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(07-12-2012, 05:13 PM)
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#201
Not necessarily. It's about features, not performance. Wii U is several GPU generations ahead of PS3 and 360. If UE4 requires DX10.1 level, PS3 and 360 are out. |
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Member
(07-12-2012, 05:13 PM)
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#202
http://www.joystiq.com/2007/03/08/ma...ine-3-for-wii/
Quote:
Quote:
Last edited by Celine; 07-12-2012 at 05:17 PM.
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Member
(07-12-2012, 05:16 PM)
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#205
I suspect if it were easy for UE4 to run on the WiiU adequately they would do it. |
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Member
(07-12-2012, 05:16 PM)
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#206
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Soothsayer
(07-12-2012, 05:17 PM)
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#207
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Member
(07-12-2012, 05:17 PM)
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#209
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(07-12-2012, 05:21 PM)
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#212
IIRC, Gearbox supposedly managed to port the engine to a certain degree at some point, but never used it.
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Member
(07-12-2012, 05:21 PM)
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#213
You are correct, but you do get what you pay for, and wii u is supposedly going to be cheap by release. I guess it will run out of steam quick, just like the wii did in 2007 and 2008 after metroid prime 3, and ssbb.
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Member
(07-12-2012, 05:22 PM)
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#214
Did you get to that post, just reply, and miss the whole debate including multiple links supporting that claim?
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Member
(07-12-2012, 05:23 PM)
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#215
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Member
(07-12-2012, 05:26 PM)
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#216
...but Unreal Engine 4 is going to be supremely scalable That means they can scale it all the way down to current gen or even the PSP apparently, that of course doesn't mean it will still look anything like it will on the platforms that meet it's recommended spec's. ;) |
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Member
(07-12-2012, 05:40 PM)
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#218
It was the first model to offer a fully-programmable graphics pipeline with shader support. Now guess what the GC architecture from 90's lack ? |
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Member
(07-12-2012, 05:45 PM)
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#221
I once heard that Gearbox was attempting to port UE3 to Wii, clearly this didn't happen and all they did was Samba Wii. However, they are singing a choir about how great the Wii U is, particularly power-wise, so that's extremely encouraging on its own.
Ubisoft is the #1 contender to port UE4 to Wii U, and hey, if they succeed once, they won't have to worry about so much work to use it on their other games. You don't need to rework an engine like that if you already have the job done in the first place, that'd be a waste of time and money. They got UE2.5 out on day 1 on Wii and 3DS (Splinter Cell 3D), but I don't see other such games from them on 3DS coming up, weird. |
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Member
(07-12-2012, 05:46 PM)
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#222
I would gladly trade the "specs" for witnessing to Retro or Shin'en early work on WiiU.
Last edited by Celine; 07-12-2012 at 05:48 PM.
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Member
(07-12-2012, 05:48 PM)
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#225
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Member
(07-12-2012, 06:11 PM)
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#230
It's supposed to help make games faster because of things like full dynamic lighting. Baking and testing light sources, especially on scripted scenes is very difficult and time consuming.
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Banned
(07-12-2012, 06:14 PM)
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#231
Thanks for the info; dial for Dyno Rod on your WiiU after a Sunday roast, confirmed.
![]() Ummmm??? My mum always knows what to say... She say no... confirmed. |
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(07-12-2012, 06:14 PM)
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#232
Note, I am not saying the Wii U is under powered, only IF. That would be a reason why teams would utilize UE3 instead. |
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Member
(07-12-2012, 06:20 PM)
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#233
I really expected Nintendo to have worked with them to ensure it was a target. We need clarification. Well, Nintendo have been harping on about how they need third party support so some of us thought that maybe they'd do everything to ensure cross platform capability 100%. I guess with iwatas statements about us not relying on getting all third party games, this is to be expected. |
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Member
(07-12-2012, 06:27 PM)
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#234
Originally Posted by wsippel:
How did I know this thread would be a festering cesspool of stupid? The Wii U has the necessary unified shader architecture to run the engine in some form (unlike the Wii with UE3), but Epic's not supporting it in their SDK and that (not-so-easy) job would be left entirely to the licensee. With western third parties, don't expect shit in other words (because most of them don't give a damn about putting their premier works on the console and its perceived "family friendly" audience). That doesn't mean it's not possible, just means it's less likely. Note: the Wii U is either SM 4.x or SM 5.0, depending on what they've done to their VLIW-based AMD GPU since they started it in 2009. The original kit was using an off-the-shelf R700 PC GPU. There are no information/leaks on the final silicon yet.
Last edited by StevieP; 07-12-2012 at 06:36 PM.
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Banned
(07-12-2012, 06:34 PM)
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#235
If UE4 is really a developers dream as Epic are saying, and it slices weeks or months off development, then any studio will see that value and and want it as their working environment for anything they're working on including WiiU. |
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Member
(07-12-2012, 06:35 PM)
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#236
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MrArseFace
(07-12-2012, 06:37 PM)
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#237
If enough publishers want it, it'll suddenly be a priority for epic. I don't see any developers doing that legwork themselves just for WiiU |
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Member
(07-12-2012, 06:37 PM)
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#238
Originally Posted by mrklaw:
Originally Posted by AzaK:
Last edited by StevieP; 07-12-2012 at 06:43 PM.
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Member
(07-12-2012, 06:39 PM)
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#239
If we step back a bit though, it's understandable in some ways and fits with Epic's MO. They are about cutting edge and pushing platforms. Being on the high end consoles is a selling point, and being on low end phones, looking all sexy is too. Being average and on a platform thats not promoting or interested in 'teh grafx sex' isn't exciting.
Last edited by AzaK; 07-12-2012 at 06:47 PM.
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Member
(07-12-2012, 06:40 PM)
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#240
Yeah that will be the downside of Epic not adapting UE4 to the Wii U themselves sadly.
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Member
(07-12-2012, 06:45 PM)
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#241
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Member
(07-12-2012, 06:48 PM)
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#242
which large devs do we expect to be using UE4 next gen? EA are moving away from it. Capcom will likely stay in house. So Ubisoft and who else? someone like Ubisoft might do the work so that they can use UE4 for a bunch of multiplatform games, but i'm not expect much beyond that. WB maybe?
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Member
(07-12-2012, 06:48 PM)
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#243
UE3 just... wasn't portable. Shader Model 3 was a baseline, unlike UE 2.5. Doesn't mean jack in regards to UE4, but it's not impossible. |
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Member
(07-12-2012, 06:52 PM)
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#244
EA built Frostbite 2 for next gen Crytek will of course be using CryEngine Valve with either keep using current source or finally release the new version with the next Half Life Square has built Luminous Engine for next gen Capcom will update their MT Framework Konami will be using Fox Engine UE3 seems to be overplayed in how many games actually used it relatively. Off the top of my head outside of Epic themselves, the biggest games to use it was the Mass Effect series, Batman series, and Bioshock series. |
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Junior Member
(07-12-2012, 06:52 PM)
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#245
What's the answer, maybe?
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Member
(07-12-2012, 06:58 PM)
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#246
What's funny to me is that their first game using UE4: http://www.neogaf.com/forum/showthread.php?t=482242
Looks like it would be a great game for a Nintendo console. It's cartoony and colorful. It's not realistic or excessively gory. |
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Member
(07-12-2012, 06:59 PM)
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#248
Right on the top of the page, folks:
http://www.neogaf.com/forum/showpost...&postcount=201 |
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Member
(07-12-2012, 07:00 PM)
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#249
"lol, even UE4 can't save Wii U games looking like shit... 3rd parties are never gonna support Wii U with real games", etc. |
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Junior Member
(07-12-2012, 07:04 PM)
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#250
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