Gunloc
Member
(07-18-2012, 10:15 AM)

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#2901

Originally Posted by MaverickHunterAsh: View Post
Why? The art style is great, and really well-suited to this game in particular.
I have nothing against cutesy stuff at all, I just don't like this particular take on it. The female characters look particularly awful.
TranceKuja
Junior Member
(07-18-2012, 10:32 AM)

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#2902

I wonder why in Chaos Shrine mode it seems the entire game consists of only ten songs or so. If it is randomly picking songs from a roster of about 70, why does it recycle the same ones all the time?

Out of the 18 Dark Notes I've played, 5 times I've had FFII battle 2 and 5 times I've had Something To Protect, at one time appearing three times in a row. I love that song but it's starting to outstay its welcome like this :/
The Broken Ska Record
Member
(07-18-2012, 10:39 AM)

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#2903

I think I've hit my wall in this game on Ultimate. The songs are quite a bit hard, but not easy enough to where I can slowly get better without replaying songs over and over and over.

Still, I'll probably buy some DLC to have more songs to play.
Jucksalbe
Member
(07-18-2012, 10:39 AM)

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#2904

Originally Posted by TranceKuja: View Post
If it is randomly picking songs from a roster of about 70, why does it recycle the same ones all the time?
It's not. It's randomly(?) picking out of 20 songs. But it seems to be very common that you get the same songs over and over (but the song differs for every person), so I guess it's probably not completely random.
teeny
Member
(07-18-2012, 10:51 AM)

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#2905

Originally Posted by Gunloc: View Post
I have nothing against cutesy stuff at all, I just don't like this particular take on it. The female characters look particularly awful.
In my opinion, it would be a lot better if the characters had a range of expressions rather than the creepy dead marionette look they currently have. Other than that, I quite like it, reminds me of the papercraft cutscene at the beginning of Phantom Hourglass.

I have no emotional investment in Final Fantasy at all - the only game I have played in the series is XIII, which I understand isnt considered the best ;) Still, Im having a blast playing this. Hopefully SE do this for some other franchises. People have already mentioned it but a Thetrhythm: Legend of Zelda would be amazing.
MaverickHunterAsh
Member
(07-18-2012, 11:14 AM)

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#2906

Anyone know whether or not the "preferred" Dark Notes out there -- like the ones with a bunch of Magic Pots to grind EXP on -- have specific names? I'd imagine that most people who get one and know it will be kind enough to attach it to their ProfiCard, and I'd like to know what to look for, seeing as I just got about 80 Dark Notes from ProfiCards at Comic-Con last week... but I'm not about to play all of them.
Last edited by MaverickHunterAsh; 07-18-2012 at 11:18 AM.
kiryogi
Considers fanny-packs to be the utmost in haute fashion. :x
(07-18-2012, 11:30 AM)

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#2907

Originally Posted by TranceKuja: View Post
I wonder why in Chaos Shrine mode it seems the entire game consists of only ten songs or so. If it is randomly picking songs from a roster of about 70, why does it recycle the same ones all the time?

Out of the 18 Dark Notes I've played, 5 times I've had FFII battle 2 and 5 times I've had Something To Protect, at one time appearing three times in a row. I love that song but it's starting to outstay its welcome like this :/
->
Originally Posted by kiryogi: View Post
My bad. Actually it presents itself as No. 35, Score 45.. The first set of numbers determines the difficulty, the next 2 determine what songs it'll be. Which it picks from a set of 9 field and 9 battle. This is also the only mode you can listen to VI's "The Fierce Battle".

So in this case, Score 45 means the first song will be "Tina's theme", and the battle song will be "The Man with the Machine Gun"

Here's the listing:

FMS:
0 Gurgu Volcano
1 Eternal Wind
2 Dungeon of the Giants
3 Mambo de Chocobo
4 Tina's Theme
5 The Last Day
6 Blue Fields
7 To Zanarkand
8 Vana'diel March
9 Sunleth Waterscape

BMS:
0 Battle Scene 2
1 Battle 1
2 Big Bridge
3 Fierce Battle
4 J-E-N-O-V-A
5 The man with the Machine Gun
6 Something to Protect
7 Seymour Battle
8 Ending Movie
9 Struggle Against Fate
Vaati
Banned
(07-18-2012, 01:03 PM)
#2908

I tried playing Ultimate mode last night and wow was it tough. If I didn't have work today I would have spent all night playing it. So far I've only beaten the FF1 FMS on Ultimate. The BMS just overwhelmed me right away.
TheChillyAcademic
(07-18-2012, 04:28 PM)

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#2909

So anyone have any suggestions for alts to Cloud and Squall. By that I mean characters that have good boss fighting abilities.
XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(07-18-2012, 04:45 PM)

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#2910

Originally Posted by TheChillyAcademic: View Post
So anyone have any suggestions for alts to Cloud and Squall. By that I mean characters that have good boss fighting abilities.
I like Cecil and Shantotto. They often drop bosses right away from just the two of them once they're high enough level.
Vyse The Legend
Wiser than thou
(07-18-2012, 04:49 PM)

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#2911

Originally Posted by XiaNaphryz: View Post
I like Cecil and Shantotto. They often drop bosses right away from just the two of them once they're high enough level.
Cecil took a long, long time to become useful to me. Now, he's pretty great (at level 81).
Roto13
Member
(07-18-2012, 04:52 PM)

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#2912

Originally Posted by TheChillyAcademic: View Post
So anyone have any suggestions for alts to Cloud and Squall. By that I mean characters that have good boss fighting abilities.
Basically anyone with a "Limit Break" that specifically damages bosses is a reliable boss-murderer. Zidane and Vaan both have attacks like that, though their general strength stat won't take down regular enemies as quickly as Squall and Cloud will.

Both Vaan and Zidane are great to have in your party anyway, just because they're great for FMS and good for bosses.
Nista
Member
(07-18-2012, 05:06 PM)

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#2913

Right now I'm using a party of Terra, Lightning, Bartz and Zidane all around lvl 25.

I'm having trouble killing off bosses during Dark Notes, should I swap one of them out for a new character at this point? Also should I swap my leader around, since Terra is basically specced for healing at this point?
cw_sasuke
Member
(07-18-2012, 05:09 PM)

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#2914











:lol
Roto13
Member
(07-18-2012, 05:10 PM)

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#2915

Originally Posted by Nista: View Post
Right now I'm using a party of Terra, Lightning, Bartz and Zidane all around lvl 25.

I'm having trouble killing off bosses during Dark Notes, should I swap one of them out for a new character at this point? Also should I swap my leader around, since Terra is basically specced for healing at this point?
Terra's not going to be very good for killing off bosses. Your party leader should be someone fast, because your party leader order only really matters during FMS and faster is better for that.
Hollywood Duo
Member
(07-18-2012, 05:14 PM)

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#2916

Can anyone tell me what the rhythmia totals are to unlock all the particular extra songs? I have unlocked the first 2 already
Prinny
Member
(07-18-2012, 05:23 PM)

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#2917

Originally Posted by Hollywood Duo: View Post
Can anyone tell me what the rhythmia totals are to unlock all the particular extra songs? I have unlocked the first 2 already
You need 45000rm to unlock all of them.
Hollywood Duo
Member
(07-18-2012, 05:23 PM)

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#2918

Originally Posted by Prinny: View Post
You need 45000rm to unlock all of them.
Thanks!
Roto13
Member
(07-18-2012, 05:25 PM)

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#2919

Originally Posted by Hollywood Duo: View Post
Can anyone tell me what the rhythmia totals are to unlock all the particular extra songs? I have unlocked the first 2 already
Encore songs:
Blinded By Light (FFXIII) (BMS) 15000 PTS
Dancing Mad (FFVI) (BMS) 10000 PTS
Searching for Friends (FFVI) (FMS) 20000 PTS
Those Who Fight (FFVII) (BMS) 25000 PTS

Chaos Shrine songs:
Battle 1 (FFIV) (BMS) 30000 PTS
Dungeon of the Giants (FFIV) (FMS) 32500 PTS
Gurgu Volcano (FFI) (FMS) 27500 PTS
J-E-N-O-V-A (FFVII) (BMS) 40000 PTS
Mambo de Chocobo (FFV) (FMS) 37500 PTS
Something to Protect (FFIX) (FMS) 45000 PTS
The Fierce Battle (FFVI) (BMS) 35000 PTS
The Last Day (FFVII) (FMS) 42500 PTS
Napalm_Frank
Member
(07-18-2012, 05:37 PM)

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#2920

I love the game itself but I seriously wish all the menu and info stuff would be faster. For example after finishing a song I don't want to see how much exp my lvl 99 characters got and I don't need 10 sec animation to inform me that my rhytmia has increased. Also if I fail a song just let me retry right away instead of showing useless info I want to see only when I have completed the song or given up.
linko9
Member
(07-18-2012, 05:38 PM)

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#2921

Originally Posted by Napalm_Frank: View Post
I love the game itself but I seriously wish all the menu and info stuff would be faster. For example after finishing a song I don't want to see how much exp my lvl 99 characters got and I don't need 10 sec animation to inform me that my rhytmia has increased. Also if I fail a song just let me retry right away instead of showing useless info I want to see only when I have completed the song or given up.
Yeah, it especially sucks when you reach the rhythmia cap. But at this point I'm spending most of my time hitting retry, so I don't see much of that stuff anyway :D
Roto13
Member
(07-18-2012, 05:43 PM)

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#2922

Originally Posted by linko9: View Post
Yeah, it especially sucks when you reach the rhythmia cap. But at this point I'm spending most of my time hitting retry, so I don't see much of that stuff anyway :D
Ugh. I would like to never, ever see the Rhythmia screen again once I hit the cap. :P
Napalm_Frank
Member
(07-18-2012, 05:46 PM)

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#2923

Originally Posted by Roto13: View Post
Ugh. I would like to never, ever see the Rhythmia screen again once I hit the cap. :P
But the crystal is so shiny :3
TheChillyAcademic
(07-18-2012, 06:02 PM)

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#2924

Originally Posted by Roto13: View Post
Basically anyone with a "Limit Break" that specifically damages bosses is a reliable boss-murderer. Zidane and Vaan both have attacks like that, though their general strength stat won't take down regular enemies as quickly as Squall and Cloud will.

Both Vaan and Zidane are great to have in your party anyway, just because they're great for FMS and good for bosses.
Without spoiling what the exact abilities are...any secret characters have decent limit breaks?
lazybones18
Member
(07-18-2012, 06:31 PM)

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#2925

Finally exhausted my initial party (WoL, Cecil, Zidane, Vaan)

Gonna try out Cloud, Seph, Vivi, and Lightning next


Originally Posted by TheChillyAcademic: View Post
Without spoiling what the exact abilities are...any secret characters have decent limit breaks?
Secret characters don't have limit breaks
Noi
Member
(07-18-2012, 07:50 PM)

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#2926

Is there a reliable way to see Boss #1 and #2 on Dark Notes that doesn't involve going Stoic? Whenever I fail notes on purpose to try and do so, I tend to go overboard and lose the whole whole thing...
lazybones18
Member
(07-18-2012, 07:53 PM)

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#2927

Go less overboard on failing notes?

If your party is at a high level, missing 2-5 notes on purpose should be good enough to force Boss #2 to show up
Noi
Member
(07-18-2012, 07:59 PM)

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#2928

Originally Posted by lazybones18: View Post
If your party is at a high level, missing 2-5 notes on purpose should be good enough to force Boss #2 to show up
It's not! Highest level character is in the 20's, though reading up on it now, Boss #2 is a lot easier to get since it's based on remaining HP. Now I just need to figure out how many to fail to not trigger the chocobo during FMS.
ActStriker
Member
(07-18-2012, 08:02 PM)

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#2929

For Boss 1 just use someone with really bad Agility as your leader. Skip the Chocobo to if that helps.

I think you can fail if you miss at least half the notes.
Famassu
Member
(07-18-2012, 08:11 PM)

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#2930

Originally Posted by Dark Schala: View Post
A way they tried to introduce difficulty in this game, which I've addressed before, was to switch instruments in the middle of a BGM, which really screws around with you. They want you to play around with the ensemble as opposed to a singular instrument, when in reality, certain instruments' time signatures are more difficult to replicate on a touch pad, so perhaps a smarter idea would have been to stick with a certain instrument for certain difficulties. This constant shifting makes it feel like the levels have little consistency. For a game that concentrates on music, it's very strange; it's like you have one page of sheet music dedicated to your choice of instrument, and then when you get to the second page, some silly fellow seems to have mixed in sheet music for another instrument (like hi-hats, for example). Of course, this is likely done to mix things up a bit over the course of a 1-2 minute beat experience, but I can't help but to feel that this inconsistency adds to the lack of cohesion that the game seems to have, imo.
No, that is actually GOOD game design, which is why so many rhythm games do it one way or another (force you to play different instruments of the song). I don't really understand what's your problem with it, there's no need for consistency in this particular area (though, yeah, I agree the game overall could've used a clearer structure, now you have a bit too much freedom, especially considering how much there is to do in the game).

EDIT: I will add, however, that the switching between instruments isn't always well done (in a few songs I have some trouble figuring out what, exactly, am I playing).
Last edited by Famassu; 07-18-2012 at 08:14 PM.
cosmicblizzard
Shounen Iconoclast
(07-18-2012, 08:48 PM)

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#2931

Woo, all characters obtained! Now I guess the only thing left to do is SSS all the courses. Or is there some kind of secret to the no.99 Dark Notes beyond just playing them?
linko9
Member
(07-18-2012, 08:50 PM)

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#2932

Originally Posted by Famassu: View Post
No, that is actually GOOD game design, which is why so many rhythm games do it one way or another (force you to play different instruments of the song). I don't really understand what's your problem with it, there's no need for consistency in this particular area (though, yeah, I agree the game overall could've used a clearer structure, now you have a bit too much freedom, especially considering how much there is to do in the game).
Well said, that's one thing I really appreciate about this game.
Dark Schala
Eloquent Princess
(07-18-2012, 08:54 PM)

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#2933

Originally Posted by Famassu: View Post
No, that is actually GOOD game design, which is why so many rhythm games do it one way or another (force you to play different instruments of the song). I don't really understand what's your problem with it, there's no need for consistency in this particular area (though, yeah, I agree the game overall could've used a clearer structure, now you have a bit too much freedom, especially considering how much there is to do in the game).

EDIT: I will add, however, that the switching between instruments isn't always well done (in a few songs I have some trouble figuring out what, exactly, am I playing).
Well, yeah, that's part of what I'm getting at. You're concentrating on one single thing, and then the instrument switches in a strange sort of context.

I think part of my problem is being overly familiar with the BGM in a listening context and a performance context (thus having prior knowledge of the patterns of several instruments and anticipating them). Like, I can see how they can make it easy at first with the held stuff, and then incorporating hits, then incorporating arrows, and then mixing it up a ton, and then build it up over the course of the song by making it more difficult. But then the obvious difficulty scaling for some of the difficulty settings (ex: the division between basic, expert and ultimate) might be thrown off if they do that. Ah well. It's really the thing that bothers me the most, so I still sorta disagree, but I won't let it deter other people's enjoyment of the game.
linko9
Member
(07-18-2012, 08:57 PM)

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#2934

Originally Posted by Dark Schala: View Post
Well, yeah, that's part of what I'm getting at. You're concentrating on one single thing, and then the instrument switches in a strange sort of context.

I think part of my problem is being overly familiar with the BGM in a listening context and a performance context (thus having prior knowledge of the patterns of several instruments and anticipating them). Like, I can see how they can make it easy at first with the held stuff, and then incorporating hits, then incorporating arrows, and then mixing it up a ton, and then build it up over the course of the song by making it more difficult. But then the obvious difficulty scaling for some of the difficulty settings (ex: the division between basic, expert and ultimate) might be thrown off if they do that. Ah well. It's really the thing that bothers me the most, so I still sorta disagree, but I won't let it deter other people's enjoyment of the game.
Beyond the first or second playthrough of a song, I don't see how you can be surprised by the "instrument switching." Can you imagine how dull it would be if every song just had you following the melody?
Roto13
Member
(07-18-2012, 09:08 PM)

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#2935

You're not playing the song, anyway. You're playing a game to the song. It's like dancing.
Dark Schala
Eloquent Princess
(07-18-2012, 09:31 PM)

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#2936

Originally Posted by linko9:
Beyond the first or second playthrough of a song, I don't see how you can be surprised by the "instrument switching." Can you imagine how dull it would be if every song just had you following the melody?
Because once you get into the zone, you don't really get out of it out of force of habit? I personally become really focused on something when I start really concentrating on it. :lol

I kind of feel like following the top melody would be the easiest setting for the game. Even the easiest setting of EBA generally generates a touch set that isn't the main melody of the song, but it fits into the song. You can follow the percussion bpm or the bassline time signature or the backing guitar, or something else in other difficulties just as long as they build up to a more difficult swipe/touch set, making it harder almost like a curve. If they insisted on switching up the instrumentation pattern mid-BGM, then it would be okay if it was done in phases (because the themes do loop sometimes).

Look, I still like the game. There are just little personal annoyances that were adding up that simply snapped me out of the honeymoon phase a week ago. I'd certainly take a second Theatrhythm because I know they can improve upon the formula.

Edit: On-topic, mostly. Rainbow Shards are giving me nightmares. Urrrrgh...!
Last edited by Dark Schala; 07-18-2012 at 09:45 PM.
WiiredShawn
Member
(07-18-2012, 10:14 PM)

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#2937

All of a sudden, the game started throwing high-level Dark Notes at me (maybe because of all the Ulimate Scores I've finished?), and boy, did I not expect the rotating arrows! I'm pleased that the game strives to maintain a gradually increasing challenge, though. 37 hours in and it's still enjoyable. Thanks to the people above for explaining how the Dark Note song and boss selection works, that will be helpful for obtaining more of the shards I desperately need, ha.

I wonder if Square would ever continue this franchise with a "Square Classics" follow-up (Chrono Trigger/Cross, Xenogears, etc.). The most likely candidate would be a Theatrhythm: Dragon Quest, but I'm not as familiar with that series' music.
PixyJunket
Member
(07-18-2012, 10:20 PM)

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#2938

I left my .xls at work, but I put my sixty Dark Notes into a spreadsheet today to play with some numbers and was kicked in the stomach. My goal is to find a Dark Note with Movement 10 (chiptunes, yay), but out of sixty Dark Notes, I've gotten the Final Fantasy III FMS zero times and the Final Fantasy II BMS has only shown up three times. I've gotten the Final Fantasy X FMS and Final Fantasy XIII BMS twelve times each.

I'm starting to wonder if there's something to how these are generated or if I've just had some, ahem, odd luck.
ActStriker
Member
(07-18-2012, 10:30 PM)

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#2939

Originally Posted by WiiredShawn: View Post
All of a sudden, the game started throwing high-level Dark Notes at me (maybe because of all the Ulimate Scores I've finished?), and boy, did I not expect the rotating arrows!
The level of the Dark Note you get is the average level of your party when you get the new Note.
WiiredShawn
Member
(07-18-2012, 10:39 PM)

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#2940

Originally Posted by ActStriker: View Post
The level of the Dark Note you get is the average level of your party when you get the new Note.
Ah, thanks for explaining. No wonder, I usually taken a BAMF team of three 99'ers plus one rookie to level up with Experience Hound, ha.
linko9
Member
(07-19-2012, 01:50 AM)

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#2941

Whoa, just checked the DLC list here:

http://finalfantasy.wikia.com/wiki/T..._Final_Fantasy

and see that only one song from FFVI has come out in Japan? That's pretty crazy, that game's got an amazing soundtrack, and it's very popular to boot. We at least need the Veldt overworld music. And also Gogo's theme. Is DLC still coming out weekly in Japan? Maybe there's still hope...

And only 2 songs from VII? I personally think that soundtrack's a bit weak, but you know you'd make a lot more money selling songs from that game. And why so many songs from X and XII? Got no problem with those soundtracks, but I don't consider them standouts for the series.

Yes, I know there are a disproportionate number of songs from 6 and 7 in the game, but still, pretty baffling.
Wolf Akela
Member
(07-19-2012, 03:47 AM)

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#2942

Completed my first Ultimate -- FFXIII's Saber's Edge.

Probably the easiest out of all the Ultimates I tried. Only took me a few tries in practice to avoid dying. I got an S on a real game. It helps that the song kicks so much ass.
WatTsu
Member
(07-19-2012, 03:49 AM)

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#2943

Finally got my copy of the game and I love it. I've finished 6, 7, and 10 and three or four Dark Notes. Really happy.

Plus I got the stylus and sticker set, so score.
Javier
Member
(07-19-2012, 04:24 AM)

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#2944

FINALLY Perfect Chained a Dark Note. I was fearing I was never going to get that trophy.
pyrandes
Member
(07-19-2012, 05:13 AM)

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#2945

Originally Posted by cw_sasuke: View Post
<snip for images>
:lol
omg, those are awesome. id play it <.<
Famassu
Member
(07-19-2012, 05:35 AM)

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#2946

Originally Posted by linko9: View Post
And why so many songs from X and XII? Got no problem with those soundtracks, but I don't consider them standouts for the series.
Except they are. :)
Kagari
Asleep in the Fantasy
(07-19-2012, 05:36 AM)

Kagari's Avatar
#2947

When does the DLC typically go live?
Zeer0id
Member
(07-19-2012, 05:55 AM)

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#2948

Just realized that all four of North America's DLC this week are BMS :T
linko9
Member
(07-19-2012, 05:56 AM)

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#2949

Originally Posted by Kagari: View Post
When does the DLC typically go live?
If I remember correctly, they were up by midnight eastern time last week.
cosmicblizzard
Shounen Iconoclast
(07-19-2012, 06:15 AM)

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#2950

Phew, finally SSS'd all the basic courses. Don't know if I have the patience to do them on higher difficulties, but I'll at least try. Seriously though, fuck EMS stages.