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pronounced "sassy"
(06-27-2012, 07:54 PM)
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#201
I think they should've made the grind in Hell longer. The game is fine IMO up to hell. It seems too many people got into inferno too fast.
A longer grind with better itemization in hell, basically. I really feel like playing sometimes but after the aps nerf my WD attacks like a slug. It's so slow and it took all the fun out of my primary, leaping spiders. Sigh I really wish I could get my 2.8 aps back, don't even care about the dps tbh. |
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Banned
(06-27-2012, 07:55 PM)
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#202
Also being penalized for playing in a group was the absolute worst thing they could have added. |
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Member
(06-27-2012, 07:59 PM)
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#203
The first time playing through, diablo 3 is a really good game. Exciting and a great point and click type of action rpg. Though I must say, the auction house really killed the need to play this game over and over, to get the next and best thing. It just didn't have that same magic that diablo 2 had.
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Member
(06-27-2012, 08:00 PM)
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#204
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Member
(06-27-2012, 08:07 PM)
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#208
- Always online. I never had an issue connecting yet to play a single player game but it irks me just like everyone else.
- I don't remember if this occured in previous Diablo games but whenever I discover and explore an area, save the game, load it back up in the future, the areas I explored are all blacked out again. I find it annoying. Other than these issues I'm just a casual player. I have and played the previous games but I don't know the series in and out to really give any detailed problems. |
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Member
(06-27-2012, 08:07 PM)
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#209
That is a damn good choice. I have played both of those games far longer and with more enthusiasm than I did my single D3 Normal run. Waste of money on D3, I regret the purchase honestly.
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(06-27-2012, 08:07 PM)
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#210
I feel the exact same way. My dissatisfaction with Diablo III is not as strong as some here, but I am definitely more interested in seeing what the "other guys" are gonna bring to the table than I was before. Funny how these things work out.
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Member
(06-27-2012, 08:07 PM)
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#211
Blizzard should make something similar yes, but I'm betting they never will. They'll insist that their randomly appearing dungeons are just as good. Which they aren't of course. |
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Member
(06-27-2012, 08:09 PM)
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#212
I think I'm going to try PoE next. Glad I found out about this game through these D3 threads. |
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(06-27-2012, 08:11 PM)
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#214
The PoE maps sound like a better idea, though I have yet to try the game. That doesn't invalidate Blizzard's approach, but it doesn't make them look good either. |
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Member
(06-27-2012, 08:13 PM)
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#217
Those skill trees have been revamped after the beta. Good to see a developer listen to people's complaints. :)
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Member
(06-27-2012, 08:13 PM)
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#218
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Member
(06-27-2012, 08:14 PM)
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#219
I played the free weekend beta thing before launch with a friend and it was fun for awhile, but I don't know, I would rather play this on a console to be honest.
The whole hunched over clicking my mouse repeatedly just doesn't do it for me anymore. Give me this game on the 360(or 720) or whatever and I'll get it. Plus, the always online thing is a real turn-off. |
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pronounced "sassy"
(06-27-2012, 08:16 PM)
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#220
2.8*4 spiders per jar*4 secs per spider for about 45 spiders at any time leaping at mobs half a screen away, around corners, off ledges etc. It was amazing. |
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Member
(06-27-2012, 08:18 PM)
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#221
The item design is also tied centrally to the other two major systems of the game: attributes and skills. The progression in the game is entirely dictated by items because you never get to boost your skills by training them and you never get to boost your stats in a meaningful way by leveling. Everything in the game is balanced entirely around the gear system and skills that depend almost entirely on weapon damage (with the minor exception of tiny +skill boosts appearing rarely on items). To change the item balance to make them more interesting than just making your damage number biggerer and your EHP betterer would require a fundamental overhaul of the ENTIRE system. The way loot progresses always feels wrong in this game. I want to punch a baby kitten every time I find a level 51 rare in inferno act 3. WHY DO THOSE DROP SO OFTEN THERE? In this game, item level dictates everything. You look at Diablo 2 and you realize that there were tons of items across the entire leveling spectrum that were worth using even for high level characters. I believe this is the result of the really stupid decision to limit the game to 60 levels. The progression feels linear and thus predictable and boring. You're just making a few shallow numbers ever bigger in this game. The few examples of lower level stuff being actually good were IAS items, and we saw what happened to those, didn't we?
Last edited by krameriffic; 06-27-2012 at 08:22 PM.
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Member
(06-27-2012, 08:19 PM)
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#222
The game was real fun leveling up my first character, especially since I played with a group of friends. Once I hit level 60, immediately some of the allure wore off, I dont know why. Before patch 1.0.3, inferno was beyond ridiculous and the AH prices for good gear was already ridiculous, but decent gear was ok. My friends and I got tired of constantly dying, and playing the same content we have seen over and over while leveling. We knew what we were getting into, but I guess were blinded by the thought of diablo 2/WoW. Now we rarely play, it is much better after the patch, but the game just feels overly pointless. It is true, I have been hoping to find some good items to sell in the RMAH to make some cash, but havent been that successful. Now when I play i do find the random good item, but I am tired of finding a ton of shit. It isnt a feeling of "alright a sick item" its more like " FUCK finally something that isnt shit".
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-27-2012, 08:20 PM)
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#223
Never bought it and continue with my not buying it until Battle.net is revamped and doesn't require an authenticator AND the RMAH is a total option and not a necessity for good items.
As it is it's like a "Play 4 Free" game that practically forces you to buy good equipment for the sake of keeping up with the joneses instead of doing the TF2 route of "grind if you want, pay for instant gratification." |
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(06-27-2012, 08:23 PM)
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#224
Do you guys think many of the game's problems could be resolved by killing the level cap and just making it extremely difficult to advance past 60, much like Diablo II leveling eventually became?
I'm aware of the inherent challenges in this suggestion, I'm just putting it out there as a hypothetical. Say it's possible - you won't get more control over your attributes, and they won't put in new skills, but you can gradually become more powerful by playing regardless of your drops or AH use. What do you guys think? |
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Member
(06-27-2012, 08:23 PM)
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#225
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Member
(06-27-2012, 08:24 PM)
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#226
Moar Diablo 3 whining, as if the existing thread, the Battle.net forums and Reddit don't contain enough of that already.
Seldom have I seen such a discrepancy between the amount a game is played and enjoyed, and the incessant whining about said game. Diablo is no Starcraft as far as longevity goes, but that's partly due to design. It's supposed to be a short, but recurring, crack-like addiction (IMO).
Last edited by perryfarrell; 06-27-2012 at 08:27 PM.
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Member
(06-27-2012, 08:28 PM)
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#227
To be honest at some point I think they're going to have to cave in to the community and either offer an offline mode, or at least allow some sort of mods. They certainly know that they have a LOT that they'll have to think about before they even consider releasing a major expansion pack, so I guess time will tell as to whether they're willing to give in to the community or remain headstrong about this being a game that is meant to be played online. |
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Member
(06-27-2012, 08:29 PM)
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#228
You're listening to someone you said they havent played the game...You dont even have to go to the auction house to get items, though your end game experience will suck for a long time if you dont buy something, whether from the gold auction house or real money...
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Member
(06-27-2012, 08:30 PM)
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#229
I don't think I would ever use the RMAH. But I really planned on just playing through by myself for my first run.
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Member
(06-27-2012, 08:32 PM)
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#230
And after trying both PoE and TL2, the attitude of those respective developers is so refreshing.
Originally Posted by Runic:
Originally Posted by Grindinggear Games:
Originally Posted by Blizzard:
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Member
(06-27-2012, 08:33 PM)
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#231
It is entirely possible to progress through the game without using the AH and get that positive reinforcement from upgrade drops. You should not be regularly finding upgrades to AH bought gear in inferno, when those upgrades are end game items that take a substantial amount of time to drop on average. If you progress through the game without using the AH, you will find upgrades as you go, however you will have to grind, and that grinding time will continually get longer as it should to progress through inferno as Blizzard intended. Honestly I think that loot games just don't work for a lot of people any more, but that does not mean that loot games should adjust them selves so that the majority of people can blow through the end game with no long term effort put in. Torchlight 2 is going to receive exactly the same complaints, as will any other loot game releasing in the future.
Last edited by GJS; 06-27-2012 at 08:35 PM.
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(06-27-2012, 08:38 PM)
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#232
the drop rates (for items that truly sell)are bad, the items which 90% are garbage anyway.
there is no synergy between the classes like in D2, the story is forgettable, the graphics do not fit the world, the prices in the AH and RMAH are ridiculous. I played D2 for 10 years and I never once had to buy an item to have fun. bottom line, if I can make back my money I am done with D3. |
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Member
(06-27-2012, 08:39 PM)
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#233
You almost seem to be trying to say that it wasn't Diablo 3 that drastically changed core aRPG mechanics for the worst, but that the taste of the entire gaming world has changed to dislike it (a notion I find ridiculous because it so closely parallels the current Blizzard design philosophy of WE KNOW WHAT'S FUN, NOT YOU). The problem with this argument is that people like me want to draw sensible comparisons to D2 and other loot games like MXL mod or Titan Quest Immortal Throne to show why they were better. We're not talking about nostalgia goggles here either. I've played plenty of these games in the last few years and enjoyed them to a far greater degree than I did with D3.
Last edited by krameriffic; 06-27-2012 at 08:43 PM.
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(06-27-2012, 08:40 PM)
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#234
Overall, when D3 is slow, it’s lumbering rather than methodical and when it’s fast, your health literally disappears and you’re dead. There’s no middle ground. My disappointment, again, is that they didn’t move the genre forward. Therefore, using the trope defense of “that’s how it was” doesn’t really hold water 10 years later. Again, D2 added things to do at high level, namely Ubers. D3 didn’t launch with that. There is literally NO endgame content beyond the AH. Sure, D2 didn’t “launch” with Ubers 10 years ago, but you’d think that because they learned this lesson once, Blizzard would have put something in the box to incentivize and reward players for playing. There are no bosses, no unique experiences, just exactly identical content. Why exactly would new content at the high level be bad in Diablo? You later contend that the game doesn’t begin until 60…yet you think it would be a horrible idea to add new content for players as they progress at 60? I don’t get it. You’re happy running identical content, I’m not. Because it’s ‘part of the genre’ doesn’t means it is intrinsic to the fun. Part of D2’s draw was due to the randomization in areas, including layout and monster types. D3 has little randomization in its levels (none in a lot). Another feature that they figured was out of scope for a ten year project. Yes it is. Just because it's possible to progress without the AH doesn't mean it is economically efficient or worthwhile. It's possible for me to build my own car, but it's not efficient or economically reasonable for me to do so. The same with D3. In the last couple of weeks my friends and I ran A1 Inferno a lot doing MF runs prior to and post 1.03. We did not get loot that made A2 possible for our group. One trip to the RMAH solves that problem of weeks of 'work' to progress--that is the definition of 'pay2win.'
Tell me, fundamentally, what is the difference between playing A3 in Nightmare or Hell with an underleveled character with shit gear and playing in A3 inferno with shit gear? It’s the same quests, it’s the same dungeons, it’s the same bosses and it’s the same “you’re just fucked” difficulty. If you give either of those characters the ‘proper gear’ (hint: AH) then it becomes doable. The game doesn’t begin at 60, because it’s literally the same game you’re playing at 1. |
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Member
(06-27-2012, 08:40 PM)
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#235
That said, we shall see. It'll be especially interesting how Path of Exhile and Grim Dawn fare, since they don't have the advantages of having a previous game, nor the backing of Perfect World.
Last edited by Delusibeta; 06-27-2012 at 08:41 PM.
Reason: typo
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I'm mad as hell but this sandwich is delicious
(06-27-2012, 08:45 PM)
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#237
snakeswithlasers continues to knock the points out of the park.
carry on.
So the question is who has done so post-patches with nothing but dropped items. I'd bet my left nut the answer is no more than a couple, if any at all.
Last edited by Dreams-Visions; 06-27-2012 at 08:47 PM.
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This man does his research.
(06-27-2012, 08:46 PM)
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#238
Originally Posted by Runic:
unique loot not unique enough you say? skill trees boring? we're on it right now Originally Posted by Grindinggear Games: paring totems with teleporters to autoattack/curse/move around the map? thats mad inventive, can we feature your character in our videos? Originally Posted by Blizzard: you're doing what? FUCK YOU, nerf nerf nerf So much this. If their attitude was different, they might have received a little more goodwill from fans. edit: quote didnt' transfer right.
Last edited by Tremis; 06-27-2012 at 08:48 PM.
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Member
(06-27-2012, 08:47 PM)
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#240
And the lack of any consistent online (e.g., yes, the AH) does mean balance matters a bit more. Players breaking things in single-player is essentially irrelevant. I doubt PoE/TL2 will ever see something like the D3 nerfs simply because there's no real reason for it. Maybe? We'll see, I guess. I've said it elsewhere but it's rather astounding how well they mirrored Diablo 2's launch. It's as if a lot of the last 10 years didn't happen. |
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Member
(06-27-2012, 08:54 PM)
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#242
Of course, its because they're protecting their cash cow, at any cost, including fun. |
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Member
(06-27-2012, 08:55 PM)
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#244
It's extremely easy to build a mf sorc. The only thing you need is levels and then you can farm nm meph and andy easily. Do normal countess until you can make a half decent insight for your merc and you can do all of hell solo.
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Member
(06-27-2012, 08:57 PM)
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#245
Easy. Wizard doing do meph and pindleskin runs on Hell. I did it fine on HC. No way, you can farm in inferno HC without AH gear.
Last edited by knitoe; 06-27-2012 at 09:02 PM.
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Banned
(06-27-2012, 08:58 PM)
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#246
I wouldn't consider a nm andy/meph MF sorc a decent character. If you wanted a decent character (ie. decent mix of runewords/uniques), you were trading.
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(06-27-2012, 08:58 PM)
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#247
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Member
(06-27-2012, 08:59 PM)
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#248
Alot of my real ID friends haven't log in for nearly a week :( It seems like them and alot of other people went back to League of legends. I understand Xfire isn't an accurate description of the PC market but its something
edit: my bad, theres already a thread that states it |
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(06-27-2012, 09:00 PM)
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#249
Personally I think they just need to make normal more interesting and fun, I'd hate to see people just bypassing it by default. |
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Member
(06-27-2012, 09:00 PM)
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#250
I literally built dozens upon gear I found on my own.
Last edited by Macmanus; 06-27-2012 at 09:03 PM.
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