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XP-39Cē
(07-11-2012, 05:10 PM)
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#201
Ok, i see, thanks for the info :) It was an extreme example to highlight the question :) I wonder where the line goes from "lowered expectations" to "sales are good". It is all relative to something else. So in the next generation, and the next generation after that, do we still say lowered expectations if the home console market doesnt go back to the PS1/PS2 days? |
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Member
(07-11-2012, 05:12 PM)
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#203
One VERY important point too about the new 3DS culdcept is that out of all the culdcept games, this one the AI is the least bullshit of the bunch.
Granted it still can kick your ass, its just not a constant thing like with the previous titles. But it will put up a good fight. Nowhere near the end yet, but the fact that the first few battles in the story have not been "table flipping" fun says a lot. Being a collector of the series am glad to finally see them tone it down a bit. Since no wonder why new players get scared away. |
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(07-11-2012, 05:12 PM)
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#204
Really enjoy the in-depth explanations you give of Japanese game environment (e.g. the Wizadry stuff earlier), by the way. :)
It's obvious compared to the recent environment in Japan (e.g. last 10 years) that PS3 has not been a particular strong seller of overall software. Is it possible for individual games to buck the overall trend and end up selling on-par or even better than they did in previous generations? Obviously. That doesn't change the reality that the overall picture is not as strong as it has been. If you want to say PS3 is "great" compared to other systems in 2012, that's reasonable, but that's not how we discuss sales here. 2012 console software sales are pretty low and have been for a few years compared to historical numbers. Therefore saying it's "great" now is ignoring the past history of console sales in Japan. Some people think this is the new norm, that Japan is a handheld nation, and consoles will just be relegated to these depressed sales for the forseeable future. Others, including myself, think this is due to the Wii not really being supported by the industry leaving the PS3 as the default choice for third-party titles. However since PS3 was hamstrung by other bad choices (mainly price) and events (Wii's immense popularity with the mainstream taking many "one console a generation" buyers out of PS3's available pool), it's left third-parties with a relatively poor location to sell their wares compared to at least the past two generations. |
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Member
(07-11-2012, 05:19 PM)
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#205
One thing that I had found the most fascinating about whats going on with the MH4 is the fact that for the first time ever I think now, an actual monster from Frontier is making its way into a "home console" version. Since it had always seemed until now that the 2 teams were separated, which included gear and monsters. This seems to disprove that theory which is a good sign. Its the new "spider monkey" the one who climbs around vines and shoots webs. He was one of the latest additions to Frontier on the PC. Not sure what ver the 360 version is on. Though the whole dragons dogma thing is just my view in regards to what I really think the whole game is from a business / development standpoint. Plus in some ways to prod the Western Market to see what their response is to the series using the new formula but yet not sacrificing the high profile name. Granted there was the experiment with the Wii with Tri but thats still using the older formula of the game itself with design. There are a lot of technical things that they still need to deal with and I can understand why perhaps this time around they did not want to include MP into the game. If the SP has a bunch of technical issues such as pop in / vanishing enemies etc imagine what happens when you throw in netcode to the mix. Its apparent that capcom still has yet to get that sort of deal correct too with how in monster hunter, the placement of the weaker non boss enemies are different for everyone regardless of being connected together. Its one thing they seem to have never been able to fix through the whole history of the series. |
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XP-39Cē
(07-11-2012, 05:26 PM)
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#206
About PS3 being a default choice, how do you mean? The developers could (and still can) easily develope for the Wii, there is a huge installbase out there. But still they choose the PS3. It is a deliberate choice they make. Do you mean that with "default choice", that the PS3 is the console 3rd parties believe the most in?
Last edited by test_account; 07-11-2012 at 06:03 PM.
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Member
(07-11-2012, 05:34 PM)
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#207
This is not like just for example, a new IP where Capcom expected 1.5M and only reached 1.2M. DD definitely didn't do what it was set out to do, and sales was the reason. It fell short by millions. Yeah in a vacuum you can say DD Japan sales were great for a new IP, but Capcom expected better world wide sales and they gave it the budget to do that. They're not gonna look at the sales and think "oh we gave it too much money" no, they're gonna look at the sales as the reason.
Last edited by BishopLamont; 07-11-2012 at 05:43 PM.
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XP-39Cē
(07-11-2012, 05:42 PM)
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#208
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Member
(07-11-2012, 05:45 PM)
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#210
They can project how much it can sell based on retail preorders, they definitely expected more than 1.5M initially, hell they expected 1M from Japan alone, you think they created a game solely to appeal to the west just to sell 500k?
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XP-39Cē
(07-11-2012, 05:47 PM)
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#211
Sure. That is new to me though, do you have any source to Capcom's earlier predictions for Dragon's Dogma? The 1 million prediction was also from the director, not by Capcom.
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Member
(07-11-2012, 05:48 PM)
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#212
Its called common sense, you don't create a game thats meant to appeal to the west and expect the most sales from Japan, instead of you know...the regions you're trying to appeal to.
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Member
(07-11-2012, 05:49 PM)
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#213
How many time's are Itsuno's words gonna be paraphrased?Capcom never expected 1m in Japan or 10m worldwide.Those numbers were just the director's wish!
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XP-39Cē
(07-11-2012, 05:49 PM)
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#214
It is possible that Capcom did have a higher expectation early on indeed, but that is just a guess. You made a claim that they did have higher predictions than the 1.5 million, so i wanted to ask about it because i havnt heard about it before.
Last edited by test_account; 07-11-2012 at 06:01 PM.
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Walruses, camels, bears, rabbits, tigers and badgers.
(07-11-2012, 05:57 PM)
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#216
Personally I would release NSMB2 early next year in Japan. Early enough for a large chunck of its sell to be accounted for during this fiscal year, would be released during a presumably lull period for the 3DS, it would give more time for SML3D's legs to grow, and would not overshadow NSMBWiiU during the holidays. |
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Member
(07-11-2012, 06:05 PM)
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#217
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Member
(07-11-2012, 07:27 PM)
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#219
Sell through for Toriko as bad as rumored (the famitsu page shows this in 25% increments). Could be another indicator that the PSP market is rapidly eroding.
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Member
(07-11-2012, 07:36 PM)
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#220
That's why shipping numbers for games which don't actually sell to consumers really don't mean much of anything in the west (for most publishers). It's not an indication that the game was healthy (although it does make for a nice PR blurb). Yeah, the big-time erosion started last year with the rotten holiday season that the PSP had. And it's just been eroding further and further as the year has gone on. That's why Namco really needs to figure out what the hell they're doing with God Eater 2 in a hurry. If they're planning on releasing it on PSP, then it better be out by September. If they're planning on making it a holiday title, then they'll be sending it to die, because the PSP market is drying up fast.
Last edited by Dalthien; 07-11-2012 at 07:44 PM.
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Wastes hours checking old Famitsu software data, but that's why we love him.
(07-11-2012, 07:40 PM)
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#223
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Member
(07-11-2012, 07:42 PM)
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#224
With Sony's financials coming up (and no doubt more losses) I can't imagine they won't cut the price in a few weeks and maybe even have a Vita heaven even to coincide with that. People say cutting the price without big software won't do anything but it won't matter if Vita dies before then anyway
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Samus made me a Widower :(
(07-11-2012, 07:46 PM)
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#225
It will drastically increase Sony's losses on Vita while failing to improve sales enough to restore third parties' confidence in it. Which, with Sony's current financial state being what it is, will probably expedite the death of the platform. |
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XP-39Cē
(07-11-2012, 07:49 PM)
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#226
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Member
(07-11-2012, 08:08 PM)
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#227
Sony has already waited longer than Nintendo (in time from launch) to drop the price - and I suspect they've already lost a lot of future 3rd-party support by waiting too long. But a price drop by August can at least still try to salvage some decent retail orders this holiday season. But taking some big losses on a platform struggling this badly will be a tough choice. I can't imagine much of anything has been greenlit for the platform in the past few months, so even if they do go with a big price drop at this point, the software that was started before Vita launched will eventually all be released, and then there will be a big software drought coming, which could nullify any advantages gained from a price drop anyway. Sony would really have to be prepared to carry the software load on their own for a year or so, and with PS4 coming - I can't see them being prepared to do that. But yeah, if there's a price drop coming, it's within the next month or two. Otherwise they'll be guaranteed an awful holiday season, because retail just won't be placing any big orders - so Vita won't even have a chance to sell (big numbers) during Christmas.
Last edited by Dalthien; 07-11-2012 at 08:12 PM.
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Member
(07-11-2012, 08:22 PM)
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#229
And not having a 3DS version seems especially stupid after this weeks charts, which unsurprisingly prove the existence of significant demand for that type of game on the 3DS. |
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Member
(07-11-2012, 09:21 PM)
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#230
I think this is a sign: all the first five games on 3DS are third-party (if you mix in Culdcept) and all have had decent/good sales in their respective genre. I think Nintendo has been successful in stealing the PSP audience for midrange RPGs and action games.
That is big big news. Those genres are selling better for the first time on Nintendo hardware since 1996. Let's see if the trend continues. |
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Member
(07-11-2012, 09:30 PM)
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#232
They're both as accurate (or inaccurate, take your pick) as each other. Media Create was used for the threads because their numbers came out first, now Famitsu's numbers come out first. |
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listen to the madman
(07-11-2012, 09:30 PM)
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#233
Neither set of numbers are "inferior", Famitsu's have been coming out first leading to Famitsu conversation for a given week occurring in the previous week's Media Create thread, which is abit of a mess.
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Member
(07-11-2012, 09:31 PM)
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#234
edit: Or I guess they're the same. |
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Member
(07-11-2012, 09:32 PM)
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#235
So the next bump for Vita is when Miku comes out then. That more than a month to go! And the one after that is a huge wave on 9/27 with DJ Max, YS, and Danball Senki W. I wish Vita can get more games from Jump anime or Gundam. I have a really bad feeling that Soul Sacrifice will be bomba.
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My Member!
(07-11-2012, 09:33 PM)
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#237
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Member
(07-11-2012, 09:33 PM)
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#238
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Member
(07-11-2012, 09:37 PM)
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#240
Now, I do agree though that NDS also had its fair share of ACT/RPG games but I still maintain that loads of 3rd party offerings were more at home on PSP. |
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XP-39Cē
(07-11-2012, 09:48 PM)
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#243
But in the next generation, if the console sales (hardware + software) is about the same as this generation, will someone then say that the sales are good? It is of course all relative depending on what you compare it to, but i was wondering where people draw this line. With the DS vs 3DS, the DS had sold about 23 million games more than the 3DS in the same time period since launch. But i dont hear comments about how poorly the 3DS software is doing. Here it seems that most people have accepted that the 3DS wont be as popular as the DS, and they therefor refer to the 3DS sales as good/great. In this case people have drawn the line, so i was wondering how it will be regarding consoles.
Last edited by test_account; 07-11-2012 at 10:10 PM.
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Member
(07-11-2012, 09:56 PM)
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#248
How much do you guys think Mario Party 9 will end selling? It's showing decent legs but the numbers so far are rather low for a Mario Party game...
A game in a genre that is notoriously frontloaded and a new colour don't usually give hardware stable sales for such a long time.
Last edited by Alrus; 07-11-2012 at 09:58 PM.
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