|
Member
(07-12-2012, 06:27 PM)
|
#55
"gameplay on XPlay tonight"
https://twitter.com/RK1Apocalypse |
|
Member
(07-12-2012, 06:32 PM)
|
#59
Bleszinski and Jessen implied that Fortnite would continue to evolve even after its release, with updates that could drastically change gameplay.
Asked by a fan whether Fortnite would allow for elaborate, Home Alone-style traps that players could build to fend off enemies, Bleszinski said "I don't think we'll have any Rube Goldberg type stuff in the first version, but it's kind of a no-brainer later." "We're just going to keep adding onto it," Jessen said, implying that Fortnite would continue evolve its systems a la Minecraft. Asked whether the game would be free-to-play, Epic dodged, saying that it wasn't talking about its pricing plans just yet. No release date for the game was offered, with Jessen saying "We're trying to put the game out as soon as we can." |
|
Member
(07-12-2012, 06:35 PM)
|
#64
Sell cosmetic/other items but allow people to hunt for the same stuff as well. The only problem with that business model is that you can pay so much that your base would become an impenetrable force and the game would cease to be fun. Maybe higher difficulties could solve that.
|
|
Member
(07-12-2012, 06:37 PM)
|
#67
|
|
Member
(07-12-2012, 06:48 PM)
|
#74
|
|
Member
(07-12-2012, 06:48 PM)
|
#75
I image the engine is pretty scalable. This looks like an early showcase of the engine, with all the particle and destruction physics playing a role with the building aspects, so there's probably better reasons for choosing it.
Last edited by SparkTR; 07-12-2012 at 06:51 PM.
|
|
Member
(07-12-2012, 06:54 PM)
|
#81
I *love* the look of this game, and I couldn't be happier that Epic of all people are showing off their next-gen engine with something that's not gritty, bloomy, and grimdark.
Wouldn't be surprised if it was like CryEngine 3 where performance is potentially better on equivalent hardware. |
|
jerking off to field goals
(07-12-2012, 06:56 PM)
|
#83
Loving the art style and colors. Interest...rising...
|
|
Member
(07-12-2012, 06:59 PM)
|
#88
Ok fuck it.
I am officially on the hype train. Not only is it UE4, but it's PC exclusive? Epic is really winning me back : ) I love their 360 stuff, but just the fact that they have the balls to do a PC exclusive makes me so happy. I think Epic realizes that this game just wouldn't work on current gen consoles, they would have to down scale the thing so much. Maybe this is a message to MS/Sony to get their shit together next gen spec wise. Most likely not, I read into things way to much. Either way cannot wait to see how my computer handles this. |
|
formerly sane
(07-12-2012, 07:01 PM)
|
#90
|
|
Member
(07-12-2012, 07:02 PM)
|
#91
The "sheen" reminds me more of Source Filmmaker than anything, really. Compare to: http://www.youtube.com/watch?v=-cSFPIwMEq4
|
|
jerking off to field goals
(07-12-2012, 07:04 PM)
|
#94
|
|
jerking off to field goals
(07-12-2012, 07:07 PM)
|
#97
Yep it's shamelessly copying TF2's style. Take away the Unreal/Epic name from the OP and people would have no idea it was running on UE. I don't get this backlash for UE games.
|
|
Member
(07-12-2012, 07:08 PM)
|
#98
The idea of a survival based multiplayer game where you have to build up defenses sounds great. I also quite like the art style shown in those screenshots.
Hyped! Valve doesn't own the patent on cartoony games with guns. I think the art style looks pretty distinct, actually. |