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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-17-2012, 09:01 PM)
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So, is the game industry pretty much done with motion controls now?
#1
What a strange generation it's been! People thought motion controls had so much promise, but things seem to have petered out quickly. For next generation, are any of the major manufacturers going to include motion controllers out-of-the-box, with every SKU/bundle? Will they continue exploring motion control in games and software?
Nintendo - They seem to have largely moved on. A lot of their late-era Wii software didn't use motion much at all (Donkey Kong, NSMB). Zelda got high praise for it, but Zelda dev cycles are so long I imagine they started it back when they had a lot of interest in motion controls and finished it after their favor for motion had passed. Will the WiiU have a Wiimote+nunchuck packed in with it? I honestly have no idea. It'd make sense if they want to completely standardize MotionPlus on the platform......but at the same time Nintendo are such penny pinchers I suspect they may not bundle it and just rely on the 200 million Wiimotes currently in homes (and pretty much forfeit the MotionPlus standard, if they aren't interested in pursuing it in further software). Microsoft - After several years of seeing them ride high at E3 with Kinect, it was strange to see the technology completely pushed to the back of the line this year. Microsoft seems to have given up on using motion controls for UI navigation and media playback -- SmartGlass probably got more face time at the show than Kinect. The drive to produce new and innovative games with motion control seems to have died as well -- they showed off an Angry Birds clone and yet another dance game. There was a time when everyone was absolutely positive that the next Xbox would come with Kinect 2.0....now I'm not sure about that at all. Microsoft seems to have moved on to the next gimmick, and Kinect isn't going to appeal at all to the early adopter market that is going to drive the first few years of the Durango's life. At best I imagine a multi-SKU scenario, in which one or more of the SKUs is a barebones bundle that does not have a Kinect camera (but maybe a microphone for voice controls). Sony - Not a chance here, they're probably done. Move has received pretty tepid support from developers and gamers alike. With all indications that PS4 is going to be a more budget-minded console than its predecessor, there's probably no chance that they will risk raising production costs by bundling in extra controllers and a camera. Move may be kept around as an add-on peripheral, but I'm not sure if I'd see the point (probably so they can get multi-platform ports from the WiiU, but I'm not sure how many motion-heavy Wii games we are going to see). |
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coaches in the WNBA
(06-17-2012, 09:04 PM)
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#3
Kinect still sold very well. They probably didn't push it because they knew the people who are going to get it already have it. I wouldn't be surprised if MS isn't making any Kinect features because they're working on the new Kinect.
Also, multilanguage kinect is kind of a big deal. |
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I call 'em "death hugs"
(06-17-2012, 09:06 PM)
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#5
Nintendo will still be doing plenty of motion stuff with the Wii U. I'm not sure what you were watching there.
Microsoft will almost certainly integrate Kinect-like functionality into their next console from Day 1. Meanwhile,Sony is probably largely done chasing after Nintendo, and instead is chasing after Microsoft's Kinect market, as seen with the hilariously bad Wonderbook. They're really the ones that don't seem to have a clear direction. |
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Banned
(06-17-2012, 09:06 PM)
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#6
Oddly enough, MS is most likely to keep emphasizing motion controls. Software interfaces built around 3D cameras will be a huge part of their business. Microsoft is pretty much lost on phones, and probably tablets too. The living room is where they have a chance, and Kinect can play a big role.
Sony will probably continue putting gyros in their controllers, but I don't see Move catching a |
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Member
(06-17-2012, 09:09 PM)
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#8
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Member
(06-17-2012, 09:09 PM)
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#10
I suppose that they had to push the concept when it was still new. Now that many people have accepted it, it's still there, but don't need to be a big part of the communication. It's like they don't talk much about online gaming, 5.1 sound or analog controls because there's nothing new there.
The WiiU still seems to work with the usual Wii controls, and all future Microsoft interfaces will probably support kinect. Only Sony had a mitigated experience with motion controls at the moment, although they invested a lot of work on Move and augmented reality ; it will be interesting to see what they'll do next, but I suppose they won't give up easily. |
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Banned
(06-17-2012, 09:09 PM)
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#11
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(06-17-2012, 09:19 PM)
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#16
Short answer? No
Long answer? Uhh, NO |
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Banned
(06-17-2012, 09:19 PM)
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#17
The potential to actually reach into virtual space and manipulate the world is still interesting to me. Too bad no games have actually offered anything interesting to manipulate. I'm not against the idea of motion controls, but very few games have demonstrated why anyone above the age of 14 should give a shit. |
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Member
(06-17-2012, 09:22 PM)
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#19
If 10 or 20 percent of the time I pressed up on a controller it registered as down (or didn't respond at all), I'd wanna throw that in the trash too. So, personally, I really hope MS and Sony continue to try and evolve it (only if they can get the kinks out though). Nintendo seems content with riding MotionPlus, so I guess they've decided sub-par is good enough. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-17-2012, 09:23 PM)
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#21
I personally think Microsoft would rather sell the Kinect as an add-on that has a good profit margin, rather than lose money by bundling it in with every system. |
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(06-17-2012, 09:24 PM)
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#23
Of course not. iPhone, 3DS, Wii U, Vita all have motion control built in, Kinect will be a key part of Xbox from now on.
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Member
(06-17-2012, 09:24 PM)
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#24
I think we're going to see some ideas kept and some discarded (at least until the future). Kinect seems TOO hands off, but it could be kept around just for browsing menus and whatnot, the pointer has a lot of functionality that I think could still be used, and similar for gyroscopes as the Vita (and technically Motion Plus) reminded me. I don't think we'll see as much "shake to wave sword" or anything though, not unless they can give a strong sense of resistance to it.
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Banned
(06-17-2012, 09:27 PM)
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#29
Totally agree. Do you think 3D will play a big role on next-gen consoles? I can't tell if 3D is taking off as a standard TV feature or not. If my next TV had 3D and it wasn't a premium feature, I'd definitely want to play games in 3D.
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Member
(06-17-2012, 09:27 PM)
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#30
What.
Half of the Wii U Tablet's charm is motion with the second screen. The Wiimote is still a very prominent interface for the Wii U as well, judging Pikmin 3. Kinect 2.0 will sure as hell be the big attraction to the next Xbox. Wonderbook is apparently a big thing for Sony. It is also built around Move/PS Eye. What are you talking about.
Last edited by DCKing; 06-17-2012 at 09:38 PM.
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Banned
(06-17-2012, 09:29 PM)
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#32
Nintendo seem to be happy with gyro - I think they were surprised how well it worked with 3DS games especially. Creates a more mixed controller (WiiU is a home console DS).
Sony? God knows. MS? Yeah agree with other posters, there is going to be demand for Kinect for a long time and it allows MS to get into the living room. Others could get involved offering more dedicated fitness systems for much cheap and better; so it depends how much money MS is willing to spend to keep it the best. E3 was a feeling of - we have nothing else; which makes me think Kinect sales are collapsing and there hasn't been much interest in other software (not that any has come out - it might just be MS has its own Wii problem to do with third parties; they won't like that WiiU is continuing the use - as I think Wii is a far superior system for motion controlled fitness - Kinect is a step too far imo (and MS haven't considered how people want to feel when playing these games; don't want to see your body shape as a big fat thin - Wii Fit works very well, and is actually fun despite some people on here and abroad complaining). Basically? Meh. I don't know if the market is sustainable for Kinect but Nintendo will likely continue with something. Packaging Wii Fit U with a new controller would be a good way to keep the business sustainable as all the peripherals are where the problem lies. (Meanwhile what motivation does a Kinect owner have to upgrade? Wii Fit is a bit like a game, Kinect has failed big time there) |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-17-2012, 09:31 PM)
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#33
None of the fitness games sell remotely as well as Wii Fit did, and there's just such a glut of them on the market. I imagine they are on a trajectory similar to RockBand/GuitarHero as well. |
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Member
(06-17-2012, 09:38 PM)
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#35
Nintendo calming down with motion was more them coming to grips with using it and developers learning as a whole that they could do more than just map certain motions to button presses. Same as with any other new method.
It was like all of those launch 360 games that were obsessed with throwing hundreds of enemies on screen because they had so many spare cycles from porting their OXbox projects up. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-17-2012, 09:42 PM)
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#39
All the Kinect 2.0 talk reminds me of all the hype and anticipation for a more accurate, 1:1 WiiMote system. Once WiiMotion Plus actually arrived, not much changed or happened.
A new revision of the Kinect hardware might make it less laggy and might get it to capture quick/minute movements better......but it isn't going to solve the platform's major problems: unimaginative game design, and a control scheme that supports a very limited number of genres. Controling a camera or even getting an onscreen character to move in 3D space is just plain difficult. And it seems like rather than figure these problems out, developers would rather just work on dance titles and minigame collections.
Last edited by border; 06-17-2012 at 10:27 PM.
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Member
(06-17-2012, 09:45 PM)
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#45
Motion controls are probably going to be more naturally integrated into the game controls instead of forced in them like a good chunk of what we've seen so far. Having said that, it's not going to go away for a long time, now that there are so many different motion controller tech available for the hardware makers to use (this includes tablets and smartphones).
Last edited by rpmurphy; 06-17-2012 at 10:54 PM.
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(06-17-2012, 09:46 PM)
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#46
I think people underestimate how important MS probably sees Kinect for voice recognition, as opposed to just motion controlled games.
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Member
(06-17-2012, 10:16 PM)
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#49
Heck, use it for a Persona title! |