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Member
(06-24-2012, 01:18 AM)
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The Last of Us and Tangibility
#1
The Last of Us and Tangibility
A few days ago I did a video about the sense of tangibility that Naughty Dog's latest game, The Last of Us, was able to create. I was wondering what you guys thought about the topic, or if you're looking foreward to The Last of Us at all. A lot of people seem to be afraid that the game will turn out too scripted, because of ND's track record, but I'm hoping it will be more like Uncharted 2, instead of 3. |
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Member
(06-24-2012, 01:22 AM)
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#4
I don't think the game looks particularly -fun- at the moment, and I actually think UC2 looked more compelling visually (variety of colors in Nepal, setpieces in general, even though TLoU isn't going for that). The gameplay in TLoU doesn't look special -- just more variety in context-sensitive animations, and better blending thereof. I suspect this will lead to immersion-breaking moments when I go to punch someone expecting them to topple backwards into a bathtub, and instead I grab the shower rod and smack them. Eh. But hopefully they'll pace the game nicely enough that there's a progressive sense of discovery, one post-apocalyptic vista opening onto another. And as you said, hopefully the game isn't massively scripted.
The standout FUN games at E3 were Metal Gear Rising, Dishonored, NSMBU and P-100, imo. You just see them and want to pick up and play. I think RE6 shows promise where basic traversal and combat is concerned, too.
Last edited by Neiteio; 06-24-2012 at 01:24 AM.
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Member
(06-24-2012, 01:23 AM)
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#5
I think the game is going to be incredible but I also think it will probably be pushed back to late 2013 and that talking about it right now will only be painful.
Highlights of the game for me include the AI interaction, health bar, scarcity of supplies (bullets), crafting system, and the live backpack inventory. Oh and of course the animations and visual stuff.
Last edited by Fancy Corndog; 06-24-2012 at 01:28 AM.
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Banned
(06-24-2012, 01:23 AM)
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#6
To me the game will live or die on how unscripted it is. If it's like Uncharted then I'll likely finish it and get rid of it as fast as possible. But if I can go through areas in a variety of ways, and for example if the enemies don't always make the same quote when I run out of ammo and charge at me, then it will be a truly special game.
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Member
(06-24-2012, 01:24 AM)
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#7
When it works, it looks good, but when it's 2 feet off, it's just dumb looking. |
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Member
(06-24-2012, 01:27 AM)
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#9
btw. good point with the animations and how the characters interact with each other. In Uncharted 3 that always felt a little off as well. Like that it felt like there's some little cut between Drake who's standing there and the Drake who's hitting someone with a wrench. In the Last of us all this seems just super smooth
Last edited by Kinyou; 06-24-2012 at 01:29 AM.
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Member
(06-24-2012, 01:28 AM)
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#10
I saw the developer-controlled walkthrough, but have people outside ND played TLoU yet? Part of me thinks nonplayable games should be ineligible for Best of E3 awards, but what I know. :)
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Member
(06-24-2012, 01:29 AM)
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#12
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Member
(06-24-2012, 01:31 AM)
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#14
Ditto for Watch_Dogs, which iirc was also just shown, not played (and which also doesn't look special, nor does 1313 aka Uncharted in Reactor Cores). |
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Member
(06-24-2012, 01:34 AM)
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#15
I thought it was kind of an unfair comparison. |
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extra source of jiggaflops
(06-24-2012, 01:34 AM)
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#16
If that is the case in this specific instance I don't know, but that's what he usually describes it as. It's an unfair comparison not just because one game is so much older, but one is an animation tied to gameplay and the other is an animation running in a Mass Effect style dialog-scene.
Last edited by benny_a; 06-24-2012 at 01:37 AM.
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Member
(06-24-2012, 01:47 AM)
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#17
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Member
(06-24-2012, 01:54 AM)
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#18
ND knows how to animate character interaction. Uncharted 2 had a gameplay section where a dude leans over Drake's shoulder, and they both walk through the level. It was weighty and believable. At the bottom of barrel, Mass Effect 3 had a sparring cutscene that looked super goofy and ruined the moment the devs were going for.
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Member
(06-24-2012, 02:10 AM)
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#20
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Junior Member
(06-24-2012, 02:13 AM)
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#21
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Member
(06-24-2012, 02:27 AM)
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#22
Ah, thanks man.
Well, he at least puts it into his pocket, or whatever. That's good enough for me. |
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The Amiga Brotherhood
(06-24-2012, 02:59 AM)
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#25
Really looking forward to this game. I really fuckin hope they aren't selling us smokes and mirrors with that contextual laser AI thing. I know they said it isn't scipted, but watching this video kinda makes me iffy regarding that statement. Hope they aren't bullshitting us.
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Cock Encumbered
(06-24-2012, 03:04 AM)
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#26
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Member
(06-24-2012, 03:06 AM)
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#27
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Member
(06-24-2012, 03:23 AM)
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#28
Naughty Dog is the best in the business at the moment. This will be incredible and is a game of the gen contender. That is all.
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bE in Litrit is fo sukas
(06-24-2012, 03:29 AM)
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#29
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Member
(06-24-2012, 03:34 AM)
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#30
I'm hoping the linear nature will be handled more like Uncharted 2 than 3. In U2, you always had control over Drake, and you played around in dynamic environments, and stuff. But in 3, the game took control way from you to put you into mini cutscenes with invisible QTEs.
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Member
(06-24-2012, 03:40 AM)
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#32
They've described it as being "wide linear". So, they're going to have a specific location that they want you to get to but they're going to give you many ways of getting to that point.
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Member
(06-24-2012, 03:43 AM)
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#33
Naughty Dog nailed all of the small details, the graphics and animation, sound design, characters, etc. My only worry with The Last of Us at this point is whether the game will be overly scripted.
I can picture the mission designers going "We want all players to notice Elle throwing the brick at this enemy, so even if the player has been conserving ammo and has a full pistol, we'll script it so that Joel's gun jams at this precise moment" or something like that. Where no matter how you play it's always the same result. I want to feel like I'm actually in control of Joel and making all of these survival decisions for myself rather than the game scripting everything for me. I'm looking forward to seeing the behind closed doors "stealth playthrough" demo to see if there's really freedom in the ways you can approach situations. |
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Banned
(06-24-2012, 03:49 AM)
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#35
Basically all I want from this game in terms of unscripted is that AI stuff and animation stuff they've been talking about. Like I don't want him to take the same cover animation every time, or have the enemies react the same way and patrol the same routes all of the time or die the same ways every time. These guys are the masters at that kind of stuff so I'd like to see them take it further to the point where we rarely see the same thing twice in combat. |
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Member
(06-24-2012, 03:51 AM)
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#36
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Member
(06-24-2012, 03:52 AM)
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#37
so the dev really have no need to force a gun jammed on you just so you see Ellie throwing a brick because unless you play the game perfectly ,you'll bound to see that action sooner or later. actually, some of us are worried if Ellie throwing bricks will get old after you see it for so many times, of if it will become your cheap free get away card where every time you run out of ammo, Ellie will always come to your rescue. |
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Member
(06-24-2012, 03:55 AM)
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#38
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Member
(06-24-2012, 03:58 AM)
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#39
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Member
(06-24-2012, 04:03 AM)
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#40
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Member
(06-24-2012, 04:24 AM)
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#45
Well, now you won't be as disappointed as I was. |
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Member
(06-24-2012, 04:48 AM)
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#47
From the E3 demo it had a very scripted vibe - Ellie picks up the brick before they even enter that room (and when the player still had half a clip of ammo left). It didn't really feel like a spur of the moment AI decision of "oh shit, Joel is out of ammo so let me quickly find an object to throw and help him!", it came across as pre-baked. Though I admit an E3 demo is not the best way to judge as it was obviously played through in a very specific way for demo purposes. That's why I'm looking forward to seeing the alternate playthrough. |
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Member
(06-24-2012, 04:59 AM)
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#49
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Member
(06-24-2012, 05:05 AM)
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#50
I forgot who did the interview, could be gametrailers or gamepot I'm not sure. |