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Banned
(06-27-2012, 08:28 PM)
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#203
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XP-39C˛
(06-27-2012, 08:32 PM)
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#206
Yep, i was also thinking about the consumers dropping it when i mentioned the Xbox 360. The weekly sales are so low because the consumers in general arent very interested in the system, yet it is on the shelfs. |
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Member
(06-27-2012, 08:34 PM)
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#208
There is a major disconnect on GAF between reality(Sony execs won't have their jobs in a year if they don't figure out how to actually make money) and fantasy(Sony's financial issues won't affect gaming at all) Reality is dictating that Sony in it's current state needs to only be in investing resources in products that will actually show a return worthy of what they are investing in that product.
There are no strong regions for Vita and no reason for Sony to keep it on the shelves if it's not selling.
Last edited by bigtroyjon; 06-27-2012 at 08:37 PM.
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Member
(06-27-2012, 08:35 PM)
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#209
The only one of those where you can make the case truly is Vita, but Vita is a platform that isn't selling great so what's capcom's incentive?
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Member
(06-27-2012, 08:36 PM)
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#210
Are you going to argue that them making their largest Japanese franchise Nintendo exclusive, as well as making a 3DS exclusive Resident Evil when Sony hardware gets neither isn't a sign of showing more support? Wii U probably will get a port of whatever fighting game Capcom's hawking then, as well as a port of RE6.
Name an exclusive Capcom PS3 game. HD ports don't count. |
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Member
(06-27-2012, 08:38 PM)
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#213
Capcom also pretty much ignored the DS and gave the PSP good support. They also gave Wii the short end of the stick(yes they got MH3 but got gipped on every other major Capcom release).
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XP-39C˛
(06-27-2012, 08:39 PM)
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#214
The last part is only about a rumor (at least that is what the Wikipedia source links to, an article from Kotaku). It could be true, but it wasnt anything that was confirmed.
I just mention the Xbox 360 to show that even if the consumers interest is low, there can be still a reason to keep the system on the market. The same goes for Vita. Dropping it completely means zero sales. I dont know what makes most sense financially, if dropping it completely is more profitable that having low sales.
Last edited by test_account; 06-27-2012 at 08:59 PM.
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Member
(06-27-2012, 08:41 PM)
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#215
They dont support the Vita with strong titles, but this isnt surprising since its selling like crap compared to the 3DS while probably having higher development costs. |
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the piano man
(06-27-2012, 08:42 PM)
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#216
as I read that part I thought " No way that's 100% confirmed, surely a BS rumor".. and yeah Kotaku (a site with otherwise good intentions and nice features) was the "source".. |
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Member
(06-27-2012, 08:42 PM)
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#217
As for the Wii, Capcom's one of the better supporters of that platform. They made some very stupid decisions (there should have been a new proper Resident Evil on that platform) but the only reason things like Resident Evil 5, and Street Fighter never made it over was due to concessions needing to be made to make them run not being worth Capcom's time. |
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Banned
(06-27-2012, 08:44 PM)
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#218
After Nintendo refused to carry Capcom franchises in Smash Bros.
Thats mainly what I found sad, Capcom did try; but it didn't work out. Mind you isn't the Wii version of RE4 still the best selling version? Capcom/Nintendo obviously rekindled for the 3DS. This is probably mostly down to the hardware though. EDIT: Didn't see the replies - If its a rumour then fair enough.
Last edited by grimshawish; 06-27-2012 at 08:49 PM.
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XP-39C˛
(06-27-2012, 08:48 PM)
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#219
Last edited by test_account; 06-27-2012 at 08:51 PM.
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Nintendo's Takao
(06-27-2012, 08:53 PM)
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#220
Capcom's DS support however was a step down from GBA even. Most of the ports/remakes (fighters, Megaman) went to PSP instead, Starforce was late in coming to the system (and never managed the success of Battle Network), same for ZX (versus Zero) and really only the Phoenix Wright ports did too well it seemed. Capcom did give the system a nice last push with stuff like Ghost Trick, Okamiden and Ace Attorney Investigations, but that was well after they'd missed the boat. Capcom's reluctance to really back DS with support was bizarre. |
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XP-39C˛
(06-27-2012, 08:54 PM)
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#221
http://www.capcom.co.jp/ir/english/b...s/million.html (RE4 PS2 is on 14th place, the Wii version is on 21th place). |
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Member
(06-27-2012, 09:04 PM)
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#222
I said that Capcom's big PSP push was because Inafune believed in the platform, and that Monster Hunter was the one that worked out amazingly well. The first MHP was definitely part of Capcom's initial support for the platform. |
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Member
(06-27-2012, 09:07 PM)
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#224
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Member
(06-27-2012, 09:11 PM)
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#225
I forgot we are in a japanese sales thread, lol. Excuse me.
Last edited by Sammy Samusu; 06-27-2012 at 09:14 PM.
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Nintendo's Takao
(06-27-2012, 09:14 PM)
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#226
For the Industry. For the Future. For Wii U. :3 |
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Cranky. Very cranky.
Rather sarcastic to boot. (06-27-2012, 09:16 PM)
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#227
it's probably not intentional |
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Member
(06-27-2012, 09:27 PM)
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#228
Still not much point in making it exclusive. If you can get an additional 10% sales on the 360 it should probably more than cover the costs of the additional SKUs as all the engines and tools are crossplatform. Also when was the last time Capcom made a console game targetting just the japanese audience?
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Member
(06-27-2012, 09:30 PM)
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#229
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Nintendo's Takao
(06-27-2012, 09:32 PM)
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#230
Sengoku Basara 3, which was multiplatform and did much better than 10% on the "other" system. |
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Sales-Age Genius
(06-27-2012, 09:43 PM)
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#231
Being a kid buing Pokemon doesn't mean being stupid. The news were all over the internet.
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Member
(06-27-2012, 09:56 PM)
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#233
lol |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(06-27-2012, 10:06 PM)
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#235
Make a list of Capcom's PS2, PSP, and PS3 support and then compare that to GameCube, DS, and Wii. There is a 0 percent chance the Nintendo ledger looks better. I think in the end you're just thinking of Monster Hunter and calling it a day. |
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Member
(06-27-2012, 10:12 PM)
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#236
Capcom likes to support consoles early. They did it with DC, PS2, 3DS, PSP and X360. All of them got exclusives because of that reason. It's not Capcom's fault that for some reason Sony loves to release consoles late now.
And yes, Capcom's 5 is the only weird thing but these plans were abandoned fast and had a logical conclusion due to the performance of PS2 and GC. Well, their lack of Vita support is also a bit confusing but we can't blame them for not being too suportive because they have already decided where MH is going to launch.
Last edited by Spiegel; 06-27-2012 at 10:15 PM.
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Sucks at viral marketing
(06-27-2012, 10:27 PM)
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#237
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(06-27-2012, 10:49 PM)
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#238
Edit: 1m by pre-December seems really likely, though.
Last edited by donny2112; 06-27-2012 at 10:52 PM.
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Member
(06-27-2012, 10:54 PM)
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#239
They like being a big fish in a small pond, but they'll get the hell out of it turns out that it's not working for them. |
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(06-27-2012, 10:56 PM)
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#240
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Member
(06-27-2012, 10:56 PM)
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#241
Betting on the successor to the best-selling handheld of all time isn't exactly going out on a limb. |
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Member
(06-27-2012, 10:59 PM)
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#242
Their Vita support was early and honestly kind of annoying, because the concessions they made for Vita "improvements" really sort of fucked over the other versions of games.
UMvC3 had its entire UI redesigned to work with the Vita and there wasn't even any crossplay to rationalize it. They held back the replay mode to only work on the Vita. They refused to release on-disc SFxT DLC, letting hackers have free reign of it, until the Vita version comes out. Ono was on stage at Vita events pushing that version. They put what made sense for a system's first year on that system. |
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Super Adventure Boxing
(06-27-2012, 11:08 PM)
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#243
I would say Steel Battalion: Heavy Armor and Dead Rising (because it is so different than the Wii version) at retail and both Dead Rising 2: Case Zero and Dead Rising 2: Case West on XBLA.
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Member
(06-27-2012, 11:10 PM)
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#244
I mean, there are going to be like 20 RE games getting released in one year and for every console and Vita isn't getting any of them. But in retrospect and looking at Capcom's typical handheld support in the first year, 3DS is the exception.
Last edited by Spiegel; 06-27-2012 at 11:12 PM.
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Member
(06-27-2012, 11:23 PM)
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#246
Is their any other games for vita after miku? Miku comes in August and YS comes out September right. Then soul sacrifice comes out October right? (Expecting a pretty large boost from that game. Monster hunter clones have been doing well and judging from the gameplay I've seen it shits on monster Huber in every conceivable way. If if Sony markets that I expect great things from that game.) Oh and the rumor about god eater 2 coming to vita I think that would do great things too. Top it off with a price drop during the holidays and we are good to go.
Last edited by 9thwonder; 06-27-2012 at 11:29 PM.
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Member
(06-27-2012, 11:30 PM)
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#247
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Member
(06-27-2012, 11:32 PM)
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#248
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Member
(06-27-2012, 11:37 PM)
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#250
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