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Member
(07-08-2012, 03:19 AM)
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#251
![]() :) The problem was that you had the food stockpile on priority 3. You only should prioritize something for a short amount, or if its not done consistently. In your savegame they were simply too busy making food to do anything else. You had your workshops on priority 1, but since their goods were already produced, that didnt matter. You needed a stockpile that takes those goods at a higher priority than 3 (or turn back your food stockpile priority to 5, which is what I did here). The workshop priority is only for producing the goods, not for carrying them into stockpiles from the workshop. A good example of a continuosly high priority setting would be something that is only being build when you need it. Say for example the carpenter. The dwarf wont build it unless you make planks, which dont spawn "randomly". But as soon as you make planks, your Dwarf will get to making new crafts asap. Putting a high priority on food stockpiling for an unending amount of time is a bit of a bad idea, though :P Edit: You dont need to build the extra stockpile of course. That was just for the sake of having a smaller screenshot, heh.
Last edited by Toma; 07-08-2012 at 03:23 AM.
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Has problems recognising girls
(07-08-2012, 03:30 AM)
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#252
I really need to get stuck in to this as I've barely touched it, but enjoy looking at all the screenshots and the information here and there is helping my partner continue with her own fort.
At the moment she is building inside the mountain, both up and down on several levels, and is contemplating on restarting in normal mode. |
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Member
(07-08-2012, 03:37 AM)
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#253
Can anyone who build one tell me what you need for it? And how the trap then works? I also faintly remember she had issues with her well? Did she get that sorted out? Not that its super important when you have a destillery set up, but probably not bad to know either. |
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Member
(07-08-2012, 03:50 AM)
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#254
Thanks Toma! |
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I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
(07-09-2012, 06:26 AM)
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#255
Well, I guess I'm going to stop playing until it actually releases. I have a game where, if I try to save it, it crashes. So basically I can't play it anymore with that world. Put quite a few hours into that world too....
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Member
(07-09-2012, 09:59 AM)
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#256
Aw, sucks =( I was hoping that those bugs wouldnt happen anymore.Someone build a save backup tool to revert to an older save in case the save has gone bad. Too late for you now though =(
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Member
(07-09-2012, 08:10 PM)
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#258
So I have finally decided to board my dirt hill, I mean fortress, up!
Food has been a little shakey, my farm is just barely keeping up so I built a second starwberry farm. This game got me to look a little more deeply into DF and watch a chunk of a 2 hour tutorial. Yeah... seems more intimidating than the moba genre for newbies. |
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Member
(07-09-2012, 09:00 PM)
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#259
Dont worry though, keep playing Gnomoria for a while :) You still have enough to discover I guess. Maybe DF will be more appealing at some point when you notice that you simply want more mechanics/possibilities. No shame either way though, I can easily see people preferring Gnomoria with the simple interface and neat graphics. |
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Member
(07-09-2012, 11:52 PM)
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#261
The exe/demo is completely safe. Whats the word for it? False positive or something? I can guarantee you its safe. Besides, if your Symantec says its a "malicious executable" now, I doubt that is going to change. Heuristic messing up.
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Member
(07-11-2012, 12:53 AM)
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#262
Ah, neat. Apparently we are not far from an update that fixes several issues.
Originally Posted by RoboB0b:
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Member
(07-11-2012, 02:57 AM)
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#263
And 0.8.4 out!
Quote:
Last edited by Toma; 07-11-2012 at 03:04 AM.
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Member
(07-20-2012, 12:50 AM)
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#266
On another note: Path 0.8.5.2 has been released:
Quote:
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Member
(07-26-2012, 03:41 AM)
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#267
Woo, finally some needed additions:
Originally Posted by 0.6.2:
The designations thing is handy, and the save world from within the game-button was direly missing too. Nice little update! :) |
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(07-27-2012, 03:17 AM)
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#268
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Member
(08-01-2012, 08:30 PM)
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#269
0.8.7 out:
Quote:
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Member
(08-06-2012, 08:04 PM)
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#270
A very interesting post by the dev about which combat changes he wants to implement:
Quote:
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Member
(08-08-2012, 10:52 AM)
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#271
v0.8.8 update:
Quote:
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If I want to pay a black man $20 to suck him off in a public bathroom, by God and Country, I SHALL.
(08-08-2012, 07:41 PM)
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#272
I haven't played in a few weeks, but I'm glad I have the game. These updates seem to be going in a great direction, so once I *do* jump on, I'll have something cool to look forward to. Glad to help fund developers.
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Member
(08-08-2012, 09:19 PM)
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#273
The post above the one you quoted is interesting too. Detailed information on the planned combat changes. |
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Member
(08-21-2012, 11:04 PM)
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#274
Toma thread bumping time, update 0.8.9.1 out:
Quote:
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Member
(08-22-2012, 10:24 AM)
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#276
Thanks for the heads up. Glad someone subbed it so the thread has its use, even in the community section. I'll also probably make a new thread when I think everyone should take another look once the game has considerably more content than on "Launch".
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Member
(08-29-2012, 10:15 AM)
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#277
Quote:
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Member
(08-31-2012, 04:15 PM)
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#278
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Member
(08-31-2012, 04:30 PM)
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#279
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Member
(09-01-2012, 01:07 AM)
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#280
After that I went on a voting spree and voted for basically every game I managed to vote for in 20 minutes. I am not yet able to see problems with voting for everything. They are being decided on still anyway to check for fake games and most games seem to be worth a steam release. |
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Member
(09-05-2012, 12:26 PM)
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#282
Finally hospital areas!
Originally Posted by v 0.8.11:
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Member
(09-11-2012, 09:04 PM)
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#284
Great Bug/Fix Update today:
Quote:
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Has problems recognising girls
(09-15-2012, 08:10 AM)
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#285
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Member
(09-18-2012, 03:23 PM)
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#290
I am almost done with Year 2 of my current play through (I stopped a few games because I didn't like my layout), and I feel like it's a tad bit easy. I have more food and drink than I possibly know what do to with. A 10 man army decked in great armor/weapons. Enough defenses that it doesn't matter. Almost done making my fortress completely metal in terms of wall/floor.
I'm still having a blast though. There's something seriously relaxing about the game. I can't wait to see all they add, but I do wish the threats were greater. Maybe I've played too much DF, but every time my line of traps kills another goblin, I go, "is that all you got?" :P |
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Member
(09-18-2012, 06:07 PM)
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#292
Quote:
And I really should link all my threads into a huge network of game threads :p Most attention this thread has gotten in weeks!
Super paraphrased. |
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Member
(09-18-2012, 06:29 PM)
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#293
Thanks for the info and the OTs. I'm wondering if a lot of gamers are even aware that they may like this genre. I've played thousands of games over the last 18+ years and didn't think I would like roguelikes until I tried Dungeon Raid on iOS (not a great example). I enjoy that there is great depth in these games if you want there to be.
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Member
(09-18-2012, 06:37 PM)
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#294
I agree though. Many people probably COULD like those genres they usually consider not their "type of game" if they gave it a proper try and the game had a proper introduction/tutorial. FTL did a great job with that. |
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Member
(09-18-2012, 07:18 PM)
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#295
D'awww.
Originally Posted by Robob0b:
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Member
(09-25-2012, 11:34 PM)
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#296
Well, holy crap. In short: Squad update, long:
Quote:
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Member
(09-26-2012, 01:31 PM)
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#299
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