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Junior Member
(08-14-2012, 04:57 PM)
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#103
So I just dropped by GameStop to see if they had any in, and (surprise surprise) they didn't. He said they should get some in this week, but he also showed me that there wasn't a street date listed for it in the system (as in there was nothing where it should say S/D: MM/DD/YYYY).
He was awesome enough to give me the soundtrack for going through the trouble though :D |
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Member
(08-14-2012, 05:19 PM)
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#104
So GameStop Preorder comes with the artbook, or Amazon? Because I preordered from GameStop. I don't care if they're NOT offering anything, but if they are, I wanna be prepared to pick that up, too, while I'm there.
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(08-14-2012, 05:21 PM)
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#105
I also recommend people turn on manual attacking. The auto attack can get really annoying later in the game if you're trying to get to a specific enemy, and you keep snapping to enemies in your area.
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Member
(08-14-2012, 05:22 PM)
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#106
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Member
(08-14-2012, 05:27 PM)
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#108
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Member
(08-14-2012, 05:27 PM)
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#109
There's a soundtrack sampler that was part of the PAL limited edition that's being given out as a preorder bonus. Today was the ship date, not the release/street date. They should be available tomorrow or the day after, it will probably ship then. |
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Member
(08-14-2012, 05:38 PM)
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#113
It's hard to say. Like I said, I'm pretty surprised how easily available Xenoblade is, but my gut tells me this one may be harder to find.
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Member
(08-14-2012, 05:43 PM)
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#116
Quote:
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Member
(08-14-2012, 05:47 PM)
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#118
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bE in Litrit is fo sukas
(08-14-2012, 06:10 PM)
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#121
GameInformer gave this a 6/10 or something. I said "god damn" but I finished taking a shit before I finished reading the review. Said something about cliche story and bad camera and controls.
I will still give it a shot of course.
Last edited by Dark Octave; 08-14-2012 at 06:12 PM.
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JJ's Glory Hole!
(08-14-2012, 06:19 PM)
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#122
I've played so many mediocre JRPGs this gen, I don't even care anymore.
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Member
(08-14-2012, 06:25 PM)
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#123
Haven't read the review, but story is cliched and camera can be bad, though control is good; however, overall it is a game quite better than sum of its parts, any score below 7 is caused by a bad review; depending on personal and subjective expectations, it's something like 7-9
Last edited by walking fiend; 08-14-2012 at 06:28 PM.
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Banned
(08-14-2012, 07:04 PM)
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#126
Destructoid Review - 4/10
In trying to get Nintendo to release The Last Story in North America, I count myself among the most vocal of petitioners. As a fan of Mistalker's work and a lover of Lost Odyssey, I considered it the perfect swan song for the Wii, the kind of game that could embody everything good about the Wii (and there was plenty of good) one last time. When Nintendo refused to release it, I was among the angry and the riotous. So, what do you do when XSEED does what you wanted Nintendo to do ... but it turns out that what you wanted wasn't very good? Those who never cared will most certainly jump into the fray to laugh, because if there's one thing the gamer community loves, it's schadenfreude. Others will gladly spin it into a moral about being careful what you wish for. In any case, egg will be introduced to one's face. To very vocally demand something, only to review it negatively when it comes out, is a tricky matter regardless of who turns up to crow -- a matter that involves putting pride on the line and preparing to deal with a torrent of smugness. However, the honest reviewer must bite the bullet and face the tormenting crowd with gritted teeth. In the case of The Last Story, I can only admit that, yes, this is what I asked for ... and no, I don't want it. |
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Member
(08-14-2012, 07:11 PM)
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#127
Thanks for the bump!
For those who are not in context with the first page, I fucked up the release date and asked Duckroll to lock the thread...it happened twice. Sorry bout' that guys. But hey, NOW ITS FOR REAL! So let's enjoy! :D I'm at my job but tonight there's chances that I upgrade the OT a little, it needs it. EDIT: That review saddens me. :(
Last edited by Seik; 08-14-2012 at 07:14 PM.
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Member
(08-14-2012, 07:20 PM)
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#129
Quote:
Quote:
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Some other criticisms are justified, while the score definitely isn't. |
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Member
(08-14-2012, 07:20 PM)
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#130
Sterling mostly complains about the controls, and how a lot of things are mapped to only a few buttons. Would using a classic controller change this?
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Writing a dinosaur space opera symphony
(08-14-2012, 07:25 PM)
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#132
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Member
(08-14-2012, 07:27 PM)
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#133
Oh man, I almost clicked the review, too. I can't take anything he says seriously. The man must be terrible at videogames, or something.
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Member
(08-14-2012, 07:52 PM)
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#136
So his complaint is that the game is both too chaotic to plan out but also too easy to need to plan things out? Okay. There's no doubt that this is a light game. Or that it's a bit different in how it controls. But it's not nearly the hassle he says it is.
He's outright wrong that you can't direct your allies in battle or control who you're attacking, however. I don't know how much of his difficulty stemmed from using the nunchuk and remote instead of the classic control. If he thought it was unchecked chaos it makes me doubt his faculties. It's usually a fight between your 6 combatants and perhaps 8 or 10 enemies. You point in the direction of the enemy you want to strike, hold a button when you want to block (and later tap it if you want to try to deflect an attack and auto-counter). You press another button to bring up a menu where you command your characters to use special attacks. Battles generally come down to being able to correctly prioritize targets and understand elemental strengths and weaknesses. In practice, that generally means "kill the mages first." I'm not sure where he could have gotten confused. |
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Member
(08-14-2012, 08:01 PM)
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#137
EDIT: GS around work says it will have there's tomorrow(the 15th)
Last edited by FlashbladeGAF; 08-14-2012 at 08:11 PM.
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Member
(08-14-2012, 08:19 PM)
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#139
The walls are mostly climable. And of course the crossbow leaves you open for attack, it's so you don't freely disable the mages and archers.
Last edited by walking fiend; 08-14-2012 at 08:22 PM.
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Banned
(08-14-2012, 08:42 PM)
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#141
The controls are fine if you opt to keep auto attack too imo. It's a decent convenience, with it on you'll never (or rarely, I wouldn't promise never, it's been a while since i played) attack someone out of range and so miss, you just adjust how you play a bit (for example hold block - or tap it at the right times - when you just wanna move around otherwise you'll be stalling and mashing on enemies while trying to escape them), it's up to you if you'll use it or not, I do fine with either setup and with either supported controller. The only real issues I had with the controls were in a handful of scenes where the frame rate is borderline unplayable and that they didn't use the pointer for the crossbow/fpv (which shouldn't be a problem for most multiplatform people I guess).
On the presentation side, again, the frame rate only really became an issue in certain scenes, like the very final bits, or certain city areas. Not that it was stable otherwise but eh, any console gamer has played games that didn't perform so well, it doesn't mean it's a constant annoyance. At least it was mostly smoother than The Witcher 2 on my aging PC, lol. I was more annoyed by some not so great cut scene animations and voice acting, which also weren't too frequent thankfully. I think the game would have been better off with less focus on Final Fantasy style cut scenes, since they don't seem to have had the budget to make them all great, and more gameplay. More bosses and encounters requiring unique approaches, more dungeons, more large battles while on the run, more of everything. And leave the additional story development outside the important parts to simple character dialogue scenes, walking up to them and pressing A like you often do etc. I also didn't like having lives. I'd prefer a longer health bar. Lives just don't seem to fit. I guess it's more of a presentation issue. Dying and instant retrying a battle is not that different to being knocked down, reviving and adjusting your strategy without an actual defeat. Some people could enjoy how much more instant it is this way, but it kinda makes it feel cheap to me. That's it. Fun, unique in ways, cliche in others, flawed, more than the sum of its parts, worth playing & rooting for a sequel.
Last edited by Alextended; 08-14-2012 at 09:33 PM.
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Member
(08-14-2012, 08:49 PM)
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#143
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Banned
(08-14-2012, 08:50 PM)
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#144
This has been on my "To Buy" list for a while (I'm in the UK).
I was hoping the price would come down, but for well reviewed Wii titles the price doesn't seem to alter much. I don't know if they produce a limited number or something. I finally forked out £35 for Kirby's Adventure Wii after deciding it was never going to get cheaper. |
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Member
(08-14-2012, 09:06 PM)
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#146
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Member
(08-14-2012, 09:13 PM)
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#149
Guys this game is one of the best games I ever played. The reviewers a complaining about some weird issues. I liked the voice acting, the story, the battle system is possible the best JRPG batltle system yet. There were some occasional framerate issues, but it doesnt ruin the enjoyment.
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Medal Princess
(08-14-2012, 09:15 PM)
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#150
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