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Junior Member
(07-18-2012, 10:32 AM)
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#2902
I wonder why in Chaos Shrine mode it seems the entire game consists of only ten songs or so. If it is randomly picking songs from a roster of about 70, why does it recycle the same ones all the time?
Out of the 18 Dark Notes I've played, 5 times I've had FFII battle 2 and 5 times I've had Something To Protect, at one time appearing three times in a row. I love that song but it's starting to outstay its welcome like this :/ |
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Member
(07-18-2012, 10:39 AM)
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#2904
It's not. It's randomly(?) picking out of 20 songs. But it seems to be very common that you get the same songs over and over (but the song differs for every person), so I guess it's probably not completely random.
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Member
(07-18-2012, 10:51 AM)
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#2905
I have no emotional investment in Final Fantasy at all - the only game I have played in the series is XIII, which I understand isnt considered the best ;) Still, Im having a blast playing this. Hopefully SE do this for some other franchises. People have already mentioned it but a Thetrhythm: Legend of Zelda would be amazing. |
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Member
(07-18-2012, 11:14 AM)
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#2906
Anyone know whether or not the "preferred" Dark Notes out there -- like the ones with a bunch of Magic Pots to grind EXP on -- have specific names? I'd imagine that most people who get one and know it will be kind enough to attach it to their ProfiCard, and I'd like to know what to look for, seeing as I just got about 80 Dark Notes from ProfiCards at Comic-Con last week... but I'm not about to play all of them.
Last edited by MaverickHunterAsh; 07-18-2012 at 11:18 AM.
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Considers fanny-packs to be the utmost in haute fashion. :x
(07-18-2012, 11:30 AM)
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#2907
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(07-18-2012, 04:28 PM)
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#2909
So anyone have any suggestions for alts to Cloud and Squall. By that I mean characters that have good boss fighting abilities.
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(07-18-2012, 04:45 PM)
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#2910
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Member
(07-18-2012, 04:52 PM)
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#2912
Both Vaan and Zidane are great to have in your party anyway, just because they're great for FMS and good for bosses. |
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Member
(07-18-2012, 05:06 PM)
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#2913
Right now I'm using a party of Terra, Lightning, Bartz and Zidane all around lvl 25.
I'm having trouble killing off bosses during Dark Notes, should I swap one of them out for a new character at this point? Also should I swap my leader around, since Terra is basically specced for healing at this point? |
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Member
(07-18-2012, 05:10 PM)
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#2915
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Member
(07-18-2012, 05:25 PM)
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#2919
Blinded By Light (FFXIII) (BMS) 15000 PTS Dancing Mad (FFVI) (BMS) 10000 PTS Searching for Friends (FFVI) (FMS) 20000 PTS Those Who Fight (FFVII) (BMS) 25000 PTS Chaos Shrine songs: Battle 1 (FFIV) (BMS) 30000 PTS Dungeon of the Giants (FFIV) (FMS) 32500 PTS Gurgu Volcano (FFI) (FMS) 27500 PTS J-E-N-O-V-A (FFVII) (BMS) 40000 PTS Mambo de Chocobo (FFV) (FMS) 37500 PTS Something to Protect (FFIX) (FMS) 45000 PTS The Fierce Battle (FFVI) (BMS) 35000 PTS The Last Day (FFVII) (FMS) 42500 PTS |
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Member
(07-18-2012, 05:37 PM)
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#2920
I love the game itself but I seriously wish all the menu and info stuff would be faster. For example after finishing a song I don't want to see how much exp my lvl 99 characters got and I don't need 10 sec animation to inform me that my rhytmia has increased. Also if I fail a song just let me retry right away instead of showing useless info I want to see only when I have completed the song or given up.
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Member
(07-18-2012, 05:38 PM)
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#2921
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Member
(07-18-2012, 05:43 PM)
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#2922
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(07-18-2012, 06:02 PM)
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#2924
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Member
(07-18-2012, 06:31 PM)
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#2925
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Member
(07-18-2012, 07:59 PM)
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#2928
It's not! Highest level character is in the 20's, though reading up on it now, Boss #2 is a lot easier to get since it's based on remaining HP. Now I just need to figure out how many to fail to not trigger the chocobo during FMS.
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Member
(07-18-2012, 08:11 PM)
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#2930
EDIT: I will add, however, that the switching between instruments isn't always well done (in a few songs I have some trouble figuring out what, exactly, am I playing).
Last edited by Famassu; 07-18-2012 at 08:14 PM.
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Member
(07-18-2012, 08:50 PM)
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#2932
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Eloquent Princess
(07-18-2012, 08:54 PM)
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#2933
I think part of my problem is being overly familiar with the BGM in a listening context and a performance context (thus having prior knowledge of the patterns of several instruments and anticipating them). Like, I can see how they can make it easy at first with the held stuff, and then incorporating hits, then incorporating arrows, and then mixing it up a ton, and then build it up over the course of the song by making it more difficult. But then the obvious difficulty scaling for some of the difficulty settings (ex: the division between basic, expert and ultimate) might be thrown off if they do that. Ah well. It's really the thing that bothers me the most, so I still sorta disagree, but I won't let it deter other people's enjoyment of the game. |
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Member
(07-18-2012, 08:57 PM)
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#2934
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Eloquent Princess
(07-18-2012, 09:31 PM)
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#2936
Originally Posted by linko9:
I kind of feel like following the top melody would be the easiest setting for the game. Even the easiest setting of EBA generally generates a touch set that isn't the main melody of the song, but it fits into the song. You can follow the percussion bpm or the bassline time signature or the backing guitar, or something else in other difficulties just as long as they build up to a more difficult swipe/touch set, making it harder almost like a curve. If they insisted on switching up the instrumentation pattern mid-BGM, then it would be okay if it was done in phases (because the themes do loop sometimes). Look, I still like the game. There are just little personal annoyances that were adding up that simply snapped me out of the honeymoon phase a week ago. I'd certainly take a second Theatrhythm because I know they can improve upon the formula. Edit: On-topic, mostly. Rainbow Shards are giving me nightmares. Urrrrgh...!
Last edited by Dark Schala; 07-18-2012 at 09:45 PM.
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Member
(07-18-2012, 10:14 PM)
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#2937
All of a sudden, the game started throwing high-level Dark Notes at me (maybe because of all the Ulimate Scores I've finished?), and boy, did I not expect the rotating arrows! I'm pleased that the game strives to maintain a gradually increasing challenge, though. 37 hours in and it's still enjoyable. Thanks to the people above for explaining how the Dark Note song and boss selection works, that will be helpful for obtaining more of the shards I desperately need, ha.
I wonder if Square would ever continue this franchise with a "Square Classics" follow-up (Chrono Trigger/Cross, Xenogears, etc.). The most likely candidate would be a Theatrhythm: Dragon Quest, but I'm not as familiar with that series' music. |
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Member
(07-18-2012, 10:20 PM)
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#2938
I left my .xls at work, but I put my sixty Dark Notes into a spreadsheet today to play with some numbers and was kicked in the stomach. My goal is to find a Dark Note with Movement 10 (chiptunes, yay), but out of sixty Dark Notes, I've gotten the Final Fantasy III FMS zero times and the Final Fantasy II BMS has only shown up three times. I've gotten the Final Fantasy X FMS and Final Fantasy XIII BMS twelve times each.
I'm starting to wonder if there's something to how these are generated or if I've just had some, ahem, odd luck. |
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Member
(07-18-2012, 10:30 PM)
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#2939
The level of the Dark Note you get is the average level of your party when you get the new Note.
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Member
(07-18-2012, 10:39 PM)
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#2940
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Member
(07-19-2012, 01:50 AM)
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#2941
Whoa, just checked the DLC list here:
http://finalfantasy.wikia.com/wiki/T..._Final_Fantasy and see that only one song from FFVI has come out in Japan? That's pretty crazy, that game's got an amazing soundtrack, and it's very popular to boot. We at least need the Veldt overworld music. And also Gogo's theme. Is DLC still coming out weekly in Japan? Maybe there's still hope... And only 2 songs from VII? I personally think that soundtrack's a bit weak, but you know you'd make a lot more money selling songs from that game. And why so many songs from X and XII? Got no problem with those soundtracks, but I don't consider them standouts for the series. Yes, I know there are a disproportionate number of songs from 6 and 7 in the game, but still, pretty baffling. |