sazzy
pronounced "sassy"
(06-27-2012, 07:54 PM)

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#201

I think they should've made the grind in Hell longer. The game is fine IMO up to hell. It seems too many people got into inferno too fast.

A longer grind with better itemization in hell, basically.

I really feel like playing sometimes but after the aps nerf my WD attacks like a slug. It's so slow and it took all the fun out of my primary, leaping spiders. Sigh I really wish I could get my 2.8 aps back, don't even care about the dps tbh.
Seguin
Banned
(06-27-2012, 07:55 PM)
#202

Originally Posted by GJS: View Post
That's exactly how loot games are supposed to be though, and as you progress, upgrades become rarer and rarer. You grind the same shit over and over again, for increasingly longer amounts of time, to gain small upgrades or large upgrades over your current gear.

The AH leads to people reaching the outlier section of loot distribution far too quickly, and everyone then becomes frustrated with the time between upgrades, and feels entitled to progress quickly.
I'm aware, I played way, way too much PSO back in the day. I don't mind grinding, as long as I actually get to play the game. But Act I was relatively frustrating for me in 100% non AH gear, but it's not like I can go to hell mode and expect upgrades. And I can farm Act I, but it dropped almost exclusively shitty loot and I was stuck farming very little content. I guess it's just annoying being stuck in a single Act until you can move on because there is so little variety. Maybe if the maps would switch up more it wouldn't be as bad.

Also being penalized for playing in a group was the absolute worst thing they could have added.
gimmmick
Member
(06-27-2012, 07:59 PM)

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#203

The first time playing through, diablo 3 is a really good game. Exciting and a great point and click type of action rpg. Though I must say, the auction house really killed the need to play this game over and over, to get the next and best thing. It just didn't have that same magic that diablo 2 had.
scy
Member
(06-27-2012, 08:00 PM)

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#204

Originally Posted by sazzy: View Post
I think they should've made the grind in Hell longer. The game is fine IMO up to hell. It seems too many people got into inferno too fast.

A longer grind with better itemization in hell, basically.

I really feel like playing sometimes but after the aps nerf my WD attacks like a slug. It's so slow and it took all the fun out of my primary, leaping spiders. Sigh I really wish I could get my 2.8 aps back, don't even care about the dps tbh.
Yup. Worst part of the Attack Speed change was this. It felt more fun attacking stupidly fast.
sazzy
pronounced "sassy"
(06-27-2012, 08:02 PM)

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#205

Originally Posted by scy: View Post
Yup. Worst part of the Attack Speed change was this. It felt more fun attacking stupidly fast.
It was great seeing mobs dissolve in a sea of spiders. I could do that shit all day lol
KaYotiX
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(06-27-2012, 08:03 PM)

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#206

Still love it, play every day :)
Riposte
Member
(06-27-2012, 08:05 PM)

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#207

Nice scathing review OP. Diablo III manages to take all the bad parts of the MMO genre and distill them to an almost surprisingly effective degree. However I'm saying this as someone who generally doesn't like Diablo and Diablo-like games.
Raptomex
Member
(06-27-2012, 08:07 PM)

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#208

- Always online. I never had an issue connecting yet to play a single player game but it irks me just like everyone else.

- I don't remember if this occured in previous Diablo games but whenever I discover and explore an area, save the game, load it back up in the future, the areas I explored are all blacked out again. I find it annoying.

Other than these issues I'm just a casual player. I have and played the previous games but I don't know the series in and out to really give any detailed problems.
Hari Seldon
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(06-27-2012, 08:07 PM)

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#209

Originally Posted by SnakeswithLasers: View Post
I’ll sell my gear and pay for the Crusader Kings II and Civ V expansions, because I prefer strategy to Monopoly—and D3 is only fun if you land on Boardwalk.
That is a damn good choice. I have played both of those games far longer and with more enthusiasm than I did my single D3 Normal run. Waste of money on D3, I regret the purchase honestly.
echoshifting
(06-27-2012, 08:07 PM)

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#210

Originally Posted by Macmanus: View Post
At first I was disappointed D3 was released before TL2 and PoE as I was sure I would never touch them. Now I'm pleased that it simply managed to whet my appetite for a quality ARPG.
I feel the exact same way. My dissatisfaction with Diablo III is not as strong as some here, but I am definitely more interested in seeing what the "other guys" are gonna bring to the table than I was before. Funny how these things work out.
glaringradio
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(06-27-2012, 08:07 PM)

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#211

Originally Posted by jakershaker: View Post
That's a great feature. Same as Torchlight, or was it Fate. Blizzard really should make something similar.
Mythos had a similar mechanic (the original Mythos, before it was bought and ruined twice) with maps dropping. It's one of the reasons why I absolutely love Path of Exile. They've put effort into it as well, it isn't lazily done.

Blizzard should make something similar yes, but I'm betting they never will. They'll insist that their randomly appearing dungeons are just as good. Which they aren't of course.
buhdeh
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(06-27-2012, 08:09 PM)

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#212

Originally Posted by sazzy: View Post
I really feel like playing sometimes but after the aps nerf my WD attacks like a slug. It's so slow and it took all the fun out of my primary, leaping spiders. Sigh I really wish I could get my 2.8 aps back, don't even care about the dps tbh.
YEAH! Seeing my guy attack fast (even though I only had 1.84 attack speed) was awesome. I'm down to 1.4 or so after the patch and it's just another addition to why I hate this game.

I think I'm going to try PoE next. Glad I found out about this game through these D3 threads.
dLMN8R
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(06-27-2012, 08:10 PM)

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#213

I had fun with my barbarian for 30 hours, played through the game once and most of Nightmare, never looked at the auction house, and am looking forward to doing the same with the wildly different 4 other character classes.

Am I a bad person?
echoshifting
(06-27-2012, 08:11 PM)

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#214

Originally Posted by glaringradio: View Post
Blizzard should make something similar yes, but I'm betting they never will. They'll insist that their randomly appearing dungeons are just as good. Which they aren't of course.
I don't think the random dungeons/events are a bad idea per se, I actually kinda like them as a concept. There just needs to be a lot more of them...like...a hell of a lot more, some you can only find in higher difficulties too. People need better incentives for completing them, too. I expect them to address this in the expansions, of course.

The PoE maps sound like a better idea, though I have yet to try the game. That doesn't invalidate Blizzard's approach, but it doesn't make them look good either.
sazzy
pronounced "sassy"
(06-27-2012, 08:11 PM)

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#215

Btw does the game even qualify as an RPG?
zoukka
Member
(06-27-2012, 08:12 PM)

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#216

Originally Posted by sazzy: View Post
Btw does the game even qualify as an RPG?
Let's not go there, when the whole RPG concept is a hard nut to crack.
ZoddGutts
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(06-27-2012, 08:13 PM)

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#217

Originally Posted by Bento: View Post
People should await how they handle their F2P stuff before getting too excited about this.

I'm also really surprised to see people so stoked for Torchlight 2, yey for poorly designed skill trees and easy epics? :I
Those skill trees have been revamped after the beta. Good to see a developer listen to people's complaints. :)
GJS
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(06-27-2012, 08:13 PM)

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#218

Originally Posted by glaringradio: View Post
Mythos had a similar mechanic (the original Mythos, before it was bought and ruined twice) with maps dropping. It's one of the reasons why I absolutely love Path of Exile. They've put effort into it as well, it isn't lazily done.

Blizzard should make something similar yes, but I'm betting they never will. They'll insist that their randomly appearing dungeons are just as good. Which they aren't of course.
It is still going to receive exactly the same complaints that diablo 3 is getting surrounding loot in terms of itemisation, how long it takes to get end game gear, and map difficulty due to this. Maybe not on the same scale as d3 as it may not attract the same kind of audience, it seems more likely to attract a base of people that inherently understand this.
SkyMasterson
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(06-27-2012, 08:14 PM)

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#219

I played the free weekend beta thing before launch with a friend and it was fun for awhile, but I don't know, I would rather play this on a console to be honest.

The whole hunched over clicking my mouse repeatedly just doesn't do it for me anymore.

Give me this game on the 360(or 720) or whatever and I'll get it.

Plus, the always online thing is a real turn-off.
sazzy
pronounced "sassy"
(06-27-2012, 08:16 PM)

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#220

Originally Posted by buhdeh: View Post
YEAH! Seeing my guy attack fast (even though I only had 1.84 attack speed) was awesome. I'm down to 1.4 or so after the patch and it's just another addition to why I hate this game.

I think I'm going to try PoE next. Glad I found out about this game through these D3 threads.
So with leaping spiders and 2.8 aps I got,
2.8*4 spiders per jar*4 secs per spider for about 45 spiders at any time leaping at mobs half a screen away, around corners, off ledges etc.

It was amazing.
krameriffic
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(06-27-2012, 08:18 PM)

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#221

Originally Posted by Tacitus_: View Post
Personally I have a couple of problems with D3:
The only really big problem with D3 is the boring itemization and lackluster legendaries. Which for a loot game is a huge mistake, but not unfixable.
See, I don't think it is so easily fixable. The problems with the loot system are so fundamentally connected to every aspect of the core gameplay. The droprates have to be dictated by the presence of both AH types because otherwise the market will be flooded with good stuff and prices will drop drastically. The entire economy would implode if players actually felt the proper positive reinforcement from drops that they are supposed to get out of a loot game. That's why you feel the empty sense of annoyance while playing this game and never finding jack shit.

The item design is also tied centrally to the other two major systems of the game: attributes and skills. The progression in the game is entirely dictated by items because you never get to boost your skills by training them and you never get to boost your stats in a meaningful way by leveling. Everything in the game is balanced entirely around the gear system and skills that depend almost entirely on weapon damage (with the minor exception of tiny +skill boosts appearing rarely on items). To change the item balance to make them more interesting than just making your damage number biggerer and your EHP betterer would require a fundamental overhaul of the ENTIRE system.

The way loot progresses always feels wrong in this game. I want to punch a baby kitten every time I find a level 51 rare in inferno act 3. WHY DO THOSE DROP SO OFTEN THERE? In this game, item level dictates everything. You look at Diablo 2 and you realize that there were tons of items across the entire leveling spectrum that were worth using even for high level characters. I believe this is the result of the really stupid decision to limit the game to 60 levels. The progression feels linear and thus predictable and boring. You're just making a few shallow numbers ever bigger in this game. The few examples of lower level stuff being actually good were IAS items, and we saw what happened to those, didn't we?
Last edited by krameriffic; 06-27-2012 at 08:22 PM.
Fraull
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(06-27-2012, 08:19 PM)

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#222

The game was real fun leveling up my first character, especially since I played with a group of friends. Once I hit level 60, immediately some of the allure wore off, I dont know why. Before patch 1.0.3, inferno was beyond ridiculous and the AH prices for good gear was already ridiculous, but decent gear was ok. My friends and I got tired of constantly dying, and playing the same content we have seen over and over while leveling. We knew what we were getting into, but I guess were blinded by the thought of diablo 2/WoW. Now we rarely play, it is much better after the patch, but the game just feels overly pointless. It is true, I have been hoping to find some good items to sell in the RMAH to make some cash, but havent been that successful. Now when I play i do find the random good item, but I am tired of finding a ton of shit. It isnt a feeling of "alright a sick item" its more like " FUCK finally something that isnt shit".
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-27-2012, 08:20 PM)

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#223

Never bought it and continue with my not buying it until Battle.net is revamped and doesn't require an authenticator AND the RMAH is a total option and not a necessity for good items.

As it is it's like a "Play 4 Free" game that practically forces you to buy good equipment for the sake of keeping up with the joneses instead of doing the TF2 route of "grind if you want, pay for instant gratification."
echoshifting
(06-27-2012, 08:23 PM)

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#224

Do you guys think many of the game's problems could be resolved by killing the level cap and just making it extremely difficult to advance past 60, much like Diablo II leveling eventually became?

I'm aware of the inherent challenges in this suggestion, I'm just putting it out there as a hypothetical. Say it's possible - you won't get more control over your attributes, and they won't put in new skills, but you can gradually become more powerful by playing regardless of your drops or AH use. What do you guys think?
Raptomex
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(06-27-2012, 08:23 PM)

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#225

Originally Posted by TheSeks: View Post
Never bought it and continue with my not buying it until Battle.net is revamped and doesn't require an authenticator AND the RMAH is a total option and not a necessity for good items.

As it is it's like a "Play 4 Free" game that practically forces you to buy good equipment for the sake of keeping up with the joneses instead of doing the TF2 route of "grind if you want, pay for instant gratification."
Really? I have to buy good shit? I can't just find it, craft it, etc?
perryfarrell
Member
(06-27-2012, 08:24 PM)

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#226

Moar Diablo 3 whining, as if the existing thread, the Battle.net forums and Reddit don't contain enough of that already.

Seldom have I seen such a discrepancy between the amount a game is played and enjoyed, and the incessant whining about said game.

Diablo is no Starcraft as far as longevity goes, but that's partly due to design. It's supposed to be a short, but recurring, crack-like addiction (IMO).
Last edited by perryfarrell; 06-27-2012 at 08:27 PM.
glaringradio
Member
(06-27-2012, 08:28 PM)

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#227

Originally Posted by perryfarrell: View Post
Moar Diablo 3 whining, as if the existing thread, the Battle.net forums and Reddit don't contain enough of that already.

Seldom have I seen such a discrepancy between the amount a game is played and enjoyed, and the incessant whining about said game.
Thank you for contributing absolutely nothing to this thread.

To be honest at some point I think they're going to have to cave in to the community and either offer an offline mode, or at least allow some sort of mods. They certainly know that they have a LOT that they'll have to think about before they even consider releasing a major expansion pack, so I guess time will tell as to whether they're willing to give in to the community or remain headstrong about this being a game that is meant to be played online.
Fraull
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(06-27-2012, 08:29 PM)

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#228

Originally Posted by Raptomex: View Post
Really? I have to buy good shit? I can't just find it, craft it, etc?
You're listening to someone you said they havent played the game...You dont even have to go to the auction house to get items, though your end game experience will suck for a long time if you dont buy something, whether from the gold auction house or real money...
Raptomex
Member
(06-27-2012, 08:30 PM)

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#229

Originally Posted by Fraull: View Post
You're listening to someone you said they havent played the game...You dont even have to go to the auction house to get items, though your end game experience will suck for a long time if you dont buy something, whether from the gold auction house or real money...
I don't think I would ever use the RMAH. But I really planned on just playing through by myself for my first run.
spirity
Member
(06-27-2012, 08:32 PM)

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#230

Originally Posted by Macmanus: View Post
At first I was disappointed D3 was released before TL2 and PoE as I was sure I would never touch them. Now I'm pleased that it simply managed to whet my appetite for a quality ARPG.
An interesting fact about TL2: when D3 launched, pre-order sales of TL2 increased by 40% and stayed there. D3 was actually beneficial for Runic, which was the complete opposite of what many people here (well, everywhere) were predicting.

And after trying both PoE and TL2, the attitude of those respective developers is so refreshing.

Originally Posted by Runic:
unique loot not unique enough you say? skill trees boring? we're on it right now
Originally Posted by Grindinggear Games:
paring totems with teleporters to autoattack/curse/move around the map? thats mad inventive, can we feature your character in our videos?
Originally Posted by Blizzard:
you're doing what? FUCK YOU, nerf nerf nerf
GJS
Member
(06-27-2012, 08:33 PM)

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#231

Originally Posted by krameriffic: View Post
See, I don't think it is so easily fixable. The problems with the loot system are so fundamentally connected to every aspect of the core gameplay. The droprates have to be dictated by the presence of both AH types because otherwise the market will be flooded with good stuff and prices will drop drastically. The entire economy would implode if players actually felt the proper positive reinforcement from drops that they are supposed to get out of a loot game. That's why you feel the empty sense of annoyance while playing this game and never finding jack shit.

The item design is also tied centrally to the other two major systems of the game: attributes and skills. The progression in the game is entirely dictated by items because you never get to boost your skills by training them and you never get to boost your stats in a meaningful way by leveling. Everything in the game is balanced entirely around the gear system and skills that depend almost entirely on weapon damage (with the minor exception of tiny +skill boosts appearing rarely on items). To change the item balance to make them more interesting than just making your damage number biggerer and your EHP betterer would require a fundamental overhaul of the ENTIRE system.

The way loot progresses always feels wrong in this game. I want to punch a baby kitten every time I find a level 51 rare in inferno act 3. WHY DO THOSE DROP SO OFTEN THERE? In this game, item level dictates everything. You look at Diablo 2 and you realize that there were tons of items across the entire leveling spectrum that were worth using even for high level characters. I believe this is the result of the really stupid decision to limit the game to 60 levels. The progression feels linear and thus predictable and boring. You're just making a few shallow numbers ever bigger in this game. The few examples of lower level stuff being actually good were IAS items, and we saw what happened to those, didn't we?
Inferno was supposed to be a long grind, instead the AH made it into a regular part of the game, that people feel they should be able to progress through quickly and thus get end game gear quickly. If you were playing diablo 2 right now, you could be fighting end game content and get a level 6 unique item drop and other trash items you didn't need and never an upgrade, that's what led to people running bots all day. The time required to grind to get upgrades has always been there it's how the system works, they have just provided harder content that actually requires that grinding for you to efficiently progress.

It is entirely possible to progress through the game without using the AH and get that positive reinforcement from upgrade drops. You should not be regularly finding upgrades to AH bought gear in inferno, when those upgrades are end game items that take a substantial amount of time to drop on average. If you progress through the game without using the AH, you will find upgrades as you go, however you will have to grind, and that grinding time will continually get longer as it should to progress through inferno as Blizzard intended.

Honestly I think that loot games just don't work for a lot of people any more, but that does not mean that loot games should adjust them selves so that the majority of people can blow through the end game with no long term effort put in. Torchlight 2 is going to receive exactly the same complaints, as will any other loot game releasing in the future.
Last edited by GJS; 06-27-2012 at 08:35 PM.
evil solrac v3.0
(06-27-2012, 08:38 PM)

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#232

the drop rates (for items that truly sell)are bad, the items which 90% are garbage anyway.
there is no synergy between the classes like in D2, the story is forgettable, the graphics do not fit the world, the prices in the AH and RMAH are ridiculous.
I played D2 for 10 years and I never once had to buy an item to have fun.
bottom line, if I can make back my money I am done with D3.
krameriffic
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(06-27-2012, 08:39 PM)

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#233

Originally Posted by GJS: View Post
Honestly I think that loot games just don't work for a lot of people any more, but that does not mean that loot games should adjust them selves so that the majority of people can blow through the end game with no long term effort put in. Torchlight 2 is going to receive exactly the same complaints, as will any other loot game releasing in the future.
Loot games don't work for people when they are poorly designed, shallow, uninteresting shit like Diablo 3. I spent considerably more time on MedianXL mod for D2 last year, which doesn't have (legal) multiplayer and is a 10 year old mod for a game that doesn't support proper modding. Perhaps MXL spoiled me by introducing me to how it should be done in terms of progression across the board: itemization, skills and difficulty. Diablo 3 has it beat in only one respect, and that is the sense of polish and QoL that comes from working on a brand new engine in the modern gaming era.

You almost seem to be trying to say that it wasn't Diablo 3 that drastically changed core aRPG mechanics for the worst, but that the taste of the entire gaming world has changed to dislike it (a notion I find ridiculous because it so closely parallels the current Blizzard design philosophy of WE KNOW WHAT'S FUN, NOT YOU). The problem with this argument is that people like me want to draw sensible comparisons to D2 and other loot games like MXL mod or Titan Quest Immortal Throne to show why they were better. We're not talking about nostalgia goggles here either. I've played plenty of these games in the last few years and enjoyed them to a far greater degree than I did with D3.
Last edited by krameriffic; 06-27-2012 at 08:43 PM.
SnakeswithLasers
If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(06-27-2012, 08:40 PM)

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#234

Originally Posted by jakershaker: View Post
1. Feel free to educate us on another Diablo clone with better gameplay. I've probably played them all and the only real contender so far is Titan Quest. D3 is also a pretty big improvement over D2 in the gameplay department, you at least have some flexibility in the builds(perhaps more for some classes and less for some) and not just one cookie-cutter build / patch(sorc usually had 1 good build that everyone used for example, changing with every patch). In D3 the wizard at least has some options even though a couple of skills are hard to get by without.
My claim is that the gameplay itself is shallow and that I expect more from Blizzard. It’s been ten years since they released Diablo 2. I expected them to move the genre significantly forward in the gameplay department. They didn’t. I agree that the game feels heavier than D2 and that the sound works well. It’s a fine experience when stuff blows up, but the core play doesn’t have any actual depth to it—nothing to work toward, no high level videos to watch and learn from. Each class has a build (with maybe a variant skill or two depending on how much you out-gear the content) and there aren’t many tactical options within that framework. Diablo 3, by design, doesn’t want you to use skill to prevail. Bashiok said this with regard to the inability to move out of the way of attacks, “It's intentional. We don't want a game where the most effective way to play is to dodge in and out of enemy attacks. It's not that difficult to do, and it's just not a very fun way to play.” They specifically are saying that dodging isn't fun, which necessarily means that what is "fun" is standing in one place, and if you have the gear to survive, loot, if you don't, go to the AH.

Overall, when D3 is slow, it’s lumbering rather than methodical and when it’s fast, your health literally disappears and you’re dead. There’s no middle ground.
Originally Posted by jakershaker: View Post
2. That's Diablo. And Diablo games in general.
My disappointment, again, is that they didn’t move the genre forward. Therefore, using the trope defense of “that’s how it was” doesn’t really hold water 10 years later. Again, D2 added things to do at high level, namely Ubers. D3 didn’t launch with that. There is literally NO endgame content beyond the AH. Sure, D2 didn’t “launch” with Ubers 10 years ago, but you’d think that because they learned this lesson once, Blizzard would have put something in the box to incentivize and reward players for playing. There are no bosses, no unique experiences, just exactly identical content.
Originally Posted by jakershaker: View Post
3. Diablo is not WoW. The WoW model would be horrible in Diablo.
Why exactly would new content at the high level be bad in Diablo? You later contend that the game doesn’t begin until 60…yet you think it would be a horrible idea to add new content for players as they progress at 60? I don’t get it.
Originally Posted by jakershaker: View Post
4. Again. That's a big part of the genre.
You’re happy running identical content, I’m not. Because it’s ‘part of the genre’ doesn’t means it is intrinsic to the fun. Part of D2’s draw was due to the randomization in areas, including layout and monster types. D3 has little randomization in its levels (none in a lot). Another feature that they figured was out of scope for a ten year project.
Originally Posted by jakershaker: View Post
5. D3 is not pay2win.
Yes it is. Just because it's possible to progress without the AH doesn't mean it is economically efficient or worthwhile. It's possible for me to build my own car, but it's not efficient or economically reasonable for me to do so. The same with D3. In the last couple of weeks my friends and I ran A1 Inferno a lot doing MF runs prior to and post 1.03. We did not get loot that made A2 possible for our group. One trip to the RMAH solves that problem of weeks of 'work' to progress--that is the definition of 'pay2win.'
Originally Posted by jakershaker: View Post
6. The game starts at lv 60. The goal is to get better gear. Perhaps by playing a lot yourself or by using other means, like the new auction-house. I prefer playing for drops myself but I can see why people use the AH.
The game does not start at level 60, it starts at level 1. There is ZERO new content at 60. I can at least SEE the argument in WoW because there is a TON of new stuff available at max level. In D3 it’s simply not there.

Tell me, fundamentally, what is the difference between playing A3 in Nightmare or Hell with an underleveled character with shit gear and playing in A3 inferno with shit gear? It’s the same quests, it’s the same dungeons, it’s the same bosses and it’s the same “you’re just fucked” difficulty. If you give either of those characters the ‘proper gear’ (hint: AH) then it becomes doable. The game doesn’t begin at 60, because it’s literally the same game you’re playing at 1.
Delusibeta
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(06-27-2012, 08:40 PM)

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#235

Originally Posted by GJS: View Post
Honestly I think that loot games just don't work for a lot of people any more, but that does not mean that loot games should adjust them selves so that the majority of people can blow through the end game with no long term effort put in. Torchlight 2 is going to receive exactly the same complaints, as will any other loot game releasing in the future.
I wouldn't be so sure, Torchlight 2 won't have the two biggest complaints I've seen with Diablo 3: a) the fact that you have to beat the game in order to unlock a harder difficulty, and then you have to beat that to get the next difficulty level, and b) no game-wide auction houses.

That said, we shall see. It'll be especially interesting how Path of Exhile and Grim Dawn fare, since they don't have the advantages of having a previous game, nor the backing of Perfect World.
Last edited by Delusibeta; 06-27-2012 at 08:41 PM. Reason: typo
dragonflys545
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(06-27-2012, 08:44 PM)

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#236

So how many of you went through Inferno without using the AH? Just curious.
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(06-27-2012, 08:45 PM)

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#237

snakeswithlasers continues to knock the points out of the park.

carry on.


Originally Posted by dragonflys545: View Post
So how many of you went through Inferno without using the AH? Just curious.
keep in mind, before the patches began there were imbalanced items and abilities that made progressing through Inferno much easier when the first people were making their way into Inferno. Wizard perma-stuns, energy armor, etc. all nerfed since then.

So the question is who has done so post-patches with nothing but dropped items. I'd bet my left nut the answer is no more than a couple, if any at all.
Last edited by Dreams-Visions; 06-27-2012 at 08:47 PM.
Tremis
This man does his research.
(06-27-2012, 08:46 PM)
#238

Originally Posted by Runic:
unique loot not unique enough you say? skill trees boring? we're on it right now
Originally Posted by Grindinggear Games:
paring totems with teleporters to autoattack/curse/move around the map? thats mad inventive, can we feature your character in our videos?
Originally Posted by Blizzard:
you're doing what? FUCK YOU, nerf nerf nerf


So much this. If their attitude was different, they might have received a little more goodwill from fans.

edit: quote didnt' transfer right.
Last edited by Tremis; 06-27-2012 at 08:48 PM.
mxgt
Member
(06-27-2012, 08:46 PM)

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#239

My main gripe with the game is the loot is awful.

Plus it's just boring, D2 didn't get boring this fast.
scy
Member
(06-27-2012, 08:47 PM)

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#240

Originally Posted by spirity: View Post
And after trying both PoE and TL2, the attitude of those respective developers is so refreshing.
Erm, Blizzard is doing the same as Runic. They revamped the trees as well during the beta (in fact, the entire system). Counting one but not the other is cheating a bit, honestly.

And the lack of any consistent online (e.g., yes, the AH) does mean balance matters a bit more. Players breaking things in single-player is essentially irrelevant. I doubt PoE/TL2 will ever see something like the D3 nerfs simply because there's no real reason for it. Maybe? We'll see, I guess.

Originally Posted by SnakeswithLasers: View Post
My disappointment, again, is that they didn’t move the genre forward.
I've said it elsewhere but it's rather astounding how well they mirrored Diablo 2's launch. It's as if a lot of the last 10 years didn't happen.
hyduK
Banned
(06-27-2012, 08:48 PM)

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#241

Originally Posted by dragonflys545: View Post
So how many of you went through Inferno without using the AH? Just curious.
How many people were able to build a decent D2 character without ever trading? Because that's what the AH is.
spirity
Member
(06-27-2012, 08:54 PM)

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#242

Originally Posted by scy: View Post
I doubt PoE/TL2 will ever see something like the D3 nerfs simply because there's no real reason for it. Maybe? We'll see, I guess.
PoE is an online only game, just like D3. When GGG sees a player doing something outside the box they celebrate it. When Blizzard sees the same, they shit their pants and bring out the nerf stick.

Of course, its because they're protecting their cash cow, at any cost, including fun.
heckmanimation
Member
(06-27-2012, 08:55 PM)

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#243

it's actually pretty surprising that d3 is so narrow in scope and ingenuity. I love watching TL2 PoE and GD develop and see what fresh ideas they bring and the breadth of their games.
picklecannon
Member
(06-27-2012, 08:55 PM)

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#244

Originally Posted by hyduK: View Post
How many people were able to build a decent D2 character without ever trading? Because that's what the AH is.
It's extremely easy to build a mf sorc. The only thing you need is levels and then you can farm nm meph and andy easily. Do normal countess until you can make a half decent insight for your merc and you can do all of hell solo.
knitoe
Member
(06-27-2012, 08:57 PM)

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#245

Originally Posted by hyduK: View Post
How many people were able to build a decent D2 character without ever trading? Because that's what the AH is.
Easy. Wizard doing do meph and pindleskin runs on Hell. I did it fine on HC. No way, you can farm in inferno HC without AH gear.
Last edited by knitoe; 06-27-2012 at 09:02 PM.
hyduK
Banned
(06-27-2012, 08:58 PM)

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#246

Originally Posted by picklecannon: View Post
It's extremely easy to build a mf sorc. The only thing you need is levels and then you can farm nm meph and andy easily.
I wouldn't consider a nm andy/meph MF sorc a decent character. If you wanted a decent character (ie. decent mix of runewords/uniques), you were trading.
Forsaken82
(06-27-2012, 08:58 PM)

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#247

Originally Posted by Delusibeta: View Post
I wouldn't be so sure, Torchlight 2 won't have the two biggest complaints I've seen with Diablo 3: a) the fact that you have to beat the game in order to unlock a harder difficulty, and then you have to beat that to get the next difficulty level, and b) no game-wide auction houses.

That said, we shall see. It'll be especially interesting how Path of Exhile and Grim Dawn fare, since they don't have the advantages of having a previous game, nor the backing of Perfect World.
What? Since when is this even a complaint? It has been a staple of the entire series, not just Diablo 3. The two main complaints are always Online DRM and End Game Content.
SteveO409
Member
(06-27-2012, 08:59 PM)

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#248

Alot of my real ID friends haven't log in for nearly a week :( It seems like them and alot of other people went back to League of legends. I understand Xfire isn't an accurate description of the PC market but its something

edit: my bad, theres already a thread that states it
echoshifting
(06-27-2012, 09:00 PM)

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#249

Originally Posted by Forsaken82: View Post
What? Since when is this even a complaint? It has been a staple of the entire series, not just Diablo 3. The two main complaints are always Online DRM and End Game Content.
I see requests for the ability to bypass normal after one completion all the time.

Personally I think they just need to make normal more interesting and fun, I'd hate to see people just bypassing it by default.
Macmanus
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(06-27-2012, 09:00 PM)

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#250

Originally Posted by perryfarrell: View Post
Moar Diablo 3 whining, as if the existing thread, the Battle.net forums and Reddit don't contain enough of that already.
Joke post? Anything critical and/or negative levied against D3 is downvoted (censored) into the ground by homers such as yourself. At least GAF provides a platform in which we can have an earnest discussion.

Originally Posted by hyduK: View Post
How many people were able to build a decent D2 character without ever trading? Because that's what the AH is.
I literally built dozens upon gear I found on my own.
Last edited by Macmanus; 06-27-2012 at 09:03 PM.