Iztli
Member
(07-03-2012, 02:44 AM)

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#101

I just did this and it worked :p

1. Launch the game launcher and let it update.
2. Make a new folder into "steam/steamapps/common/" called blacklightretribution
3. Copy everything from your "Blacklight Retribution OB" to the new folder you created in the common steam folder.
4. Launch up steam and install Blacklight Retribution and let it discover your local data files.
5. Let steam download a couple of megabytes which should only take a couple of minutes with an average of 700kb/s.
6. Launch the game through steam.

http://blacklight-forum.perfectworld...d.php?t=340241

The achievements are working :D
Dice
Member
(07-03-2012, 02:49 AM)

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#102

Yeah the queue just blew up, there is no playing now

Oh well from the time I was in, I had to disable loads of visual shit. It was finally looking clean and running smooth but for some reason I couldn't get AA to work? Come on now, it's Unreal Engine...
Gez
Member
(07-03-2012, 03:34 AM)

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#103

Wat.

Quote:
Dice
Member
(07-03-2012, 03:36 AM)

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#104

1) Only have capacity for 3520 players
2) Put game on Steam for free
3) ????
4) Fail
element
(07-03-2012, 03:37 AM)

element's Avatar
#105

Originally Posted by Gez: View Post
Wat.
There will be server maintenance at 10 PM Pacific. Hopefully this spawns off more servers.
Rufus
Member
(07-03-2012, 03:40 AM)

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#106

Guess it doesn't matter that I couldn't log in, then.
Gez
Member
(07-03-2012, 04:00 AM)

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#107

1) Can i change my character to Female?
2) Where did the Starter pack go to from doing that tutorial?

Menus are way too confusing and clustered with too much infomation to take in. My feedback to the developers is streamline it alot.
Last edited by Gez; 07-03-2012 at 04:02 AM.
Dice
Member
(07-03-2012, 04:00 AM)

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#108

Okay two things:

1) Just cancel the login from the queue screen and try again, sometimes it lets you in.
2) Got AA working. I had to alt+tab out and switch modes in RadeonPro to a different type of AA and back then tab back in. Weird.
Quote
Member
(07-03-2012, 04:35 AM)

Quote's Avatar
#109

Played for about 2 hours. Love the gun play and atmosphere. It has a surprisingly high production feel to it. Menu is kind of... hard to understand. It took me awhile to understand where my unlocks were going, then even activating them where they went from there. I'm not sure if understand it completely even now.

Has anyone been hit by one of those BSOD things? I think they're grenades? Really awesome touch, I smiled when it happened.
Htown
STOP SHITTING ON MY MOTHER'S HEADSTONE
(07-03-2012, 04:35 AM)

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#110

Also goddamn a lot of F2P games hit Steam in the last week and a half.

Blacklight: Retribution, Atlantica Online, Dungeon Fighter Online, Tribes: Ascend, Dungeons & Dragons Online, Vindictus, holy crap.
krameriffic
Member
(07-03-2012, 05:03 AM)

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#111

Originally Posted by Quote: View Post
Played for about 2 hours. Love the gun play and atmosphere. It has a surprisingly high production feel to it. Menu is kind of... hard to understand. It took me awhile to understand where my unlocks were going, then even activating them where they went from there. I'm not sure if understand it completely even now.

Has anyone been hit by one of those BSOD things? I think they're grenades? Really awesome touch, I smiled when it happened.
I found the gunplay very... ehh. The engine doesn't feel smooth even at 100+ FPS on a true 120Hz LCD and the aiming/recoil feels kind of jerky. The weapons feel inaccurate at long ranges even when you feather them so shooting people descends (much like CoD) into holding the trigger down because the accuracy while ADS is sort of "set". I come from the CS school of shooters where you don't hold the trigger down unless the target is 5 feet away, so my natural instinct to feather the trigger for accuracy at medium-long ranges has to be thrown out the window.
element
(07-03-2012, 05:11 AM)

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#112

The servers are back up and the waiting has been resolved.
Gez
Member
(07-03-2012, 05:21 AM)

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#113

Originally Posted by element: View Post
The servers are back up and the waiting has been resolved.
Australian ones are not, i'm looking right now.

Edit: to be more specific the Aussie servers are all showing up as 2000ping

Game is confusing as shit. I'm talking about the menus and UI here, gameplay is fine. I don't know what i'm looking at in the menus and it's not clear what items i own.
Last edited by Gez; 07-03-2012 at 05:52 AM.
Des0lar
will learn eventually
(07-03-2012, 06:29 AM)

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#114

Originally Posted by Gez: View Post
Australian ones are not, i'm looking right now.

Edit: to be more specific the Aussie servers are all showing up as 2000ping

Game is confusing as shit. I'm talking about the menus and UI here, gameplay is fine. I don't know what i'm looking at in the menus and it's not clear what items i own.
Move your mouse over to the right side of the screen. When you pop up that menu, there is a button for "inventory" all your itmes are there.
Varna
Member
(07-03-2012, 06:29 AM)

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#115

Any Nvidia users get AA working?

Game is pretty good. But wow it runs bad. 580gtx x2 and I can't pull off a solid 60.
Last edited by Varna; 07-03-2012 at 06:42 AM.
Darkkn
Member
(07-03-2012, 06:51 AM)

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#116

I like the game. I'm at level 9 now and with quite a few matches played and the game is very fun still, without spending any money on the game. I especially like the neo-tokyo presentation, tho i wish the game was even more sci-fi-y.

Some negatives:
Stuff is just way too expensive to buy permanently. For 10$ you can buy like two items in a game that has shit ton of customization... Just makes me not want to even buy anything that i might want to, because there is so many slots to customize and each is kind of expensive.
Menus are also very confusing at first. Oh, and gun sounds are really lame.

More maps, better sound effects, cheaper items and the game would be really good.
Jpb
Junior Member
(07-03-2012, 07:05 AM)
#117

Played for about an hour or two a ways back. Really enjoyed the map design, as well as the gun play. The ability to see through walls actually added a very cool twist to the game and didn't bother me nearly as much as it has in previous titles that have used similar mechanics.

Disliked the use of vehicles in the game, seemed to be a bit disruptive in the flow of the fights. The game itself didn't seem to run super well on my PC which was a bit of a letdown as I should be more then capable of doing so. The menu design on purchasing items within the game, as well as the menu design out of game when in regards to unlocks seemed to be very unpolished and not fun to deal with. They probably would have made more sense if I gave the game some more time, but I wasn't able to even comprehend how the unlock system / $$ uses were working after an hour of play.

Had fun while I played, very competent shooter. May be something I go back to now, especially since its on Steam.
Tenck
Member
(07-03-2012, 07:15 AM)

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#118

Guns feel so damn weak right now. And there's so much weapons to go through too, so I can't quite figure out which one is shittier than the others.

I'll give it a few more tries before I make my final decision.
Gez
Member
(07-03-2012, 07:16 AM)

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#119

Menus need a complete overhaul IMO. Also renting weapons give the illusion of Pay2Win, even other people in game where confused by it.
Des0lar
will learn eventually
(07-03-2012, 07:24 AM)

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#120

Originally Posted by Darkkn: View Post
I like the game. I'm at level 9 now and with quite a few matches played and the game is very fun still, without spending any money on the game. I especially like the neo-tokyo presentation, tho i wish the game was even more sci-fi-y.

Some negatives:
Stuff is just way too expensive to buy permanently. For 10$ you can buy like two items in a game that has shit ton of customization... Just makes me not want to even buy anything that i might want to, because there is so many slots to customize and each is kind of expensive.
Menus are also very confusing at first. Oh, and gun sounds are really lame.

More maps, better sound effects, cheaper items and the game would be really good.
That's sadly because of Perfect World. They price the stuff and not Zombie Studios. And I completely agree. Spending 10 - 20 dollars just doesn't get you enough when there are so many thing to buy. At least the GP prices are acceptable imo. I never feel I really have to "grind" for an item.

Originally Posted by Jpb: View Post
Played for about an hour or two a ways back. Really enjoyed the map design, as well as the gun play. The ability to see through walls actually added a very cool twist to the game and didn't bother me nearly as much as it has in previous titles that have used similar mechanics.

Disliked the use of vehicles in the game, seemed to be a bit disruptive in the flow of the fights. The game itself didn't seem to run super well on my PC which was a bit of a letdown as I should be more then capable of doing so. The menu design on purchasing items within the game, as well as the menu design out of game when in regards to unlocks seemed to be very unpolished and not fun to deal with. They probably would have made more sense if I gave the game some more time, but I wasn't able to even comprehend how the unlock system / $$ uses were working after an hour of play.

Had fun while I played, very competent shooter. May be something I go back to now, especially since its on Steam.
Vehicles are easily dispatched though, takes only 2 rocket launcher shots for them to drop.

Unlock system is a bit weird at first. When you want to unlock an item make sure you choose "permanent" from the drop down menu!

Originally Posted by Tenck: View Post
Guns feel so damn weak right now. And there's so much weapons to go through too, so I can't quite figure out which one is shittier than the others.

I'll give it a few more tries before I make my final decision.
Strange, I never felt weak with my starting equip. Most of the "speed" builds in this game give you significantly less HP which I really don't like, so I go for the more HP heavy builds, but that slows me down and reduces my HRV regeneration...
Try to use your HRV to evade fights in small corridors. SMGs will melt you there. Go for the medium distance.

Edit: ah, misread the word "guns" at the beginning. Maybe go for a burstfire? Fast and deadly.

Originally Posted by Varna: View Post
Any Nvidia users get AA working?

Game is pretty good. But wow it runs bad. 580gtx x2 and I can't pull off a solid 60.
nVidia user here. Had to disable a bunch of dx11 stuff to get it working smoothly. Did you try that? Can't help with the AA though.


Originally Posted by Gez: View Post
Menus need a complete overhaul IMO. Also renting weapons give the illusion of Pay2Win, even other people in game where confused by it.
Yeah it seems a lot of people here are confused by all the menus. Since a developer on the game reads this forum maybe he can shed some light if there will be a menu overhaul?

Renting weapons always seems weird at first, but you can buy them permanently as well (with in-game currency) and renting is more like trying out...
Last edited by Des0lar; 07-03-2012 at 07:27 AM.
Dice
Member
(07-03-2012, 07:32 AM)

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#121

Okay, played to level 3...

1) As everyone is saying, the menus completely blow. They don't make any sense for a long time and even when you figure out how they're supposed to work, they are just plain shitty. It astounds me, not only that anyone even came up with a system this obtuse, but that it was looked over and approved by those over them. It needs a TOTAL OVERHAUL.

2) Gunplay is BLAHHHHH. Everything feels the same. Even when you pick up apparently cool shit after killing someone who unlocked a lot more than you, it's meeeeehhhh. Even when you're winning it's just not satisfying and feels like it has no variety.

3) The levels are shit. Visuals are cluttered as fuck and everything is just sprawled out with a million ways to go.

4) Only thing the HVR is good for is making sure there are no assholes who are going to shoot you from above if you enter an area. Anything else and it's "yep, those assholes are really far away" or "oh look, someone entering my range but I can't turn this shit off fast enough and now I'm worse off than if I just saw them by surprise"

5) Had to turn off most of the graphical things. Not because it hurt performance, but because it plain looked like shit.

I really don't think playing more and leveling up will make this any better.
Last edited by Dice; 07-03-2012 at 07:34 AM.
Atomski
Member
(07-03-2012, 07:35 AM)

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#122

I played this months back but was scared off by the permanent prices on gear and weapons.

After playing some matches today though it does seem like GP is fine for renting as it is pretty inexpensive. I may give it a whirl now and then.. I doubt I can get my buddies into it though as it does seem very pay 2 win at first glance.
Forkball
Member
(07-03-2012, 08:11 AM)

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#123

I played it until about level 4 or 5 tonight and I had a lot of fun. It has a cool aesthetic, reminds me of Ghost in the Shell. The V sensor or whatever it's called is fun to use and makes you strategize differently. There's quite a few game modes as well, my favorite would probably have to be kill confirmed (although too many people just ignore the damn skulls). I'm interested to see if the higher level unlocks give more variety in your character.
krameriffic
Member
(07-03-2012, 08:31 AM)

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#124

Originally Posted by Dice: View Post
Okay, played to level 3...

1) As everyone is saying, the menus completely blow. They don't make any sense for a long time and even when you figure out how they're supposed to work, they are just plain shitty. It astounds me, not only that anyone even came up with a system this obtuse, but that it was looked over and approved by those over them. It needs a TOTAL OVERHAUL.
The menus themselves are obtuse, but a big part of the problem is a lack of streamlining. The customization of your character is very much trying to be like CoD, but more complicated. So you end up looking at a whole lot of weird stats and you don't fully understand what most of them do. I couldn't initially figure out which items I had unlocked, which items I could unlock, and which items I already possessed. They have an inventory screen, and then they have a series of separate menus that you use for equipping your character. It's all very messy.

It was very confusing to me at first that the type of weapon I was using was dependent on the Receiver modifier (I didn't even know what a Receiver was). I understand Muzzle, Barrel, Scope, etc. but the Receiver? Why isn't it just weapon type? And the color coding isn't explained at all. You have white items, yellow items, red items and blue items all showing up in the same menu. Why? Why can I see those in the place where I am ostensibly trying to equip my character as opposed to in a separate shop interface where I would want to buy them?

Tribes Ascend does the whole system much better. It's clear what you've got already, what you can unlock and how much it costs. Somewhere between that and the weapon modification system from Brink is where this game wants to be. These menus currently are just bloated and unintuitive. They give you way too much nuanced information that should be hidden in a sort of advanced menu screen. A degree measure of the conic spread of my weapon means NOTHING to me. I don't need to see all this crap if I'm not super hardcore, though it is nice that this info doesn't need to be datamined out to be compiled into item charts on the internet.

And while I'm on the subject of Brink, the gunplay in this game feels a lot like it did in Brink. I was extremely good at Brink in about a day (if you can call mindlessly spraying an SMG "good") and this game feels like that already. There's not a lot of depth or nuance to the gunplay, which we have CoD era games to thank for I suppose. But even worse than that, I don't feel like there's significant differentiation between SMGs, ARs, LMGs and so on. Brink also missed the mark on this aspect of gameplay.

CoD guns almost always feel nicely differentiated on a very simple basis: with an SMG, you move fast and spray accurately from the hip. With an AR, you move slower, but hit harder and more accurately at longer ranges. In this game, I don't really know what the difference is. Same with the few times that I picked up an LMG or a heavy AR or whatever the other weapon types are. They all just felt like "automatic weapon" or "semi-automatic weapon". Perhaps this will bloom out more as I actually acquire some of the more advanced weapon modifications/types, though that system still looks fuzzy to me.

Vehicles. They are stupid in infantry based FPS games. They were the kiss of death for Enemy Territory Quake Wars and time has not sweetened them for Blacklight Retribution. They fuck with the flow of the game and depending on the type of enemy you are playing against they are either completely useless because they kill you in 2 seconds or the enemy has no idea how to counter you (because the system for acquiring a rocket launcher is just awkward and unintuitive) and you finish the round 50 and 2. I'm fine with being able to get certain things out of the depots as sort of killstreaks, like ammo and health refills, but the vehicles just don't belong in this game. The style of the maps doesn't suit them and the style of the infantry based gameplay doesn't suit them.

On a final note, I played a game with a guy who could turn completely invisible for what seemed like an indefinite period of time. Even while carrying the flag in CTF. It still marked him with a HUD element, but he was fucking invisible while flag running. This is the textbook definition of pay2win. Dude could run up behind you while invisible and shoot you in the back of the head and you'd never see it coming. Also, lots of people were extremely tanky with heavy armor suits, taking 50-100% as much punishment as a regular target. Equally bullshit. This was another thing Tribes got right. A progressed character didn't have advantages over others that made playing against them completely untenable.

With all that complaining out of the way, the game is not terrible. I was eventually able to figure out what was going on in the menus with the help of a friend and once the US server was back up I enjoyed myself far more with a reasonable ping. While the items give advantages that I consider to be far too strong, I was never outmatched by the geared veterans because in spite of their gear advantage, I am a far better FPS player than most on a fundamental level. The biggest redeeming quality of the game is the maps. They are sprawling, nonlinear and messy, which is wonderful in my opinion because I don't like CoD style maps that are tiny with a few major chokepoints. I like a map with plenty of rooftops, corridors and interior elements. They made each of the different gamemodes I played feel fresh in spite of being blatant ripoffs from other games (they didn't even fucking rename Kill Confirmed).

Something about the game just felt good to me, in spite of all the details not quite being up to snuff individually. The whole here felt like more than the sum of its parts to me.
Last edited by krameriffic; 07-03-2012 at 08:48 AM.
Des0lar
will learn eventually
(07-03-2012, 08:39 AM)

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#125

Originally Posted by krameriffic: View Post

On a final note, I played a game with a guy who could turn completely invisible for what seemed like an indefinite period of time. Even while carrying the flag in CTF. It still marked him with a HUD element, but he was fucking invisible while flag running. This is the textbook definition of pay2win. Dude could run up behind you while invisible and shoot you in the back of the head and you'd never see it coming. Also, lots of people were extremely tanky with heavy armor suits, taking 50-100% as much punishment as a regular target. Equally bullshit. This was another thing Tribes got right. A progressed character didn't have advantages over others that made playing against them completely untenable.
First the cloaking device is obtainable by playing the game to level 21. It is unlockable with ingame GP. Also, they are not invisible on your HRV, so if you use your visor you can still see where he is moving. He is not 100% invisible also, you will still see some rippling and interference. Firing a shot disables your cloak, so if he is right behind you and headshots you, that has very little to do with cloak. Using your HRV for a second you could have seen him coming.

Also, the most heavy suits give 230HP - 240 max, and a bit more armor %. Considering a bullet from an AR does 50 damage, that's about 1 to max 2 bullets more these guys can take. And they are sacrificing run speed, stamina, and HRV reload time. All of this is unlockable without paying, so I don't know how this is the definition of "pay2win"?
You pay money, you get access faster?! That's the same with Tribes.
Last edited by Des0lar; 07-03-2012 at 08:41 AM.
NIN90
fish heads fish heads
roly-poly fish heads
(07-03-2012, 08:45 AM)

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#126

Game is kind of crummy.
Orgun
Member
(07-03-2012, 08:49 AM)

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#127

Quote:
Steam version has NO Pando media booster! Thank the heavens!
Praise Science! This was why I stopped playing it, time to download the steam version.
krameriffic
Member
(07-03-2012, 09:03 AM)

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#128

Originally Posted by Des0lar: View Post
First the cloaking device is obtainable by playing the game to level 21. It is unlockable with ingame GP. Also, they are not invisible on your HRV, so if you use your visor you can still see where he is moving. He is not 100% invisible also, you will still see some rippling and interference. Firing a shot disables your cloak, so if he is right behind you and headshots you, that has very little to do with cloak. Using your HRV for a second you could have seen him coming.

Also, the most heavy suits give 230HP - 240 max, and a bit more armor %. Considering a bullet from an AR does 50 damage, that's about 1 to max 2 bullets more these guys can take. And they are sacrificing run speed, stamina, and HRV reload time. All of this is unlockable without paying, so I don't know how this is the definition of "pay2win"?
You pay money, you get access faster?! That's the same with Tribes.
He seemed pretty damn invisible to me, and level 21 is a long ass time away. In Tribes, I could unlock stuff in any order I wanted with just the ingame XP, rather than having a linear path of growth. And yes, I could see him on the HRV, but you can't shoot with it up and if you're seeing him with it and he's close to you, you're probably already fucked if you're an average player. Ultimately, I was hesitant to complain about it being overpowered because I only saw one guy with it and he was god awful anyway. Perhaps it's not as ridiculous as I am making it out to be, but it seemed pretty fucked up in the hands of someone not horrible.

I will not, however, back down on the tankiness of heavy armored guys. 1-2 extra hits, as you say, or 3-4 perhaps for other weapons, is a massive increase in effective HP and even more importantly, marginal survivability. You would know what the difference between 4 and 5 (or 6) hitting a guy if you played any other FPS (or for that matter, any other competitive MP game). It's huge, especially when the spread on your gun increases the more shots you fire. I was finding myself able to land around 3-4 shots before the recoil and spread started to take over and cause me to miss. Those guys could just laugh it off because while a regular target was dead in 4, they took 6 or 7. Health upgrades in Tribes were about 5-10% effective HP increases, not 50-100%. And they were inexpensive to get so everyone had them, which meant it wasn't an imbalancing aspect of the game's design, it was fundamental.

See, Brink had precisely the opposite problem, where the heavy and medium body types were completely useless because they didn't get enough tankiness to compensate for the far more effective maneuverability offered by the light body type. So while I saw tons of people in this game using the heavy type, everybody in Brink flocked to the light one. You need big incentives to trade off large amounts of EHP in favor of maneuverability, and I somehow doubt that being able to sprint for .2 of a second longer or moving 5% faster is enough to offset that.
derFeef
lil' bit tasty
(07-03-2012, 09:05 AM)

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#129

Thanks Des0lar for reminding me, will check it out for sure. Love the setting!
Dice
Member
(07-03-2012, 09:18 AM)

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#130

Played to level 4. Learned some things and it still sucks balls. Everything about it is terrible. Deleting now.
daviyoung
Member
(07-03-2012, 09:20 AM)

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#131

Tried downloading/installing it last night but it said something about registering first with no details on the main page on how to do so. Wouldn't even let me download the game.
Des0lar
will learn eventually
(07-03-2012, 09:24 AM)

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#132

Originally Posted by krameriffic: View Post

I will not, however, back down on the tankiness of heavy armored guys. 1-2 extra hits, as you say, or 3-4 perhaps for other weapons, is a massive increase in effective HP and even more importantly, marginal survivability. You would know what the difference between 4 and 5 (or 6) hitting a guy if you played any other FPS (or for that matter, any other competitive MP game). It's huge, especially when the spread on your gun increases the more shots you fire. I was finding myself able to land around 3-4 shots before the recoil and spread started to take over and cause me to miss. Those guys could just laugh it off because while a regular target was dead in 4, they took 6 or 7. Health upgrades in Tribes were about 5-10% effective HP increases, not 50-100%. And they were inexpensive to get so everyone had them, which meant it wasn't an imbalancing aspect of the game's design, it was fundamental.
I get what you are saying but effectivly I have never noticed a problem. I had far more problems with faster enemies who could easily outrun, outflank and melee me to death.
I think you can see the shape of the character through the HRV, so you can already see the heavy armor on these guys, try to get some lucky shots off, get them below the regeneration line and finish them with another quick strike.

Maybe I'm just different in that regard, but I feel that heavies have an adequate amount of health in comparison to the drawbacks.

Choosing the right weapon always felt more important than choosing the right armor. :/

Originally Posted by daviyoung: View Post
Tried downloading/installing it last night but it said something about registering first with no details on the main page on how to do so. Wouldn't even let me download the game.
You would have needed to restart Steam. Problem should be solved by now I guess?

You can make an account on the PerfectWorld homepage.

Originally Posted by Dice: View Post
Played to level 4. Learned some things and it still sucks balls. Everything about it is terrible. Deleting now.
Too bad you don't like it :) but hey that's the great thing: At least now you don't have buyers remorse ;)
Last edited by Des0lar; 07-03-2012 at 09:26 AM.
daviyoung
Member
(07-03-2012, 09:28 AM)

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#133

Originally Posted by Des0lar: View Post
You would have needed to restart Steam. Problem should be solved by now I guess?
All right! I'll give it another go tonight.
kami_sama
Member
(07-03-2012, 09:30 AM)

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#134

Welp, my character and object have disappeared, it's like I'm new to the game.

Edit: The characters are server specific, or global?
Dice
Member
(07-03-2012, 09:31 AM)

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#135

Originally Posted by Des0lar: View Post
Too bad you don't like it :) but hey that's the great thing: At least now you don't have buyers remorse ;)
Just lost time that I wish I had spent on something good and a sad realization of what has become of the industry that this could be considered good by most reviewers.
Des0lar
will learn eventually
(07-03-2012, 09:32 AM)

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#136

Originally Posted by kami_sama: View Post
Welp, my character and object have disappeared, it's like I'm new to the game.

Edit: The characters are server specific, or global?
Server I think. Mybe you switched?


Originally Posted by Dice: View Post
Just lost time that I wish I had spent on something good and a sad realization of what has become of the industry that this could be considered good by most reviewers.
Oh come on now, just because you don't like it don't project this on everyone else having bad taste.
kami_sama
Member
(07-03-2012, 09:34 AM)

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#137

Originally Posted by Des0lar: View Post
Server I think. Mybe you switched?
YEs, I had switched, the thing is that the EU server had queue, but the US one didn't. I'm trying to enter the one I've used always.
elfinke
Member
(07-03-2012, 09:37 AM)

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#138

Been wanting to play this for awhile, as its name kept popping up in 'great F2P game' threads lately, as well as in more general online FPS threads. I adore Tribes, but this looks like it will tickle a different - though related - itch.

Just waiting on the launcher patch to patch, then I'm gonna hop in.

For AusGAFfers, what are the server pings like? I saw that 'orrible-avatared-Gez mention that the pings had sky-rocketed due to server maintenance or some such, but aside from that?
CryptiK
Member
(07-03-2012, 09:38 AM)

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#139

played it for the last hour or so topped every time.. The game is too easy and the menus are confusing as shit. Also my frame rate gets destroyed when I look at the middle of a map...
diamount
Member
(07-03-2012, 09:39 AM)

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#140

I've been playing it a few weeks before it being released on Steam. Never had to queue once, not used to seeing it.
Des0lar
will learn eventually
(07-03-2012, 09:45 AM)

Des0lar's Avatar
#141

Originally Posted by elfinke: View Post
Been wanting to play this for awhile, as its name kept popping up in 'great F2P game' threads lately, as well as in more general online FPS threads. I adore Tribes, but this looks like it will tickle a different - though related - itch.

Just waiting on the launcher patch to patch, then I'm gonna hop in.

For AusGAFfers, what are the server pings like? I saw that 'orrible-avatared-Gez mention that the pings had sky-rocketed due to server maintenance or some such, but aside from that?
If you downloaded through Steam the patcher doesn't really download 5GB, only about 200 tops. It's just a weird glitch.

Originally Posted by CryptiK: View Post
played it for the last hour or so topped every time.. The game is too easy and the menus are confusing as shit. Also my frame rate gets destroyed when I look at the middle of a map...
Did you try disabling DirectX11? That has helped my framerate immensly. Also I don't see how a shooter can be too easy except if you are very skilled or everyone else sucks ;)

Originally Posted by diamount: View Post
I've been playing it a few weeks before it being released on Steam. Never had to queue once, not used to seeing it.
The Steam effect

Really hope they add more severs fast!
diamount
Member
(07-03-2012, 09:49 AM)

diamount's Avatar
#142

Originally Posted by Des0lar: View Post
If you downloaded through Steam the patcher doesn't really download 5GB, only about 200 tops. It's just a weird glitch.



Did you try disabling DirectX11? That has helped my framerate immensly. Also I don't see how a shooter can be too easy except if you are very skilled or everyone else sucks ;)



The Steam effect

Really hope they add more severs fast!

I'm hoping they put in a priority option. I'd gladly pay for that.
Des0lar
will learn eventually
(07-03-2012, 09:52 AM)

Des0lar's Avatar
#143

Originally Posted by diamount: View Post
I'm hoping they put in a priority option. I'd gladly pay for that.
I'd rather they not. Paying to skip the queue sounds horrible to me. Players who don't pay will feel left out and rather play something different. Not good for a F2P game. Just upgrade the servers ;)

Edit: I've updated the OP to add a little bit how the CP ingame system works (buying weapons and mechs during a match)

If there is demand I can make a quick guide explaining the menus. Just tell me if you want this to be added to the OP....
diamount
Member
(07-03-2012, 09:54 AM)

diamount's Avatar
#144

Well, if games like BF3 do that then I don't see the problem. That's the whole point for F2P games - you pay for convenience. They can't upgrade the servers on charity.
Des0lar
will learn eventually
(07-03-2012, 09:57 AM)

Des0lar's Avatar
#145

Originally Posted by diamount: View Post
Well, if games like BF3 do that then I don't see the problem. That's the whole point for F2P games - you pay for convenience. They can't upgrade the servers on charity.
Difference being that EA already got their money once you purchased BF. They can do what they want with you. A F2P game needs to build goodwill. Treat non-paying customers like second class citizens too much and you lose everyone.
diamount
Member
(07-03-2012, 10:01 AM)

diamount's Avatar
#146

Originally Posted by Des0lar: View Post
Difference being that EA already got their money once you purchased BF. They can do what they want with you. A F2P game needs to build goodwill. Treat non-paying customers like second class citizens too much and you lose everyone.
Well, it's still early days at the moment. Obviously they have to upgrade the capacity first for people to play and find out if it's worth paying for. But I still haven't received anything from the starter park.. why am I reminded by the Tribes debacle?
Des0lar
will learn eventually
(07-03-2012, 10:04 AM)

Des0lar's Avatar
#147

Originally Posted by diamount: View Post
Well, it's still early days at the moment. Obviously they have to upgrade the capacity first for people to play and find out if it's worth paying for. But I still haven't received anything from the starter park.. why am I reminded by the Tribes debacle?
Did you redeem the key on their homepage?
elfinke
Member
(07-03-2012, 10:14 AM)

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#148

Got a couple quick rounds in then, thoroughly enjoyed it. Only reason I dropped out was because the AUS servers disappeared from my server list, and I was stuck with crappy WEST ~195ms servers.

While I didn't get to use it, I saw a team mate ripping through some chumps with the flamethrower while I covered him, and it was awesome.

For the more knowledgeable out there, is the $10 started thing on Steam right now a worthy purchase? The 3000GP seems alright, though I see you gather it pretty quickly anyway from normal play and the timed (rather than permanent) XP boost sucks, so are the items any good?
Des0lar
will learn eventually
(07-03-2012, 10:18 AM)

Des0lar's Avatar
#149

Originally Posted by elfinke: View Post
Got a couple quick rounds in then, thoroughly enjoyed it. Only reason I dropped out was because the AUS servers disappeared from my server list, and I was stuck with crappy WEST ~195ms servers.

While I didn't get to use it, I saw a team mate ripping through some chumps with the flamethrower while I covered him, and it was awesome.

For the more knowledgeable out there, is the $10 started thing on Steam right now a worthy purchase? The 3000GP seems alright, though I see you gather it pretty quickly anyway from normal play and the timed (rather than permanent) XP boost sucks, so are the items any good?
Well I looked into it, and the items alone cost a lot more than the 10€/$ they are asking. Though you should look into how useful they would be for you.

The armor is a rather tanky build giving you 220 HP, but reducing your sprint speed. The SMG and the Burstfire Pistol are very close combat oriented weapons. Toxic and EMP grenades are good I suppose. I like explosions more, though you can even disable hardsuits with emp :)

The barrel you get is a pretty high end one; it looks stupid but has good stats. You lose a bit of damage though. I myself am level 15 and i am still considering getting this, since I want an SMG, and this would get my other stuff as well :)
elfinke
Member
(07-03-2012, 10:20 AM)

elfinke's Avatar
#150

Originally Posted by Des0lar: View Post
Well I looked into it, and the items alone cost a lot more than the 10€/$ they are asking. Though you should look into how useful they would be for you.

The armor is a rather tanky build giving you 220 HP, but reducing your sprint speed. The SMG and the Burstfire Pistol are very close combat oriented weapons. Toxic and EMP grenades are good I suppose. I like explosions more, though you can even disable hardsuits with emp :)

The barrel you get is a pretty high end one; it looks stupid but has good stats. You lose a bit of damage though. I myself am level 15 and i am still considering getting this, since I want an SMG, and this would get my other stuff as well :)
OK, cool, that's all good to know. Since there is a while before the Steam promo runs out I'll sit on it and get some more games under my belt first. But first impressions are solid!