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Member
(07-13-2012, 10:09 AM)
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#151
Usually I just buy tins and get singles from other players/retailers. I usually only buy boosters to enter locals or if there's a good number of cards I'm after in the pack.
Last edited by Wiseblade; 07-13-2012 at 10:27 AM.
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Member
(07-13-2012, 04:28 PM)
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#153
Decade Duels is bad, but it's the only way to play Yu-Gi-Oh! on a this-gen console. (although I think the listing is gone.)
Pros Dueling system itself is solid (best I've experienced with a YGO game. It's essentially Tag Force) Has Tag Team Dueling online. Great music (Used from Tag Force games) Cons 1,000 cards No booster packs, you only earn cards from winning which are completely random. You start out with a lousy deck while the CPU is using the meta game at that banlists time. (you get one card from losing, so eventually you can win some games) Prepare to lose consistently. - Konami essentially did a very lazy job with Decade Duels, and their DLC for it only unlocked cards in the game (not even a lot either). It could have been so much more. Of course this is what got me into the game, but It's a lot better if you just play one of the DS or PSP games. If you're looking for an actual story, than get one of the DS games. |
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Junior Member
(07-13-2012, 06:05 PM)
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#154
The DS World Championship games are pretty solid. They have a nice learning curve and end up getting quite hard at the end (or I am just a bad deck builder). The GBA WC game (2003 I believe) is meh; due to the lack of a ban list decks like Kaiba's are overpowered. Stairway to the Destigned Duel is pretty nice though.
I guess I'll need to rely on the internet more to have success :P
Last edited by Zevenberge; 07-13-2012 at 06:10 PM.
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Member
(07-13-2012, 07:44 PM)
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#155
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Member
(07-14-2012, 12:18 AM)
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#158
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Junior Member
(07-14-2012, 04:28 AM)
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#159
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Member
(07-14-2012, 07:28 AM)
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#160
Buying boosters are a headache and if you're not careful which place you're buying it from chances are you're being screwed, but it varies how you invest to what products and location. It's better to shop online really.
Startera/Structures and tins are the way to go, IMO. You save more money and practically start out with a decent deck until you upgrade. Much better buying cards at whole sale, other card shops have been shady and opened boosters to take out the valued card and reseal them only to be sold by an unlucky customer. Let's not forget their set prices, be wise before you buy and not be tempted of the situations. |
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Member
(07-14-2012, 11:00 AM)
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#161
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Member
(07-14-2012, 11:59 AM)
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#162
So the entirety of Abyss Rising has been leaked. I won't list all the cards, but if you want to see them they're all up on YGOwikia with pics.
However I will list some cards I like and some cards I'm wary of... ![]() Nimble Goosefish WATER Level 2 Fish/Effect If this card is sent from your hand or Deck to the Graveyard: Special Summon up to to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Goosefish". 600/100 This card I'm wary of. It works with Genex Undine for instant rank 2. The text implies that we're getting level 3 Nimble monsters which means level 3 and level 2 spam is happening in the future. I could see this becoming problematic cause not only is it Xyz spam much in the vein of Rescue Rabbit, but because it searches out any generic Nimble monster which makes them a whole lot more playable. Just having them on the field can result in some shenanigans. ![]() Ice Spirit God - Moulin Glace WATER Level 8 Sea Serpent/Effect Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can reveal 2 random cards from your opponent's hand and discard them. If this card leaves the field, you cannot conduct your next turn's Battle Phase. 2800/2200 Water version of Gransoil but imo a lot more usuable. The fact that he's searchable with Atlantean Seahorsemen also makes him very awesome. ![]() Forbidden Garmets Quick-Play Spell Target 1 face-up monster on the field; until the End Phase, it loses 600 ATK, but it cannot be targeted by or destroyed by card effects. I like this better than Forbidden Lance. ![]() Gravity Blaster Equip Spell Equip only to a Machine-Type monster. Once per turn, during your Main Phase: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the effect(s) of your opponent's monster is negated. I really dig this card, could be useful in Gadgets. Insert a Hidden Armory Engine or something and you got yourself some nice plays. ![]() Spell Deflector Normal Trap This turn, negate the effects of Equip, Field, Continuous, and Quick-Play Spell Card. Another card I really dig. Very versatile as it not only stops stuff like MST from activating, but also stops Inzektors and Dark Worlds. Very awesome card imo and could see it being used.
Last edited by Big One; 07-14-2012 at 12:07 PM.
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Member
(07-14-2012, 12:22 PM)
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#163
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Junior Member
(07-14-2012, 02:07 PM)
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#164
![]() Dragon deck Baby Dragon Blue-Eyes White Dragon Divine Dragon Ragnarok x3 Insect Knight x2 The Dragon Dwelling in the Cave x2 King Dragun x2 Cyberdark Edge Element Dragon x3 Gravi-Crush Dragon Lord of D. Masked Dragon x3 Mirage Dragon The Dark - Hex-Sealed Fusion x2 Big Bang Shot Dragon's Gunfire Dragon's Mirror Ekibyo Drakmord Lightning Vortex Monster Reborn Mystical Space Typhoon Stamping Destruction Swords of Revealing Light Bottomless Traphole Call of the Haunted Curse of Royal Dragon's Rage Energy Drain Magic Jammer Sakuretsu Armor Seven Tools of the Bandit Spellbinding Circle Waboku ![]() Water deck 7 Colored Fish x2 Aqua Madoor Gagagigo Island Turtle Mad Lobster x2 Space Mambo x3 Terrorking Salmon x2 Amphibious Bugroth MK-3 Barrier Statue of the Torrent Cure Mermaid Fenrir Lekunga Levia Dragon - Daedalus Mermaid Knight Serpentine Princess Tribe-Infecting Virus A Legendary Ocean x3 Dark Hole Hammer Shot Harpie's Feather Duster Level Limit - Area B Monster Reborn Mystical Space Typhoon Pot of Greed Blast with Chain Cemetery Bomb Curse of Royal Destruction Jammer Mask of Restrict Raigeki Break Sakuretsu Armor Trap Hole Waboku I have another deck which beats Dragon easily, as it is a remove from play deck. However, it is about 95% a structure deck, so I decided not to post it. Opening the box with cards actually makes me want to reinforce or rebuild my two decks. I guess I know what I'm going to do tonight. |
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Member
(07-14-2012, 09:00 PM)
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#167
Yu-Gi-Oh! 5D's is really good. I'd definitely suggest watching the first few episodes to see if you like it.
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Member
(07-15-2012, 04:05 AM)
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#168
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Member
(07-15-2012, 09:20 AM)
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#169
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Member
(07-15-2012, 09:45 AM)
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#170
If you prefer your YGO serious business, then stick with 5Ds, if you like things a little more light-hearted, then watch Zexal. Although that show is moving into "The fate of the world rests on my next draw!" territory too.
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Member
(07-19-2012, 02:11 PM)
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Welcome to...
#175
Jurrac Park!
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Monsters 3x Velo - He's basically just UFO Turtle, but exclusively for Jurracs. Which is AWESOME. When I go first I'll usually just summon him with no backrow and laugh as my opponent fills up my grave and thins my deck by attacking him. 3x Guaiba - Your standard tutor. 1700 is kind of low for a beater, so he usually needs help to get over opposing monsters. 2x Dino - The draw effect is pretty nice, but most of the time I just use her exclusively as a tuner. 3x Aeolo - The core of the deck. Aeolo allows you to pull whichever Jurrac is best suited for the situation from the grave at a moment's notice and makes Syncro/Xyz summoning a snap. One you have at least one copy of the the above three monsters, Aeolo is a terror. 1x Super-Ancient Dinobeast - Easy to summon, and can give crazy draw power with all the special summoning that can happen. 1x Gorz, Emissary of Darkness - Jurracs like to nuke the field, so having an emergency protection card like this is nice. 3x Effect Veiler - Stops monster effects. Enough said. Spells 3x Fossil Dig - Searches dinosaurs from the deck. This card is SO GOOD. 3x Rekindling - The other key card of the deck. Originally a Flamvell support card, Special summons up to 5 monsters in the grave with 200 DEF, which is just Aeolo in this deck. But since Aeolo can Special Summon other Jurracs... This card become an instant comeback. 2x Shrink - I prefer this to other ATK boosting/lowering cards because of the surprise factor and it's harder to stop. Field and Equip spells just get MST'd or warn the opponent not to attack beforehand. 2x Forbidden Lance - doubles as an ATK reducer and as protection for my monsters. 2x Mystical Space Typhoon - Does that destroying spells/traps thing. 1x Heavy Storm - Does that destroying spells/traps thing, but more of it. 1x Dark hole - Like heavy storm, but for monsters. 1x Monster Reborn - Does exactly what it says on the tin. 1x Book of Moon - useful for stopping combos and making monsters easier for Guaiba to kill. 1x One For One - Discard a monster (usually Dinobeast) to SS a level 1 monster from the deck (usually aeolo). Traps 1x Solemn Judgment - Well, duh. 2x Solemn Warning - Double duh. 2x Call of the Haunted - Even more Grave recovery! 1x Mirror Force - Mirrors the opponent's force back at them. 1x Dark Bribe - Once I negated Gateway to Drak World with this, only for the opponent to draw another copy. That was a bad day. Extra Deck 3x Jurrac Giganoto - Get one on the field and all you monsters suddenly become beatsticks. Get two on the field... 1x Jurrac Velphito - Nice for popping set Ryko and Fossil Dyna. 1x Jurrac Meteor - Wipes the field clear and brings back Aeolo. Just there in case I side in Ptera. 2x Evolzar Laggia - One of the Evol Xyz, but Jurracs can use him better. Solemn Judgment on legs is already nice, Paired with a Giganoto is even better. 2x Evolzar Dolkka - Because you can never have enough effect negation. 1x Stardust Dragon - Because every deck with a tuner should have stardust in the extra deck. 1x Brionac, Dragon of the Ice Barrier - Same for him too. 1x Mist Wurm - Might take this out soon, I don't really use it. 1x Scrap Dragon - has come in handy a few times. |
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Member
(07-20-2012, 05:11 AM)
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#176
I like the deck, though I do think it could use some tweaks. I think the deck would run even more consistently if you ran Flamvell Firedog so you can tutor Aelo and dump him into the graveyard (also allows you to summon Catastor and T.G. Hyper Librarian). I'd take the Shrink out and just go with triple Forbidden Lance and/or Forbidden Chalice, though Shrink is still very good and awesome so that's really up to you. You could probably take out the Dark Bribe and Mirror Force for double TT, and your extra deck seems like it has a lot of filler cards that could easily be something else.
I do like that it's basically standard Jurracs instead of Flamvell Jurracs with the entire Flamvell engine. Seems more anti-meta based, which is cool. However keep in mind that anti-meta usually runs a lot more traps. |
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Member
(07-20-2012, 08:21 AM)
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#178
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Member
(07-21-2012, 03:26 AM)
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#187
Fun fact: The voice actor who does Yusei in the dub plays Machina. |
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Member
(07-21-2012, 12:07 PM)
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#189
No idea, but it would be nice to have Yu-Gi-Oh! on smartphones, etc. Only options currently are the DS and PSP for the modern game. Although, I believe you can play off Dueling Network on the iPad, but I'm not sure.
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Member
(07-21-2012, 10:37 PM)
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#192
I downloaded emulators and have my own roms to play on my cell phone. Playing Yugioh on the go or at home feels good.
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Member
(07-22-2012, 01:13 AM)
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#194
I was goofing around with Madolches earlier and confirmed my suspicions that they're secretly amazing. Although I can kind of understand why they are underrated since the deck style isn't quite as obvious as something like Prophecy and simply staring at the art could give someone a toothache.
I mean just look at their Boss Monster: That's enough to give you diabetes. |
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Member
(07-22-2012, 02:12 AM)
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#195
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Member
(07-22-2012, 02:17 AM)
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#196
How did I not see this thread. Looks like this will be another of my to go threads. I guess I'll give a info on myself. Loved watch Yugioh from the very first episode and continued to watch it till the end Pharaoh saga, all the other shows are just crap to me. Been dueling on and off, but have caught up with what's what, which includes Synchro's and XYZ summons. Started with a Joey deck, but after learning of the ban lists I moved to Zombie deck then Fortune Lady deck. Me and my friends took another break around the time XYZ monsters came out, but are back again, unfortunately I can't find all my Fortune lady cards, so I just moved to Chaos Dragons for now.
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Member
(07-22-2012, 09:47 AM)
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#199
Monsters 1x Madolche Butlerusk 1x Madolche Chouxvalier 2x Madolche Cruffsant 3x Madolche Mageleine 2x Madolche Mehple 3x Madolche Messengelato 2x Madolche Mewl-Feuille 2x Madolche Puddingcess Spells 1x Book of Moon 2x Forbidden Lance 3x Madolche Chateau 2x Madolche Ticket 2x Mystical Space Typhoon 3x Pot of Duality Traps 2x Compulsory Evacuation Device 2x Fiendish Chain 1x Madolche Manners 1x Mirror Force 1x Solemn Judgment 2x Solemn Warning 1x The Transmigration Prophecy 1x Starlight Road |
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Member
(07-22-2012, 06:48 PM)
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#200
Picked up the 2010 DS game a week or two ago, played through the story mode and have been messing around. First off the game is pretty hilariously bad in places, but it's still plenty of fun. The plot is (unsurprisingly) incredibly messy and crappy. Admittedly part of that is not having seen anything but the smallest amount of the 5Ds stuff, but its still a mess and quite stupid. I'm also not sure I like the villains essentially cheating with crappy "special rules" instead of just having better decks. I think my favorite was the final boss deciding to give himself double life points while I was crippled by being stuck with a mentally crippled AI partner. I mean, all he did was clog up the field with two useless 100/100 monsters and then proceed to use my cards incorrectly. I had a golem that could flip itself down each turn and returned monsters to the opponents hands when it flipped face up, and used figured it was a great idea to leave it in attack mode. Oh, and when the villain flipped my 2400/1000 monster face-down, Yusei just kind of left it there. It's kind of a small miracle that I managed to win. Plus the motorcycle minigame is really poor, especially when they make you take it slow to grab stuff and then end it with a long string of potential instant death. Ugh. And of course Turbo-duels are probably the worst alternate game type ever. Can't even use my proper deck, have to build a crippled one. Yuck.
But at least it seems to be a nice representation of the game, and it sure has plenty of cards to play around with. The biggest thing that stood out to me was that they seem to have broken the attack barrier for level 4 monsters again. Found a normal monster that just straight up has 2000 attack with no drawbacks. Of course I'm sure there's worse stuff lurking in these packs that I have yet to see, heh. Edit: Also, it looks like they may have finally created actual deck-types that work. I can't remember a time when deckbuilding was much more than "splash in all the good cards you have, try to make a half-way decent balance." Nice to see that they may have fixed that. |