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gimme some o dat God-crafted alabaster greatness
(06-18-2012, 12:36 AM)
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We know graphics will be pretty next gen, but what about AI and Physics?
#1
I want to play a shooter where I feel like I am being hunted. Where the enemies will set ambushes and try to flank me and shit. Last time I felt anything close to that was the first Fear game. Scripted waves of enemies bore me and kills replay.
And I want next gen Geo mod. Wouldn't it be cool play Just Cause and you can change the geography of an area and it stays changed? Like blowing up a dam to wipe out a base and you come back and the river is still there? |
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gimme some o dat God-crafted alabaster greatness
(06-18-2012, 12:41 AM)
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#6
Why can't we have all that?
Last edited by Slayven; 06-18-2012 at 12:44 AM.
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Member
(06-18-2012, 12:43 AM)
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#9
I can guarantee you that next-gen's AAA titles will feature exhilarating examples of computer-controlled enemies trapping the hero in a well-thought out, devious trap, with your only chance to escape being use of the environment and physics in a breathtaking QTE sequence.
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Member
(06-18-2012, 12:45 AM)
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#11
Programming smart AI is probably a lot more hard work than figuring out a way to get the system to run pretty graphics.
In an age where Dead Space needs to sell 5 mill to be a viable franchise, I wouldn't expect pubs to allow their developers to allocate much resources to revolutionary AI unless the entire premise of the game was based on it. It will probably be up to developers that are given full creative freedom by their publishers to set the bar.
Last edited by LowEndTorque; 06-18-2012 at 12:49 AM.
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(06-18-2012, 12:47 AM)
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#14
Sounds good to me.
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Member
(06-18-2012, 12:49 AM)
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#17
A million times this. I remember when they were making a big deal out of supposedly "emergent gameplay" and advancements in AI etc. only to find AI is still as shitty as always. Given the choice between AI and shinier graphics, devs will always pick the latter, which is a shame, cause most of the games I've played this gen just felt like the same ol' packaged in prettier graphics. The recent trend in ultra linear, scripted QTE, cover shooters really doesn't bode well for the future of games to be honest
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(06-18-2012, 12:56 AM)
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#19
I think this goes into game design more than how powerful the AI processor is.
Metroid Fusion does a pretty amazing job of getting to player to feel hunted at points because that's how the game was designed, and it was on the GBA. Most FPS's are geared towards making the player feel powerful, so mowing down foes suits that. |
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Banned
(06-18-2012, 12:57 AM)
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#20
Agree.
I'm playing through Deus Ex HR right now and the AI in that game is the smartest of any game I've ever played. And yet, the AI is STUPID. Yes, they flank, yes they change patrol patterns, yes, they react to noises and line of sight and all that shit, but they're a shade of intelligence. Tricking them is so easy. Even if you duck and hide inside an air vent right in front of them, they'll still say things like, "Where'd he go?" and "I guess he's gone." And you can turn a corner and lose them easily. They don't display an evolving level of intelligence, they all sound the same, they all behave the same. There's no variety in how they move, how they look, and very little variety in how they sound. goes beyond graphics. Having good visuals hasn't reduced the number of copy paste environments in gaming. I'd really like to see a game that has a very limited amount of NPCs, but each NPC is extremely fleshed out and has some semblance of intelligence. I'd also like better destruction physics and more persistence of objects and enemies. I hate how bodies disappear in games like God of War 3. However good the game looks, it's still showing you its limitations. |
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Junior Member
(06-18-2012, 12:57 AM)
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#21
AI is good enough atm. What more do you want? Maybe less stupid (better aware) but do you want them to emotional and give hand job?
Destruction physics should have some limits as always. We cannot destroy whole level to flat crumble, it will broke the game. But I would love to see better water/rubbish/clothes/hair physics. |
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Member
(06-18-2012, 12:59 AM)
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#23
I don't know about AI but I think physics and animation are going to be a central focus. Several developers, like Crytek, have shown how they're integrating new dynamic physics into their engine's animation systems. Havok has also commented as well. Max Payne 3 has shown how much of an effect this can have on gameplay and immersion and I would love to see other developers do something like that and see other kind of systems aside from Euphoria that can be integrated in to more games.
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Member
(06-18-2012, 12:59 AM)
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#24
Ok, I know this is all wishful thinking but here:
I will settle for better Animations (enough with characters that cannot jump, take cover, run or climb);Next: better Hair (yeah, i said it: "hair" I'm tired of ugly plastic looking hair on characters and all the bald heroes); add to that No more Invisible Walls... "Oh look at this path here... Meh!! nope, can't go there either! What good will better looking graphics do if the environments and characters are often useless... or act the same as a decade ago? It is time for an overhaul gents! *Pros to developers who have, indeed, improved the quality of their games. You know who you are, you creative beasts!! Thank you.
Last edited by Unity2012; 06-18-2012 at 01:02 AM.
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Member
(06-18-2012, 01:02 AM)
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#26
We had a few nice showcases this generation.
On the physics side, Geomod and Euphoria are both awesome. For AI, I really liked the idea behind STALKER's Radiant AI even if it wasn't perfect. Halo games are always dependable for solid AI, and several other shooter like Killzone were pretty good. Nothing exceptional though, unfortunately. I really really want to see the idea behind Radiant AI expanded. A world populated by AI that randomly wanders, with different behavioural tendencies for different creatures. It really added an air of unpredictability to the STALKER games. |
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Member
(06-18-2012, 01:04 AM)
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#27
I don't think that the AI is really held back by the old hardware. Like you said yourself, FEAR had a good AI, but a game released far later like Crysis 2 didn't. I think it's mostly just about how much work the developer puts into the AI. After all is there never a real AI, just scripted reactions to certain actions.
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(06-18-2012, 01:06 AM)
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#28
I think you will have more hope for better physics in the next gen because there is more CPU and Memory to work with. Physical simulation models are already well known so developers will be able to simulate more without 'cheating' by culling calulations that are deemed 'too expensive'.
As far as AI, CPU + Memory does help too much with that. Smart developers and designers are responsible for that. Its a software complexity issue, not a hardware horsepower issue. You could have 'better' AI in shooters today Ex: Fear, Halo, Killzone (i guess) its just more work on the developers to do, and why bother? Call of Duty is the best selling shooter with the worst AI. So that is shooters, who cares right? When you join the PC master race and play strategy games like the Total War series, then you will definitely see the evolution and progress of AI.
Last edited by Tyrax; 06-18-2012 at 01:08 AM.
Reason: typo #2 & #3
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Member
(06-18-2012, 01:08 AM)
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#30
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Member
(06-18-2012, 01:10 AM)
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#31
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(06-18-2012, 01:12 AM)
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#33
Hadware hasnt held back AI this gen....devs have. As for physics if Nvidia is providing the chip to anyone then expect Apex everywhere. Else Havok and CryEngine are about as good as it gets. I still expect Apex in every PC game though. |
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One day I realized that sadness is just another word for not enough coffee.
(06-18-2012, 01:14 AM)
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#34
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Member
(06-18-2012, 01:16 AM)
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#35
Graphics will of course improve, but so will ai, physics, animation, etc. I mean hell, look at the UE4 video they just showed... the lava? Real time fluids. Yeah, and it's awesome as hell. There's also a tremendous amount of particle and other fluid tech that can be used for a lot of new game experiences. Oh, and for the record, I feel that animation trumps graphics 100 times over when it comes to making believable worlds and characters. It's hopefully where a lot of devs will spend time going forward. |
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Member
(06-18-2012, 01:16 AM)
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#36
Isn't real AI meant to be quite resource intensive? |
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Member
(06-18-2012, 01:16 AM)
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#37
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Member
(06-18-2012, 01:19 AM)
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#38
On the Wii U for an example, there is this tank game called Tank! Tank! Tank! that has fully destructible environments: ![]() I hope we see more stuff like above on the next-gen machines. |
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Member
(06-18-2012, 01:23 AM)
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#40
Tank! Tank! Tank! is an arcade game from 2009, so probably not a good example to judge next gen trends from. It IS a lot of fun though.
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Banned
(06-18-2012, 01:24 AM)
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#41
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Member
(06-18-2012, 01:35 AM)
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#50
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