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Member
(07-12-2012, 04:40 PM)
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#151
As I expected (and wrote as much in the Wii U threads on a couple of occasions). Epic want to show off the engine on the highest-end hardware available, so it's going to be PCs first, PS4 and XBox3 second. Wii U will either get a few third-party UE4 ports down the line, or if there's sufficient demand Epic will do a version themselves. As Rein says, there's nothing technically preventing them from bringing the engine to Wii U, but it obviously makes sense to focus on higher-end hardware if they're selling it as a high-end engine.
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Member
(07-12-2012, 04:43 PM)
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#153
Those first two years really sucked for the poor Wii. Makes you wonder if 3rd parties tried on Wii, would it be better in the core's eye?
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Member
(07-12-2012, 04:44 PM)
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#154
Oh man. I was laughing when I read this, because it's true.
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Member
(07-12-2012, 04:46 PM)
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#156
The PS2 was the weakest console of that gen, with the GC next and the Xbox being the most powerful. However, unlike this gen, all 3 consoles were in the same ball park powerwise, there wasn't a Wii situation. |
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Member
(07-12-2012, 04:46 PM)
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#157
The odds of an UE4 game on the Wii U seem much higher than UE3 games on the Wii. The Wii just didn't have that "HD" tech to make the extra work needed worth the time.
I bet at some point, we will see UE4 games on the Wii U. But I would expect UE3 games for a while, on all platforms. |
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Member
(07-12-2012, 04:47 PM)
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#159
Comparing the sitution with the Wii to the Wii U is completely disingenuous. Of course anyone who makes that argument knows that the situations are completely different, but still. I'm not sure that the fact Epic won't do the port themselves is completely good news here.
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(07-12-2012, 04:48 PM)
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#160
Of course there are people in this very thread saying that Wii U won't when the OP is a quote saying the opposite. *shrugs*
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Member
(07-12-2012, 04:48 PM)
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#162
To be fair, that was a different situation. Even if the disparity in platforms is similar this time around (and as far as I can tell from the various rumours, it's not), the cost of making exclusives for WiiU would be higher than Wii, making that less attractive, and the closer control interfaces makes porting much more attractive, so the demand for a truly cross platform engine, with every version officially supported could be significantly higher than last time. The day Epic lose a licensee to CryTek because they don't handle WiiU in house is the last time they don't handle WiiU in house.
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Member
(07-12-2012, 04:48 PM)
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#163
Worst thing is, some third parties actually managed to score million sellers on the first two years of the Wii's life span.
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Member
(07-12-2012, 04:49 PM)
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#166
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Member
(07-12-2012, 04:49 PM)
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#167
Nonetheless, in that aforementioned quote, he also said, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support." He doesn't say anything like that here. Edit: I'm talking about the architecture bit here. Whether or not Unreal Engine 4 can run on Wii U, we still don't know if that ensures third party support. However, it certainly does increase the chances. I will say that Rein's frequent championing of Unreal Engine 3 on Wii U is rather worrisome. |
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Banned
(07-12-2012, 04:50 PM)
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#168
More likely than Crystal Dynamics making a Wii U exclusive game that makes use of the consoles unique capabilities. I think they're keeping themselves the possibility to port games to Wii U should it be necessary (e.g. rising development costs and an insufficient install base of 720/PS4 or if Wii U becomes a huge success).
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Member
(07-12-2012, 04:52 PM)
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#171
Looks like Wii U is more powerful than we thought. Also considering the fact that Epic said most developers will stick to UE3 for next gen, Wii U support looks strong as far as the less high profile games go. Next gen Batman or Bioshock will be a reach but I could see those games showing up on Wii U as down ports.
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Member
(07-12-2012, 04:53 PM)
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#172
It seems very possible that WiiU will get UE4 ports, even toned down a lot, but it is a very different situation than the Wii and UE3.
If i'm not mistaken the Wii lacked the architectural features in order to support UE3, while WiiU probably has all the hardware features needed. I guess the main factor is the raw power difference between the WiiU and the other consoles, and if it would be possible to keep the gameplay elements the same while toning down the graphics a notch. |
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Member
(07-12-2012, 04:54 PM)
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#173
The Unreal Engine 4.0's selling point is that it's NEXT GEN. Of course they won't say UE 4.0 was made with Wii U in mind. That's not what they are trying to sell. Just the fact that it could be scaled back to Wii U's power level is a plus for Nintendo. Cause there was no way people would downscale UE 3 for the Wii. People used instead UE 2.5 Which was a hole different ballgame than UE3.
Basically it's gonna be a hole lot easier for people to port stuff from the other systems to Wii U, if they are using UE 4.0. |
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Member
(07-12-2012, 04:54 PM)
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#174
If this requires a 3rd party developer to do it then it won't happen. How big do you guys think the gap between wii u and next box/ps4 will be? I dont think it will be as big as is was with ps3/wii but u think the gap will be relatively large. The gap between the 3ds and vita would probably be my guess on how large the gap will be. I think the wii u will receive SOME ports for the first year or maybe 2. But after that when developers really start cranking out power houses (for an example I don't think battlefield 4/bad company 2 will be on wii u. I don't think crysis 4 or the next final fantasy will be on there either.) its really going to struggle. Eventually it'll be left in the dust by third parties. Not necessarily like wii was but kinda like gamecube/n64 was.
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Member
(07-12-2012, 04:54 PM)
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#175
Last edited by Hiltz; 07-12-2012 at 04:58 PM.
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Member
(07-12-2012, 04:55 PM)
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#177
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Member
(07-12-2012, 04:58 PM)
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#180
UE3 wasn't finished when 360 launched, PS3 had a launch title.
EDIT: My mistake, PS3 didn't have till the following June.
Last edited by StuBurns; 07-12-2012 at 05:00 PM.
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Member
(07-12-2012, 04:59 PM)
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#183
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Member
(07-12-2012, 05:00 PM)
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#184
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Lotus Member
(07-12-2012, 05:00 PM)
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#185
I haven't seen many instances of that, either.
I think most people knew that UE4 would be possible on Wii U in SOME form. The real question was would Wii U be able to handle the complete engine as-is, or will it have to be gimped. That question was just answered. |
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Member
(07-12-2012, 05:02 PM)
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#188
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Member
(07-12-2012, 05:03 PM)
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#190
That thread was a shitfest. |
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Member
(07-12-2012, 05:04 PM)
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#191
People were assuming that UE4 will only be used in scalable form. Pretty much like how phones use it. In other words, Wii U can't run UE4 without a great deal of compromises, compromises that don't have to be made for the PS4 and next Xbox.
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(07-12-2012, 05:05 PM)
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#192
That is a pretty significant gap...
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MrArseFace
(07-12-2012, 05:07 PM)
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#193
I'm buying a WiiU but also a PS4 or Durango. Realistically I expect after PS4/Durango launch that all of my Multiplatform titles will not be bought on WiiU. But I hope they get enough PS3/360 titles with improvements that I can hold off buying a gaming PC for 12 months
Last edited by mrklaw; 07-12-2012 at 05:10 PM.
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Member
(07-12-2012, 05:07 PM)
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#195
In no way am I trolling, but I don't think the quote in the OP is good news. It's very similar to a line they gave for UE3 on the Wii. I can see a third party porting the engine or UE4 game if the Wii-U proves to be a hot seller for third party software, but if it's not, I wouldn't hold my breath.
UE3 is also scalable down to mobile phones, which used to be around Wii level hardware, but that never helped the Wii with the engine. |
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Member
(07-12-2012, 05:08 PM)
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#196
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Member
(07-12-2012, 05:10 PM)
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#199
BlackNMild2k vindicated.
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Member
(07-12-2012, 05:11 PM)
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#200
http://www.neogaf.com/forum/showthread.php?t=475868
Wow its worse than i remember from the time i was lurking |