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Member
(06-28-2012, 03:15 PM)
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#51
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Member
(06-28-2012, 04:50 PM)
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#53
*The other catch to being hasty is that there are very many ways to die and very few ways to gain health. |
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Member
(06-28-2012, 08:22 PM)
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#57
Man, this game took awhile to come out. Outstanding original post, lots of great information in there. Going to dig into that Verge article as soon as I get off work.
I'm really excited about this, I absolutely love the original version. A little disappointed the multiplayer isn't online, though. |
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Member
(06-28-2012, 09:21 PM)
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#63
I'd say that's a good comparison. When you die, you have to restart with nothing but more knowledge. As far as items go, there are guns that can kill enemies from a range, a cape that doesn't allow you to take fall damage when used, a jetpack that makes navigating levels much easier, climbing gloves that let you climb walls, a mattock that can destroy walls and floors, and a lot more. Those (and more) are all just in the freeware version, which I recommend checking out if you're not sure if you'll like the XBLA version. The XBLA version will have even more items with different attributes.
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Member
(06-28-2012, 10:33 PM)
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#64
I've finished it two or three times. I got pretty good at killing the shopkeepers with bombs, which can get you a jetpack and shotgun pretty early on, which helps out a ton. The jetpack makes the final two areas and the boss so much easier.
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Member
(06-30-2012, 12:49 AM)
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#66
A New Interview with Derek Yu, "Don't be Fooled by Spelunky XBLA's Quiet Launch"
Quote:
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(06-30-2012, 12:54 AM)
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#67
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Member
(06-30-2012, 01:13 AM)
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#68
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Member
(06-30-2012, 09:34 AM)
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#70
However, I can still grab my 2 closest nearby friends, pull out the SNES / Saturn, and play Multitap Bomberman, years after the games have come and gone. (Our local anime con has Saturn Bomberman as the main multiplaer game every year, displayed on a huge projector...) I'm glad to see someone admit that for once... I find it pretty sad when online multiplayer is added to arcade games, with no respect for offline, when you KNOW the online lifespan is potentially very small for such niche games. Great when you have map-creation and multiplater-focused bonus content with it (like Capcom's Age of Booty), not so great when you ignore the offline side, just to cram online into the game (Outland's online exclusive Co-Op.) It's pretty similiar to what happened with Skullgirls; online play isn't an easy slap-in to a game, and when you have limited resources, it's even harder to justify. SG's started with online being a major priority, and even they only seem to have 1 network guy. And he couldn't get in every feature they wanted (spectator lobbies!), by the time the game released. (Even now, after release, getting in network features is much harder for them than, say, fleshing out the training mode, and patching the gameplay.) Spelunky here didn't even have a network guy, and the programming guy they have seemed like it was hard enough to code the complex interactions of objects for the game itself, into their new engine. Online would have presented a whole new set of problems. It could have very well have changed the feel of the controls offline, even, in an attempt to give moves enough buffer time for smooth online play. So far, I think they easily made the right choice. Solid offline multiplayer is much better than half-baked online multiplayer, or none at all. It'd be nice to see it patched in (once the game has made some money, like around the time of PC release), or even added as a paid DLC mode, but that's normally unlikely.
Last edited by SAB CA; 06-30-2012 at 09:38 AM.
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Junior Member
(07-01-2012, 02:57 AM)
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#72
Some footage I uploaded from the review version.
http://www.youtube.com/watch?v=ahB7auOLCNI http://youtu.be/TqjWAQkPU8U
Last edited by normalmode; 07-01-2012 at 03:29 AM.
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Junior Member
(07-01-2012, 03:14 AM)
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#73
I agree with everything you said and with the restrictions they had I'm sure they made the right choice. As a consumer though, I would like to see online although I know that might be asking too much. It is still a day one purchase for me and I will use the local multiplayer when I can. I am happy just to get the game at all and I don't want to seem demanding. On the other hand, I would have taken the game sooner with no multiplayer if I had to choose. |
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Banned
(07-01-2012, 01:32 PM)
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#77
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Member
(07-01-2012, 04:28 PM)
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#78
Yu made the comment that he wanted to go for that "Mario level of Polish" in the Polygon / Verge Article, and this game seems to be one that's really trying not to take any element for granted. Looking very good in that reguard. So glad this game is avoiding all the pitfalls that could come from a "quick and dirty port", it's more like this version is the "real" retail version of Spelunky, rather than just a cash-in port of the freeware version.
- Character must stay on same screen. - Maps are no longer random. There's a set stage path for online multi. - No Co-Op, just a versus mode. - Crappy netcode. It'd have online, but it wouldn't work well enough to actually PLAY anyway... - Bad De-sync issues, crappy lobbies, horrible desynchs... It could have been a mess.
My pro-consumer side prefers polish MUCH more than bulleted feature list. It's something Nintendo continues to focus on, when making their games. They get so many elements of their games so solid, so all-around, that they have an undeniable quality that exceeds many others. I'm glad Yu & Co. seems to have headed in that direction. Seems perfect, given the inspirations.
Last edited by SAB CA; 07-01-2012 at 04:54 PM.
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Member
(07-01-2012, 04:52 PM)
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#80
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Member
(07-01-2012, 05:31 PM)
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#81
Spelunky is one of my most anticipated releases of 2012, played so much of free version is not even funny. Next week is gonna be sweet.
Also the shop music is great. |
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Not even moist right now.
(07-01-2012, 08:01 PM)
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#83
"He made it look more cutesy, and changed the music... *palms face*"
Are we pretending the original isn't cutesy or something? Looks pretty much the same style, just obviously significantly more detailed compared to the very low-res sprites of the original. |
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Member
(07-01-2012, 08:35 PM)
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#84
This version seems bright and welcoming. The freeware version was not foreboding by any means, but you had to heed its warnings. Honestly, it might be that the music set the right mood for me and changing it is taking me away from how I associate with the game. The colors do seem brighter. The trailer looked like birthday cake and candles were exploding everywhere.
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Member
(07-02-2012, 01:42 AM)
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#85
Live stream of XBLA Spelunky: http://www.twitch.tv/xblafans
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Member
(07-02-2012, 02:34 AM)
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#86
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Member
(07-02-2012, 03:24 AM)
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#90
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Member
(07-02-2012, 03:42 AM)
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#92
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Member
(07-02-2012, 03:52 AM)
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#93
Not really a confirmation or definite information, but for the sake of sales and the kind of developer Derek is, I would say Spelunky is coming to PC (as would Derek). |
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Member
(07-02-2012, 03:56 AM)
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#94
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Member
(07-02-2012, 04:02 AM)
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#96
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Member
(07-02-2012, 04:18 AM)
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#97
Didn't see that is was posted, sorry if I missed it!
I think the reason a lot of indie games do better on PC is because they are able to reach a wider audience. That's the most obvious, but support Mac and Linux drives some more sales which I am sure is always nice. |
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Member
(07-02-2012, 03:09 PM)
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#99
http://www.youtube.com/watch?v=Y8vFFMudjXk
Here ya go guys! Sorry for not being too good at the game! haha |
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Member
(07-02-2012, 03:17 PM)
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#100
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