway? 1.5 increase in power over current gen confirmed.
50% vs 150% is a lot different in terms of the number they present. Don't see how one could screw up that analogy that basically means at the very minimum Wiiu is double the power of what we have now. That falls in line with what has been revealed or rumored about in the speculation threads.

If the current twins are half of it's power that's 100% to get a WiiU. 1.5x would be suggesting 3 times the power in the case of his analogy.

Far easier to relate WiiU as SM4 where as the twins are SM3 with similar power. Using DX terms is pointless because sony and nintendo don't use something microsoft controls.
Last edited by LCGeek; 06-13-2012 at 04:50 PM.
Galang
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(06-13-2012, 04:48 PM)

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#98

Originally Posted by gamergirly: View Post
Humm, this question was probably one of the most telling:



No more 3 year "peeks" LOL
Great point to bold.

I suppose it does make sense considering what happened at E3. I'll just try to be optimistic about their future output. Even I seem to forget they pretty much only announce titles that are nearing completion or in some cases already done. It would have been nice to do a tease similar to the 3DS, as it is a new console... though I suppose I understand. I do wish they were quicker on clarifying if certain titles were coming overseas or not, or even pushed back. I hated how they kept pushing back the Sin & Punishment 2 dates on the release schedule without any warning, that shouldn't happen without explanation.

I know the AAA games they plan will use the gamepad in an innovative way. Nintendo was generally the best at using motion control as well as the ds screen's for each title's potential. I can only imagine they'll be the ones to use the Wii U's potential to it's fullest this time as well.
StevieP
Member
(06-13-2012, 04:48 PM)
#99

Originally Posted by shinra-bansho: View Post
I don't think anyone would have to get rid of their Kinect anymore than they'd have to throw away all their Wiimotes.
For Microsoft... In the same way that the Wii U Gamepad will be included.... well, yeah.

Originally Posted by Baconsammy: View Post
I like how they assume Smartglass is a response to anything they're doing rather than a response to Apple, the real competition.
I think you need to pay more attention to Microsoft at their own conference before making that assumption.
Last edited by StevieP; 06-13-2012 at 04:58 PM.
Jaded Alyx
(06-13-2012, 04:50 PM)

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#100

Originally Posted by Mpl90: View Post
Another thing: there's also the presentation.
And there's a news, if I'm reading correctly.

http://www.nintendo.co.jp/ir/en/libr...120606/02.html

Finally, let’s talk about the games. We’ve got a massive list of AAA content on the way from all of the biggest names in gaming that are all proven franchises, all exclusive to our platform, and all coming to stores both in physical and digital formats in the second half of 2012.



This should confirm that also third party games will be available through eShop.
Yeh, hopefully. A total godsend for people like me who'd otherwise have to deal with customs fees and shipping etc. It's why I love Steam so much and the one thing that I admire most about the Vita.