SalsaShark
Trust no one!
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(07-10-2012, 02:20 AM)

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oh my god Dead Space 2's ending section has to be the cheapest one ive ever played #1

What the fuck, man.

I never do the whole "i'll just youtube the ending" thing, ever, but im seriously thinking of doing it with this one. Not because I cant go through it (only tried twice so far really), but because it really pisses me off when they do this kind of cheap "difficulty". Just awful game design.

for those who dont know, it's basically this: SPOILERS (not story related) FOLLOW:




the game basically brings back the fuckin invincible type of necromorph that was in Dead Space 1, and makes it chase you all the time, while you just keep being thrown enemies left and right, in small contained areas, constantly. They "spawn" where you're standing, behind you, to the sides, in front of you. All while this regenerating fucker is on your ass behind you. They even throw the bat-like things that grab dead bodies and turn them into necromorphs, so you have to take care of those while paying attention to the guy behind you, while running, while killing every enemy in front of you, trying to turn in every direction on a small room that cant even fit the amount of enemies so you can properly kill them all. Not to mention there's the other guys that spit vomit at you that makes you slow, so you cant even run while you have fuckin 5 of those black ones chopping at you.

Just a fuckin ridiculous difficulty spike that is unlike anything else the game threw at me first. The game never prepares you for this in the slightest. Do they not want me to see the ending? are they just "well whatever game's ending soon so instead of thinking of a rewarding experience with a fair difficult challenge near the end let's just go batshit and throw everything at it at once, including newly-introduced type of enemies that we never prepared the player for, yeah!"

So stupid.
Razek
Banned
(07-10-2012, 02:23 AM)
#2

I didn't really have an issue with it. I 'pseudo' cooped it with a friend playing at the same time and he didn't really have an issue either. Did you play it on hard+? Not to say it was my favorite part of the game, it was probably the worst besides the school gym which I found much harder.
toddhunter
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(07-10-2012, 02:27 AM)

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#3

Mate by this stage of the game you should have enough weapons and upgrades to take down anything.
friskykillface
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(07-10-2012, 02:27 AM)

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#4

haha that last part was a rush and made me go hfjdhksjkfdjfdkafdhfdffds running from everyone, made it though B^)


but jeez the amount of enemies that were thrown at you. no one ran without killing anyone?




end scene before he gets saved was amazing, Issac just sits and stares at the floor and gets ready to die.

that should have been the ending
SalsaShark
Trust no one!
Keep your laser handy!
(07-10-2012, 02:28 AM)

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#5

Originally Posted by Razek: View Post
I didn't really have an issue with it. I 'pseudo' cooped it with a friend playing at the same time and he didn't really have an issue either. Did you play it on hard+? Not to say it was my favorite part of the game, it was probably the worst besides the school gym which I found much harder.
Im playing it on Normal I think, wich makes it all the more ridiculous.

If I go at it again im probably changing to kb/m since the gamepad turning is way too slow.

Like I said, it's not that I find it impossible to go through as much as I find it incredibly cheap, badly designed and unexpected.


Originally Posted by friskykillface: View Post
that should have been the ending
well thanks for spoiling the ending of the game im literally playing just now, as the thread says. Awesome.

edit: whatever it's not that big a deal really since game turned into crap, but yeah man you should read the OP in detail before posting.
Last edited by SalsaShark; 07-10-2012 at 02:33 AM.
videtonator
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(07-10-2012, 02:28 AM)

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#6

The whole Dead Space 2 ending (3 or 4 final chapters) is a mess. I just started to run as long as I could, because I was tired of shooting shooting and shooting. The final chapters just took away all the good things I thought about Dead Space 2 and all my hype for Dead Space 3.
Black Flames
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(07-10-2012, 02:29 AM)

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#7

Originally Posted by friskykillface: View Post
haha that last part was a rush and made me go hfjdhksjkfdjfdkafdhfdffds running from everyone, made it though B^)


but jeez the amount of enemies that were thrown at you. no one ran without killing anyone?




end scene before he gets saved was amazing, Issac just sits and stares at the floor and gets ready to die.

that should have been the ending
I made the mistake of putting it on the hardest difficulty I could pick, so that's pretty much what I did the entire playthrough. I remember the end boss being really frustrating as well.
Gooster
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(07-10-2012, 02:30 AM)

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#8

The last 15-20 minutes of Dead Space 2 are just flat out stupid.
Gez
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(07-10-2012, 02:30 AM)

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#9

What? Salsa your a nub. You can stomp the fucker and use Kinesis to slow it to a halt. Upgrading Kinesis with 2 seconds extra helps alot. But the ending is pretty mediocre though.
Odrion
The reasons were sound.
(07-10-2012, 02:31 AM)

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#10

I was reminded of the worst parts of Dead Space in those final moments.

Whenever the series tries to be "survival" scary, it only becomes more frustrating.

The failstate in the final boss battle is hilarious you shoot a nail gun/bolt gun/whatever through your face, but only right after you make the silliest face imaginable, and I'm surprised it never became a reaction gif.
SalsaShark
Trust no one!
Keep your laser handy!
(07-10-2012, 02:32 AM)

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#11

Originally Posted by Gez: View Post
What? Salsa your a nub. You can stomp the fucker and use Kinesis to slow it to a halt. Upgrading Kinesis with 2 seconds extra helps alot. But the ending is pretty mediocre though.
Like I said I tried it twice and quit to rant here, its not a situation where im stuck and raging, but rather just raging at the fact that the game got so bad and cheap near the end, its ridiculous and awful game design.
Azar
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(07-10-2012, 02:33 AM)

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#12

I remember it being tense and threatening, and did not require any skills I hadn't already developed up to that point. Know when to avoid enemies, when to kill them, when to use stasis and run the fuck away.
toddhunter
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(07-10-2012, 02:33 AM)

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#13

Originally Posted by SalsaShark: View Post
Like I said I tried it twice and quit to rant here, its not a situation where im stuck and raging, but rather just raging at the fact that the game got so bad and cheap near the end, its ridiculous and awful game design.
Don't worry I am sure 3 will be nothing like those almost complete action sequences.
Y2Kev
Favorite Poster on the Citadel
(07-10-2012, 02:33 AM)

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#14

The whole end of the game becomes enter room --> necrogangbang. Sad.
LeBrick James
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(07-10-2012, 02:34 AM)

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#15

Use stasis a lot, especially on that necromorph. Kill what's in your way and just keep moving.

I hated that part too. I played the whole game very slow and methodically, searching every corner. Then out of nowhere you're asked to just rush through everything sloppily... I didn't have much trouble getting past it, but it just wasn't fun. Dead Space isn't built for that.
Papercuts
fired zero bullets in the orphanage.
(07-10-2012, 02:34 AM)

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#16

I ran past everything. Seemed damn near required.
SalsaShark
Trust no one!
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(07-10-2012, 02:34 AM)

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#17

Originally Posted by Azar: View Post
and did not require any skills I hadn't already developed up to that point.
It does that, though. Not in the sense of not knowing how to best kill these enemies but in not ever being in this kind of situation. I never once ran through an area without killing enemies. The game always encouraged exploration and gathering ammo and such after clearing a room.
Gez
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(07-10-2012, 02:35 AM)

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#18

Originally Posted by toddhunter: View Post
Don't worry I am sure 3 will be nothing like those almost complete action sequences.

played down horror elements and play upthe shoootbang with friendsd.

TRUTH discuss

sorry
Snapshot King
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(07-10-2012, 02:37 AM)

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#19

I really liked it. The constant spawn and the regenerator meant that you had to push forward, and I really enjoyed having to slow him down and the finish off enough guys that I could make my way through. By that time in the game it had turned into a real shooting gallery so I was glad for a last hurrah before the end. Was playing on normal as well.

I dunno, I didn't find it that hard, I beat it without dying.
Razek
Banned
(07-10-2012, 02:37 AM)
#20

Originally Posted by SalsaShark: View Post
Like I said I tried it twice and quit to rant here, its not a situation where im stuck and raging, but rather just raging at the fact that the game got so bad and cheap near the end, its ridiculous and awful game design.
It didn't really seem all that out of place. Most action-horror games have that high combat adrenaline type last area. RE1-thru-5 and Dead Space 1 come to mind.

I always just shot him till he was a blob, then used stasis on him which gave enormous amounts of time to muck around (It's been awhile though).
phantomspiker
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(07-10-2012, 02:38 AM)

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#21

Originally Posted by Papercuts: View Post
I ran past everything. Seemed damn near required.
That's what I did, I also used stasis on the super necromorph and then blew him up.
KorrZ
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(07-10-2012, 02:39 AM)

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#22

I played DS2 on normal, hard core and zealot and honestly the ending section isn't very hard at all. You can run past most of the necros in that section, there are only a couple you have to kill. Shoot the regenerator until he has no limbs left and then kinesis, he'll never touch you. I'm not sure how you played it, but it's supposed to be about the tension of being overwhelmed and running, not trying to fight everyone. Also, force gun is your best friend.
Diebuster
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(07-10-2012, 02:39 AM)

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#23

It is a bad section. During everything prior to the section, you're trained to slowly explore areas and methodically fend off the necromorphs, but near the end you're just supposed to forget all of that and run. Once you know you're just supposed to run it's not very difficult, but I still consider it a poor section.
PinkCrayon
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(07-10-2012, 02:39 AM)

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#24

People died at any point in a Dead Space game? They start you off with the best gun in the game and you have stasis, what more do you want?
excaliburps
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(07-10-2012, 02:40 AM)

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#25

I know what he means.

I made the mistake of playing DS2 on the hardest difficulty straight away. So that meant, lower moolah to upgrade, less bullets, etc. Made that last boss a bitch to take out since I upgraded the "wrong" gun.

After spending more than an hour trying to kill that bitch, I succeeded and almost had an orgasm. I then scoured online to see what made it this hard, and voila! It was because of my shitty guns that I brought to the final battle...and unless I'm mistaken, I couldn't go back and bring other guns to it without replaying a long part of that "invincible" Necro segment.

Mind you, I was running out of ammo/health, etc. and going through it the first time was a bitch.

It just pissed me off that there was a "wrong" and "right" gun to make the last boss fight easier. They should have hinted at it or given players the option to change their loadout at the last second, no?

This almost made me regret my decision in playing every game on the hardest difficulty. The upside is, I tried playing it on Normal and it was damn easy!

For DS3, I'll play it on Normal first, upgrade and then blast through the hardest difficulty all roided up.
aparisi2274
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(07-10-2012, 02:40 AM)

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#26

Originally Posted by SalsaShark: View Post
What the fuck, man.

I never do the whole "i'll just youtube the ending" thing, ever, but im seriously thinking of doing it with this one. Not because I cant go through it (only tried twice so far really), but because it really pisses me off when they do this kind of cheap "difficulty". Just awful game design.

for those who dont know, it's basically this: SPOILERS (not story related) FOLLOW:




the game basically brings back the fuckin invincible type of necromorph that was in Dead Space 1, and makes it chase you all the time, while you just keep being thrown enemies left and right, in small contained areas, constantly. They "spawn" where you're standing, behind you, to the sides, in front of you. All while this regenerating fucker is on your ass behind you. They even throw the bat-like things that grab dead bodies and turn them into necromorphs, so you have to take care of those while paying attention to the guy behind you, while running, while killing every enemy in front of you, trying to turn in every direction on a small room that cant even fit the amount of enemies so you can properly kill them all. Not to mention there's the other guys that spit vomit at you that makes you slow, so you cant even run while you have fuckin 5 of those black ones chopping at you.

Just a fuckin ridiculous difficulty spike that is unlike anything else the game threw at me first. The game never prepares you for this in the slightest. Do they not want me to see the ending? are they just "well whatever game's ending soon so instead of thinking of a rewarding experience with a fair difficult challenge near the end let's just go batshit and throw everything at it at once, including newly-introduced type of enemies that we never prepared the player for, yeah!"

So stupid.
I made it through the end of the game, to the final boss in one shot. I was so heavily upgraded and maxed out on weapon upgrades, that anything that got in my way, I just killed, or I just ran past it.

Like someone else said, by this point in the game you should be so heavily upgraded, that you should be able to run right through most of the enemies.
Rez
(07-10-2012, 02:40 AM)

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#27

I had forgotten what the end game even was until you mentioned it. Dead Space 2 was such an unmemorable experience, for me. All the things I found interesting about DS1 were diluted or otherwise not present in 2. :(
mozfan12
Member
(07-10-2012, 02:41 AM)
#28

Yep, another game where the last level/chapter is just shit. Just ruined the pace of the game, also no need for a final boss.
HockeyDud
Junior Member
(07-10-2012, 02:42 AM)

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#29

Yea I ran as well, the invincible dude in Dead Space 1 scared the crap out of me though. As soon as you thought you got away, bam! There he is again. Especially with the stuttering lights etc. I still can't play Dead Space 1 without getting a little freaked out, I'd seriously punch somebody if they tried to startle me while playing.
Crewnh
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(07-10-2012, 02:42 AM)

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#30

Originally Posted by PinkCrayon: View Post
People died at any point in a Dead Space game? They start you off with the best gun in the game and you have stasis, what more do you want?
javelin is the best gun in dead space 2
SalsaShark
Trust no one!
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(07-10-2012, 02:42 AM)

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#31

People are missing the point here, maybe I should have expressed myself better. Im not saying it's the hardest thing ever or impossible to get through, im saying its merely unfair to the player and a cheap way to ramp "difficulty" up. It is nothing like the game encourages you to play. Everything just goes out the window and it's not like im running through ONE section that is like this. According to what Ive read the whole "constantly spawning necromorphs all around, just run!" thing is true for the last whole section of the game (at least covering two chapters).

Even if I had went through it in my first go I would still be making the same rant as to how the game went to complete shit. It just feels rushed.


Originally Posted by Diebuster: View Post
It is a bad section. During everything prior to the section, you're trained to slowly explore areas and methodically fend off the necromorphs, but near the end you're just supposed to forget all of that and run. Once you know you're just supposed to run it's not very difficult, but I still consider it a poor section.
this is more in line with what I mean gaf
ssowinski
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(07-10-2012, 02:43 AM)

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#32

Yes run. It was the way it was designed, to frickin scare you, add tension and pick up the pace. I figured that out after dying a few times and think how the hell can anyone do this, its ridiculous.
excaliburps
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(07-10-2012, 02:43 AM)

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#33

Originally Posted by aparisi2274: View Post
I made it through the end of the game, to the final boss in one shot. I was so heavily upgraded and maxed out on weapon upgrades, that anything that got in my way, I just killed, or I just ran past it.

Like someone else said, by this point in the game you should be so heavily upgraded, that you should be able to run right through most of the enemies.
Played it on the hardest difficulty right away (Zealot?) and did not have enough to fully max out everything.

It's not like I tried going through the game fast or anything. I was exploring stuff but by the end, I only had like 2-3 guns maxed and not a lot of money left.
CambriaRising
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(07-10-2012, 02:43 AM)

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#34

I felt that on the whole dead space 2 felt a lot cheaper/harder than dead space 1.
DigiMish
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(07-10-2012, 02:44 AM)

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#35

You're not supposed to kill them - run for your life dude!
Semblance
shhh Graham I'm still compiling this Radiant map
(07-10-2012, 02:45 AM)

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#36

Had heard this was serious bullshit. Made it through without dying my first try though. I dunno! Seemed kinda obvious when I got there that running your ass off was the key. Didn't feel it was difficult or cheap or anything like that, honestly.

Originally Posted by Rez: View Post
I had forgotten what the end game even was until you mentioned it. Dead Space 2 was such an unmemorable experience, for me. All the things I found interesting about DS1 were diluted or otherwise not present in 2. :(
Yeah. I didn't outright hate it or anything, but didn't feel like it was something I had to play either. Won't be back for the third game.
AAK
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(07-10-2012, 02:45 AM)

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#37

This is how you do survival horror.... You try and SURVIVE, play smart, conserve your ammo.... you'll need them for the last boss.

Loved this sequence. True Horror mixed with intensity.
SalsaShark
Trust no one!
Keep your laser handy!
(07-10-2012, 02:46 AM)

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#38

Originally Posted by AAK: View Post
This is how you do survival horror
rofl, nope
KorrZ
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(07-10-2012, 02:47 AM)

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#39

Originally Posted by SalsaShark: View Post
People are missing the point here, maybe I should have expressed myself better. Im not saying it's the hardest thing ever or impossible to get through, im saying its merely unfair to the player and a cheap way to ramp "difficulty" up. It is nothing like the game encourages you to play. Everything just goes out the window and it's not like im running through ONE section that is like this. According to what Ive read the whole "constantly spawning necromorphs all around, just run!" thing is true for the last whole section of the game (at least covering two chapters).

Even if I had went through it in my first go I would still be making the same rant as to how the game went to complete shit. It just feels rushed.




this is more in line with what I mean gaf
It's the end of the game. I can't think of many games that don't "turn it up to 11" at the end. I don't know, I guess it didn't seem that shocking to me? You pick up pretty quickly that there are more necros here than in any other part of the game and it's clear you're supposed to run. Or atleast, it was to me.
colt45joe
Member
(07-10-2012, 02:47 AM)
#40

i think i remember just running through all of them. didn't have much trouble.
iRAWRasaurus
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(07-10-2012, 02:47 AM)

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#41

Stasis spam the ubermorph and run. From what I remember the ending is ehh.
SalsaShark
Trust no one!
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(07-10-2012, 02:48 AM)

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#42

Originally Posted by KorrZ: View Post
It's the end of the game. I can't think of many games that don't "turn it up to 11" at the end.
there's a good and bad way to do this, this is the latter.

"MORE NECROMORPHS" = difficulty is not what Dead Space lured me into thinking it should be. The best parts of the game are when it's not doing this.
lantus
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(07-10-2012, 02:49 AM)

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#43

The whole last few hours falls apart terribly. Overall a good game though.
Derrick01
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(07-10-2012, 02:49 AM)

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#44

This part really soured what I thought was just an average "AAA" game up to that point. It's impossibly bad design.
ZenaxPure
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(07-10-2012, 02:49 AM)

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#45

Did you buy the seeker rifle? I found that enemy a complete joke since the fully upgraded seeker took off each limb in 1 bullet. Honestly didn't have any trouble with him.

It really didn't mess with my pacing or sense of exploration either. Shot off the legs and then just looked around the room and stuff. When he got back up I just shot them off again before he could take a single step. Really didn't change the game for me.
SalsaShark
Trust no one!
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(07-10-2012, 02:50 AM)

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#46

Originally Posted by Derrick01: View Post
This part really soured what I thought was just an average "AAA" game up to that point. It's impossibly bad design.
yeah this is pretty much what I feel, only that I cant help seeing the wasted potential.
abstract alien
baby dolphin -> sun
it's the only way
(07-10-2012, 02:50 AM)

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#47

Originally Posted by SalsaShark: View Post
snip
I was enjoying the hell out of the game until the section right after that. Stopped having fun and quit.
phantomspiker
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(07-10-2012, 02:51 AM)

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#48

I wasn't a big fan of the ending of DS2, but I think it did a good job of communicating that you should get the hell out of dodge. Lots of necromorphs and and invincible necromorph was enough to tell me that.
Razek
Banned
(07-10-2012, 02:51 AM)
#49

Originally Posted by SalsaShark: View Post
this is more in line with what I mean gaf
Maybe I played a different game? There were plenty of parts where it was wave after wave of necros from every corner possible. The digging machine in the tunnels is one example. The game overall was much more action orientated than the first. Even the first game had the same type of 'run from an invincible enemy' section mid-way through!
John Harker
Definitely doesn't make things up as he goes along.
(07-10-2012, 02:51 AM)

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#50

Doesn't really stand out in my mind... The GYM however. What a b i t c h that section was