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Member
(06-30-2012, 01:47 PM)
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#52
In general: Try getting a good food and drink supply running is your first and most important goal. If you get in food problems since your crops dont yield food fast enough, use forage on apple trees and strawberries plants in the wild.
Last edited by Toma; 06-30-2012 at 01:51 PM.
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Member
(06-30-2012, 01:59 PM)
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#53
Another hint: If you experience massive slowdown, there is probably an item that your gnomes try to access but cant. Right click your stockpile and uncheck the different categories one by one until the lag disappears. That way you can check what the item is and get rid of the lag. Check all the boxes again that were not the issue, though.
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Member
(06-30-2012, 03:32 PM)
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#54
Did you get the "This program has stopped working" If so and your on 7, run the Troubleshoot compatibility on the right click menu It worked okay for me!
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will fuck homely black hookers in the name of progress and tolerance
(06-30-2012, 05:41 PM)
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#55
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will fuck homely black hookers in the name of progress and tolerance
(06-30-2012, 06:03 PM)
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#56
Okay, this is pretty rad, but how do you get stone? I've cleared away some hills but I'm just collecting clay now.
Also, I made some stairs, but how do I see the next level down? Edit: nvm to both.
Last edited by bengraven; 06-30-2012 at 06:30 PM.
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Member
(06-30-2012, 07:13 PM)
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#59
Its definitely easier to get into though. Really would be interested in whether learning to play Gnomoria makes a difference in learning DF,which I assume. Haha. |
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Member
(06-30-2012, 08:36 PM)
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#61
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Member
(06-30-2012, 11:40 PM)
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#62
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Member
(07-01-2012, 01:16 AM)
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#65
This game uses 100% of one cpu core. It does it as soon as I generate a world, so it isn't anything to do with that stockpile thing.
Any way to stop it doing that? I'm already limiting the framerate. Edit: not using the limiter and using the ingame vsync seemed to help
Last edited by flowsnake; 07-01-2012 at 01:20 AM.
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Member
(07-01-2012, 01:39 AM)
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#68
Got new immigrants, so I needed to make a bit of free space for growing more strawberries... BY DEFYING THE LAWS OF GRAVITYYYY:
Quote:
Quote:
Last edited by Toma; 07-01-2012 at 01:43 AM.
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Member
(07-01-2012, 01:49 AM)
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#69
Oh and yeah, save before you UNCHECK an option in your stockpiles. Seems like that leads still to common crashes if there is another stockpile that will immediately pick up the goods that previously have been in the stockpile you now unchecked.
Or better even: Always save before working changing something in your existing stockpiles. Edit: Yay, got a few immigrants. Amazing how much faster it is to adjust your immigrants to their new jobs than it had been in DF. I still love DF, but this game is definitely easier to play.
Last edited by Toma; 07-01-2012 at 01:52 AM.
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Member
(07-01-2012, 01:57 AM)
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#70
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Has problems recognising girls
(07-01-2012, 05:40 AM)
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#72
Even worse - her dwarves started dying of thirst even with the well available. Seems that it's a little bugged and the best thing to do is use a distillery to make beer.
Last edited by speedpop; 07-01-2012 at 06:36 AM.
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Member
(07-01-2012, 08:47 AM)
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#73
Yeah, figured. First thing I set up for that. I also noticed that those gnomes consume quite a bit of beer. Definitely good to have a HUGE strawberry field and a HUGE wheat field (beer). Is there any drawback of having them as big as possible?
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Member
(07-01-2012, 12:55 PM)
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#77
Dev posted this in their forums about where Gnomoria is heading now, bolded parts for the juicy bits:
Originally Posted by RoboB0b:
- squashing bugs - more aesthetic options, more furniture (mostly decorative) - new challenges and new ways to overcome them (new traps) - Gnomes simulation, lifetime quests for each gnomes that will give them permanent bonuses, more interaction, rewarding micromanagement - Underground crops and livestock - More automatization for some processes: Grove destination for automatic log production, orchard to farm apples. - "Stock this" function for single items - UI/HUD/Feedback improvements (telling/warning the player about fights, more insight on why jobs arent performed
Last edited by Toma; 07-01-2012 at 01:03 PM.
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Member
(07-01-2012, 01:16 PM)
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#78
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Member
(07-01-2012, 01:29 PM)
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#79
Yep, since interest will probably die down on GAF after a while, be sure to subscribe to this thread. I'll update it when new stuff comes along.
On another note: ![]() *whistles*
Last edited by Toma; 07-01-2012 at 01:46 PM.
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Member
(07-01-2012, 02:01 PM)
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#80
Just found a nice series of Lets play Gnomoria videos on Youtube:
http://www.youtube.com/watch?v=txc0leJrcEw |
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Member
(07-01-2012, 02:07 PM)
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#81
Second: HOW THE HELL DID HE ZOOM OUT. Seriously, anyone knows? Oh god that would be helpful for screenshots and general oversight. |
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Member
(07-01-2012, 02:09 PM)
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#82
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Member
(07-01-2012, 02:14 PM)
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#83
Thank you.
The video is really nice, also works nicely as a tutorial. Probably adding that to the OP later. Edit: ah neat, you can rotate stuff to build with "r". Does that work for everything or just stairs? (workshops too?) Cant try atm.
Last edited by Toma; 07-01-2012 at 02:24 PM.
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Member
(07-01-2012, 03:01 PM)
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#84
But thanks for the OP. This game is still pretty unknown so its nice I can have a small community to ask questions or share advice |
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Member
(07-01-2012, 03:05 PM)
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#85
On another note: Finally figured out how to build wells. You cant place them on land. You need to place them in an open space above a water source, so like this top down example: ~= river, x= land xxxxxxxx ~~~~~~ ~~~~~~ , now the well needs to be build hovering directly above the water source (connected to the land on one side): xxxxxxxx ~~~W~~ ~~~~~~
Last edited by Toma; 07-01-2012 at 03:08 PM.
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Member
(07-01-2012, 03:38 PM)
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#90
Also no proper mouse control.
From reading his latest forum post, it also seems like the dev is going to have original ideas/additions to this formula and not only retreading DF's steps. So who knows, might become a game DF players can enjoy on top of DF. I already am at least. It doesnt have the same longevity as DF has for me, but I am seriously intrigued by the groundwork I see here.
Last edited by Toma; 07-01-2012 at 03:44 PM.
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Member
(07-01-2012, 03:45 PM)
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#92
But still, the option for mouse control is very relaxing, its works rather well and you dont need to relearn how to play everytime you start up again after a while.
Last edited by Toma; 07-01-2012 at 03:47 PM.
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Member
(07-01-2012, 03:50 PM)
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#94
Well yeah. That would have been a good scenario too. But since that hasnt happened in the last 7 years or however long DF is already in Development, I assume that this isnt easily possible.
Guess thats the concession you have to make between accessibility and depth/content. Either super complex, with not much fancy graphics going on, or rather accessible with most complex systems missing. Or somewhere in the middle, like Gnomoria. Besides, its a nice and easy going break from DF currently, which fits my bill very nicely if I only want to play around with my fortress for 2 instead of 20 hours. Its certainly not meant for the hardcore DF player, and probably never will be, but its the perfect entry point into the gameplay idea behind DF.
Last edited by Toma; 07-01-2012 at 04:03 PM.
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Member
(07-01-2012, 10:33 PM)
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#95
Quote:
*relaxes* Also: ![]() :| Going to lock my fortress down now after collecting a lot of wood. I am sick of people dying of Goblin attacks before I even realize we got Goblins on the map. |
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Has problems recognising girls
(07-02-2012, 12:02 AM)
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#96
I am keen to see what happens in the future and what non-DF ideas he might have down the track. I've already paid for my copy so the interest will always be there, and yet I have barely touched it yet. Compare that to my partner who was up until 2am last night playing it; I told her months ago that she would love Dwarf Fortress and it's great to see her bite in to the "lite" & prettier version of it. |
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Member
(07-02-2012, 08:30 AM)
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#99
;p
Last edited by Toma; 07-02-2012 at 02:54 PM.
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(07-02-2012, 08:50 AM)
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#100
Wow, first time I see this game (and thread)
Will download that asap as it seems to be right up my alley ;) |