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Member
(06-15-2012, 10:48 PM)
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Westone (Wonder Boy/Monster World) Interviews, Lost Aracde Game Found, MW FAN Page
#1
It seems a lot of fun stuff has been happening with Westone Bit Entertainment with the release of the Monster World Collection on Wii, XBLA and PSN.
Ryuichi Nishizawa (the co-founder of Westone and a key figure for the Wonder Boy and Monster World series) has done a couple of interviews with fan sites. There's some ridiculously fascinating information revealed here, such as the nature of Hudson's ports and how the new English versions of Wonder Boy in Monster Land and Monster World IV came to be. The first is at Hardcore Gaming 101 where I was asked to contribute some questions. /blush http://hg101.kontek.net/wonderboy/wo...-interview.htm Another is here at Outcast (an English version is a little down in the page). http://www.outcast.it/intervista-monster-world/ Nishizawa has also created an official Monster World Fan Page on Facebook and has been releasing some rare documentation on Monster World IV's development, including artwork for a planned second playable character named Eusha! I recommend everyone subscribe to the page and leave some nice comments. MW FAN on Facebook. https://www.facebook.com/pages/MW-FAN/465366220145115 Perhaps most interesting at the moment though, is that early this morning, Nishzawa tweeted a photo of a disk to Yosuke Okunari (the guy at Sega primarily responsible for the new Vintage Collections) stating that the source code to their final arcade game, Aquario of Clockwork (which was never released), was finally located. He will be procuring the proper computer equipment needed to read its contents next week. ![]() Of course, this is very exciting but there is nothing more to assume here at the moment. Although I think the hope is that the source code is in good enough shape and if the game is in a complete state, that it may be preserved on Wii, XBLA and PSN as well (maybe in another three pack with Aurail and Riot City, hmm). |
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Member
(06-15-2012, 11:14 PM)
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#7
Clockwork of Aquario's soundtrack has been released for digital download, for those interested. Really-great interviews recently.
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i am a butthurt babby that can only drool in wonder at shiney objects
(06-15-2012, 11:25 PM)
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#12
For another neat interview (actually from a magazine from back in 2007), here's one with the other half of the Westone founders, Michihito Ichizuka:
http://endofdeeplayer.blogspot.com/2...onder-boy.html He reveals that Westone (technically Escape back then) was literally started in a janitor's closet. They worked rent-free as long as they took up custodial duties in the building. THAT is dedication. |
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Member
(06-16-2012, 01:28 AM)
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#17
There are so many aspects of it that make me smile. Great find. |
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Member
(06-16-2012, 02:38 AM)
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#18
One more bit of fun from the last few days (which I meant to put in the OP but oops).
Jin Watanabe tweeted an unreleased song from Monster World IV, which seemingly would have been used in a typical Wonder Boy/Monster World tropical stage. Listen (and download) here: http://soundcloud.com/doublebytes/wo...uthern-islands |
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Member
(06-16-2012, 05:08 PM)
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#20
Okay, Nishizawa is asking for fans of 2D games to speak up.
If you have a Twitter account, retweet this and reply back. https://twitter.com/WonderBoyWild/st...87963199455232
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Junior Member
(06-17-2012, 11:14 PM)
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#24
Hi,
I'm the guy who did the interview for that Outcast site. An yes, of course, I'm a MW fanatic since my childhood, so I'm doing my part like you all in order to help in triggering a Monster World renaissance! I really think a Monster World V (or, more aptly, a Monster World Zero) would be a perfect subject for a Kickstarter rush. I really think Westone could easily fund the game this way, if they play their cards right. Still, since I'm obsessed with Westone, this could be merely wishful thinking - after all, 18 years have passed since the last Monster World was published. I haven't seen many Japanese developers trying to use Kickstarter, after all. What do you think? How do you imagine a new Monster World after all these years? What do Westone need to make a great comeback? B PS PixyJunket, thanks for always holding the MW flag high on neogaf:) |
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Member
(06-17-2012, 11:24 PM)
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#25
Knowing how passionate Nishizawa and Ishizuka are for their darling creations, I'd imagine they'd try to Kickstart both Monster World V and, coupled along with that, a doctored version of Clockwork of Aquario for a digital platform. That makes the most sense to me—and, for those who donate a particular amount of funding, the possible Westone-centric rewards could be terrific.
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Member
(06-17-2012, 11:45 PM)
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#28
Man, I was thinking about tracking down Nishizawa for an interview myself, but I needn't bother now. Nice work! He seems like such a cool, approachable guy, too.
I remember reading an interview with Sakamoto about the Aquarius soundtrack, too, but I've never seen the game itself, so some sort of re-release would be neat. |
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Member
(06-17-2012, 11:58 PM)
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#30
Found 'em!
Here's a translation of the original loctest logs:
Quote:
...and here's the Sakamoto interview:
Quote:
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Member
(06-18-2012, 12:22 AM)
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#31
Wow. One hell of an informative interview (of which there should be more from EGG Music), and an interesting report on location-tested game variants. The game sounds like it was going to be a co-op beat 'em' up platformer for System 18 (which already had a 3-player beat 'em' up called Alien Storm, too).
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Member
(06-18-2012, 03:24 AM)
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#34
I don't know what you mean by "glamorized", and I know it's the most highly-regarded game of the series in Japan, but it still surprises me. I mean, I figured it'd be too old-school for most peoples' tastes, and given that most people seem to think MWIV is a step down from MWIII I thought it would be doing better than it is. I expected it to go MWII > MWIII > MWIV > ML, but what do I know...
Doesn't bother me either way, I like 'em all. |
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Banned
(06-18-2012, 12:46 PM)
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#37
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Member
(06-18-2012, 01:43 PM)
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#40
Thanks for posting the interviews, reading now. MW2 is one of my favorite games ever, really should get around to playing both the GG version of it as well as MW4 (put it on Steam darnit!).
EDIT:
Quote:
Last edited by Firebrand; 06-18-2012 at 01:51 PM.
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Member
(06-18-2012, 02:30 PM)
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#41
MW1 is Monster Land; there are two MWIIs (Dragon's Lair, a co-op Monster Land; Dragon's Trap, the one with transformations); MWIII for the Mega Drive; and then MWIV. Needlessly-confusing, sure, but that's one of the most distinctive aspects of the series: how confusing it is to put into sequence!
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i am a butthurt babby that can only drool in wonder at shiney objects
(06-18-2012, 08:16 PM)
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#45
Anyway, Nishizawa's tweets are here: https://twitter.com/WonderBoyWild/st...29849753583616 https://twitter.com/WonderBoyWild/st...27633881825280 A few days ago there were some conversation between him, Yousuke Okunari (producer of the Sega Ages/Vintage Collection series) and the head of M2 (the emulator developer) expressing enthusiasm for the project, but also noted that there's no development budget set in stone just yet, and as one of the tweets noted, Nishizawa isn't sure that the source code is 100% complete. But it would be really fantastic if this came to fruition - lost games like this aren't dug up every day. |
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i am a butthurt babby that can only drool in wonder at shiney objects
(06-18-2012, 08:48 PM)
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#47
Well, one of Okunari's tweets said he'd be interested in it, but ultimately I'm sure it would depend on how well the Vintage Collections do before they can devote any resources to it.
Plus, they'd need to build some hype up around the game. There's barely anything even in Japanese about the game, other than the Sakamoto interview and those location test notes. The only screenshot is that one photo from nearly twenty years ago. That's why I asked Nishizawa if he had any screens or artwork from it. Maybe if they can get it up and running then something more solid assets from it can be released. I'd certainly have faith in it - Monster World IV is a gorgeous game, and something with that similar art style on System 18 has the potential to look incredible. |
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Junior Member
(06-18-2012, 09:23 PM)
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#48
I agree with Discoalucard about the AQUARIO soundtrack, which I, too, bought some time ago. I like to imagine it as very functional to the game's pacing, otherwise Sakamoto's house music choice for this one sounds rather weird. It's not bad at all - Sakamoto is one of the true musical geniuses of the mid 80's mid '90s era - it's just that it does not sound "sakamotian" at all. The most interesting parts are the three remixed tracks at the end of the album (by Shogun, USK, Blasterhead), mostly because they better know how to make chip-house sound.
I also agree about the difficulty in building hype around AQUARIO. Honestly, I'd put it in some kind of Vintage Collection. I loved the idea of matching it with Aurail and Riot City, suggested by PixyJunket into a Westone Collection. But, maybe, it would be commercially wiser to present it as a "deluxe extra" for a Wonder Boy Collection. You know, the obvious combo Wonder Boy - MWII - Monster Lair. Plus Acquario as a bonus. Such a pity that Ishizuka, Sakamoto and Nishizawa came to a parting of the ways. |
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Member
(06-18-2012, 11:25 PM)
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#49
Anyway, my main reason for thinking it'd rate higher on that poll was that I figured more North Americans would be familiar with MW3 than MW2, what with it being released on a console they actually owned and all. MW2 hasn't aged all that well, either. |
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Member
(06-18-2012, 11:46 PM)
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#50
Oh, well you're very welcome. :)
It is probably more popular to outside fans though, since it is likely considered more accessible.
Last edited by PixyJunket; 06-18-2012 at 11:48 PM.
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