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Danish
(06-29-2012, 12:39 AM)
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#302
Depends. Part of me thinks Blizzard expected this to release later in the year than it is, so the timing may make releasing Mists difficult without taking some shortcuts that would only serve to showcase why people should pay attention to GW2.
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Member
(06-29-2012, 12:45 AM)
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#304
A comprehensive manual and/or tutorial would go a long way towards getting players up to speed. I was definitely overwhelmed at all the content during the BWE's. Even better, if they cater the tutorials to GW1 players or MMO players, that would go a long way towards generating interest in this game.
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Member
(06-29-2012, 12:46 AM)
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#305
GW2 will be the premier event, especially being NO SUBSCRIPTION. just buy the box. Glad to know when my CE can be picked up!! :) |
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real-time lotion physics
(06-29-2012, 12:48 AM)
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#306
I think the non-monthly fee will dampen that effect. Lots of people probably already have it preordered too, so they're stuck with it. Then once WoW people have their fill with Wow, they'll come to GW2... notice they're behind... so they'll throw money into the shop to catch up.
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Member
(06-29-2012, 12:54 AM)
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#308
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Member
(06-29-2012, 01:03 AM)
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#310
Eric: There is a distinct possibility that well see one or both of those races in a BWE, but we havent locked down the content yet, so I cant really confirm or deny anything at this time. So it's a possibility. |
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Member
(06-29-2012, 01:03 AM)
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#311
I hate to say it, but a lot of people are looking at this with horse blinders on. DAoC had mounts / speed buffs from classes, and it was very, very successful at RvR. The landmass in GW2 WvW is pretty comparable to DAoC New Frontiers.
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Member
(06-29-2012, 01:14 AM)
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#313
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Junior Member
(06-29-2012, 01:21 AM)
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#314
gaming is a different place these days. Even DAOC coudn't keep up with it's own demise despite what the nostalgia pills say. |
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Member
(06-29-2012, 01:24 AM)
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#315
DAoC couldn't keep up because Mark Jacobs brought us Trials of Atlantis and Blizzard brought us WoW. Easy demise.
Last edited by BrettWeir; 06-29-2012 at 01:27 AM.
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Harass A Bull?
Report to HR. (06-29-2012, 01:36 AM)
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#316
I'm still torn on this game. Since it's unlikely I'll be be able to try before I buy I guess I'll ask about my concerns here (haven't preordered it, so I haven't played it):
So I like RPGs in general. I love games that give me a relative amount of freedom, and I like deep systems for things like crafting and some stats, though not too much number crunching. The more action-oriented the games are, the better. I absolutely LOVED Demons Souls (waiting on Dark Souls PC and very excited) and Witcher 2 for that reason. However, I really hate MMOs. I hate the grindy nature, I hate how static and instanced everything is, I hate how player skill has pretty much nothing to do with doing well in the game, I hate prolonged periods of doing horribly unfun things, and I also hate it when games eventually degenerate themselves to a repetitive or simplistic task toward the endgame. I'm loving what I'm hearing about the game, and how GW2 aims to do more of the former than the latter, but I'm mainly just seeing trailers and reading press releases, which are obviously hype materials and not 100% trustworthy from my point of view. I've been watching some in-game footage of beta players as well, but a lot of the people playing seem to play it as an MMO (just tanking the damage and not dodging at all) and other people simply walk around. I think the scale of the game is too big for me to see if I'd actually like it from watching a 10 minute video. I've also been hearing some concerns about how floaty the controls feel, maybe implying that the action-oriented aspects aren't exactly all that solid. How does the combat in this game compare to the Witcher 2? Demon's Souls? Something like TERA? |
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Member
(06-29-2012, 01:40 AM)
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#317
It's your standard movement with the WASD, but you have a dodge bar, and enemies attacks and abilities are based on where you were at the time of firing. Spells don't home in like in WoW, and you can actively dodge melee attacks and hails of fire if you move correctly.
Imagine if you were doing PVP in a regular MMO but against every single enemy in the game. That's how GW2 works. You can't just stand there and tank the damage, those videos you saw of people were doing it wrong. You'll notice their health get beaten up ridiculously. Crafting and stuff like that will pass the time while you're not out and about, and the game is very much action-oriented - you have to pay attention when you fight, you have to use the mechanics of knockdown, stun, etc. and that's not all - there are even puzzle challenges where you have to solve how things work and stuff like that, much like in an action game. This game is very much more involved than a regular MMO where you just bash at things. And that's why I love it. |
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Member
(06-29-2012, 01:40 AM)
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#318
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Harass A Bull?
Report to HR. (06-29-2012, 01:48 AM)
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#320
Neat! I hadn't heard of that. I'll look into it. Thanks! |
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The Tree of Liberty
(06-29-2012, 01:53 AM)
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#321
- GW2 has a very action-oriented play-style. In most MMOs, combat boils down to you standing in one spot and trading blows with the enemy. GW2 requires you to read enemy telegraphs and dodge out of the way, take notice of the environment and use it to your advantage, work with other players for combination attacks. The only time you should be standing still in GW2 is when you're at the bank. I would say GW2 has the most "Dark Souls"-like combat of any MMO. This includes TERA, which seems more action-y but has this weird "stand still for every attack" thing going on that ruins it. Complaints about the game feeling floaty are limited to transitional animations where the players are moving in one direction but the animation is briefly moving in another (transitioning). They chose to allow greater control rather than smoother animation. Given that other MMOs have notoriously terrible animation, this has always struck me as a nitpick. - No grinding. The leveling curve in GW2 remains level after Level 30. Unlike other MMOs where you spend 3 hours going from level 20-21 and 3 days going from Level 50 to 51, the time it takes to level remains consistent throughout the game. - The world is constantly changing; dynamic events ripple throughout each zone, and they're constantly introducing new ones. Failure in a dynamic event leads to a completely different chain of events. The only parts of the game that are instanced are dungeons, the personal story (others can accompany you in both) and resource deposits (which means you no longer fight other players for ore, plants, etc.). - You can level up any way you like; PVP, PVE, World vs. World. If you have access to mats, the developers have stated that pure crafting experience can get you to level 80 too. - There is no endgame. You don't level up to get to the good stuff. The good stuff starts at level 1. Those people, as many here will attest, are playing it wrong. Tanking damage gets you killed quick.
Last edited by Retro; 06-29-2012 at 01:55 AM.
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Junior Member
(06-29-2012, 01:59 AM)
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#322
Just because it worked for DAOC ten years ago, it doesn't mean it will today in a different game, with different sub rules, variables. That's just.. not very productive.
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the carnival of stupid
(06-29-2012, 02:39 AM)
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#326
The Underworld is also great. Easily one of the coolest areas in the game, if not the coolest. |
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Cereal Killer
(06-29-2012, 02:44 AM)
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#327
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Member
(06-29-2012, 02:54 AM)
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#329
Now I am off to finish War in Kryta, and then EotN, and then grinding grinding grinding for platinum :P
Last edited by Quadrophenic; 06-29-2012 at 03:00 AM.
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Member
(06-29-2012, 03:07 AM)
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#330
As in swing at it? No, you can swing without a target, the animation dictates a hit. I'll give you example:
I was in a jumping puzzle and this guy trained a couple mobs and I used a skill without targeting them and without exactly facing right at them and the skill connected with the mobs on the backswing of the animation and they aggroed on me. |
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Member
(06-29-2012, 03:17 AM)
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#332
Quote:
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The Tree of Liberty
(06-29-2012, 03:22 AM)
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#333
I would expect to see some improved tutorials in BWE3, but if not then most certainly at launch. Obviously you can write tutorials for things until they're finalized, so it has to be one of the last things you put in. Sort of. Some weapon types have a very wide swing that can hit multiple enemies, but otherwise yeah, you'll need to be looking in the general direction of your target. One more BWE, July 20th to the 22nd. I would expect them to tune events down a little, but considering there will be a huge rush at launch, I don't imagine it will be by much. ArenaNet has said quite a few times that they have lots of tools to quickly adjust, remove and add events to the game. |
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Member
(06-29-2012, 03:36 AM)
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#336
On the plus side, I was able to try out a controller. Worked pretty well, considering my profile for the game was VERY basic. Kinda annoying having to switch between the mouse arrow and the camera function for my right stick though. Only real drawback though. Hopefully I can get away with a lot less mouse clicks in GW2 |
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Member
(06-29-2012, 03:42 AM)
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#337
Now that I know this game is releasing soon I can't stop thinking about it. Hype train at full speed. |
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The Tree of Liberty
(06-29-2012, 04:12 AM)
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#338
That said, there's still plenty of time for them to fix things that are wrong and BWE3 should be pretty interesting as this is our last glimpse of the game before launch. I'm just hoping traits are tweaked. They seemed so very very sad in the last BWE. |
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Member
(06-29-2012, 04:38 AM)
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#344
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Member
(06-29-2012, 04:44 AM)
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#345
ill probably just pre-purchase it and bemoan the loss of my .01 cent checking account interest |
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Member
(06-29-2012, 04:52 AM)
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#346
I'm happy that the release date is so close but worried that a lot of things I don't like are staying that way, so for me I'm less exited by the game. It goes from Mesmer class being clunky, trait system, level restrictions, some of the quests are boring and the combat is not as fun as I was expecting but I did enjoy a lot of other stuff, I really liked the jumping challenges, dodging, how it is easy to help people and get help while questing (ressing eerr down state, throwing a spell) among a lot of other things I'm to lazy to type.
*Raises a cup So hooray for having a release date and we get closer to play Gw2 retail, hope the devs don't sleep and they take advantage of young people trying to make it in the gaming industry, they tap them dry and toss them all for a wide selection of beards and hairy chest patterns in the male character models (the male faces are ugly) ... I kid about abusing the poor young programmers. In conclusion fuck levels and the Charr. |
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Member
(06-29-2012, 05:04 AM)
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#347
Welltall brought this to my attention this evening: http://www.wartower.de/artikel/artikel.php?id=651
Click Transkript auf englisch to see a nice talk about the Sylvari with quite a few details I hadn't seen yet. |
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The Tree of Liberty
(06-29-2012, 05:32 AM)
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#348
Also, the bit about the Pale Tree actually manifesting in a weird ethereal Sylvari form sounds cool. Still reading through it, but that detail jumped out at me as pretty cool.
Last edited by Retro; 06-29-2012 at 05:43 AM.
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Sonic handles my blue balls
(06-29-2012, 06:21 AM)
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#349
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Member
(06-29-2012, 06:32 AM)
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#350
Sweet! Been looking forward to this game for a while now. Doesnīt really have to be all that great for me to be satisfied.
Free To play MMO:s mostly feel like to much have been cut out. And I donīt want to pay a monthly fee since that makes me feel liek I have to play, or have to take the whole month off. So just buy the game and play forever works perfectly. If the game itself is awesome then that is just icing on the cake. |