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Member
(08-11-2012, 08:16 AM)
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#251
Don't really understand Red-Eyes. I prefer Book of Moon at one, personally. |
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Member
(08-11-2012, 08:21 AM)
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#252
The Hieratic archetype has an OTK that requires two copies of Red-Eyes in the deck to work. Chaos Dragon decks have been one of the top 4 decks in the TCG this format and Red-Eyes is a key card there too.
Last edited by Wiseblade; 08-11-2012 at 08:26 AM.
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Member
(08-11-2012, 08:38 AM)
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#253
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Member
(08-11-2012, 09:15 AM)
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#254
Apparently this is the real list according to the weekly V-Jump OCG source on 2ch:
Forbidden Cards: Brionac, Dragon of the Ice Barrier Future Fusion Limited Cards: Inzektor Dragonfly Inzektor Hornet Evigishki Gustkraken Chaos Sorcerer Spore Wind-Up Carrier Zenmaity Red-Eyes Darkness Metal Dragon Tsukuyomi Ultimate Offering Semi-Limited Cards: Mirror Force Reasoning A Hero Lives Hieratic Seal of Convocation Pot of Duality E - Emergency Call Rescue Rabbit Blackwing - Kalut the Moon Shadow Debris Dragon The Agent of Mystery - Earth Tour Guide From the Underworld Unlimted Cards: Necro Gardna Marshmallon Emergency Teleport Destiny Draw Swords of Revealing Light Level Limit - Area B Magic Cylinder Tour Guide in the OCG has been renamed to Death Guide Leaving the Underworld Bound for the Living World (魔界発現世行きデスガイド)
Last edited by Big One; 08-11-2012 at 09:18 AM.
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Member
(08-11-2012, 10:15 AM)
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#255
Dragonfly and Hornet@1? Inzektors are DEAD. D.D. Crow is already in almost every Side Deck and making Leviar to retrieve it is simply too slow. Making R5 Xyz with Ladybug is nice, but they still won't be able to crank those out consistently with Dragonfly@1. Things might get really rough for the bugs from here on. Limiting Evigishki Gustkraken kills that hand loop, right? Then I fine with it. I am not happy about bringing back Tsukuyomi however. That card is simply too dumb. I guess I better switch out my Bottomless Trap Holes for Torrentials...
Mirror Force@2 is a little surprising, but I don't think it will see much play still. The game is just moving away from non-chainable traps in a big way. Light taps like knocking A Hero Live and Emergency Call to two makes more sense than taking a bat to HEROes by banning Stratos. I'm not going to complain about Convocation@2, nor Duality. Tour Guide hit has me in hysterics after so many people thought it would be immune. That plus Rabbit@2 might be enough to reign in Dino-Rabbit without hurting Evilswarm/Gem-Knight decks. Earth@2 is nice but I really wish Kristya had been limited to compensate. Kalut@2 without Book of moon following suit has me raging. I will should from the rooftops that Damage Calculation hand traps are overpowered Right up until the day Jurracs get one. Debris@2 is OK, but without Brio... I don't like any of the unlimited cards. Stall/burn don't need the help. All this does is make me cling closer to Six Samurai so I can tear these decks apart without trying. Another list with Rekindling untouched has me happy though. 6 more months! |
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Member
(08-12-2012, 07:23 AM)
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#257
Today for no real reason, watched the original yugioh (not duel monsters). The animation is very outdated, Tristians had an annoying gf, Kaiba/Mokuba were more evil than DM counterparts, and lots of weird games. Surprised one character from S0, showed up in 5D. Guess they kind of connect ;x
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Member
(08-12-2012, 08:16 PM)
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#258
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Member
(08-12-2012, 08:27 PM)
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#259
His effect isn't any big deal these days, and probably not good enough for maining. |
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Member
(08-12-2012, 10:02 PM)
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#260
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Member
(08-14-2012, 12:39 PM)
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#265
A Future Fusion ban and Red-Eyes limit are what the deck deserves. Chaos Dragons consistently summon multiple 2500+ ATK beater to the field, including Dark Armed Dragon, Lightpulsar Dragon, Black Luster Soldier - Envoy of the Beginning and Red-Eyes Darkness Metal Dragon itself. It's that relentless assault of Boss Monsters that keeps a whole host of other decks from making even modest appearances in major tournaments.
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Member
(08-14-2012, 03:17 PM)
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#267
And all three of those equally dominant deck got solid hits from the nerf bat. Why should Chaos Dragons be any different?
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Member
(08-16-2012, 06:14 AM)
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#271
A loop hole I've been meaning to contribute to this thread is this:
Quote:
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Member
(08-16-2012, 09:15 AM)
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#273
I am an old school player myself and so is my best friend. We weren't "happy" to see so much change with the newest installments to the series, but after watching the shows and experimenting with the new cards, it's evident how much diverse and fast-paced the card game has become then it was in the past. Maybe you aren't interested of Synchro monsters and XYZs but I Highly recommend watching. Yu-Gi-Oh 5Ds series to Reinvigorate the series which I enjoyed a lot and so did my best friend. Tournaments are a lot more fun and fast, with newer strategies with different duelists always changing things up least you expected. :p
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Member
(08-16-2012, 09:52 AM)
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#274
I also suggest watching 5D's. There are sites out there, but you can also watch it on 4Kids's website if it still exists, or Hulu. I wasn't in particular put off by it, but I did feel slightly out of place since I didn't know the mechanics behind them. So for me, it was just a simple experiment and I ended up enjoying Synchro monsters quite a bit. They really do add to the game, and boost almost(if not) every single deck that can be made. XYZ and Synchro monsters make the game faster, but they also make the game more enjoyable.
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Member
(08-16-2012, 05:28 PM)
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#275
I stopped playing Yugioh around when the Cyber Dragons where everywhere and got back into it just recently. I too was put off by the synchros and xyz but trust me they add a deeper layer to the game (and jack up the prices of certain cards).
The best advice I will give to a returning old school player is that no one tributes summons anymore. It has become so easy to OTK and swarm in Yugioh due to strong special summons, synchro and xyz. |
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Member
(08-16-2012, 06:41 PM)
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#276
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Member
(08-16-2012, 07:09 PM)
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#279
Out of the 3 original main Yugioh monsters (Blue eyes, Red Eyes and Dark Magician), Red Eyes line of monster have up-scaled the rest. Red-Eyes Darkness Metal Dragon is arguably the best Dragon monster in the game.
I wish Konami would add some useful boss monsters to the Blue eyes and DM family. |
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Member
(08-16-2012, 07:34 PM)
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#280
Dark Magician is getting a retrained version:
![]() And in case you're a normal person and can't read that:
Quote:
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Member
(08-16-2012, 07:39 PM)
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#281
Yeah that would be good and dandy of the card resembles Dark Magician in any way :/ She seems to be more of a DMG retrained version
High Priestess of Prophecy is good to OTK but her effect is situation in my opinion. I like Blizzard Princess: ![]() She is a staple in a spell-caster deck |
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Member
(08-16-2012, 09:03 PM)
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#284
Don't taunt me with that... |
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Member
(08-16-2012, 10:14 PM)
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#286
Zombies are like beyond dead. Pretty much every modern deck does "special summoning from the graveyard" better. I think Mezuki could go back to two and things wouldn't change all that much. Although I have no idea why Konami made a 4000 ATK zombie that is a valid Pyramid turtle target...
Last edited by Wiseblade; 08-16-2012 at 10:16 PM.
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holds a doctorate in beef
(08-17-2012, 06:27 AM)
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#292
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Member
(08-17-2012, 07:30 AM)
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#294
Why does Konami keep making these types of cards? There really is no point.
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holds a doctorate in beef
(08-18-2012, 04:47 AM)
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#297
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Member
(08-18-2012, 06:01 AM)
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#298
The way I see it, power creep is inevitable in games like this. Pokémon (both the TCG and the videogames) have had major power creep over the years, even Magic: The Gathering has had some. I just find it hard to sympathise when somebody complains that their old deck simply can't compete anymore. Especially since in most cases, the deck doesn't really need to be completely abandoned, but rather reworked to exploit the new additions to the game.
It's like if you wanted to build a competitive B/W team using only Gen I Pokémon with Gen I moves, then I'd have no sympathy for you when you complain about losing. But if you really want to use Charizard and build a team around it, then you'll get a lot further. |
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Member
(08-18-2012, 06:38 AM)
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#299
The problem with my deck is that it can't really be reworked. Synchros and XYZ basically nullifies it. I understand why they added these types of cards but they overlooked the fact that they ruin burn decks which are a significant portion of decks. It's like parries nullifying lame gameplay in 3rd strike.
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Member
(08-18-2012, 07:41 AM)
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#300
Well let me put it this way: Most of the old decks outside of ones literally destroyed by the banlist are playable. And by these decks I mean stuff like Tele-DAD or Plants, which thankfully in the new list have been revived a little bit. But then there's decks like Empty Jar which is STILL playable even today, as is Exodia. And if you remember Gravekeeper's from back in the day, you can now play an entire Gravekeeper deck because of the really awesome support they got in the 5D's era.
It's really a lot of the newer jank like Ice Barrier or Ally of Justice that kind of suck. You can still play decks like Nurse Burn if you wanted to, you just have to update them to modern standards and run some newer cards like One Day of Peace for example. |