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Member
(07-03-2012, 02:44 AM)
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#101
I just did this and it worked :p
1. Launch the game launcher and let it update. 2. Make a new folder into "steam/steamapps/common/" called blacklightretribution 3. Copy everything from your "Blacklight Retribution OB" to the new folder you created in the common steam folder. 4. Launch up steam and install Blacklight Retribution and let it discover your local data files. 5. Let steam download a couple of megabytes which should only take a couple of minutes with an average of 700kb/s. 6. Launch the game through steam. http://blacklight-forum.perfectworld...d.php?t=340241 The achievements are working :D |
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(07-03-2012, 03:37 AM)
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#105
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Member
(07-03-2012, 04:00 AM)
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#107
1) Can i change my character to Female?
2) Where did the Starter pack go to from doing that tutorial? Menus are way too confusing and clustered with too much infomation to take in. My feedback to the developers is streamline it alot.
Last edited by Gez; 07-03-2012 at 04:02 AM.
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Member
(07-03-2012, 04:35 AM)
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#109
Played for about 2 hours. Love the gun play and atmosphere. It has a surprisingly high production feel to it. Menu is kind of... hard to understand. It took me awhile to understand where my unlocks were going, then even activating them where they went from there. I'm not sure if understand it completely even now.
Has anyone been hit by one of those BSOD things? I think they're grenades? Really awesome touch, I smiled when it happened. |
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Member
(07-03-2012, 05:03 AM)
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#111
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(07-03-2012, 05:11 AM)
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#112
The servers are back up and the waiting has been resolved.
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Member
(07-03-2012, 05:21 AM)
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#113
Australian ones are not, i'm looking right now.
Edit: to be more specific the Aussie servers are all showing up as 2000ping Game is confusing as shit. I'm talking about the menus and UI here, gameplay is fine. I don't know what i'm looking at in the menus and it's not clear what items i own.
Last edited by Gez; 07-03-2012 at 05:52 AM.
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will learn eventually
(07-03-2012, 06:29 AM)
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#114
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Member
(07-03-2012, 06:51 AM)
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#116
I like the game. I'm at level 9 now and with quite a few matches played and the game is very fun still, without spending any money on the game. I especially like the neo-tokyo presentation, tho i wish the game was even more sci-fi-y.
Some negatives: Stuff is just way too expensive to buy permanently. For 10$ you can buy like two items in a game that has shit ton of customization... Just makes me not want to even buy anything that i might want to, because there is so many slots to customize and each is kind of expensive. Menus are also very confusing at first. Oh, and gun sounds are really lame. More maps, better sound effects, cheaper items and the game would be really good. |
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Junior Member
(07-03-2012, 07:05 AM)
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#117
Played for about an hour or two a ways back. Really enjoyed the map design, as well as the gun play. The ability to see through walls actually added a very cool twist to the game and didn't bother me nearly as much as it has in previous titles that have used similar mechanics.
Disliked the use of vehicles in the game, seemed to be a bit disruptive in the flow of the fights. The game itself didn't seem to run super well on my PC which was a bit of a letdown as I should be more then capable of doing so. The menu design on purchasing items within the game, as well as the menu design out of game when in regards to unlocks seemed to be very unpolished and not fun to deal with. They probably would have made more sense if I gave the game some more time, but I wasn't able to even comprehend how the unlock system / $$ uses were working after an hour of play. Had fun while I played, very competent shooter. May be something I go back to now, especially since its on Steam. |
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will learn eventually
(07-03-2012, 07:24 AM)
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#120
Unlock system is a bit weird at first. When you want to unlock an item make sure you choose "permanent" from the drop down menu!
Try to use your HRV to evade fights in small corridors. SMGs will melt you there. Go for the medium distance. Edit: ah, misread the word "guns" at the beginning. Maybe go for a burstfire? Fast and deadly.
Renting weapons always seems weird at first, but you can buy them permanently as well (with in-game currency) and renting is more like trying out...
Last edited by Des0lar; 07-03-2012 at 07:27 AM.
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Member
(07-03-2012, 07:32 AM)
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#121
Okay, played to level 3...
1) As everyone is saying, the menus completely blow. They don't make any sense for a long time and even when you figure out how they're supposed to work, they are just plain shitty. It astounds me, not only that anyone even came up with a system this obtuse, but that it was looked over and approved by those over them. It needs a TOTAL OVERHAUL. 2) Gunplay is BLAHHHHH. Everything feels the same. Even when you pick up apparently cool shit after killing someone who unlocked a lot more than you, it's meeeeehhhh. Even when you're winning it's just not satisfying and feels like it has no variety. 3) The levels are shit. Visuals are cluttered as fuck and everything is just sprawled out with a million ways to go. 4) Only thing the HVR is good for is making sure there are no assholes who are going to shoot you from above if you enter an area. Anything else and it's "yep, those assholes are really far away" or "oh look, someone entering my range but I can't turn this shit off fast enough and now I'm worse off than if I just saw them by surprise" 5) Had to turn off most of the graphical things. Not because it hurt performance, but because it plain looked like shit. I really don't think playing more and leveling up will make this any better.
Last edited by Dice; 07-03-2012 at 07:34 AM.
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Member
(07-03-2012, 07:35 AM)
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#122
I played this months back but was scared off by the permanent prices on gear and weapons.
After playing some matches today though it does seem like GP is fine for renting as it is pretty inexpensive. I may give it a whirl now and then.. I doubt I can get my buddies into it though as it does seem very pay 2 win at first glance. |
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Member
(07-03-2012, 08:11 AM)
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#123
I played it until about level 4 or 5 tonight and I had a lot of fun. It has a cool aesthetic, reminds me of Ghost in the Shell. The V sensor or whatever it's called is fun to use and makes you strategize differently. There's quite a few game modes as well, my favorite would probably have to be kill confirmed (although too many people just ignore the damn skulls). I'm interested to see if the higher level unlocks give more variety in your character.
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Member
(07-03-2012, 08:31 AM)
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#124
It was very confusing to me at first that the type of weapon I was using was dependent on the Receiver modifier (I didn't even know what a Receiver was). I understand Muzzle, Barrel, Scope, etc. but the Receiver? Why isn't it just weapon type? And the color coding isn't explained at all. You have white items, yellow items, red items and blue items all showing up in the same menu. Why? Why can I see those in the place where I am ostensibly trying to equip my character as opposed to in a separate shop interface where I would want to buy them? Tribes Ascend does the whole system much better. It's clear what you've got already, what you can unlock and how much it costs. Somewhere between that and the weapon modification system from Brink is where this game wants to be. These menus currently are just bloated and unintuitive. They give you way too much nuanced information that should be hidden in a sort of advanced menu screen. A degree measure of the conic spread of my weapon means NOTHING to me. I don't need to see all this crap if I'm not super hardcore, though it is nice that this info doesn't need to be datamined out to be compiled into item charts on the internet. And while I'm on the subject of Brink, the gunplay in this game feels a lot like it did in Brink. I was extremely good at Brink in about a day (if you can call mindlessly spraying an SMG "good") and this game feels like that already. There's not a lot of depth or nuance to the gunplay, which we have CoD era games to thank for I suppose. But even worse than that, I don't feel like there's significant differentiation between SMGs, ARs, LMGs and so on. Brink also missed the mark on this aspect of gameplay. CoD guns almost always feel nicely differentiated on a very simple basis: with an SMG, you move fast and spray accurately from the hip. With an AR, you move slower, but hit harder and more accurately at longer ranges. In this game, I don't really know what the difference is. Same with the few times that I picked up an LMG or a heavy AR or whatever the other weapon types are. They all just felt like "automatic weapon" or "semi-automatic weapon". Perhaps this will bloom out more as I actually acquire some of the more advanced weapon modifications/types, though that system still looks fuzzy to me. Vehicles. They are stupid in infantry based FPS games. They were the kiss of death for Enemy Territory Quake Wars and time has not sweetened them for Blacklight Retribution. They fuck with the flow of the game and depending on the type of enemy you are playing against they are either completely useless because they kill you in 2 seconds or the enemy has no idea how to counter you (because the system for acquiring a rocket launcher is just awkward and unintuitive) and you finish the round 50 and 2. I'm fine with being able to get certain things out of the depots as sort of killstreaks, like ammo and health refills, but the vehicles just don't belong in this game. The style of the maps doesn't suit them and the style of the infantry based gameplay doesn't suit them. On a final note, I played a game with a guy who could turn completely invisible for what seemed like an indefinite period of time. Even while carrying the flag in CTF. It still marked him with a HUD element, but he was fucking invisible while flag running. This is the textbook definition of pay2win. Dude could run up behind you while invisible and shoot you in the back of the head and you'd never see it coming. Also, lots of people were extremely tanky with heavy armor suits, taking 50-100% as much punishment as a regular target. Equally bullshit. This was another thing Tribes got right. A progressed character didn't have advantages over others that made playing against them completely untenable. With all that complaining out of the way, the game is not terrible. I was eventually able to figure out what was going on in the menus with the help of a friend and once the US server was back up I enjoyed myself far more with a reasonable ping. While the items give advantages that I consider to be far too strong, I was never outmatched by the geared veterans because in spite of their gear advantage, I am a far better FPS player than most on a fundamental level. The biggest redeeming quality of the game is the maps. They are sprawling, nonlinear and messy, which is wonderful in my opinion because I don't like CoD style maps that are tiny with a few major chokepoints. I like a map with plenty of rooftops, corridors and interior elements. They made each of the different gamemodes I played feel fresh in spite of being blatant ripoffs from other games (they didn't even fucking rename Kill Confirmed). Something about the game just felt good to me, in spite of all the details not quite being up to snuff individually. The whole here felt like more than the sum of its parts to me.
Last edited by krameriffic; 07-03-2012 at 08:48 AM.
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will learn eventually
(07-03-2012, 08:39 AM)
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#125
Also, the most heavy suits give 230HP - 240 max, and a bit more armor %. Considering a bullet from an AR does 50 damage, that's about 1 to max 2 bullets more these guys can take. And they are sacrificing run speed, stamina, and HRV reload time. All of this is unlockable without paying, so I don't know how this is the definition of "pay2win"? You pay money, you get access faster?! That's the same with Tribes.
Last edited by Des0lar; 07-03-2012 at 08:41 AM.
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Member
(07-03-2012, 09:03 AM)
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#128
I will not, however, back down on the tankiness of heavy armored guys. 1-2 extra hits, as you say, or 3-4 perhaps for other weapons, is a massive increase in effective HP and even more importantly, marginal survivability. You would know what the difference between 4 and 5 (or 6) hitting a guy if you played any other FPS (or for that matter, any other competitive MP game). It's huge, especially when the spread on your gun increases the more shots you fire. I was finding myself able to land around 3-4 shots before the recoil and spread started to take over and cause me to miss. Those guys could just laugh it off because while a regular target was dead in 4, they took 6 or 7. Health upgrades in Tribes were about 5-10% effective HP increases, not 50-100%. And they were inexpensive to get so everyone had them, which meant it wasn't an imbalancing aspect of the game's design, it was fundamental. See, Brink had precisely the opposite problem, where the heavy and medium body types were completely useless because they didn't get enough tankiness to compensate for the far more effective maneuverability offered by the light body type. So while I saw tons of people in this game using the heavy type, everybody in Brink flocked to the light one. You need big incentives to trade off large amounts of EHP in favor of maneuverability, and I somehow doubt that being able to sprint for .2 of a second longer or moving 5% faster is enough to offset that. |
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will learn eventually
(07-03-2012, 09:24 AM)
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#132
I think you can see the shape of the character through the HRV, so you can already see the heavy armor on these guys, try to get some lucky shots off, get them below the regeneration line and finish them with another quick strike. Maybe I'm just different in that regard, but I feel that heavies have an adequate amount of health in comparison to the drawbacks. Choosing the right weapon always felt more important than choosing the right armor. :/
You can make an account on the PerfectWorld homepage. Too bad you don't like it :) but hey that's the great thing: At least now you don't have buyers remorse ;)
Last edited by Des0lar; 07-03-2012 at 09:26 AM.
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Member
(07-03-2012, 09:31 AM)
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#135
Just lost time that I wish I had spent on something good and a sad realization of what has become of the industry that this could be considered good by most reviewers.
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will learn eventually
(07-03-2012, 09:32 AM)
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#136
Oh come on now, just because you don't like it don't project this on everyone else having bad taste. |
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Member
(07-03-2012, 09:37 AM)
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#138
Been wanting to play this for awhile, as its name kept popping up in 'great F2P game' threads lately, as well as in more general online FPS threads. I adore Tribes, but this looks like it will tickle a different - though related - itch.
Just waiting on the launcher patch to patch, then I'm gonna hop in. For AusGAFfers, what are the server pings like? I saw that 'orrible-avatared-Gez mention that the pings had sky-rocketed due to server maintenance or some such, but aside from that? |
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will learn eventually
(07-03-2012, 09:45 AM)
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#141
Really hope they add more severs fast! |
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Member
(07-03-2012, 09:49 AM)
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#142
I'm hoping they put in a priority option. I'd gladly pay for that. |
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will learn eventually
(07-03-2012, 09:52 AM)
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#143
I'd rather they not. Paying to skip the queue sounds horrible to me. Players who don't pay will feel left out and rather play something different. Not good for a F2P game. Just upgrade the servers ;)
Edit: I've updated the OP to add a little bit how the CP ingame system works (buying weapons and mechs during a match) If there is demand I can make a quick guide explaining the menus. Just tell me if you want this to be added to the OP.... |
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will learn eventually
(07-03-2012, 09:57 AM)
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#145
Difference being that EA already got their money once you purchased BF. They can do what they want with you. A F2P game needs to build goodwill. Treat non-paying customers like second class citizens too much and you lose everyone.
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Member
(07-03-2012, 10:01 AM)
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#146
Well, it's still early days at the moment. Obviously they have to upgrade the capacity first for people to play and find out if it's worth paying for. But I still haven't received anything from the starter park.. why am I reminded by the Tribes debacle?
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will learn eventually
(07-03-2012, 10:04 AM)
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#147
Did you redeem the key on their homepage?
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Member
(07-03-2012, 10:14 AM)
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#148
Got a couple quick rounds in then, thoroughly enjoyed it. Only reason I dropped out was because the AUS servers disappeared from my server list, and I was stuck with crappy WEST ~195ms servers.
While I didn't get to use it, I saw a team mate ripping through some chumps with the flamethrower while I covered him, and it was awesome. For the more knowledgeable out there, is the $10 started thing on Steam right now a worthy purchase? The 3000GP seems alright, though I see you gather it pretty quickly anyway from normal play and the timed (rather than permanent) XP boost sucks, so are the items any good? |
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will learn eventually
(07-03-2012, 10:18 AM)
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#149
The armor is a rather tanky build giving you 220 HP, but reducing your sprint speed. The SMG and the Burstfire Pistol are very close combat oriented weapons. Toxic and EMP grenades are good I suppose. I like explosions more, though you can even disable hardsuits with emp :) The barrel you get is a pretty high end one; it looks stupid but has good stats. You lose a bit of damage though. I myself am level 15 and i am still considering getting this, since I want an SMG, and this would get my other stuff as well :) |
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Member
(07-03-2012, 10:20 AM)
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#150
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