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(more a nerd than a geek)
(07-17-2012, 04:43 AM)
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#152
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Member
(07-18-2012, 09:51 PM)
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#156
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Member
(07-19-2012, 02:10 AM)
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#157
Lol, the most complicated game I saw anyone do on DIY was Donkey Kong Jr, and that Block Factory game on the eShop is such a joke for how few options they give you. This they actually have to worry about people cloning games with or making games that are potentially good enough that people will want to play them instead of buying games.
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(more a nerd than a geek)
(07-19-2012, 04:09 AM)
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#158
I really don't see a reason for conspiracy theories regarding NCL and a potential 3DS version... |
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Member
(07-19-2012, 09:31 AM)
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#159
Well, apart from people being able to make their own 3D games, which is the most unique thing Nintendo has going for it, what if people found an exploit to crack the security on the 3DS? I also don't think they'd allow StreetPass for fear of people unwittingly ending up with things that are family unfriendly or clones that infringe rights: at least with the QR codes it's our own fault if we scan in something we shouldn't.
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Member
(07-19-2012, 09:46 AM)
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#162
No It's more like you write and run your programs directly within petit computer.
Bought 3 days ago I'm having a blast.
Quote:
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(more a nerd than a geek)
(07-19-2012, 06:02 PM)
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#163
Busy converting classic BASIC games to Petit Computer -- doo dah, doo dah.
Edit: In case anyone was wondering, there is essentially no way to enter programs into your 3DS/DSi other than QR codes. You can fully edit/type them up in the PTCUtility program and export to QR, though!
Last edited by DavidDayton; 07-19-2012 at 06:59 PM.
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Member
(07-19-2012, 06:10 PM)
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Petit Computer QR Codes (Games & Programs)
#164
Some links to QR codes that I compiled (and confirmed working):
Games - Jumping Island - Convee (keep the ball alive by moving up and down) - Super Monster (video) - Tama (roll a marble on your touch screen to get an odd number in order to progress to the next level) - Hayabusa (satellite simulator) Apps - Drawing Tool (QR codes at 3:50) - PX7 Audio Synthesizer + Kaoss Pad (video)
Last edited by Wiggler; 07-19-2012 at 06:27 PM.
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(more a nerd than a geek)
(07-19-2012, 07:01 PM)
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#168
We should really either set up a list/wiki/database of all programs. The sooner someone does an English one, the more complete it will be.
I'd just like to get the Japanese and English programs linked somewhere, so that folks on both sides of the Pacific can do translations. |
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Member
(07-19-2012, 07:12 PM)
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#171
Also if I can get my DSi to connect to wifi I'm hoping to grab this tonight! I would guess some sort of general Petit BASIC language reference is out there somewhere, but maybe it hasn't been translated yet. |
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Member
(07-19-2012, 07:14 PM)
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#172
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Member
(07-19-2012, 07:15 PM)
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#173
I'm somewhat relieved to see that they don't particularly love BASIC, lol. (I kinda hope a Petit Computer sequel uses a more modern language.)
Last edited by Mondriaan; 07-19-2012 at 07:22 PM.
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Member
(07-19-2012, 07:19 PM)
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#174
It's actually pretty sufficient. EDIT: Here's a big single page reference too.
Last edited by UncleSporky; 07-19-2012 at 07:21 PM.
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Member
(07-19-2012, 07:41 PM)
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#179
Well that's the first thing to do, but the best thing to do is take advantage of the DS format, use the touchscreen, use the advanced sprite/BG commands to do stuff that's normally much harder to do with classic BASIC.
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(more a nerd than a geek)
(07-19-2012, 07:55 PM)
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#180
Bah. I'm finding quirky, esoteric differences whilst porting things.
I have the classic HUNT THE WUMPUS running, finally, but it seems to be having some strange problem with movements... Edit: This is odd -- INPUT A$ won't take a blank line as input. Tapping ENTER results in a "Redo from Start"... weird. Edit 2: Now PTCUtilities keeps crashing whenever I paste in code. GRrr
Last edited by DavidDayton; 07-19-2012 at 08:03 PM.
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Member
(07-19-2012, 07:57 PM)
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#181
What is more interesting that can be inferred from those comments, though, is that scalars appear to have 20 bits of integer part, which supposedly leaves 12 bits for fractional (IIRC the ds(i) does not have an fpu).
Last edited by blu; 07-19-2012 at 08:02 PM.
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(more a nerd than a geek)
(07-19-2012, 08:08 PM)
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#182
http://wiki.hosiken.jp/petc/?Toukou That's a list of Japanese submitted programs. We could start up an English program list page and start submissions there... |
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(more a nerd than a geek)
(07-20-2012, 12:43 AM)
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#185
* I can't tell what the limitation is for storage. There doesn't appear to be an indicator, but the DSiWare application file doesn't appear to be changing in size, so there must be a limit. * You can export programs to SD, but there are no other ways to access SD files. It's POSSIBLE that user-created programs are actually being stored on the SD card, but nothing indicates that at the moment. |
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Member
(07-20-2012, 01:37 AM)
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#186
I think they said 9999 lines, 100 characters per line, 500,000 characters total for a program. I have 62 programs and haven't hit the limit yet, and I'm pretty sure they said the programs are stored within the DSiWare game save, but most of them are really small like a couple KB so they don't add up to much. The application has 117 blocks, which is like 29 MB I think, but who knows how much of that is for storing the programs.
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Member
(07-20-2012, 01:47 AM)
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#188
Has anyone (not from Japan) ported or created anything yet? |
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Junior Member
(07-20-2012, 02:36 AM)
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#190
Checking this out now. http://wiki.hosiken.jp/petc/?Toukou%...B8%A5%E7%A5%F3 If this is good it should be translated.
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Member
(07-20-2012, 02:43 AM)
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#191
What I was trying to get at is that, like Game Maker, Petit Computer is a fully integrated but highly simplified development suite specifically designed for to allow complete amateurs to jump straight into programming game logic and editing graphics. The game engine, image and audio editors are all conveniently integrated into the package so you don't have to think about them at all but at the expense of flexibility. PS Mobile is something else entirely. It's a more standard IDE and a entire platform in it's own rights. It's designed for "pros" and programming for it requires you to dig down into a much deeper level to get anything up and running on the screen. There's no built in engine. You either need to program one yourself or you need to "licence" one and then figure out how it actually works. |
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Member
(07-20-2012, 02:51 AM)
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#192
I also agree that Petit Computer is a "game making game" while PS Suite is an actual SDK for development and redistribution.
It's easily the most complex console game maker I've ever seen, however. All other "games" like this I know of lock you into a specific game genre (RPG, shmup, adventure, etc). |
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Member
(07-20-2012, 03:22 AM)
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#193
@puchicom_ENG
I'll probably get around to making a proper site if/when a PAL release is announced, but in the meantime I figured a Twitter for non-Japanese users might be useful, so here it is! Add me, link me to stuff, spread it around, etc and I'll keep it updated on a regular basis. |
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Member
(07-20-2012, 07:07 AM)
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#195
Ugh, I'm trying to connect to the store, but I've wasted like 15 minutes trying to get my DSi to connect to my router at all. Once I changed the channel and got the internet connection test to work, but then the DSi store refused to connect and gave me the error about not being able to obtain an IP address.
*edit* Using a static IP address seems to be working for now, yay.
Last edited by Blizzard; 07-20-2012 at 07:13 AM.
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Member
(07-20-2012, 02:23 PM)
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#197
Is there a way to view the source code of the sample programs? I could only get them to run and then jump back to the program listing. And is there any option to clone an existing program? (presumably using a PC-to-petit converter is ideal but I haven't messed with that yet)
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Member
(07-20-2012, 02:33 PM)
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#200
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