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Member
(07-03-2012, 09:05 PM)
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#151
Considering I bought it too, and since my SpaceChem Avatar convinced another person to buy Gnomoria, I am responsible for a least 3 purchases! The Gnomoria dev can grab some good food for that tomorrow :p
(Regarding the SpaceChem recommendation: Consider looking at Frozen Synapse, Lone Survivor, Legend of Grimrock and the City builder games too if you havent played those yet. All heartily recommended.) |
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Member
(07-03-2012, 10:28 PM)
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#152
I must have accidentally hit E at some point. I was hoping there was a way to turn that overlay OFF because I was setting up mining jobs on the wrong level by mistake. Thanks for that! |
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Member
(07-03-2012, 11:31 PM)
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#153
Yeah, thats how I found them. I just heard here in the thread afterwards that you can actually choose which keybindings to use, noticing that all the control options are hidden in the options menu. I can imagine that this might be annoying when actually trying to mine stuff though.
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Member
(07-04-2012, 12:34 AM)
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#155
It stacks in piles of 64, so you can just designate a stockpile that only carries dirt on one floor and it will probably never be full.
Edit: Or were you talking of what to actually DO with it? lol You could make your own Gaf Insignia on top of your fortress! (like mine on the last page) |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-04-2012, 12:44 AM)
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#156
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Member
(07-04-2012, 01:47 AM)
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#157
Originally Posted by Gnomoria FAQ:
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-04-2012, 02:09 AM)
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#158
Can you build channels? I have some water, but it's pretty far away...but I'm afraid to try to channel it closer to my settlement because I don't want anyone to drown in the construction process.
Edit: Also what does 'max containers' mean in a stockpile? I don't want my dwarves to stack shit without a crate. =| Edit2: Is there a way to get them to stack stuff once I have containers if they've already stockpiled it by putting them down one at a time?
Last edited by SnakeswithLasers; 07-04-2012 at 02:19 AM.
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Member
(07-04-2012, 02:22 AM)
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#159
Like I assume many others, I picked up DF with a real plan to make a proper go of it, due to the recent Giantbomb play of it with Dave. I've had some good early success and some even greater failures. That lazy noob launcher + tile set is great.
However this looks bloody fabulous, I'm in. Thanks for the heads up Toma, I'll grab this tonight. |
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Member
(07-04-2012, 02:26 AM)
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#160
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Junior Member
(07-04-2012, 02:40 AM)
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#161
After playing for a few days:
Pros: - The graphics look pretty clean and nice. - Lighting and daytime/night-time effects. - Can rotate the map. - Can zoom out a little. - Can turn off and on hidden levels, like an x-ray view. - You can plant tree's. - Graphics can be set to just about any resolution. Cons: - Virtually no keyboard shortcuts, everything and that means EVERYTHING is handled through right click context menus. - Nearly non-existent announcements. Not told if a gnome dies, if an invader shows up, etc. - It crashes alot. - Workshops often don't get completed. - Stockpiles priority doesn't work well and stuff rarely gets put away correctly. - Farms must be on the surface for max production. - Research to build new items doesn't seem to work. - Can't command military to anything except patrol, guard or just be in a squad. - No rivers, only lakes and ponds. - No sound. - Digging designations, especially up/down staircases, are mind cracking frustrating with isometric view point and mouse control. - It crashes. ALOT. Did I mention this? - Worldgen is retardedly slow considering it's just the map you're on and not an actual world with other kingdoms, etc. - It's NOT FREE. Playable demo limited to six days. - There are tons of bugs and glitches. DF is still ultimately a better game, but Gnomoria shows you the ropes with better graphics, the UI is not that much better due to no hotkeys.
Last edited by Ghizz; 07-04-2012 at 02:42 AM.
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Member
(07-04-2012, 02:40 AM)
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#162
1. Thats my tunnel:
Quote:
2. I cant prove it, but my guess is that the "max containers" is only the max number of crates/barrels... that are supposed to be on a stockpile. I read somewhere that its planned to make containers "Moveable" and designate containers TO certain stockpiles so that you can control which stockpile has how many containers. So that issue is likely going to be sorted out at some point. 3. I havent actually tried it, but as the dev also acknowledged, the situation surrounding the containers isnt perfect. I dont think you can actually designate how you want them to be used currently. You might be lucky with the following (backup your save so that you dont waste time on doing this): Delete your old stockpile, create a new one somewhere else and check whether they now use containers. You might actually try getting something into containers which cant be contained, btw. I was sort of hoping strawberries go into crates/barrels, but no luck. There isnt much that goes into these containers atm. |
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Member
(07-04-2012, 03:02 AM)
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#163
I took the freedom to comment on your comments :p
Quote:
To be honest, I am sort of expecting for most crash bugs to be fixed in the coming weeks. If its too much to take for you ATM, try it again in 3 weeks and decide for yourself whether the pace of progress is good enough for you ;) They do, I thought the same at first but its pretty surely almost always the players fault if they dont get completed because he was missing materials or a Gnome dedicated to building them. The game definitely needs more feedback for the player, though. A box in the workshop menu that is being build telling you which items are missing/what it is working on would be VERY helpful. Edit: To prove my point, would you upload your savegame somewhere? I would pretty much guarantee you that I will find the reason why your workshops arent being completed. Thats not a bug. If plants need sunlight to grow, then they of course will yield less results underground. Well, actually there IS a bug: Its possible to farm underground at all. Apparently only should be possible above ground. The dev acknowledged that there needs to be something for people wanting to live purely below the surface, though, so you'll probably get underground plants at some point. Where did you get the impression that it is or should be free? A game NOT being free is generally not really a con in my book, except you are just comparing it to DF in this case, which is a bit unfair though. DF is not exactly free either, lots of people pay for it or it wouldnt exist. Point taken, though. Not paying for a game is a plus compared to a game you need to pay for. It works, it just takes a LOT of time, especially if you have a Gnome doing it with a rather low skill for it.
Quote:
Last edited by Toma; 07-04-2012 at 03:47 AM.
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Junior Member
(07-04-2012, 04:31 AM)
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#164
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Member
(07-04-2012, 09:51 AM)
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#166
When I tried that first, I had some issues grasping the ideas of floors. I really liked the idea of building some 3d stuff with my gnomes, maybe I'll build something else. There is no white/very bright building block, right?
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Member
(07-04-2012, 10:20 AM)
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#167
http://forums.gnomoria.com/index.php?topic=631.0 RoboB0b's response:
Originally Posted by RoboB0b:
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Member
(07-04-2012, 12:42 PM)
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#168
I kinda liked how he phrased his 'upcoming features post'. The honesty is also quite nice.
I've been ignoring this for Towns as of late. But God damn the Towns's AI is completely broken. The only thing they'll follow is the top most priority. Anything on a lower tier gets handled 'eventually'. Not fun to try and micromanage it. Bit I digress on topics not suited for this thread. Besides giving up on Towns until some serious updates comes along. So back to Gnomoria! Toma, any idea on the rate of feature updates on Gnormoria? |
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Member
(07-04-2012, 01:17 PM)
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#169
From what I understand there will be a few weeks of bug squashing now, with the highest priority on getting the game stable to "release" it, so that he can focus on adding content. He also said that he cant do bug fixing 24/7, because his brain will become pudding in that case, so he is likely to add smaller stuff (some UI information maybe? Probably an easy task for in between, or some more decorative items) with his bug fixing updates. Smart move too, since those small additions might be enough to have people looking forward to the weekly updates. Purely taken from my ass, but considering his progress in the last updates and the amount of bugs/crashes I experienced, I'd say we have about a 4+ weeks period of smaller content/UI and MAJOR bugfixing updates before we see updates focussing on adding major gameplay additions. Since I see a lot of potential in this game, I'll keep you all updated about the progress of course :) I am not bothered by talk about Towns btw. The games seem similar enough so that comparions between Gnomoria/Towns/Dwarf Fortress are rather unavoidable. All games have people liking them, so its a fair point comparing them if people dont senselessly bash one of the three, because obviously all three have their advantages and disadvantages. I'd even appreciate a quick write up what people who played both prefer in Towns over Gnomoria or the other way around. Besides from content and graphics of course... Dwarf Fortress and Towns seem way farther along an graphics.. well.. guess all has been said on the matter of DF's graphics ;) |
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Member
(07-04-2012, 04:54 PM)
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#174
Another very good Pixel Art game recommendation is Jamestown. If you even remotely like to play Shmups, pick that up too. Pixel Eye candy and one of my favourite shmups.
Last edited by Toma; 07-04-2012 at 04:58 PM.
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Member
(07-04-2012, 07:30 PM)
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#176
I didn't think you minded the towns talk. I just felt that I have not talked about this game for the last few posts. So wanted to get myself more on topic. For the record I honestly don't think it would be fair to compare these two. Given that both is in Alpha and that one update could completely change the 'scales'. Besides, Towns has been longer in development. Stuff like 'endgame' or at least larger advances with enemies are more laid out. I'm excited about both's development though. |
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Member
(07-04-2012, 08:52 PM)
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#177
![]() It comes along... slowly.. Hey, I am bored at work right now. Might as well dig out a giant ass sphere :p
Last edited by Toma; 07-04-2012 at 08:55 PM.
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Junior Member
(07-05-2012, 12:21 AM)
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#178
I've really enjoyed what i have managed to play of this game so far, even if i hadn't yet grasped it at all. However, since version 0.8.3 i have had game breaking issues with the menus. At the main menu i need to spam left click and space bar to actually be able to select anything like new game and world size etc then once i get in game i cannot select anything.
It's pretty disheartening to have not seen this addressed yet though i'm sure the dev is working very hard. Has anyone else experienced any of these problems? I'd love to be able to overcome it. I want to get back into this game as soon as possible! |
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Member
(07-05-2012, 01:22 AM)
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#179
What you described reminds me of a bug I had that slowed down my whole game so that I needed to click 29918723 times until a click had been acknowledged. But that was ingame, due to a pathfinding bug that effectively slows down everything. Do you have more than one PC at home? Could you transfer the installer to a different PC and try it there? Since its the main menu, it cant be any save file problem. You are the first one I heard with problems in the MAIN menu :( No idea how that is even possible since nothing is even loaded up. Even a rather bad PC should be able to run the main menu fine. (Your PC specs are good enough, I guess, right?) Probably best to create a thread over in the Gnomoria forums: Technical Bugs Maybe someone knows the issue. |
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Member
(07-05-2012, 11:14 AM)
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#180
The gnomoria community is having a contest giveaway for 10 Gnomoria keys!
You can play the demo to participate: http://forums.gnomoria.com/index.php?topic=718.0 |
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Junior Member
(07-05-2012, 12:50 PM)
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#181
Thanks for the correspondence dude. Yep, it all starts on the main menu but i can eventually get past that with some strategic hits of the space bar while clicking. Its the in-game menu i have the real trouble with and cannot actually select anything.. the highlighted selection just flickers up and down and back and forth through the boxes whenever i try choose mine / wall etc
This is extra peculiar as i have uninstalled and reinstalled 0.8.3 & 0.8.2 separately and i am now experiencing the same problem for both versions. I doubt it is anything to do with lag as I'm running windows 7 w/ i5, 8gb ram & 560ti. Infact, i have overlooked the documents folder, i think I'll delete that and see if that helps anything. I cant help but feel sorry for the Dev. It looks like he really has his work set out for him with 12 pages of threads on bugs. Hopefully gets some more guys on-board to share the work load. |
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Member
(07-05-2012, 01:14 PM)
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#182
Quote:
I assume other games work fine? I assume deleting the documents folder didnt solve the issue either? |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 04:58 PM)
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#183
My new town was swimming along just fine when a goblin came down in the night and attacked my Yaks in their pasture.
He killed one of them, which was what prompted me to know that there was an attack going on, so I told my gnomes to go up and defend the others. They fought a valiant fight alongside my other two yaks and ultimately killed the goblin. One of my remaining yaks was blinded and bleeding, while the other suffered deep wounds and was also bleeding. The pasture was just covered in blood. My miner (Red Miner) also got pretty messed up and subsequently covered the entire mining operation with his blood. A day later one of the yaks succumbed to her wounds. Then later that night the last yak died. At that moment the game crashed. Fuck that goblin. |
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Member
(07-05-2012, 05:07 PM)
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#184
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 05:11 PM)
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#185
This one goblin was a maniac though. If I make bandages, will they automatically use them? And is there a good strategy to finding metal? I'm going to start a new town (my third now...) and do all of my stuff underground, but would like to use traps--however, I can't ever seem to find enough metal to get moving with that. |
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Member
(07-05-2012, 05:24 PM)
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#186
And yeah... you got to dig a lot for metal. Currently digging though 5 whole layers at -10 to find more of it. I started a map for one of my building projects (the sphere above) which had a big copper source in a mountain, but wasnt as lucky with my save where I actually try to survive :p |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 05:56 PM)
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#187
It's good though--I enjoy continually starting over and refining my 'build order' and I love that this game makes it MUCH easier than Dwarf Fortress. |
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Member
(07-05-2012, 06:24 PM)
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#188
Originally Posted by RoboB0b:
Whats your "early game" strategy btw? |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 06:56 PM)
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#189
I probably overstated it by calling it strategy, it's more just my tactics are shifting.
The first game, I built into a mountain and had a big entrance. I put farms outside and workshops inside. It was more of a city than a fortress. However, it was my first game, so I didn't know the sizes of all of the workshops, etc. and my rooms were all wonky. Then tragedy struck when goblins started murdering my gnomes who were tending to a cotton field way out in the middle of nowhere--it was big, flat ground, so I figured it would work. So the next game, I decided to just build a stairs down and then put everything underground. This worked for a while, but my initial plot size on my underground farms and arboretum was too big, so nothing was getting done fast enough. On the bright side though, my projection was that nobody would have to go outside after the Summer once all of the food operations were complete, except to tend to the ranch. THEN MY RANCH GOT INVADED and the game crashed Essentially, that game was me using HUGE, SWEEPING clear orders and room buildings. So this time I'm going to start with bite-sized tasks and plots and then just expand on those. I think it will be more efficient that way. I also think I'm going to dedicate one gnome to nothing buy hauling. I'm sick of all of this dirt. |
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(07-05-2012, 07:02 PM)
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#190
So this is a complete remake? What are the differences between this and the real dwarf fortress (besides the graphics).
I like the idea of DF but I've never been able to get around the obtuse interface and graphics... I'd gladly try something a little more streamlined and easy to understand. |
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Member
(07-05-2012, 07:35 PM)
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#191
From what is actually here, the biggest difference to DF is the control scheme. Everything is done via mouse, which is very easy to get into. However, after playing for a few hours I am already hoping for an implementation of shortcuts for each order. Its still a great and fun start, though! Simply try the demo, read the How to play part in the OP or watch some tutorial videos. |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 08:03 PM)
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#193
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Member
(07-05-2012, 08:11 PM)
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#194
I'd leave dirt cleanup until your first gnomads at least, as the gnomes are horrible at prioritizing tasks and once you start a stockpile for dirt you can expect most of them to come running with a clump to add. If you really want to get rid of the dirt, you could use it to build around exposed areas to limit access, dirt surfaces go up pretty quick, you could build a quick little two story tower around your fortress entrance with a barracks for your soldier gnomes if you wanted to, and it would be putting that dirt to good use. |
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Member
(07-05-2012, 08:13 PM)
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#195
I wouldnt throw Terraria into the mix of describing Gnomoria actually. Except the graphics which seem to be from the same guy, of course. But other than that, Terraria is an action platformer at its core with some city building elements whereas Gnomoria is a simulation/City builder with explorative roots. I guess I know what you are trying to say, but its definitely closer to DF than to Terraria. |
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Member
(07-05-2012, 08:32 PM)
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#197
I am preeeeeetty sure I had a Goblin in my fortified fortress, even after I sealed up all my farming areas and the fortress entrance. Golems spawn underground in areas that dont have light, right? Whats the rule for Goblin spawns? Do they spawn at the edge of a map like new Gnomes or randomly on the map?
There is also a time restraint to it. Those enemies dont spawn until a certain point. Like 1 seasons for Goblins and 2 for Golems or something? Have fun! Let us know in case you need some help/starting out advice. |
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Member
(07-05-2012, 08:45 PM)
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#198
Some of those spawns are funky, lol.
seed: 1234567890 kingdom center 1987654321, 1987654321 Spawn is from the Gnomeria forums, but my own screenshots:
Quote:
Quote:
Last edited by Toma; 07-05-2012 at 09:11 PM.
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-05-2012, 09:12 PM)
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#199
And I say 'accessible' with a grain of salt. I don't think Terraria is hard, but it's harder tolearn than a lot of other games out there; but one of my favorite games is Europa Universalis 3, so it's all relative. |
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Member
(07-05-2012, 09:35 PM)
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#200
OT, but how do you like CK2? I was asking myself yesterday whether I could ask someone who played both and loved EU3 about his opinion on CK2. Tried getting into it a few days ago and the spark has not sparked yet. Kinda feel bad about not getting the same vibe as all the other players hyping it to death right now :/ Took me a while to get into EU3, so that might still come, but who knows.
Last edited by Toma; 07-05-2012 at 09:49 PM.
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