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Member
(06-30-2012, 06:29 AM)
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Can someone explain how the engine behind Just Cause 2 runs so well?
#1
This game kind of blows my mind. I've played Red Dead Redemption, Skyrim, Oblivion, Fallout, Grand Theft Auto IV, Assassin's Creed--most of this gen's big "sandbox" titles. I hated Just Cause so much that I never bothered with the sequel. However, I've watched videos of it and have always been absolutely floored by how good it looks considering its size. I caved in and bought it on sale a little while ago and played it for myself and was even more impressed. The sense of scale is virtually unmatched. It really feels like it takes forever to get from one place to another.
I mean, it takes eight real life minutes to fly from one end of the map to the other in the fastest plane in the game. But it's the close-up details as well. You'd think the game would sacrifice a lot of assets for its huge map, but forests look lovely and detailed as if they were made for a much smaller game. Mountain textures look great both from a distance and up close. Draw distance seems to go on forever compared to similar titles. Pop-in (at least on PC) isn't very apparent. Then you consider that the game has a full airspace to explore (you can go so high up you start to see space) as well as a full ocean, and everything in between. And again, everything seems so well scaled. Oftentimes in games you might see a "huge" mountain in the distance, but climbing it somehow makes it feel a lot smaller. Not so in Just Cause 2. Mountains look huge and would take forever to scale were it not for the awesome grappling hook. I don't know, the game seems to do shit on a technical and performance level that no other sandbox title has really emulated. Hell, most linear games don't achieve the visual fidelity of Just Cause 2. HOW? lol What other game takes nearly two minutes to free-fall?
Last edited by MrOogieBoogie; 06-30-2012 at 06:35 AM.
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Member
(06-30-2012, 06:40 AM)
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#6
There is a rather large city area in this game as well. I really liked the first one, the sequel was the best 5 dollars I've ever spent on a game.
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Member
(06-30-2012, 06:41 AM)
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#8
Oh, I couldn't care less for the story or main game. For me, it's a sandbox title in its purest form.
I just need someone super awesome mods to make it even better! Like this Superman one. |
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Member
(06-30-2012, 06:43 AM)
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#9
Note that I'm no graphics expert.
A lot of areas in the game look very similar to one another (a complaint I have about the game). With little need to swap out and load textures, there's not much of a loading time and everything draws faster. Despite my criticism with the variety of the in-game environments, I too am impressed by how large the world is and how well it runs. Performance in the city (at least on my PC) is also much worse than anywhere else in the game. |
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Member
(06-30-2012, 06:44 AM)
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#10
Yeah the "city" areas do scale somewhat decently but it's not like descending into GTA or anything. It is still impressive to me how smoothly it does everything. Flying around high and low with the superman mod I can't really spot where detail scales and there is never a hitch or slowdown.
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Member
(06-30-2012, 06:45 AM)
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#11
there's a ridiculously high number of re-used assets and several LOD tricks in play.
just watch the trees closely when para-sailing, if you're more than a few dozen meters away, they all look like doom sprites (always facing you). it's just a lot of clever visual trickery. |
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Member
(06-30-2012, 06:46 AM)
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#12
The engine also scales well to hardware. I was getting ~30fps on my C2D system and had a blast with the 49 hours I put into the campaign over the course of about a month (wrecking havoc has never been so fun). I then decided to put the game down until I upgraded, and now that I have an overclocked 2600K, I've been meaning to get back into it.
Being a completionist, I can see my total play time being well over 100 hours. |
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Member
(06-30-2012, 06:59 AM)
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#13
It's very smart engine design, but a lot of it is just visual tricks and strong environment art. It helps that the environments are almost all very large and sparse, which is less taxing to render than most of the games you listed. |
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Member
(06-30-2012, 07:34 AM)
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#20
Extensive LOD tricks and streaming. The game only has the immediate world around you loaded at any one time. When you're up in the air, you're just basically seeing low-res mattes and things that hint at the actual geometry in distant locations, and I imagine only the land immediately under you is actively loaded while diving from the sky.
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Hello friend! Have you heard the good news about
(06-30-2012, 07:42 AM)
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#23
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Member
(06-30-2012, 07:59 AM)
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#26
Best 5 bucks I've ever spent on a game. Would have bought for 60 looking back, but didn't realize it's greatness. Plus, I didn't have a decent PC to play it on until this past month. Kind of a big factor since I was holding out for the PC version because it looks that much better and it has mods.
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Member
(06-30-2012, 08:05 AM)
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#28
This is how I feel. Who knows maybe, for whatever reason, their tools aren't really set up for that. But The ability of that engine, tricks or not(everyone uses tricks), is almost second to none at times.
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Member
(06-30-2012, 08:06 AM)
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#29
You can't enter any of the buildings and almost all of the structures are copypasted. Also, you can only see, at least on the PS3, a maximum of five, or was it eight, vehicles at once. When you see those vehicles and then turn around to see new vehicles, the older ones will have disappeared.
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Member
(06-30-2012, 08:48 AM)
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#32
The story is nothing to write home about, but at least it doesn't take itself too seriously either. The gameplay on the other hand is just pure gold. I haven't playing JC1 so I don't know how much they progressed but it's hard for me to imagine how anyone could not have at least a bit of fun with a game like this.
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there's ALWAYS ONE
(06-30-2012, 08:52 AM)
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#34
It's not bad, but it's not good either. My main problem with the campaign is that the voice acting is awful, and not even in a cheesy B-movie sort of way, but more in a Christ, will you all shut up sort of way that becomes grating after the first few minutes. The missions themselves are decent though, if all a bit similar, but they're ultimately not the reason to play the game. I haven't played the original either, but Just Cause 2 seems to reference events from the first game.
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Member
(06-30-2012, 08:53 AM)
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#35
I never played the original, but the story in JC2 is hilariously bad. And Bolo Santosi may be the most ridiculous character from this generation. You'll want to play it just to hear what she'll say next.
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Member
(06-30-2012, 08:56 AM)
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#36
The sandbox is awesome though. It's pretty much a dream game for OCDs. Or nightmare depending on your perspective. |
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Member
(06-30-2012, 09:14 AM)
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#40
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Member
(06-30-2012, 09:20 AM)
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#42
I really need to know how to translate her accent into text, would be the best thing ever. *http://www.youtube.com/watch?v=RedpPahyTIc This one is funnier.
Last edited by corporate cheerleader; 06-30-2012 at 09:28 AM.
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Member
(06-30-2012, 09:25 AM)
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#44
Like a lot of scandinavian studios, they have engineers that come from the demo scene. They're experts at getting things done fast and good looking, even though they resort to a lot of dirty tricks. See the first Riddick game, which was impossible to emulate on the 360 via BC because of all the hackwork they had to do to get it to run stencil shadows on the Xbox.
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Member
(06-30-2012, 06:28 PM)
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#47
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Member
(06-30-2012, 06:31 PM)
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#48
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(06-30-2012, 06:38 PM)
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#49
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