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(06-28-2012, 07:14 PM)
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Mikami: "80% of the games I play are not Japanese"; Kojima: We need broader appeal
#1
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shh! it's already 2014!
(06-28-2012, 07:15 PM)
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#4
At least they understand that it's a problem, and they know that Japanese gaming isn't as big as it used to be. That being said, things change, and Japan could come back next-gen strong. Will they? Likely not, but time will tell.
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(06-28-2012, 07:18 PM)
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#7
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Member
(06-28-2012, 07:20 PM)
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#14
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He's not our sharpest knife. In fact, he's one of our dullest.
(06-28-2012, 07:21 PM)
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#17
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Member
(06-28-2012, 07:21 PM)
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#19
No iOS game bashing? I'm appalled. I want people to complain that Angry Birds is all we can play.
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or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
(06-28-2012, 07:25 PM)
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#22
I'm a mega-fan of Japanese games.. but let's face it, it was a strange accident in history that Japanese games used to have a monopoly over the console world in the first place. It seems natural that the playing field would equal (keep in mind, "western" games actually include the input of many different countries.. why should Japan lord over them all?)... and considering it in that light, it's amazing how much influence Japan still has.
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Member
(06-28-2012, 07:25 PM)
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#23
Kojima says the problem is that Japanese games are targeted at Japan... but it's not like the West particularly gives a fuck about the east when they develop games either. Granted, Japan's a minor enough market at this point that it doesn't really matter for the West, but still...
Anyway, the obvious solution isn't to make stuff targeted to the West, but to make things that are good, without pandering. Haven't Square and Capcom taught us the former approach doesn't work enough times yet (looking past the inexplicable Resident Evil: ORC sales numbers...)? |
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(06-28-2012, 07:26 PM)
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#24
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Member
(06-28-2012, 07:28 PM)
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#29
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will learn eventually
(06-28-2012, 07:29 PM)
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#30
The problem is that more and more Japanese games become irrelevant in the West except for some big studio's games. (Resi, Nintendo,...) And the other way around it's the same. games that are big in the West like Call of Duty, Halo and Skyrim don't sell all too well in Japan. This could lead to a scenario where Japanese companies stop bothering translating their games and selling them in the West (maybe DD only), which means that we could lose out on some great games. Or Japanese studios can't make big budget games anymore because the Japan-only sales are too low. So they have to switch to handhelds, mobile gaming. These are just some scenarios why this should bother people.
Last edited by Des0lar; 06-28-2012 at 07:32 PM.
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Member
(06-28-2012, 07:30 PM)
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#31
Their gaming industry needs to step it up big time if they want to stay relevant nextgen, i'm saying this as a big fan of many Japanese studios and game series.
Are you implying that we're some sort of unified collective?
Last edited by Drencrom; 06-28-2012 at 07:34 PM.
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is beloved, despite what anyone might say
(06-28-2012, 07:32 PM)
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#33
I feel like I stepped inside a timewarp back to 2008 or something. Anyways I have noticed that a lot of bigger Japanese devs (not only Mikami but also Yuji Horii and Keita Takahashi) play a lot of western games too, but this is nothing new. They've played lots of western (PC) games in the past - how many Japanese RPG devs got their start on Ultima/Wizardry/Phantasie/Telengrad?
Last edited by djtiesto; 06-28-2012 at 07:36 PM.
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bE in Litrit is fo sukas
(06-28-2012, 07:32 PM)
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#34
They are on the right track with games like Vanquish and Dragon's Dogma. We still want that Japanese flavor, we just want higher production values added to that. But it's so sad that the genres from Japan that I loved the most (shooters and RPGs) are pretty much dead now.
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Member
(06-28-2012, 07:32 PM)
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#36
HNGGGGGGGG |
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Member
(06-28-2012, 07:33 PM)
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#37
This whole "Japanese games suck now" garbage needs to stop. Every time a Japanese developer tries to "westernize" a game, it ends in disaster. They need to just stick true to their roots and stop trying to be something their not. Just because shooters are really popular right now doesn't mean games about giant fucking robots or spiky haired kids with giant swords can't be!
CHRIST P.S. This is from a devout Gears/CoD player who also happens to LOVE SMT/Tales/etc. |
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Member
(06-28-2012, 07:34 PM)
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#38
I think Kojima has a point, with the whole Japanese entertainment industry being focused on Japanese only. With the Japanese youth only really focusing on Japanese products. Can't help but feel that Japanese entertainment used to have a broad appeal including the stuff completely aimed at the Japanese market.
That said I have enjoyed my fair share of Japanese games and they definitely still provide the best in terms of quality for specific genre's. |
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Member
(06-28-2012, 07:35 PM)
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#39
So what do these people propose as a solution? I don't think Japanese games need to copy western games, they just need to focus on making their own games appealing regardless of culture. Nintendo has always had major success in the West because of this reason, their games feel like they are for everyone. I also think the Western dominance over Japan is a bit exaggerated, both sides are in trouble. From a practical perspective though, Japan will have a hard time reaching the traditional young male demographic in the West because they can't produce these big open world games and shooters. The open world games will be a big issue for them in this next generation.
Last edited by apana; 06-28-2012 at 07:38 PM.
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remove your hand
from my leg (06-28-2012, 07:38 PM)
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#41
Unless you think "AAA" is the only thing the west has. This. FOR THE LOVE OF GOD LISTEN TO THIS MAN
Last edited by Sgt.Pepper; 06-28-2012 at 07:40 PM.
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Member
(06-28-2012, 07:38 PM)
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#43
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Member
(06-28-2012, 07:39 PM)
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#45
It's way too risky. Just look at the number of studios that have shutdown this gen. Hell, Dragon's Dogma would've sunk a studio if it wasn't from a company as big as Capcom. In no way has that sold like it needed to. When you're going that big you're basically looking for massive sales right out the gate. Japanese games might not be selling like they once did, but their budgets aren't so insane that it causes them to need those sales. They can get by on what would sink a studio making those high production value titles.
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Banned
(06-28-2012, 07:40 PM)
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#46
I'll agree that they do need broader appeal and some of them are learning pretty fast. Dragon's Dogma was so close to being a great game. They're learning by trial and error and I wouldn't be surprised if in another few years they'll start really catching up to the west again as the west focuses on dumbing their games down more and more.
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Member
(06-28-2012, 07:41 PM)
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#47
![]() Yes i know it was a commercial failure but it was great. |
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Member
(06-28-2012, 07:44 PM)
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#50
Higher production values means high production costs. Lets mitigate this disaster and come up with higher procuction values with costs not ramping up to economically unviable amounts that will end up shutting down studios the likes of what we are seeing this generation. Cheap and quality middleware is one good direction another will be streamlined and standardised project management tied directly to middlewerr and production trees so that manpower is more economically and efficiently used. We do not want middleclasd developers going extinct because of this rise in production values that people fell for this generation rather than pure gameplay. |