|
hide your water-based mammals
(06-14-2012, 04:24 AM)
|
#52
Now I really go. |
|
Member
(06-14-2012, 04:25 AM)
|
#53
That's like saying the super market is giving you access to the safe because they have ham on sale. Complete nonsense. |
|
Trust no one!
Keep your laser handy! (06-14-2012, 04:26 AM)
|
#54
And that's cause there isn't one. |
|
(06-14-2012, 04:32 AM)
|
#55
|
|
Member
(06-14-2012, 04:35 AM)
|
#56
I remember Jeff saying on the bombcast or somewhere else at some point that he thinks the reason (or one of the reasons anyway) that Sony doesn't sell capture kits to reviewers is because they don't want people to see how crapy the games look if you blow them up to a TV size image and resolution.
|
|
Trust no one!
Keep your laser handy! (06-14-2012, 04:38 AM)
|
#57
|
|
WELCOME TO THE XANDER ZONE
(06-14-2012, 04:42 AM)
|
#58
|
|
Trust no one!
Keep your laser handy! (06-14-2012, 04:45 AM)
|
#62
|
|
Member
(06-14-2012, 04:47 AM)
|
#63
Of course they do... Heck you can even capture screenshots and videos directly on your pc when working on 360 and PS3 test kits. Same thing with 3DS... I do it everyday. It's just the vita that, for some reason, Sony never sold to journalists.
|
|
Member
(06-14-2012, 04:50 AM)
|
#64
You saw how that worked out. |
|
(06-14-2012, 04:59 AM)
|
#66
Did the original renders of the console have some sort of video out? I can't remember. Really is super shitty that there isn't one, though... Sucks that they removed features moving from PSP to Vita.
|
|
Member
(06-14-2012, 05:30 AM)
|
#67
|
|
Member
(06-14-2012, 06:27 AM)
|
#69
yep OP, not even the major review sites got the dev kits with video out. kinda embarrassing considering Nintendo has supplied most review sites with a 3DS review unit with video out just fine. it's like Sony made only 10 of them or something.
Last edited by LiK; 06-14-2012 at 06:30 AM.
|
|
Member
(06-14-2012, 06:31 AM)
|
#70
|
|
Not actually that important
(06-14-2012, 06:37 AM)
|
#71
This game looks amazing. |
|
Member
(06-14-2012, 06:42 AM)
|
#72
It would probably be a good idea to give the big sites (ign, gametrailers, gamespot) something to capture footage.
If they are afraid of dev hardware getting out there they should just give them to select sites and then take them back after the vita 2000 with video out is released |
|
Member
(06-14-2012, 06:43 AM)
|
#73
Off-screen footage is just distracting. It feels cheap. |
|
Banned
(06-14-2012, 08:20 AM)
|
#74
I've always wondered how the hell do review sites get the "tv out" capabilities for handhelds that don't already offer it with a separate attachment/cable? Such as the DS and Vita and, well, pretty much all handhelds. I'm aware they get special equipment from the companies, but what kind of equipment is it and how exactly DO they get it? Does Nintendo/Sony automatically send it to the bigger review sites and the smaller ones have to put in an order or are they just SOL?
I've always wondered how the process goes. |
|
Member
(06-14-2012, 08:25 AM)
|
#75
|
|
Member
(06-14-2012, 08:27 AM)
|
#76
Yeah, if they wanted to produce Vita content they would. This is just a pathetic excuse. |
|
Member
(06-14-2012, 08:30 AM)
|
#77
For what it's worth, early 3DS self-captured videos were all cam-footage too. Took Nintendo a few months to get capture units into the hands of the media. I imagine it's a similar situation with Sony. I mean they're not just going to leave things like this forever... are they?
Last edited by Luigiv; 06-14-2012 at 08:33 AM.
|
|
Member
(06-14-2012, 08:40 AM)
|
#78
Quote:
Last edited by Varth; 06-14-2012 at 08:50 AM.
|
|
Member
(06-14-2012, 08:41 AM)
|
#79
I don't see how these two things are related. Kinect quick looks are nothing but enhanced by the elaborate green screen set-up, while Vita quick looks would obviously suffer and not be representative of the actual product with an off-screen feed.
|
|
Trust no one!
Keep your laser handy! (06-14-2012, 08:43 AM)
|
#80
|
|
Master of the Google Search
(06-14-2012, 09:53 AM)
|
#81
They produced a bunch of content with the VITA first launched. It just sort of sucked without any capturing equipment so they stopped. The DS and 3DS had the same problem previously (how long did it take them to get DS capturing equipment again?).
|
|
Member
(06-14-2012, 09:58 AM)
|
#82
While it's possible an exec who just wants to make sure there's no possibilities would order this, I imagine the actual hardware engineers would have some idea of where loopholes can be found in regards to this stuff. With the PSP they underestimated people finding their way to go into debugging, and I don't even know what happened with that first firmware. Most hacking takes advantage of a forgotten (or hidden) backdoor, or a buffer overflow, so unless they really messed up/were stupid with motion capturing I don't think this would be a legitimate concern.
|
|
Member
(06-14-2012, 10:27 AM)
|
#83
Not providing capture solutions to press outlets is stupid, but when official trailers have to use cameras to take footage of their game, it's officially a problem. I see no good argument from Sony for how that is ok.
Thank you. Some of the stuff being said in this thread is driving me a little crazy inside.
Last edited by megalowho; 06-14-2012 at 10:31 AM.
|
|
Member
(06-14-2012, 11:50 AM)
|
#84
So how did 4gamer record this Gravity Rush video?
http://www.youtube.com/watch?v=k6sqxPAivu4 Or this http://www.youtube.com/watch?v=QX51eDBetMA&feature=plcp
Last edited by Spiegel; 06-14-2012 at 11:52 AM.
|
|
Member
(06-14-2012, 11:54 AM)
|
#85
I also disagree that non-direct feed footage of Vita game is not representative. In some cases it's even preferable, as you can see how the touch inputs are used and the immediate effect they have on the game. I have no problems with GiantBomb not covering the Vita, I'm fine with them covering a limited selection of just games they enjoy or games they can make fun of. I just think that excuse is bullshit. |
|
Member
(06-14-2012, 12:15 PM)
|
#87
Yep, also games like Gravity Rush or Uncharted GA run at sub-native resolutions when Sony often releases screenshots at native (not upscaled) 960x544 resolutions. Providing direct-feed videos would show how most of the PR material from Sony for Vita is a scam.
|
|
Member
(06-14-2012, 12:37 PM)
|
#91
http://www.youtube.com/watch?v=YHDezyb6vhk
Quote:
|
|
Member
(06-14-2012, 01:07 PM)
|
#92
Yeah, right. Because they don't intend to show bullshot material and haven't done so with the old Uncharted vids. for example. Remember the shitstorm when Golden Abyss came out and and it didn't look at all like the pre-baked vids they showed us? And I'm not talking about those blurry, eye-bleeding screenshots captured from the Vita.
|
|
Member
(06-17-2012, 08:38 AM)
|
#93
And DS, opposite story there too. Those came pretty quickly, and they were really nice, let you customize which videoscreen you wanted outputted or you could do that stacked video output once they patched it a bit (they never patched it to do what I wanted though, which was turn the display sideways to best take advantage of the 4:3 output rather than squeeze it, then let you return it vertical in your encoder.) DSi, however, never came. And I remember hearing that Wii was no fun asking for, that the only reason Nintendo made them available to press was because third parties begged but 1st parties Nintendo still did draconian old-school things like sending full consoles with big steel lockbars on them. Never seen a 3DS one, but sounds like they're available, which is a relief because some of my friends who now cover those platforms thought that Nintendo was done giving debugs to press. |
|
Member
(06-22-2012, 08:41 AM)
|
#94
|