|
Member
(07-06-2012, 06:31 PM)
|
Did you think using North Koreans in Homefront was stupid? Well, so did Kaos Studios
#1
All this and more detailed in this Gamasutra article, "Kaos Descends: How Homefront's Developer Met Its End"
http://www.gamasutra.com/view/featur...omefronts_.php Edit: Here are a couple of quotes to get you started:
Quote:
Quote:
Last edited by Nirolak; 07-06-2012 at 06:33 PM.
|
|
|
|
Banned
(07-06-2012, 06:34 PM)
|
#5
I didn't have a problem with the setting. If anything it was a breath of fresh air from shooting russians or brown people in some desert.
Since I didn't play the full game I'll say my biggest problem with it was learning that I finished 1/3 of the game in my 1 hour PS+ full game trial. |
|
Remember, he is Canadian.
(07-06-2012, 06:38 PM)
|
#8
Yeah, Russians would have been a much better choice and maybe have the story revolve around the cold war. Even a Canada vs US scenario would have worked better and somewhat be more believable.
I actually liked it though. That farm level was great fun. |
|
bE in Litrit is fo sukas
(07-06-2012, 06:39 PM)
|
#9
Hasn't that been done to death in games and movies since the 80s?
|
|
Member
(07-06-2012, 06:45 PM)
|
#13
So is the topic about the game setting w North Korea or the horrible working environment the team went through?
North Korea is actually a good choice of setting, at least it won't grab my interest if it's not that. The working environment however is absolutely terrible, I'm surprised that they did not quit. |
|
Member
(07-06-2012, 06:56 PM)
|
#17
Quote:
|
|
Maxis Redwood
(07-06-2012, 07:03 PM)
|
#19
It should have been China, but there were disappointing political ramifications that got in the way of that. I had no problem with it being North Korea as an alternative, and still thoroughly enjoyed the scenario.
Those poor people at that studio though. I worked on Frontlines (at an external location) and they seemed like a good group that had smart ideas and fun game play. |
|
Junior Member
(07-06-2012, 07:08 PM)
|
#22
That sounds horrible. Are they developers or FOXCONN factory workers? At least they get paid well but even so, those are unacceptable working conditions. I guess if you are doing something you love it's not as bad, but having no time to have quality time with your family sounds like hell.
|
|
Member
(07-06-2012, 07:19 PM)
|
#27
About 1/100th of that article was about the choice to use North Korea as the antagonist. 99/100 was about working conditions.
I think it's a good idea that they used North Korea because, well, they're a plausible foe and it's better to see that than former soviet Russian ex-pats, twisted American general gone psycho, and non-descript Arab terrorist. |
|
Member
(07-06-2012, 07:32 PM)
|
#30
Homefront was the dumbest development idea they could have gone through with.
They SHOULD have done a sequel to Frontlines: Fuel of War. The reason for this was that they had an established IP, Assets, gameplay expectations, and online infrastructure. All they had to do was upgrade, improve, and polish what was already done. The 50 player servers were full for a year after release of the Xbox version and very few other online games offered 50 players at a time like Frontlines did. There was a fanbase and if their marketing department could have taken that and ran with it. Why delete all that damn work and effort just to chase another new IP that you have to build from the ground up with NO guarnatee of success? |
|
Member
(07-06-2012, 08:39 PM)
|
#31
What amazes me is the man years put into a game that was so average, so lacklustre, so by the numbers and forgettable. What's up with that? I'm guessing that if the job is pure shit then you turn out shit work?
It's such a messed up business. You hear about these stories every week. It seems nearly all the studios run like this. |
|
Member
(07-06-2012, 09:11 PM)
|
#42
Good read. Interesting to see what really went on and why the project went south a bit.
Its a damned shame too considering the MP portion was pretty solid and made up for the lackluster SP campaign. Though MP was ruined by hacking which wasnt addressed fast enough, that totally destroyed the already small userbase. The gameplay felt good, so did the weapons and the maps were quite well done I thought. |
|
re-sign Martin Rucinsky
(07-06-2012, 09:39 PM)
|
#45
|
|
Member
(07-06-2012, 09:50 PM)
|
#49
|