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Member
(06-25-2012, 10:42 PM)
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My first Kickstarter project is finally up...
#1
Is it OK to post about it here? I'm not sure what the rules are about things lately as they seem to always change.
childrens book project Can anyone with kickstarter experience offer any advice on how to spread the word? thanks guys! |
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(06-25-2012, 10:47 PM)
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#4
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Member
(06-25-2012, 10:58 PM)
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#9
It would be nice if you could post a page (or a spread plan) of the book there . A full plot summary and dialogue exemples too.
Other than that, good luck with your funding :) Books are always welcome! Oh and question, the company you have lined up wants you to pay them to publish your book?
Last edited by cutmeamango; 06-25-2012 at 11:06 PM.
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Member
(06-25-2012, 11:06 PM)
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#19
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Member
(06-25-2012, 11:09 PM)
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#20
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Member
(06-25-2012, 11:30 PM)
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#22
Actually a mod ( not sure who) gave me that years ago, and I havnt ever been able to change it. I should email and ask if I finally can, even though it is funny.
Last edited by super-heated plasma; 06-25-2012 at 11:33 PM.
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Junior Member
(06-25-2012, 11:30 PM)
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#23
No offense but your post is kinda crappy.
Seriously though, I don't see how you didn't mean to be offensive. Normally you'd at least say why it is crappy or offer tips on how to improve upon the work if you weren't trying to be abrasive. -------------------------------------------------------------------------------------------------------------------------------------------------- On topic: I'd have to see a sample of the writing (maybe a scan of a page) to consider donating. It's a nice concept, but I can see it being a tough sell. Good luck!
Last edited by lightus; 06-25-2012 at 11:34 PM.
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Member
(06-25-2012, 11:42 PM)
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#24
Good luck man. It looks pretty good, I like the concept as well as the theme. I will be keeping an eye on this. But $15,000 does seem a bit steep, but maybe not, I don't know.
Anyways, a sample page would be great. I'm sure a lot of the people who are interested would feel more confident seeing one. Best of luck :)
Last edited by SugarDaddy; 06-25-2012 at 11:45 PM.
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Member
(06-26-2012, 12:31 AM)
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#29
I started my first (Indiegogo) campaign about a month ago for my short film which I will shamelessly plug here: http://www.indiegogo.com/thegasstationfilm. It ends tomorrow and we've reached our goal yesterday (the amount isn't as much as yours though). Here's some stuff I learned:
- Unless you're known, you will have to rely on your friends and family at first to make it start kicking. So yeah, Facebook should be your first and most important target to make people interested in your project. - Set up a Facebook page if you haven't already, and thank each person that pledges. As more people start to contribute, thank them in group. Do it everyday. As more people are getting aware of your persistence and hard work, they will start talking about it, and they will also trust you more. - For a 30 days campaign, the 2nd and 3rd week will be dead. With little to no pledges. The challenge is to keep reminding people about it, so that's why having a Facebook page is crucial (in my opinion). Some Gaffers suggested to post a sample page. I'd keep these kind of updates for those periods. Don't flood your Kickstarter page with updates though, keep it at once or twice a week (for the first few weeks, than more updates in the 4th quarter). - Personal emails work, mass email the persons you're close with at first, or the ones that could be potential backers. Then email acquaintances. - Go out and socialize. Talking about your project in person will raise the chance of potential backers by A LOT. - It's usually better to set the amount a little below of what you really need (IMO). I think most of us think that people will stop pledging once a project reaches its goal. But from what I've seen, people won't stop once a project reaches it. It actually entices them even more since they also want to be part of something successful (and convince the skeptics). Anyways, hope that helps a little bit. Just to remind you that pledges won't come by itself if you don't put some effort into it (for the entire campaign). And maybe someone should start a NeoGaf Kickstarter/Indiegogo community thread or something. We could discover some cool projects by Gaffers! Good luck!
Last edited by The Main Event; 06-26-2012 at 12:47 AM.
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Member
(06-26-2012, 02:13 AM)
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#30
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Junior Member
(06-26-2012, 05:29 AM)
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#32
Have you considered self publishing purely electronically? I can see the illustration working nicely in a tablet. This way costs to you are minimal.
As for getting the word out, social networks are a good place to start - look for places online where the target market "hangs out" or for groups relating to the target market. If you can get retweeted by someone with a lot of followers that can help spread the word as well. |
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Member
(06-26-2012, 07:25 PM)
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#33
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(06-26-2012, 07:41 PM)
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#36
Having an opinion the creator might not like = being a dick?
I guess he could have used more tact and said something along the lines of "the art doesn't seem up to the same quality standard of other children's books that are published" But hey if you want to make something and show it off, then you're going to have to take the harsh opinions of others sometimes. Especially when asking for someone else's money.
Last edited by Jackson; 06-26-2012 at 07:44 PM.
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Member
(06-26-2012, 07:45 PM)
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#37
There are reasonable criticisms to give like that it seems like that the action shots look too posed rather than looking like a person in action would look or that the monster in the third picture down looks like he's pretending to be a zombie. But just saying that it sucks is the work of a giant douche.
Last edited by Aselith; 06-26-2012 at 07:47 PM.
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Member
(06-26-2012, 08:41 PM)
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#41
Thanks man! And if someone doesn't like my art, so be it. there are plenty who do. I have no trouble with criticism as long as its constructive. Besides no matter who you are and what you do, there will always be detractors. its the nature of the beast, whenever something is public and all that.
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Member
(06-27-2012, 03:33 PM)
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#43
I had an unsuccessful Kickstarter a couple months back. If your goal is too high, you won't hit unless it catches fire or you have a TON of legitimate and unselfish connections.
Offer REAL, TANGIBLE, and INTERESTING rewards. That said, it can be a success, but it is far from guaranteed. HOLY!!! $15,000! Should have done like 2000 or so, man.
Last edited by AlteredBeast; 06-27-2012 at 03:39 PM.
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Member
(06-27-2012, 04:26 PM)
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#44
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Member
(06-27-2012, 04:57 PM)
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#49
Yeah this was the same criticism I had of the Tom v Bruce kickstarter. There are easy ways to do it yourself for little money down without the need for a Kickstarter.
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