Xdrive05
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(07-12-2012, 07:11 PM)

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#101

Doesn't look much better than UE3 tech wise.

But the art style is great!
tkscz
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(07-12-2012, 07:11 PM)

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#102

Originally Posted by Cjdamon042: View Post
I like the look of it to be honest.
Everyone looks like the Scout, but I have to say, I like the look as well.
Heavy
jerking off to field goals
(07-12-2012, 07:12 PM)

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#103

Originally Posted by Zefah: View Post
Valve doesn't own the patent on cartoony games with guns. I think the art style looks pretty distinct, actually.
True, I was just trying to make a point about the "gross Unreal sheen" the other guy was referring to. It's definitely a similar look but has enough diffs to standout.

Quote:
Everyone looks like the Scout
That was the first thing I noticed
SparkTR
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(07-12-2012, 07:13 PM)

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#104

Originally Posted by Xdrive05: View Post
Doesn't look much better than UE3 tech wise.

But the art style is great!
People were saying that about the UE4 tech demo as well, until they demoed the particle, lighting and destruction physics. Hopefully this will be full of that stuff.

The artstyle looks very similar to Bloody Good Time, but nobody remembers that game. RIP Outerlight :(
Magic Ovaries
Junior Member
(07-12-2012, 07:14 PM)

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#105

Looks great, but not in a tech impressive way. Maybe it's a physics heavy game.
Respawn
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(07-12-2012, 07:14 PM)

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#106

Originally Posted by SinineSiil: View Post
I thought this would end up x360 exclusive.
You fail to realize the part about Unreal Engine 4.
x3sphere
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(07-12-2012, 07:16 PM)

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#107

I think this looks pretty interesting. Love the art style. So what if it resembles TF2 in some ways? Still looks unique.
Majanew
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(07-12-2012, 07:16 PM)

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#108

Team Fortress: Left 4 Dead
Lovely Salsa
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(07-12-2012, 07:19 PM)

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#109

so we finally reached Toy Story graphics
Lancehead
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(07-12-2012, 07:20 PM)

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#110

I like the prospects of this game, being PC exclusive and all. Looks like CliffyB was right about Epic branching out from "fancy scripted Hollywood experience". Not that I thought he was being disingenuous.
Mobius1
Junior Member
(07-12-2012, 07:20 PM)

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#111

If UE4 means devs will be more likely to move in new aesthetic directions, next gen is gonna be rad.
Veal
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(07-12-2012, 07:21 PM)

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#112

I'm liking the look of this. Cool to see Epic going with a cartoon style with their flagship UE4 title!
DR3AM
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(07-12-2012, 07:21 PM)

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#113

next gen is finally here. whoo hoo

looks really good imo, especially for a tech that is still in development.
StevieP
Member
(07-12-2012, 07:22 PM)
#114

Originally Posted by Lovely Salsa: View Post
so we finally reached Toy Story graphics
Not yet. Unless you ignore image quality
dr.yosh
Junior Member
(07-12-2012, 07:23 PM)

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#115

Cool, whatever. But now please gave us some UE4 boobs
SparkTR
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(07-12-2012, 07:23 PM)

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#116

Any word on how many players it'll support? Is has to be quite a few if they have an expanding world.
LukasTaves
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(07-12-2012, 07:24 PM)

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#117

Originally Posted by Lovely Salsa: View Post
so we finally reached Toy Story graphics
Looks close, but some edges still can be spotted if you look for them.
Zombie James
(07-12-2012, 07:26 PM)

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#118

Looks good to me, but with a style like this it'll be the animation quality that makes or breaks it.
Lactose_Intolerant
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(07-12-2012, 09:33 PM)

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#119

Originally Posted by Zombie James: View Post
Looks good to me, but with a style like this it'll be the animation quality that makes or breaks it.
Considering they can't even get hands holding weapons right in 2 of those bullshots, I'm not expecting much. Zombie textures looks pretty bad too. I'm hoping the gameplay is great, love me some coop zombie base building. Played die2nite for a few months, was great.
Last edited by Lactose_Intolerant; 07-12-2012 at 09:35 PM.
subversus
I've done nothing with my life except eat and fap
(07-12-2012, 09:35 PM)

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#120

Originally Posted by Lactose_Intolerant: View Post
Considering they can't even get hands holding weapons right in 2 of those bullshots, I'm not expecting much.
not anatomically correct, I guess!!
Achtius
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(07-12-2012, 09:36 PM)

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#121

do we know if the game is fps or tps?
rac
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(07-12-2012, 09:39 PM)

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#122

I really want someone to make a minecraft/dayz clone now. Even if this game isn't that it actually looks pretty interesting.
dLMN8R
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(07-12-2012, 09:43 PM)

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#123

Love the look of this!
Anticitizen One
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(07-12-2012, 09:46 PM)

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#124

I like how because everyone complained that unreal 3 got rid of colorin games they show a colorful game to show off unreal 4! +1 epic megagames
GuitarAtomik
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(07-12-2012, 09:54 PM)

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#125

Probably not a big shock but according to Cliff's Twitter:
Quote:
To be clear - Fortnite is PC primary and first, but we wouldn't rule out the possibility of other platforms later.
So not necessarily exclusive. Pretty much confirms next gen hardware.
StevieP
Member
(07-12-2012, 09:55 PM)
#126

Originally Posted by GuitarAtomik: View Post
Probably not a big shock but according to Cliff's Twitter:

So not necessarily exclusive. Pretty much confirms next gen hardware.
No, it doesn't 'confirm' anything.

Will MS allow F2P on Live yet?
SniperHunter
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(07-12-2012, 09:57 PM)

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#127

looks like a saturday morning cartoon. Is this a defence tower game? I wish it were a team fortress 2 type shooter.
BlackJace
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(07-12-2012, 09:57 PM)

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#128

I like that TF2 art-style they got going on. Will monitor.
Sky Chief
Member
(07-12-2012, 09:58 PM)
#129

Looks great, love the Pixar-ish style!
Prophet of Silence
Junior Member
(07-12-2012, 09:58 PM)

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#130

That's a lot of colors coming from Epic.
JordanN
Completely full of experience
(07-12-2012, 09:59 PM)

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#131

Originally Posted by Lovely Salsa: View Post
so we finally reached Toy Story graphics
Naw, still some years away. Try again maybe, 2016 (prehaps even longer)?
Last edited by JordanN; 07-12-2012 at 10:54 PM.
GuitarAtomik
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(07-12-2012, 10:00 PM)

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#132

Originally Posted by StevieP: View Post
No, it doesn't 'confirm' anything.

Will MS allow F2P on Live yet?
They'd be stupid to not allow it on the next Xbox. Even if it's behind Gold or whatever.
Jonm1010
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(07-12-2012, 10:01 PM)

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#133

Originally Posted by Lovely Salsa: View Post
so we finally reached Toy Story graphics
Nah man, "emotion engine." Sony already nailed that shit.....could launch missles too.
Zefah
Member
(07-12-2012, 10:01 PM)
#134

Originally Posted by JordanN: View Post
Naw, still some years away. Try again maybe, 2016?
In terms of overall image quality, maybe. Lighting and certain shading techniques certainly look better in real-time now than the stuff you found in Toy Story.
Bo
shoot bullets from her arse
(07-12-2012, 10:01 PM)

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#135

Love the concept, but I'm not sure how the art sits with me (unfavorably, if it goes hand in hand with defusing tension instead of building it).
Jonm1010
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(07-12-2012, 10:02 PM)

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#136

I will say I like developers chasing a more artistic approach to games over the uber realistic trend most continue down.

It really does wonders for mitigating that feeling of the uncanny valley during the games entire story and often times does a better job of immersion.
hiryu
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(07-12-2012, 10:03 PM)

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#137

Looks and sounds pretty great. So weird that it's PC exclusive, I think that guarantees it is F2P or it would be on the nextgen systems. Nice to see Epic back in the PC fold. Maybe consoles are dying sooner than people think if a company like Epic is releasing PC and iOS exclusives. Must want to get more of the type of money Infinity Blade brings them in.
Aesthet1c
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(07-12-2012, 10:05 PM)

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#138

Seriously this is one of my most anticipated games right now.

I love the concept of it. The survival aspect of Minecraft was always my favorite part, it just felt underdeveloped.

If the survival aspect of this is the focus, and they do it well, with a better building/crafting system than Minecraft, then I am there Day 1.

Also, this has to be PC exclusive or next gen. There is no way current consoles could run a game like this with the intricate building they have talked about.
i-Lo
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(07-12-2012, 10:05 PM)

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#139

Originally Posted by JordanN: View Post
Naw, still some years away. Try again maybe, 2016?
[img]http://i.imgur.com/AHO6g.jpg[img]
Perhaps in motion, it may as well be.

After the lava knight demo, this looks fantastic. Love the art direction. To think this is just the first iteration of UE. If we know one thing, it is that Epic will continually upgrade UE4 like they did with UE3.

Can't wait to see this in motion.

Pertaining to UE3 screen vs UE4, it looks like the real time shadows are better. Also, no more (or few iotas of) pre-baked shadows mean much more time saving for development. And let's not forget the bokeh. UE3 could never do proper bokeh. It always had a problem with edge detection in the foreground (in fact, most of the titles this generation have the same issue. It could be down to DX9). UE4 comprehensively solves this issue and is now on par with CryEngine in that regard.
Last edited by i-Lo; 07-12-2012 at 10:09 PM.
Meelow
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(07-12-2012, 10:05 PM)

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#140

Originally Posted by JordanN: View Post
Naw, still some years away. Try again maybe, 2016?
I can't wait when we could have games that look just as good as Toy Story 3.
Hero
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(07-12-2012, 10:06 PM)

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#141

Looks really colorful, which is a plus for me. Definitely interested in seeing gameplay!
Visualante2
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(07-12-2012, 10:06 PM)

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#142

Originally Posted by Zefah: View Post
In terms of overall image quality, maybe. Lighting and certain shading techniques certainly look better in real-time now than the stuff you found in Toy Story.
Yup, prman was really limited in lighting techniques. Toy Story only really excels in a handful of areas. Mostly it's just the fact that it's crisp and beautifully animated. Game animation systems need to step up and that's something I'm looking for in UE4.

I don't really think Fortnite is a game that is going to flex UE4's muscles. I think it's the game Epic's artists want to make coupled with already successful concepts. It'll probably have great lighting, and some fancy particles but it's driven by the art not the tools. And I think Gears probably was too, way back when what it did wasn't done to death.
JordanN
Completely full of experience
(07-12-2012, 10:06 PM)

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#143

Originally Posted by Zefah: View Post
In terms of overall image quality, maybe. Lighting and certain shading techniques certainly look better in real-time now than the stuff you found in Toy Story.
Depends. How many games have light that decays/intensifies? Toy story also had some impressive material effects. Like the copper on the R/C car actually reflects light as according to its properties.
RoboPlato
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(07-12-2012, 10:10 PM)

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#144

Screens look really nice. The UE3/UE4 comparison shot is really cool. Digging the art style as well.
Heavy
jerking off to field goals
(07-12-2012, 10:11 PM)

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#145

Originally Posted by JordanN: View Post
Naw, still some years away. Try again maybe, 2016?
AA seems to be the #1 bottleneck blocking graphics like that. It's always fucking AA/jaggies that's the problem, am I right? I'm not sure the smoothness of that pic and other CG movies will be achieved unless there's some revolutionary new solution to needing AA.
kodecraft
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(07-12-2012, 10:11 PM)

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#146

Originally Posted by Heavy: View Post
Yeah this, I see Valve influences in those pics.
Yes, this definitely looks Valve-ish.
Übermatik
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(07-12-2012, 10:12 PM)

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#147

Looks like TF2xL4D2.

I'm sure this has already been said, but I can't be arsed to look back at a whole 2 pages of posts.
StevieP
Member
(07-12-2012, 10:13 PM)
#148

Originally Posted by Heavy: View Post
AA seems to be the #1 bottleneck blocking graphics like that. It's always fucking AA/jaggies that's the problem, am I right? I'm not sure the smoothness of that pic and other CG movies will be achieved unless there's some revolutionary new solution to needing AA.
Then there's that whole problem of ray-tracing.
Nirolak
Super Adventure Boxing
(07-12-2012, 10:14 PM)

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#149

Do want. The game sounds great and I like the art style a lot.
segarr
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(07-12-2012, 10:15 PM)

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#150

Originally Posted by Heavy: View Post
AA seems to be the #1 bottleneck blocking graphics like that. It's always fucking AA/jaggies that's the problem, am I right? I'm not sure the smoothness of that pic and other CG movies will be achieved unless there's some revolutionary new solution to needing AA.
Too true. You look at the textures and stuff of that pic and it's nothing impressive. The modeling like on the bed post is perfectly round but that can be achieved with more polygon pushing power and tessellation. The smoothness however, man, even those supersampled screens with tons of AA you see in the PC screenshot thread don't come close to it.