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Member
(06-27-2012, 10:29 PM)
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Ltttp: Final Fantasy XIII-2 (spoilers inside)
#1
Right, so I've finally managed to buy and complete FF XIII-2. Before I get into the discussion of it I want to say that I did enjoy FF XIII, for all its flaws, with the only portion of the game that I had problem with being the ending. I wanted to buy FF XIII-2 as soon as it came out but I couldn't at the time (due to being in China)...so basically I'm trying to say that I was hyped up for the game as an FF fan.
I'm gonna first start off with list of things that annoyed me and that I enjoyed about the game before a general summary at the end. Things that annoyed me: 1. Toriyama's writing. It's not so much that his ideas are bad, be it for gameplay or story. I think the Historia Crux was a very neat and original inclusion and the concept of the story was very cool (now I don't know how much of that concept like the Farseers or Valhalla can be attributed to Toriyama and how much to FNC lore in general). Where Toriyama fails, though, is the execution. Serah was said to be closer to death everytime she changed the future and yet that almost made no impact on her whatsover apart from a few lines towards the end when she says she's cool with it. The game also forced the whole sister-protecting-sister idea in your face a bit too much and I honestly never really saw Serah and Lightning as proper sisters. It's little things like that that really drag Toriyama's writing down. 1.2. Monologues. I guess this is still coming back to Toriyama, but the monologues at the end and start of every time zone you travel to were a pain to listen to. Serah's vague and stupid questions to Lightning were a really cringe-worthy plot-device and it didn't help that her summaries at the end of each time zone really added nothing new to the story or her character at all. 1.3 Dialogues. Some of the dialogues in the game were just offensively bad and cringe-worthy. People were saying this about FF XIII as well, but I actually found dialogues in that game to be ok. However here some, not all mind you, dialogues just seemed like Toriyama was trying to sound profound and sophisticated and ended up saying nothing. 2. Difficulty. The game was waaaaay too easy. I mean I enjoyed the final boss, but even the three fights with Caius beforehand were very simple and easy. The final boss was actually the only time that I was forced to use my synergist role ever in the game. Also i used Gremlin as my ravanger for the full game, which says a lot about that. 3. Live trigger. I felt these things added nothing to the game. Not to say that I particularly hated them but these could have easily been omitted. The only real decision time came when Serah saw the fake Lightning. 4. Cinematic Actions. Once again, I didn't really hate them but they were not done well, I thought. I liked the idea of choosing what the characters do like you do with Lightning at the start or with Noel at the end. That sort of QTEs I could get down with. 5. Cameos. I felt these were a bit too forced. Vanille and Fang coming in to save Serah even though they barely knew her. Sazh showing up out of nowhere. Snow being used only in one very self-enclosed scenario. And of course Hope. You know, I never really got the geeky feel about of Hope in the first game. Him leading research and having all these super techy ideas just felt weird. 6. Alysa. Because she made me go to the Void Beyond for no apparent reason (or one that wasn't actually explored at all). 7. Serah. As a protagonist she didn't work. To be fair, I expected I'd hate her but only ended up feeling she was a 'meh' character. She didn't so much, only got out-of-nowhere Seeres ability and even with that she still wasn't very interesting. It didn't help that her VA was atrocious, trying to do an impression of a japanese teen girl all the time. 8. "Let's change the future"- honestly that sentence was overused big time. Now things I liked about the game: 1. Noel. For every cringeworhty dialogue moment that the game had, it had Noel to counterbalance it. I felt he was probably the best character since FF X (not including Balthier in that list). He was willing to push Serah, was able to tell Snow to stop behaving like a complete moron and he had very noble motives behind his story (I liked that it wasn't simply about him trying to prevent the mankind dying out but his personal story with Yuel was great). He reminded me of Tidus, in the good way. He was the Tidus that we got to see towards the end of FF X. 2. Caius. Once again, probably the best villain since Seymour in FF X. Caius' motives were great and it was awesome to see that he wasn't simply an evil dude trying to bring chaos to the world. Also the twist that we haven't been encountering Caius travelling across timeline but rather him living in that era was great. Lastly, his lines were actually good (particularly him saying 'You don't need to' to Serah's 'I don't understand). 2.1 The chemistry between Caius and Noel was also great. It was a true friendship rivalry that helped to carry the game. 2.2. Liam O'Brien rocks. 3. Yuel. Even though we met many different Yuels she was a great character. I genuinely cared for her and for her relationship with Caius and later on Noel. Her backstory was also quite nicely thought out. 4. Historia Crux. It was a very nice change of pace from previous FF and I applaud the team for going down this route. They knew people wanted less linearity associated with world maps but obviously couldn't create one in such a short time so Historia Crux was a nice way out of that. 5. FNC.I liked how the lore was explored much more in your face in this game as opposed to the original. No more ambiguous 'Maker' or 'Goddess' but straight out talking about Etro. It was a shame that Lindzei or Pulse weren't mentioned but that was to be expected from the pre-release talk. The lore stayed very true to the FNC video we saw and I really enjoyed the portrayal of Etro as this kind natured but very foolish Goddess. One thing that annoyed me was calling the new Cocoon Buhnizve (or however you spell it) without any sort of indication as to why. 6. Building up on the original. I liked the fact that the bad deus ex machina ending of the original was retconned as Etro stepping in and also that it was clear that there were consequences to it. Also Caius referring to the Etro having to 'die again' was very interesting. I'm curious as to what Type-0 and Versus will do with the FNC. Particularly when it comes to Etro which seems to feature prominently in Versus. 7. The Ending. I heard it was supposed to be a to be continued ending but when I saw the ending I really wasn't expecting it. Everything does seem to work out and the world is at peace until you (and Noel) realise that by killing Caius you killed Etro and suddenly shit goes down. Also the whole downplaying of what Caius said about Lightning and then seeing Lightning actually in crystal was a very ballsy move. Speaking of ballsy moves, killing off Serah was great, once again consequences coming in. I haven't gotten the perfect ending or the DLC but will look forward to it. Overall I enjoyed the game. I came away from it like I did with FF X-2. It was a nice side game that was a great game, had some great FF elements but ultimately fell short off the FF quality. I thought that the game could have been done as entirely Noel's adventure and his story minus the FF XIII characters (maybe apart from Lightning). As such, and expanding on it, that could have easily worked as FF XV for me. The new additions to the cast were great, but the treatment of the old characters just wasn't great. |
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Member
(06-27-2012, 10:37 PM)
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#6
I thought that was cool about not knowing about the Yeuls. It remind me of those moments when Fayth were talking to Tidus in FF X and they were referencing all these things and you (and Tidus) had no idea what the hell was going on.
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Member
(06-27-2012, 10:54 PM)
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#8
So yeah, her reason was simply because she thought Serah/Noel fixing things would end in her death. (which one of the Paradox endings fleshes out a bit more, even if it is mostly comedic). It's there, but it's a subtle thing you have to put together yourself - it's not blasted in front of your face like everything else. Otherwise, good to see more people enjoyed Caius, he was pretty much fantastic. |
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Member
(06-27-2012, 11:02 PM)
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#9
i thought the story would've worked so much better as a stand alone title
without being weighed down by xiii lores ignoring that part of the game made it a lot more enjoyable i liked the background story for Yeuls and Caius my biggest problem with the game was how much of it was locked away as DLCs really soured me to the entire experience |
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Member
(06-27-2012, 11:10 PM)
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#10
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Rage Apologist
(06-27-2012, 11:20 PM)
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#13
Mog is connected to Lightning; "the Godess". If the Godess dies then the chaos of Valhalla will be unleashed (which is exactly what Caius wanted from the beginning). It's the only good Final Fantasy villain since FFVII.
Last edited by Yoshichan; 06-27-2012 at 11:24 PM.
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Member
(06-27-2012, 11:37 PM)
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#15
I enjoyed the story where it related to Caius/Noel/Yeul, but I detested it where it touched on XIII, because it seemed hell-bent on derailing everything set up in XIII.
Like, how is Hope suddenly a genius? He invented a Fal'Cie man, that shouldn't even be possible. And at the same time, why is Hope such an idiot? He used parts from EDEN to build his new Fal'Cie and built it in Anima's image. You'd think he'd think twice about the Fal'Cie that ruined his life and tried to destroy the world. Or the fall of Cocoon, which you worked so hard to prevent in both games. That just felt ridiculous. Especially since the game goes on and on about how you can change the future, then you fail to do so in the end. I hate the way Yeul walks, too. It angers me to no end. And what was a Pulse L'Cie (Caius) and a Pulse Fal'Cie (that big head in Paddra) doing helping out Etro's seeress? Like, Pulse and Lindzei's whole job is to find the Unseen World, which is where Etro is, so it would make sense that they wouldn't have contact with Etro, but for whatever reason, Pulse assigns Caius the Focus of protecting her seeress. On the positive side, I enjoyed the Live Triggers (I only chose the idiot Serah options), I liked grown up Hope much more than his childish predecessor, and I felt that the game was fun, in spite of Toriyama's best efforts to make it the worst Final Fantasy story of all time. |
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Member
(06-27-2012, 11:48 PM)
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#16
I think he was simply a l'cie who has proven himself so Etro took pity on him and assigned him as the guardian of Yuel. |
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Member
(06-27-2012, 11:58 PM)
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#17
There are a few sidequests that give fragments that explain his history but the jist of it is he had been part of the farseer tribe since the start but during a specific battle everyone was about to be killed so he sacrificed himself to save them. Etro was shocked and impressed by his actions and decided to give him her heart so he could protect Yuel until the end of time. There is more to it than that (the game goes in greater detail) but Caius was always part of the tribe Yeul was in. |
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Member
(06-28-2012, 01:53 AM)
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#18
The game is indeed easy ( except 3 fight that require more thought ) but i like it that way FF13 was way too punishing for no reason ... i have no problem getting punished when i stray from the main story path , but ff13kept giving sometimes unfair challenges ..
Now you have a fairly easy main quest and plenty of extra challenges that you're not forced to do unless you want it ..MUCH MUCH better Alyssa betrayal was caius doing ..in fact most of those are explained through the Cameos should have been more important , considering they wanted to cash cow everything having them is kinda a miracle.. historia crux was great but felt underused ..a total shame ..in fatc ff13-2 has too many things to consider to properly enjoy that time travel and the convenient escuse ( paradox ) when they don't need to explain things
Hope was always someone promised to a bright future and in ff13 was the main Mage of the game .. of course he has a very high INT No he didn't invent a fal'cie he used existing part of a broken one ..also he did it with alyssa ..hope says that without her he wouldn't be as fast on paradox and on his plan to solve them .. Also he didn't finish the work ..he was killed by a paradox of the tower itself before he could put all his failsafes...he was actually thinking about the dangers involved.. his other alternative wasn't better at the time
Last edited by R_thanatos; 06-28-2012 at 02:00 AM.
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Junior Member
(06-28-2012, 02:07 AM)
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#19
Quote:
I didn't follow the story - writing was so goddamn awful and the story itself ridiculous that I wasn't bothered to read too much into that - all this crap seemed to be made when Toriyama was on crack. Thanks god Caius was amazing. And Noel was everything that this snotty twat Tidus was supposed to be (and Serah could replace Yuna, really). Those 3 were really nicely fleshed out characters. They didn't feel whiny or pretentious or like any other characters from the past games. They were.... gasp, normal and likeable? Maybe it's a proof I didn't really follow the story too well, but I was just annoyed that after all this chore all this running around, the ending undermined all we did. I know killing off Serah made sense - but there was this feeling that 25+ hours that I invested in the game resulted in... nothing really? All we did actually still end up in making things bad so why bother in the first place? And the live trigger, for all its progressive flair - didn't change the story at all. Then again, I didn't play FFXII-2 for the story. The gameplay, was brilliant and the only thing that was screwed up was the difficulty, and it's a shame because the amount of tweaking they did was brilliant. Maybe it wasn't the level of Megami Tensei, but the monsters were a good idea. Also exploration was sweet. I like some pretty HD exploration. Overall I think it was a very good FF when I finished it, but just like with any other FF games so far I realise the game wasn't all that good at all. I enjoyed myself anyway. |
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Member
(06-28-2012, 02:27 AM)
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#20
There's so much wrong with the entire concept of Adam that it's laughable. Hope, of all people, should have realized that entrusting a Fal'Cie with the task of keeping Cocoon afloat was a bad idea. Building said Fal'Cie from the parts of one of the THREE Fal'Cie most heavily involved in the plot to destroy Cocoon was an even worse one, and by the time he decided to design it in the image of the Fal'Cie that had ruined his life he was just asking for trouble. And he worked on it for 13 years before he ever stopped to think anything was wrong with the idea, and only then when it came to whether or not it should be able to make a L'Cie. He never once stopped to think about the many OTHER problems a Fal'Cie might pose when he made it. And then there's the constant rhetoric of how the Academy wants humanity to stand on its own two feet. They appoint Rigdea as their leader, the Blitz squad preaches it to Serah and Noel, you hear it in the Bresha Ruins, and then Hope goes and decides to screw that whole ideology over by building a Fal'Cie. The Fal'Cie Adam is just one of the many things in FFXIII-2 that works to invalidate the entire struggle of FFXIII. It'd be like if in TAY everybody started warring over the crystals again. |
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Rage Apologist
(06-28-2012, 05:51 AM)
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#22
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Member
(06-28-2012, 05:54 AM)
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#24
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Rage Apologist
(06-28-2012, 06:02 AM)
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#28
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Rage Apologist
(06-28-2012, 06:37 AM)
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#30
Can someone explain to me why Serah and Noel showed up in the Void Beyond from time to time? Was it Alyssas/Caius doing? And if so, what would they achieve by forcing them through the Void Beyond?
I get the feeling you're not the only one :( |
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Warning: I think every modern Western game looks and plays the same.
(06-28-2012, 06:42 AM)
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#31
Nice OP btw, I almost agree with everything. |
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Member
(06-28-2012, 07:01 AM)
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#32
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Rage Apologist
(06-28-2012, 07:12 AM)
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#33
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Warning: I think every modern Western game looks and plays the same.
(06-28-2012, 07:53 AM)
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#35
Toriyama just asked fans to start anticipating what's coming next. It's obviously coming in one form or another, probably sometime during next year.
Last edited by Perfo; 06-28-2012 at 10:26 AM.
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Member
(06-28-2012, 09:00 AM)
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#38
QTEs at the end of boss fights were awesome. I loved them. They really make you feel like you kicked ass
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Member
(06-28-2012, 09:17 AM)
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#40
Fucking love(d) XIII-2. In the middle of my second playthrough and attempting to Plat it now. Probably passed XII as my favorite FF game by this point. Best battle system in the series, fantastic soundtrack, very user-friendly, loved the story, characters, environments (Archylte Steppe in particular is miles above XIII's). Incredibly addictive, and while I loved XIII, this is pretty much everything XIII should've been.
Really, my only problems with the game are on the technical side. It's a definite visual downgrade from XIII, and the loading/framerate problems are fairly annoying. The clock puzzles can suck my dick, too. Other than that, it's definitely at the top of my GoTY list so far. I would love a XIII-3. |
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Member
(06-28-2012, 11:41 AM)
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#41
Also he didn't work on it for 13 years but on 3! From 10AF ( where he know about cocoon failing) to 13AF where he is killed by the tower paradox. It is also said and written in the datalog than The parts causing real threat were to be removed by design when creating the proto falcie ( his original plan ).. At the time , his only other option would have been to jump into an unproven time stopping capsule to go in the future to observe something that might help his plan or not with no garantee of going back and no garantee of being able to use "said " anomaly to his advantage ... Between a plan he can do and a risky plan with no garantees whatsoever, i'm not surprised he even tried. Also yes academy wants people to stand on their two feet yet ..that didn't prevent them from failling appart in several paradoxes scénarios |
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Member
(06-28-2012, 12:14 PM)
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#43
FFXIII-2 was, without any doubt, the worst FF game I have ever played by a fair margin.
It's only redeeming feature was Caius, who was damn cool. Everything else about the game was just aweful. Probably the most anoying thing for me - story, lack of party aside - was the historia crux. What a lazy, lazy way to build a game, ensuring that the player has to play several sections multiple times to progress, even though the areas only have minor changes. Throw on top of this areas of the game that are litterally unplayable without buying DLC that wasn't even available at the time I played the game, Characters that served no purpose, and putting the main character in hardly any clothes at the start without ever giving any explanaition as to why, and this is, without a doubt, an abysmal Final Fantasy game. And then you have everything being explained by a 'paradox'. The FF equivalent of nanomachines. I disliked FFXIII. I purchased this game based on recomendations it was an improvement. It was not. FFXIII was a far better game. |
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Member
(06-28-2012, 12:33 PM)
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#44
XIII-2, while not a great game plot-wise, at least felt like a Final Fantasy. Something its predecessor did not. XIII-2 had a free roam world, with a shit ton of side content and some awesome music. The Pokemon style system for getting new characters was enjoyable, and really kind of forced you to change it up a bit, rather than the "Ravager, Commando, Medic" personality of XIII. Plus, I could play dress-up with my Pokemon, so that's definitely a plus.
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Member
(06-28-2012, 01:45 PM)
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#46
I played from the start of the game to the stories end.
If my statement is false. Please do explain what the colliseum was then? Do you do anything in it without DLC? Because I sure as hell did not. The area existed ONLY to serve up DLC. It had no basis in the vanilla game at all. |
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is beloved, despite what anyone might say
(06-28-2012, 02:40 PM)
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#47
Was my favorite FF in years... there was so much I loved about it - the puzzles (aside from the overuse of the clock ones), the music, the new areas (especially Academia and the new Archlyte Steppe), and the characters. Game had some really cool ideas (the last surviving humans, paradoxes abound, being trapped in the void beyond, the people who changed into red orbs) but of course was a bit of a mess, plotwise. And it was a little easy and felt like there was quite a bit of fat that could've been cut (like some of the fetch quests, repetitive puzzles, and redundant areas). Still, it was a big leap over FFXIII, but now it's time to retire the FNC imo.
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Member
(06-28-2012, 02:46 PM)
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#48
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Member
(06-28-2012, 08:05 PM)
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#49
^^ this implies that you can't play or visit this areas without dlc ..an area with no purpose , no items. The coliseum give you 1 fragment and make the story advance in a small way .you're required to go there , watch the cutscene to finish the game. Because you can't fight in that specific area doesn't mean that you can't play that area at all. you're missing 10 monsters ( i think ) out of 150++ ... i guess it's a problem then for you ... but other have played the game and done everything without those... You should say that the casino is unplayable because there is one set of tables that are dlc..too
Last edited by R_thanatos; 06-28-2012 at 08:08 PM.
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Member
(06-28-2012, 08:42 PM)
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#50
You both midunderstand me. That area has no relevance to the game, at all, without the DLC. Yes, you go there, but you do nothing. It has no bearing on the story or game. I do not have any interest in the platinum trophy, and was not refering to this, just that the area has no content without DLC, but exists in the vanilla game. It is essentially, pointless, without any dlc. |