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Member
(07-03-2012, 12:46 AM)
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Petit Computer (BASIC Programming Software) Coming to the DSi/3DS eShop in NA
#1
Gamebridge has announced today that Petit Computer (aka PuchiCon in Japan) is coming to the DSi and 3DS eShop in North America. Petit Computer uses the classic BASIC programming language to allow gamers to create and share their own games.
This "game" has a devote cult following in Japan, someone even recreated Out Run on it. Features
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More info available at the Official Site. I'm really excited about this.
Last edited by Gunloc; 07-03-2012 at 01:12 AM.
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Member
(07-03-2012, 12:56 AM)
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#6
What is BASIC used in nowadays? Or is it at least good for learning to get a programming foundation? Not sure, I got out of the programming learning game quite awhile ago. |
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Member
(07-03-2012, 12:59 AM)
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#7
I haven't done any programming really in ten years, and haven't used basic since the big qbasic days of the mid 90's. Hope I can pick things up again.
Really though I just want to play around with it. My dreams of being a computer programmer for a living are long long dead. |
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Member
(07-03-2012, 01:00 AM)
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#9
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Member
(07-03-2012, 01:08 AM)
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#12
I learned programming basics from my TI-calculator which had its own BASIC programming environment, so I would sure hope so!
Last edited by rpmurphy; 07-03-2012 at 01:12 AM.
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Member
(07-03-2012, 01:13 AM)
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#15
What would you expect for a toy-ish compiler? Javascript? C++? Maybe Erlang? Yeah, I can't think of a reason the app couldn't generate the QR codes by itself, short of it requiring some sort of license they didn't want to pay. Or maybe it's done on purpose to make it a bit more nerdy. |
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Member
(07-03-2012, 01:18 AM)
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#19
It would be amazing if it worked like a mini GITHub (touch to fork!). |
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Member
(07-03-2012, 01:26 AM)
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#20
Yeah, that would be a great feature. Maybe also then GAF would finally finish Dudebro 2. :P
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Member
(07-03-2012, 01:26 AM)
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#21
Probably easier to play with too. Tap an object, choose an attribute or function, etc.
Last edited by Fancy Corndog; 07-03-2012 at 03:15 AM.
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Member
(07-03-2012, 01:32 AM)
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#24
Isn't this more like visual basic though? |
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(more a nerd than a geek)
(07-03-2012, 01:34 AM)
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#25
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Member
(07-03-2012, 02:04 AM)
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#29
I think the "new version for eShop" ended up being Petitcom mkII, an update to the original DSiWare game and not an eShop game as such, but don't quote me on that.
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Member
(07-03-2012, 02:12 AM)
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#31
This right here is awesome.
You can make some really cool stuff with it too. Spectacle Hurricane, a Space Harrier clone Super TryGunners, a space shooter Genesis's Columns Fantasy Zone (made in the older version of the program, the current one is mk. II) The intro from Ys 3 (really smooth scrolling) It looks like you can basically do anything on the level of most 8 or 16 bit games, probably limited by size somewhat. If you want to get to know more about it ahead of time, you can run the manual through Google Translate like I'm doing. :P Starting here, and you have to change the "p01" to "p02" etc. manually because the buttons lose their functionality in Translate. Here are the included sprites, and here are included BG tiles (further down). Looks like music is a standard MIDI set, programmable through MML, and there are a number of included songs and sound effects too. It comes with 23 built in example programs, some simple and some complex, ranging from a calculator and guess-the-number all the way to a first person RPG and a fighting game. You can re-save all of them and edit them any way you like, which should be very helpful for learning the system.
Last edited by UncleSporky; 07-03-2012 at 02:16 AM.
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Member
(07-03-2012, 02:33 AM)
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#34
Oh man somebody made a roguelike for it too!
Looks like some impressive raster effects are possible. Not sure how taxing it is on the system, though. |
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Junior Member
(07-03-2012, 02:51 AM)
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#35
Got this in my Japanese 3DS, very nice program and mind blowing when I see what the Japanese made, but I'm too lazy to code for it...
By the way there's a sequel of this for Japan E-Shop, it allows downloading of code via QR, although no internet download functionality. Besides that it basically improves the various tools in the program.
Last edited by xk0sm0sx; 07-03-2012 at 02:54 AM.
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Member
(07-03-2012, 03:11 AM)
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#37
Right on! Nothing like typing poorly for hours only to be met with an error on line 2! ^_^;
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Member
(07-03-2012, 03:19 AM)
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#39
240 DATA 34,768,08,576,46,45,85,333,890,57,68.... |
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Member
(07-03-2012, 03:19 AM)
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#40
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Member
(07-03-2012, 03:34 AM)
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#41
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Member
(07-03-2012, 03:40 AM)
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#43
Hey, let's tell our BASIC stories here. My best friend's dad worked in a bank and so he go a portable computer to do work at home.
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He also used those graphics to make a game where you had to blow up a bridge using the right amount of dynamite. If you used too little, a tank would be alerted and would roll across the bridge to squash you. If you used too much, you would squash yourself. When I stayed over one time my task was to do the sound. I studied up on how to make tones with the PC speaker and and I had the tank do a rumble as it drove across the bridge. Then I modified the code to do a 'splat' when it squashed you. |
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Member
(07-03-2012, 03:58 AM)
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#45
Very awesome. I hope it gains some popularity in America.
I started programming in the late '90s, thanks to a little edutainment game from Interplay called "Learn to Program: BASIC" which taught me the fundamentals of programming while I was around 9 years old. It was intended for programming games, but I didn't like the sprite handling or the built-in sprites, so I just made paint programs with awesome menus. Lol. It did not support functions. All it had was GOTO. I ended up becoming sorely disappointed when I learned other languages didn't support GOTO or highly discouraged it. Haha. I still am a little. :p |
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The reasons were sound.
(07-03-2012, 04:26 AM)
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#46
Ah, memories.
Last edited by Odrion; 07-03-2012 at 04:28 AM.
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Member
(07-03-2012, 04:33 AM)
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#47
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Member
(07-03-2012, 04:50 AM)
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#49
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