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Member
(06-26-2012, 03:15 PM)
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#101
I'd imagine there's a couple of ways of talking Ed down at the end without having the Resonance device blow him up? I also found out that there was an alternative to solving the box at Tortoise Security in order to get him to talk to you. |
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Member
(06-26-2012, 03:22 PM)
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#102
Let's see if I remember them all... - At Juno Labs to get access to Morales' lab, you can solve the circuit puzzle and open the door under the leaking pipe, or you can make Ed and Bennet push the debris blocking the front door. Doing both things gives you more points and an achievement, but that's all. - At Tortoise to get Tortoise help you gaining access to the City Archives, you can have him collaborate by using the LTM (or it was an item?) regarding the break-in he suffered (he's the one who brought it up). Or you can have him help you out by solving the cube puzzle in his shop. More points and achievement if you do them both - the former has to be done first. - In the hospital when you have Anna collecting the pills for Ozzie, you can fill the bottle with a placebo. Points+Achievement, but no changes to the plot. - In the vault choosing to destroy the vault or to get access to it makes no difference whatsover |
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Member
(06-26-2012, 03:23 PM)
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#103
Re: security pad Just move the boulder blocking the front door. What's the alternative at Tortoise? |
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Member
(06-26-2012, 03:25 PM)
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#104
There's apparently a way to pay Ozzie without giving him the pills from the Hospital, too (looking at the achievements). I'd also be interested to see what happens if you choose not to destroy the Resonance machines. Does Anna still die? I'm guessing she probably does.
By the way, is it just me or can you not skip anything but dialogue in this game? No warping across rooms, or even running, and some of those animations like the extending platforms and the ladders in the super collider room take forever. |
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Member
(06-26-2012, 03:31 PM)
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#105
I'm not sure what the Tortoise alternative is, I just read on the AGS forums that the creator said it could be done differently. |
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Member
(06-26-2012, 03:32 PM)
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#106
Haha I think I did both in that case then!
Sorry for the double post, I thought it might merge the two together!
Last edited by basic_text; 06-26-2012 at 03:34 PM.
Reason: Double post
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Is my uncle a terrorist? This is getting weirder all the time
(06-27-2012, 10:37 PM)
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#109
OK, so I'm a huge fan of Monkey Island, Sam and Max etc. That is to say, I love point and click games but have never really strayed from the LucasArts/early Sierra games. Should I have a look at this or Gemini Rue first? Are they noticeably more difficult games, and if so, which is easier?
Last edited by Superimposer; 06-27-2012 at 10:41 PM.
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Member
(06-27-2012, 10:53 PM)
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#110
Outside of one or two puzzles, they're both pretty easy as adventure games go. While I have a soft spot for cyberpunk, Resonance feels like the better game to me. It's certainly better produced.
You might want to look into the Blackwell games too. They're from the same company* and I prefer them to Resonance and Gemini Rue. Just keep in mind that the first two (of four) are older games from a relatively inexperienced developer. *The Blackwell games are fully developed by Wadjet Eye while Gemini Rue and Resonance are more of a collaboration. Someone else wrote them and Wadjet Eye polished them.
Last edited by epmode; 06-27-2012 at 10:55 PM.
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Is my uncle a terrorist? This is getting weirder all the time
(06-27-2012, 11:03 PM)
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#111
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Member
(06-27-2012, 11:30 PM)
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#112
Just so you don't get the wrong idea: The first Blackwell game is pretty rough and it's eclipsed by the later stuff. I still liked it in the end due to the music and writing but the series doesn't get legitimately excellent until the third game.
Last edited by epmode; 06-27-2012 at 11:33 PM.
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Junior Member
(06-28-2012, 04:20 AM)
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#113
that ending(s)... huh.
i knew something was gonna go bad when ed got the gun. And i love the call back to the tape on the ground in ed's apartment. Good stuff. Not excellent, but stuff worked out well enough. Got no plans to do all the achievements though. |
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Junior Member
(06-28-2012, 09:07 AM)
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#114
I love this game so far. I've only just begun.
The artstyle is just great. Normally I'm not really into point and click adventures but this one manages to keep me interested somehow. The 'hack into the mainframe' storyline in the beginning already managed to frustrate me as well :P That stuff went deeper than expected. |
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Member
(07-07-2012, 04:42 PM)
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#115
This game is very good. Only gripes so far are the perpetually-unimaginative camera angles, and the ugly anti-alias effect on characters when their sprites get bigger or smaller.
But yeah, liking it quite a bit. Fun, logical puzzles and a compelling story so far.
Last edited by xtrasauce; 07-16-2012 at 03:01 AM.
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Member
(08-01-2012, 01:47 PM)
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#117
Kill Screen: Has RESONANCE found the secret of writing above gender stereotypes?
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Last edited by Messofanego; 08-01-2012 at 01:56 PM.
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