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Member
(07-02-2012, 05:00 PM)
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#151
Great post. I agree with it completely. Personally, Kinect was a letdown, but I'd still like to see the tech improve. I think there's potential with it. |
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Have a fun! Enjoy!
(07-02-2012, 05:08 PM)
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#152
With a depth sensing camera you wouldn't need to assume anything.
Last edited by TTP; 07-02-2012 at 05:11 PM.
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Member
(07-02-2012, 05:14 PM)
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#153
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Member
(07-02-2012, 05:14 PM)
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#154
It always just seemed like a cheap and callous cash in to me. Take something inexpensive, advertise the hell out of it, convince people it's revolutionary, when people lose interest promise it will be significantly better next gen.
Exactly like Siri in my opinion. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-02-2012, 05:14 PM)
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#155
For a platform that started with a great deal of promise, I don't see how you can believe something hasn't gone wrong. The games span a very narrow range of genres and are all highly derivative of what's been done before on the Wii.
Last edited by border; 07-02-2012 at 05:18 PM.
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Member
(07-02-2012, 05:19 PM)
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#156
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all of my posts are my avatar
(07-02-2012, 05:19 PM)
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#157
Highly unlikely , working out and fitness is on an uptick at least here in the states(yea 1\3 of us are fat asses) I see workout\fitness games playing a larger and larger role as the "home computer\console" generation gets older.
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-02-2012, 05:29 PM)
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#159
Fitness games will probably always be a tertiary part of the market, in the same way that I'm sure a lot of workout videos are still produced. There's always people looking to exploit the fatass market. In the same way that fitness videos do not dominate the DVD/BluRay market, I would expect them to have increasingly residual effect on the games market. The novelty factor of a fitness game is long gone, and I think plenty of people have probably realized that putting a pretty videogame wrapper around a tedious everyday workout routine is not going to be enough to motivate them to keep up with a fitness regimen.
Last edited by border; 07-02-2012 at 05:45 PM.
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Have a fun! Enjoy!
(07-02-2012, 05:36 PM)
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#160
I tested the PS Eye camera with some face tracking software back when I did my GT5 headtracking analysis and it works super well if you sit very close to the camera. Even in darkness. http://youtu.be/edXRmj4mpvI?t=4m18s I guess upping the res would allow for that kind of tracking even from a distance. |
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Member
(07-02-2012, 05:45 PM)
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#161
The impressive parts of kinect are not in games where you talk to a virtual boy (that's just an upgraded Seaman after all), or kick a ball or dance to a tune. The impressively innovating parts are in those features : "walk in front of the TV and wave at it", "say Xbox play", "say Xbox Bing Harry Potter" etc. It is innovative as a user interface, and that's the whole point of kinect. Gesture gaming is just a byproduct, one that helps funding it and selling it to people, but there is a bigger point. Exactly like Siri indeed. I don't own an iPhone myself, but the way I see it, Siri is the future. Not all the future, mind you, and we'll still use our fingers to dial and swipe and zoom on our phones, but using natural language with electronic device is something that will be used by everybody, and Siri is one of the first steps. It may be clunky or gimmicky at the moment, but it's only the beginning. And kinect is in the exact same vein of natural interfaces (actually I am eagerly expecting something merging the functionalities of kinect and Siri). Those are what will become standard in future electronics, and by developing them, MS and Apple are trying to make sure that their names will associated to everyday features.
Last edited by Alx; 07-02-2012 at 05:48 PM.
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Junior Member
(07-02-2012, 05:48 PM)
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#162
One of the bigger problems I see with MSFT in communicating voice controls, only as they relate to system, would be the idea that one need await the visual prompts before speaking additional commands or in a few locations speaking terms which even if you did await prompts you would not be aware you might not be aware that you could say/execute it. I am certainly not going to suggest that, for those of us who've become intimately familiar with navigating the 360's many iterations of dashboard, that there aren't times where a few LB's or RT's aren't faster for things but to be honest I would wager that for the lifestyle of my family that Kinect exceeds our voice control expectations. I'm keenly aware that I don't fall into the perceived archetype of a GAFfer given that rewards.xbox.com tells me that the average download per LIVE community is 7 and I'm at 74, that Zune Video Marketplace is where a large chunk of my disposable income goes for TV Shows and Movies, I've purchased over 20+ Games on Demand, and I have a Zune Pass, a Windows Phone even though I'm an all Mac household for 10+ years (save the phones post 3GS). I couldn't tell you if I'm core, hardcore, casual...I mean I'm sure I have over 200 XBLA titles and no clue how many retail titles I've purchased but Kinect works for me/us. While I definitely have the space (check the Gaming Setup 2011 thread) my son doesn't in his room for gaming yet he uses his Kinect every day for Netflix controls. Having said ALL of the above, I too wish for more gaming content, but to be honest I don't need a "core game" to have the controls I simply want a good game to have them e.g. Gunstringer, Child of Eden and Happy Action Theater. What I DON'T need is Steel Battalion...
Last edited by NavNucST3; 07-02-2012 at 06:04 PM.
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Member
(07-02-2012, 05:54 PM)
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#163
Kinect is one of those products that sells well based on using smoke and mirrors to feed the imagination. The reality is the product is not accurate enough and has too much input lag. Casual people will buy it and use it a few times for the novelty outside of the very limited set of games where the technology is sufficient.
It's funny thinking back on how Sony was marketing Move as a hardcore alternative to Kinect when it's also crap because of massive input lag (and other unresolved issues) |
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Member
(07-02-2012, 05:56 PM)
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#164
I actually don't think Kinect was a failure - considering the sparse ability of the technology MS managed to juice a lot out of it - but as it stands Kinect has seen the end of the road. It is the "fad" everyone's been waiting for since the beginning of the gen. MS is out of ideas as to where to take Kinect, for all intents and purposes the market for it has dried up, and third parties never took the tech seriously to begin with.
Kinect is dead. Sure it will still sell units and games but as for longevity it is dead hardware. Whatever extension MS debuts with Durango will have to be drastically upgraded to bother with inclusion. There is literally nowhere to go with Kinect in its current incarnation. |
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MrArseFace
(07-02-2012, 06:11 PM)
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#165
I disagree. In the aspect of depth sensing, sure. But kinect on its own isn't at all more versatile, it simply isn't living up to the promise. Kinect plus some kind of control is needed - motion controller would be ideal to give more options
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bE in Litrit is fo sukas
(07-02-2012, 06:17 PM)
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#166
Also, this always messes with me.
Last edited by Dark Octave; 07-02-2012 at 06:19 PM.
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Member
(07-02-2012, 06:21 PM)
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#167
Those are two unrelated things. Whether or not you think it is living up to the promise, a depth camera can still do many more things than a regular camera + motion controllers can do, although what motion controllers can do they do better. So the depth camera is less precise but more versatile, I don't see how you could deny that.
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MrArseFace
(07-02-2012, 06:22 PM)
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#168
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(07-02-2012, 06:25 PM)
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#169
Movement gaming IS just a fad and the balance will come back soon. What will truly revolutionise and replace traditional controllers will be something that brings us the 2 key aspect needed that humans needs: efficiency and ease of use. The only device that, I suppose, would do this better than a traditionnal controller will probably be a mind controlled device ---- and we are a long way from that. |
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Member
(07-02-2012, 06:26 PM)
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#170
http://evolution.voxeo.com/library/g...rammar-gsl.pdf
Last edited by Shai-Tan; 07-02-2012 at 06:28 PM.
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Member
(07-02-2012, 06:29 PM)
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#172
The Kinect is a pretty awesome device from a geeky tinkering tech crap point of view, right on there with BeagleBoard and Arduino. But, the marketing hype was obviously not like how BeagleBoard and Arduino are marketed, so while the device is a great success from the homegrown, weird shit you can do with Kinect point of view, it's a total failure from the point of view of how it was initially marketing.
Why did it "fail," because there's nothing wrong with controllers. It's trying to a fix a problem that isn't there. |
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Member
(07-02-2012, 06:36 PM)
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#173
Its real simple, the games that work in conjunction with the tech ... pretty much all suck.
Its all very simple party type of games that have no depth. I've owned one since it launched. The kids use it occasionally, like maybe once a month, but I don't think I've used it in over a year. The last thing I played on it was Fruit Ninja and that was fun for maybe 30 minutes. Nothing at all I feel the need to go back and play again or revisit on a daily basis. |
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Member
(07-02-2012, 06:38 PM)
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#174
The only difference is the way to trigger the actions. We used to say things like "Command - open mail - Message - blablabla" etc, now we can do the same thing with more natural language, and that's what will make people use it a lot. And the natural evolution of technology will help make it work better, with more features... Of course the more functionalities are added, the more difficult it is to avoid mistakes. That's why there is still work to do. That's also why it is important to have those technologies in the hand of the users, even at an early stage, especially in our times of cloud computing, because all those experiences will help train the recognition algorithms. |
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Member
(07-02-2012, 06:47 PM)
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#175
i know i am probably in the minority, but for a first pass at a pretty new tech (at the consumer level) i like it. I agree that MS overpromised on its capabilities, and devs havent found real good ways to implement it (voice commands are mostly good though)
I think the Kinect II will be a significant upgrade |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-02-2012, 08:16 PM)
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#176
You seem strangely comfortable with the notion that all the gaming and motion control stuff Microsoft showed off was an intentional sham never intended to be realized. I'm not sure why you would rather paint MS off as con artists and snake oil salesman than admit to the much more likely notion that yes, something "went wrong". They had good intentions but have failed to capitalize on a novel interface. Nintendo had exactly the same problem, by and large.....eventually abandoning the sort of "full body, stand up off the couch" gaming that Microsoft is trying to tackle.
I think the major problem for Microsoft is that if they're planning on bundling this expensive-ass double-camera Kinect 2.0 with every Durango unit, they need it to be appropriate for use with more than a couple slowly dying fad genres. Otherwise they're wasting a ton of money for an input device that's only good to a niche audience -- it'd be like packing a racing wheel into every system.
Last edited by border; 07-02-2012 at 08:21 PM.
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I'm an idiot
(07-02-2012, 08:41 PM)
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#178
The concept though? They love it. I think it has serious potential for interactivity that the Wii or Move never had. Also to note, both my kids 4 and 7 hated the Wii.. we ended up selling it. They never were able to handle the Wiimote + Nunchuk combo worth a shit, but they both can play with a DS9 or 360 controller without a problem. My son also loves doing the whole "Xbox --- BING --- Star Wars" thing. I look forward to a Kineck 2.0 with greatly improved hardware. |
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Member
(07-02-2012, 08:43 PM)
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#179
Even if you only use voice commands, it's a $150 microphone that will get your commands from the other side of the room. Do you know any other microphone that can do that ?
Not only is it an impressive feature, but it is a required feature for NUI.
And making those games when you have bigger projects wasn't a con, only you have to choose a target feature to launch a new product. In a similar manner, Xboxlive never was about online gaming. Online gaming was the main feature to launch their services, and they built on those foundations to add all kinds of services, and now Xboxlive is about having a portal to Netflix, Youtube, Facebook, Zune, game on demand ... online gaming is still there, but it always was a part of a bigger plan, and now MS proudly announced that Xbox owners spend the majority of their console time on non-gaming applications. Just the same, natural interfaces are not about gaming, but the best way they found to make people adopt them was through motion gaming, because moving your body is fun. It doesn't mean that those games will go anywhere when natural interfaces will evolve, but they're only the beginning. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-02-2012, 09:32 PM)
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#182
I think a large part of Kinect's promise was new experiences, and awesome games that were not possible anywhere else. The library has turned out to be predominantly games that are not only shameless copies of Wii software, but could often be replicated on the Wii as well. Let's not also forget that they dangled the prospect of awesome Darth Vader lightsaber battles over our heads in 2010......then delivered dancing Stormtroopers in 2012. The narrative of Kinect Star Wars' development mirrors the Kinect hardware story to a tee. Incredible, ground-breaking and innovative stuff is promised.......then lowest common denominator mini-games and dance modes are delivered.
Quote:
The Wii Speak runs about $20.
Last edited by border; 07-02-2012 at 09:46 PM.
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Member
(07-02-2012, 09:38 PM)
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#183
What went wrong with Kinect: it was a peripheral.
Sure there are technical limitations and such, but the main failing is that it's a peripheral and will never be taken seriously by most developers aside from some optional functionality. Why would developers want to limit their potential userbase? Same reason developers don't bother with Move support or Wii Motion+. |
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MrArseFace
(07-02-2012, 09:45 PM)
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#184
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Member
(07-02-2012, 09:58 PM)
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#185
A quick search lead me to several interview similar to this one, and when Tsunoda is asked about "hardcore gamers", his answer is basically "our launch games will please some core gamers already, even if they're not shooters."
Originally Posted by Kudo Tsunoda:
As far as I know, Wii Speak voice commands don't work very well in noisy environments, which is exactly the point of a mic array.
Last edited by Alx; 07-02-2012 at 10:05 PM.
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Member
(07-02-2012, 10:06 PM)
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#186
http://www.microsoft.com/bizspark/kinectaccelerator/ |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-03-2012, 12:09 AM)
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#189
2009: "OMG THIS IS THE FUTURE!" 2012: "It's just a peripheral! You shouldn't expect them to have blockbuster games for it!" 2009: "HOLY SHIT MINORITY REPORT IN MY HOUSE!" 2012: "Well the voice commands are good sometimes. Maybe they will figure out motion controlled UI in the next console." When asked about core games in 2010, Phil Spencer said "Well we view Kinect as a fundamental part of the [Xbox 360] platform. It is as core to the platform as [Xbox] Live is. And we think about the all products in our pipeline, including things that haven't been announced." This holiday, Microsoft is publishing less games than they did at launch, and less than they did in 2011. Can you really believe they're treating Kinect as a fundamental part of the 360 platform? Is it as core to the 360 experience as Xbox Live? To say that this thing was sold just as some new way to enjoy simple, casual games is to forget or whitewash the entirety of the near 18 month pre-launch hype cycle. Microsoft's default position on core titles is generally to sorta mention what they have at the moment and make a veiled reference to unannounced things in the vague future (as Phil Spencer did previously above). It's always been "The core stuff is coming!" Whether they've delivered or not I guess is subjective, but it seems clear that their priorities have shifted pretty significantly. It's less about motion control and new experiences, and more about shoehorning voice control into whatever orifice a game can fit it into.
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Last edited by border; 07-03-2012 at 12:32 AM.
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Member
(07-03-2012, 06:56 AM)
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#190
A new tech being "the future" doesn't mean it will replace everything and has to be used all the time. It means it will be part of our everyday life. Cloud computing is the future, but there will always be offline computing too. Online gaming was the future (now the present), but offline gaming didn't become irrelevant. Even as a big kinect supporter, both for the technology and some of its games, I still spend most of my time on regular games. Because my interest for those games didn't magically disappear with the arrival of new types of games.
For the kinect launch they didn't have much choice since they had to push the product, now there is more support from third parties.
And once again go read everything that was said during the "pre-launch hype cycle", and it mostly described what happened in the end. Don't confuse what MS promised and what gamers imagined.
Generalizing its use is not a shift of priorities, it's just trying to develop a still underused feature. Gestures didn't disappear either, and they're obviously still working on it (the 1.5 release of the SDK includes improved 3D face tracking, joint orientation, sitting person handling,... it was released in may, and updated 3 weeks ago).
I think kinect itself could be made for 1/5 to 1/4 the cost of the kinect (probably already does, actually... just for information, MS buys the 3D sensing part $10 apiece from Primesense). But yes, you could have a device specialized in voice commands without the gesture features. It still wouldn't be a simple microphone, like you're trying to suggest. |
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Member
(07-03-2012, 12:29 PM)
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#191
On the one hand we lament the lack of innovation in the industry, but on the other hand when we see something that is so different we diss it. We want to have our pie and eat it too. I fear this industry isn't going to go anywhere but at the same time, lack of vision and fear of the unknown means we'll be playing the same games for the next two decades. The video that was played at E3 2009 was scripted of course, how else would you achieve a high quality high impact piece that has to convey "the dream" in under 3 minutes on a stage in front of 3,000 people and a Online/TV audience of 25,000,000??? But I assure you, as someone who directly worked on that video - the game that you saw on the TV was an actual game. You could play it. It worked, there was nothing "fake" about it other than the fact that it was optimized for an audience who would see it on video playback anyway. The day after it was shown on the stage, I gave that exact demo to Miyamoto in a behind-closed-doors session. Milo didn't call me Claire, he called me Sam. And Fable: the Journey will be another great example of what Kinect can do if we (developers) try and think outside of the box, try and think of something new - approach how we design games in a different way, do what it does well, avoid what it does badly. We're our own biggest critics - and I know it's cool to diss something that's different from the norm, but realize that every time we do that, changes are that we'll be playing the same games for the next two decades... |
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Member
(07-03-2012, 12:46 PM)
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#192
Steel Battalion Real gameplay
http://www.youtube.com/watch?v=hifFOnjoBHk Kinect implementantion in SB is actually impressive when you have your setup functional (which is not the case with most of game journalists). The game though looks an abomination mostly because game design than kinect itself.
Last edited by shinnn; 07-03-2012 at 01:13 PM.
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Member
(07-03-2012, 12:48 PM)
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#193
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(07-03-2012, 12:59 PM)
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#194
No need to right an article -- it's answerable in a tweet. Core gamers prefer controllers. Who would they be developing for?
Done. |
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Member
(07-03-2012, 01:02 PM)
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#195
Originally Posted by SamVT:
Originally Posted by SamVT:
I'm sorry, but the whole concept of befriending a young boy (particularly without framing the nature of the relationship between him and the user) was always going to problematic in this day and age. You, (Peter certainly) should have been aware of how troublesome this would be to a marketing-driven company like MS... any sort of allusion to "grooming" was guaranteed to make them uneasy! And that was inevitably going to happen.
Originally Posted by SamVT:
The bottom-line for me is that Kinect is inevitably going to be inferior to standard controls for user-elective locomotion. And that's a very big fundamental issue to overcome for any sort of design approach. I'll be interested to see how the "Segway" (lean to move) approach works, but on the face of it I can't see it offering an improvement over simpler alternatives like the Wii nunchuck or the PSMOve Navcon. Its more effort physically, and forcing the player to be mindful of their posture at all times seems like a hassle to me. |
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Member
(07-03-2012, 02:26 PM)
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#197
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(07-03-2012, 02:57 PM)
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#198
I think you are right that we are not ready for this kind of software yet. But try not to be too hard on the gamers, or NeoGAF. This sort of idea has to mature naturally, you can't force it, bringing it to market prematurely is just an expensive mistake. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (07-03-2012, 08:51 PM)
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#199
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That level of ambition no longer seems to exist. But hey, we got Usher in Dance Central 3 right?
Last edited by border; 07-03-2012 at 09:01 PM.
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Member
(07-04-2012, 07:49 AM)
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#200
And watch the demos carefully, the character did spout somme canned phrases, based on keywords and maybe gestures, emotion etc. All the Milo lines are pre-recorded. It is all an illusion of AI, Molyneux said himself that the trick was in doing a believable character simply based on subtle hints. I don't want to offend SamVT though, it doesn't mean the game couldn't be good (I agree that it would have been better received with a fantasy character instead of a little boy, though). But it's the kind of things that gamers have been misunderstanding from the beginning, and now they're complaining that it's not what they dreamt of and that they've been lied to. In an ironic way, it shows that Lionhead succeeded in making their tamagotchi believable, but that bit them back in the end.
Last edited by Alx; 07-04-2012 at 08:06 AM.
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