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Member
(07-12-2012, 06:12 AM)
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#154
Here's my Spotify playlist. Pretty much every song I could find from the first five games on spotify.
http://open.spotify.com/user/1143808...MZXq8c3KphnoDg |
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Junior Member
(07-12-2012, 07:32 AM)
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#155
Just uploaded a brief clip (direct-feed, no commentary) of the Hanger:
http://youtu.be/cblJd4u2w7w?hd=1 |
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holds a doctorate in beef
(07-12-2012, 08:07 AM)
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#163
The only reason I'm not going SSJ4 on you right now is because I played THPS3 on GCube. But only because I didn't own a PS2. Even still, I used the dpad because I'm not a pansy. >:(
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Member
(07-12-2012, 08:07 AM)
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#164
I think the argument is that inputting the directions for the different tricks is more accurate with a d-pad. I never really had any issues with using the analogue stick on the original Xbox to play THPS games though. I actually used to just routinely sit down and beat THPS3 is one sitting all of the time. I think I could beat it in, like, a little over an hour each time.
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Member
(07-12-2012, 08:09 AM)
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#166
Quote:
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Member
(07-12-2012, 08:15 AM)
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#167
I salute you. |
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Member
(07-12-2012, 08:15 AM)
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#168
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Member
(07-12-2012, 08:18 AM)
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#169
Best controller I've played Tony Hawk with Never had a problem with it. On either N64 or GameCube. |
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Member
(07-12-2012, 09:00 AM)
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#172
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Member
(07-12-2012, 09:10 AM)
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#177
I was a goddamned beast at Tony Hawk, a BEAST, and I used the analog stick. I think I used analog sticks on all of them from THPS to Proving Grouds. PSone sticks, N64 sticks, Dreamcast sticks, PS2 sticks, GameCube sticks, Xbox sticks, and 360 sticks...I used them all to dominate the virtual skateboard. Only time I used a D-pad was for the GBC and GBA versions. Can't remember if THUG2:Remix on PSP allowed the analog nub or not. If it did, I probably used it. |
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Member
(07-12-2012, 09:11 AM)
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#179
Hmm. Just realised they've also included Hangar, which is essentially Warehouse MkII. Plus two downhill tracks. Not much of a selection really!
I think I would've preferred a complete remake of the first game followed by one of the second, etc. And no HORSE? What were they thinking?! |
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Member
(07-12-2012, 12:21 PM)
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#181
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Junior Member
(07-12-2012, 04:00 PM)
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#183
Hawkman mode in School II - http://youtu.be/pQm9nWm5qjQ?hd=1
I know, not one of the player's (works at Activision's 3rd party PR firm) best moments. |
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Member
(07-12-2012, 04:46 PM)
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#187
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Member
(07-13-2012, 06:08 AM)
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#197
I don't know how people play this with a d-pad. Being able to skate in only eight directions when carefully lining up your orientation for a rail grind seems hard.
Anyway, this just doesn't seem worth it. Only 7 levels is not enough. [money grab for dlc levels] Plus the only one that really looks like it got considerable graphical attention is Warehouse. The rest look way too sterile, especially school. If the demo is the warehouse then I'll just play that over and over :D I would have preferred if they just took THPS2x, made it widescreen, 1080p and sold that. It'd be soo much more fully featured. |
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Member
(07-13-2012, 06:42 AM)
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#198
Sad but, sadly, true. How can they justify a compilation game that is missing so many of the game's core features?
Last edited by 123rl; 07-13-2012 at 05:42 PM.
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Member
(07-13-2012, 06:16 PM)
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#199
Well, there are people who play fighting games with analog sticks. I don't know how can they prefer it than using d-pad. And THPS trick system is pretty much similar to fighting game system, just less complicated...
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Member
(07-13-2012, 07:39 PM)
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#200
Good rule of thumb: if they say "coming to PSN", it's for PS3; if they mean it's coming to Vita, they'll usually specifically say Vita. Sometimes they'll surprise you and announce it for Vita later (or announce it as a dual-purchase title) but I've yet to see it where a game was teased as a PSN release where it ended up just on the portable (and when the listings are "XBLA, PSN and Steam", assume nothing about a Vita release until they actually announce something.) |