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To hell with Bono,
here's a worthy cause. (07-12-2012, 10:14 PM)
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#52
maybe by size he means it would have been much thicker not longer or wider
thicker to fit the battery under the mechanism of the second stick this stick is no longer an issue for me 2 minutes after the XL was shown |
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Member
(07-12-2012, 10:14 PM)
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#53
Yeah, that's what usually happens. Guy says something -> translator translates to the best of his or her ability -> reporter takes his or her interpretation of what the translator said and re-writes it to sound like he or she think it should sound.
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Member
(07-12-2012, 10:14 PM)
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#54
If they wanted to make money from it, then it wouldn't be exclusive to Gamestop in the US, surely?
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Member
(07-12-2012, 10:17 PM)
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#57
Quote:
Last edited by metalslimer; 07-12-2012 at 10:20 PM.
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Member
(07-12-2012, 10:18 PM)
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#59
People complained for years about PSP not having a second stick even to the point of not buying a PSP because of it, choosing to wait until it had one.
Vita releases with dual analog. Vita sales are mostly flat. From a business point of view why should they be rushing to add one? I bet if Vita had taken off like Nintendo was afraid of the XL would have definitely had dual analogs, split userbase be damned. |
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Member
(07-12-2012, 10:20 PM)
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#60
A lot of people clamoring for a second stick fail to realize the CPP also adds a second set of shoulder buttons.
Simply adding a stick without the additional shoulder buttons would only further fracture the user base and still require the purchase of some sort of peripheral. Building the XL with the second stick and additional shoulder buttons would present you with the same issues iwata addressed (making the system even larger, cutting down the already rather poor battery life) in addition to alienating the existing 18~ million 3DS owners worldwide. Not that it particularly matters, because the CPP--as with pretty much every optional control input introduced in the middle of a systems life (wii motion+, PS Move, etc)--will receive minimal developer support because no one wants to limit themselves to making game only a fraction of a systems install base can play. |
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Member
(07-12-2012, 10:20 PM)
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#61
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(07-12-2012, 10:20 PM)
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#62
The original had a battery. But the new one has an SD slot there, I guess we'll find out when someone takes it apart.
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Member
(07-12-2012, 10:21 PM)
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#63
But it's Nintendo, and when I deal with Nintendo I expect sloppy, cheap tech and I put up with it to get the few games I want, so I just don't get outraged anymore. My feeling is simply...apathy. My standards are so low with this company that I'm more angry that we didn't get the white one |
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Member
(07-12-2012, 10:21 PM)
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#64
Dual analog is not as familiar on a handheld as it is on a console.
Camera control is always welcome, but when you're looking inward but your character is looking outward, it's a bit weird. In any case, the 3DS is still firmly rooted in the types of gameplay experiences Nintendo deems suitable for handheld gaming. You won't miss it. |
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Member
(07-12-2012, 10:23 PM)
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#66
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Member
(07-12-2012, 10:23 PM)
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#67
Also, if Vita was leading right now I think a dual analog would have been included in the revision.
Last edited by vagabondarts; 07-12-2012 at 10:28 PM.
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Member
(07-12-2012, 10:24 PM)
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#69
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My Contribution
(07-12-2012, 10:28 PM)
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#75
oh wait you're just using common sense here aren't you did you even read the OP? making the XL even bigger or trading battery life - for something optional that only a few games support - that makes no sense |
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Member
(07-12-2012, 10:29 PM)
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#76
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Member
(07-12-2012, 10:30 PM)
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#77
Wii Remote Plus = 3DS XL with 2nd analog If it already exists, why not add on to the next revision? It didn't stop Nintendo before with the example above, and they bundled the attachments. So yes, they could bundle Circle Pad Pro with games. |
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Member
(07-12-2012, 10:31 PM)
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#78
So we got another round of posts where people conveniently ignore the additional shoulder buttons. I do wonder if this was something Iwata mentioned that translators/editors/whatever decided to omit for whatever motives they had -- size considerations make way, waaay too much sense when those buttons are added into the equation. Murky up the situation a bit and you get double the hits you would have otherwise.
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Member
(07-12-2012, 10:34 PM)
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#79
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Member
(07-12-2012, 10:36 PM)
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#83
The only differences are the buttons this thing adds, but most games won't need these buttons anyways. Another stick is really nice for camera control. If they also made an attachment later for the other buttons later, it wouldn't be so lopsided due to the stick placement. |
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Member
(07-12-2012, 10:43 PM)
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#85
No, incompetence means they can't do it. The way they have treated the CCP shows they really don't care about something that is in the end so trivial for their games. They simply don't see it as a big deal, either due to stubbornness or some higher knowledge.
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Member
(07-12-2012, 10:43 PM)
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#86
Who will they consult to tell them how to stick two extra shoulder buttons on the top without making it bigger?
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Junior Member
(07-12-2012, 10:49 PM)
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#90
Not putting one on is what is keeping me from upgrading.
Their excuses are horse shit. I will live with it by not touching it. I am sure they have enough lackeys who run out and buy a new system every time the release a new color or put a sticker on it where I will not be missed. I would have liked to see more incentive for devs to use the circle pro more. |
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Member
(07-12-2012, 10:55 PM)
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#94
I still think the larger version of the 3DS is unnecessary. |
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Member
(07-12-2012, 11:09 PM)
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#100
Quote:
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