Out_Of_Ammo
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(07-13-2012, 05:05 PM)

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#201

Originally Posted by badchoiceboobies: View Post
Playing Dissidia 012 on the Vita, quite enjoying the cheesyness of it.
The only thing that is slightly annoying is being able to see the screen pixels, or at least that is what it looks like, this kinda of grainy blocky texture.

Now if only they could get Crisis Core on the store too I would be a happy man.
Do you mean the dithering (like in this picture)?


That's normal and even visible on the psp screen. I hate it too though and it's indeed very noticable in dissidia 012.
cyborg009
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(07-13-2012, 05:05 PM)

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#202

Originally Posted by MrVargas: View Post
I personally love the hardware. I think their main objective hardware-wise should be to focus entirely on making the device more affordable to manufacture and be aggressive with the price cuts. They need to get this baby to 3DS price levels if they can. The core gamer demographic (12-30 year old males) would go for the Vita over the 3DS every time if it was the same price.

I would take a two fold strategy with software. Step 1: Focus on the big dogs (Call of Duty, Madden, Gran Turismo, Assassin's Creed) and make sure Vita versions are AAA entries and not gimped versions. Use bundles to move hardware. A Call of duty Bundle or Madden Bundle should be a given (the game needs to be AAA-calibur though).

Step 2: Focus on Indie devs. They made XBLA what it is and yet Microsoft mistreats them. They work hard and their budgets are cheap. Throwing some financial assistance (dev kits, all-expense paid dev workshops, and publishing deals) their way could go a long way. The budget for a AAA game nowadays is in the 10's of millions. For much less then that the Vita could become the hottest indie platform around and with that comes tons of free positive press on every gaming site, podcast, and message board, not to mention tons of goodwill with gamers.

I would ignore the middle segment (medium budget games from big publishers), that segment will go where there is money to be made. If the big titles are on Vita as well as all the buzz generating indie titles, that middle segment will come as well.
I agree with the bundles but I'm sure Microsoft will prevent the call of duty bundle. Also a price drop is needed maybe they should sell the 3g one for 150 but make it subscription base like Microsoft did with the xbox.
9thwonder
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(07-13-2012, 05:05 PM)

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#203

Originally Posted by BomberMouse: View Post
I don't think they area going to improve the hardware spec wise (ie, gorilla glass, better screen .etc) to keep the costs low. So IMHO one the start/select buttons and maybe the L/R buttons.

One amusing thing is that the whole OS is touch based, makes me thing that maybe they have a sliding model akin to the PSPGo down the pipeline.
Vita was supposed to be a slide design but it kept overheating I believe.


Why is vitas screen so terrible in sunlight. God damn I can't see nothing.
Last edited by 9thwonder; 07-13-2012 at 05:08 PM.
sajj316
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(07-13-2012, 05:07 PM)

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#204

Originally Posted by spannicus: View Post
I'd really love to see epic do something for the Vita
I've love to see Gears of War on the Vita. Maybe the latest one, Judgement. If the franchise is console exclusive, no problem in bringing it over to the portables (I would think).
9thwonder
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(07-13-2012, 05:09 PM)

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#205

Originally Posted by sajj316: View Post
I've love to see Gears of War on the Vita. Maybe the latest one, Judgement. If the franchise is console exclusive, no problem in bringing it over to the portables (I would think).
Unreal engine is terrible on vita
Dragonzord
coaches in the WNBA
(07-13-2012, 05:11 PM)

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#206

So as beautiful and interesting as I think Gravity Rush is... I don't think it's a great handheld game. Like, something like Virtua Tennis, I can play a round and quickly take a break. Same with like Mortal Kombat. Or even Ragnarok where story doesn't matter so it doesn't matter if I take a lot of breaks.

while I feel like something like Persona is a great fit even though it's a story heavy game, but on a gameplay level, it's fairly passive. Gravity Rush, especially with the sliding missions, is just a pain to play when you're not at home alone.
spannicus
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(07-13-2012, 05:11 PM)

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#207

Originally Posted by TurkishEmperor: View Post
Fortnite.
That would be awesome, if only devs would realize the Vita potential and take chances regardless of install base.
Shinriji
Member
(07-13-2012, 05:12 PM)
#208

Originally Posted by 9thwonder: View Post
Unreal engine is terrible on vita
The FUD already begun? It is true that Mortal Kombat isn't as pretty than the PS3 version, but "Terrible"?
Solstice
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(07-13-2012, 05:12 PM)

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#209

Originally Posted by 9thwonder: View Post
Unreal engine is terrible on vita
They've barely even worked with it on the Vita, it's WAY too early to say that.
patsu
Member
(07-13-2012, 05:13 PM)
#210

Originally Posted by StuBurns: View Post
It's really not close at all. The S3 screen isn't as sharp as the iPhone 4's, and it completely blows the Vita screen away. It's the same size, and notably higher resolution.
iPhone 4S: 326ppi
3S: 306ppi
[So-called Retina Display >= 300ppi]
Vita: 220ppi

The cellphone displays are made of glass, plus other technologies to make them work even better under direct sunlight.

For regular viewing, anything 300ppi and beyond are considered "Retina display". While Vita is not quite there yet, it's close enough.

I surf on the Vita browser quite a bit. Reading in small fonts is fine. Other improvements such as battery life would be more welcomed.
Ein Bear
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(07-13-2012, 05:13 PM)

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#211

Originally Posted by 9thwonder: View Post
Unreal engine is terrible on vita
Only because it's not officially supported by Epic. I imagine they'd take the time to port it properly for a hypothetical Gears game.

I'm never quite sure on the exclusivity of that series anyway. Do MS have any ownership over it, or is it purely moneyhatting keeping it Xbox exclusive?
Cataferal
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(07-13-2012, 05:16 PM)

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#212

Originally Posted by Icicle: View Post
Hm, didn't know this. Is there some significance/reasoning to the 960x544 resolution then, or is that the closest they could get to 720p without absolutely killing the battery or something?
There is some significance. To avoid the scaling artifacts you see when playing DS games on a 3DS (causing some people to complain it looks "blurry" or "pixellated"), Sony uses a resolution on Vita that quadruples that of the original PSP's.

As a result of increasing the resolution from 480x272 to 960x544, every pixel of a PSP game is represented by four on the Vita screen - making the scaling algorithm much simpler, and the visible results much clearer than they otherwise would have been.

As a plus, besides making PSP backwards compatibility easier, this resolution actually also has the benefit of being a quarter of the full-HD standard (1920x1080), which again, makes downscaling easier if it ever comes to it.

It's just a convenient multiple to work with, though I'm sure battery life and the logistics of sourcing a cost-effective OLED factor in too.
Solstice
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(07-13-2012, 05:16 PM)

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#213

Originally Posted by Ein Bear: View Post
Only because it's not officially supported by Epic. I imagine they'd take the time to port it properly for a hypothetical Gears game.

I'm never quite sure on the exclusivity of that series anyway. Do MS have any ownership over it, or is it purely moneyhatting keeping it Xbox exclusive?
Moneyhatting. Epic said last year that they own Gears and can do what they want with it.
StuBurns
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(07-13-2012, 05:16 PM)

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#214

Originally Posted by patsu: View Post
iPhone 4S: 326ppi
3S: 306ppi
[So-called Retina Display >= 300ppi]
Vita: 220ppi

The cellphone displays are made of glass, plus other technologies to make them work even better under direct sunlight.

For regular viewing, anything 300ppi and beyond are considered "Retina display". While Vita is not quite there yet, it's close enough.

I surf on the Vita browser quite a bit. Reading in small fonts is fine. Other improvements such as battery life would be more welcomed.
300PPI is 'retina' at twelve inches, not regardless. Looking at both, in person, I think the difference is huge. Although I'm not suggesting it should be higher res, games are hardly hitting native res now, it clearly doesn't have the muscle for 720p.
Originally Posted by Ein Bear: View Post
Only because it's not officially supported by Epic. I imagine they'd take the time to port it properly for a hypothetical Gears game.

I'm never quite sure on the exclusivity of that series anyway. Do MS have any ownership over it, or is it purely moneyhatting keeping it Xbox exclusive?
Epic own the IP, and could take it elsewhere, I don't see how it's anything to do with 'moneyhatting' though.
mauaus
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(07-13-2012, 05:18 PM)

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#215

Originally Posted by mauaus: View Post
Im seeking advice GAF, i have $22 on my psn account, and im itching to buy Virtua Tennis 4, is it worth the $40 asking price? Shall i wait for a sale?

Ive been playing nothing but psp titles, its time to treat my vita to some vita :D
bump?
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(07-13-2012, 05:19 PM)

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#216

Originally Posted by mauaus: View Post
bump?
To me, Virtua Tennis was worth every penny. It looks absolutely gorgeous (easily the best looking game on the platform right now), the controls are tight, and the gameplay can last a long time if that's what you're looking for.
patsu
Member
(07-13-2012, 05:19 PM)
#217

Originally Posted by StuBurns: View Post
300PPI is 'retina' at twelve inches, not regardless. Looking at both, in person, I think the difference is huge.
Yes, 300ppi is based on the average holding distance for a cellphone (12 inches). Similar to a handheld gaming device.

I have iPad 3 and iPad 2 side by side on my desk now. The Retina display is sharper, but if you look at them separately, most people I asked can't tell the difference. They have to stare at the screen 1-2 inches away to confirm which one is retina display. But the power draw will be noticeably different.

Besides ppi, the displays on the market also include other features to help set them apart greater.
StuBurns
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(07-13-2012, 05:21 PM)

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#218

Originally Posted by patsu: View Post
Yes, 300ppi is based on the average holding distance for a cellphone. Similar to a handheld gaming device.

I have iPad 3 and iPad 2 side by side on my desk now. The Retina display is sharper, but if you look at them separately, most people I asked can't tell the difference. They have to stare at the screen inches away to confirm which one is retina display. But the power draw will be noticeably different.
Your friends have terrible eye sight.
patsu
Member
(07-13-2012, 05:22 PM)
#219

Originally Posted by StuBurns: View Post
Your friends have terrible eye sight.
That means it's subjective. The 300ppi figure is an estimate anyway. Plus there are other display technologies in play.
Fafalada
Fafracer forever
(07-13-2012, 05:22 PM)
#220

Originally Posted by StuBurns:
Looking at both, in person, I think the difference is huge.
I dunno - comparing Nexus (which is smaller - with 326 PPI), difference feels marginal (native to native games).
AAed native Vita games look noticeably cleaner than non-AAed retina games too - so the whole "you don't see pixels" is only true for AAed content really.
mauaus
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(07-13-2012, 05:26 PM)

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#221

Originally Posted by Plinko: View Post
To me, Virtua Tennis was worth every penny. It looks absolutely gorgeous (easily the best looking game on the platform right now), the controls are tight, and the gameplay can last a long time if that's what you're looking for.
Thats what i wanted to hear, how are the trophies?? Hard to obtain?
patsu
Member
(07-13-2012, 05:27 PM)
#222

Originally Posted by Fafalada: View Post
I dunno - comparing Nexus (which is smaller - with 326 PPI), difference feels marginal (native to native games).
AAed native Vita games look noticeably cleaner than non-AAed retina games too - so the whole "you don't see pixels" is only true for AAed content really.
Retina display is superb for increasing screen estate just because there are so many pixels available. Apple has a demo that showcased 1080p video editing. I think that benefit is definitely useful (and amazing !).

But for "retina" sharpness, I see the benefits but the entire picture has to be taken into consideration (colors, the art itself, brightness, contrast, etc.).
Leona Lewis
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(07-13-2012, 05:28 PM)

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#223

I don't think the screen resolution makes as much of a difference as you'd think. UMvC3 looks plenty sharp because it has AA, while games like Gravity Rush have awful IQ because of non-native res and a lack of AA.

As for the iPhone and Galaxy S3 comparisons, I'm not sure if a glass covering does anything, but iPhone 4/4S's screen lamination and IPS certainly do. I hope the inevitable Vita revision ditches the OLED for an iPhone-caliber IPS LCD or the even more amazing Super LCD found in the HTC One X or ClearBlack LCD display on the Nokia Lumia 900.
Aurizen
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(07-13-2012, 05:32 PM)

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PS Mobile SDK Updated To 0.99, Adds In App Purchases #224

Anyone hear of this?

Quote:
The word “microtransactions” seems terribly old fashioned already, which is odd because the idea is becoming ever more prevalent on as many platforms as I can think of.

The latest platform to get microtransactions? PS Mobile. The new PS Suite development kit has been updated to version 0.99 (presumably the last before the ‘one’ point release), and with it the ability to have in app purchases, much like those on iPhone and iPad.

The following new features have been added:

In-App Purchase library
Digital Signature & Encryption library for content protection
GamePad support for UI Toolkit library
ModelViewer for previewing .mdx files on PC
More than 50 bug fixes

I had a quick look at PS Mobile / PS Suite when it first entered public beta and it’s a great way to get homebrew games on your Vita, even if you don’t make them yourself.

I’m hoping this will be huge for the system – I’m just not keen on IAPs.
So apps will be in the store?
archnemesis
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(07-13-2012, 05:38 PM)

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#225

Originally Posted by Leona Lewis: View Post
As for the iPhone and Galaxy S3 comparisons, I'm not sure if a glass covering does anything, but iPhone 4/4S's screen lamination and IPS certainly do. I hope the inevitable Vita revision ditches the OLED for an iPhone-caliber IPS LCD or the even more amazing Super LCD found in the HTC One X or ClearBlack LCD display on the Nokia Lumia 900.
What's the latency of those screens? Do they also suffer from ghosting issues? I'm not an expert, but OLED seems like a really good fit for gaming devices.
Koroviev
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(07-13-2012, 05:39 PM)

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#226

Originally Posted by Ein Bear: View Post
The VR missions in MGS2 are such a great fit for the Vita, I'm addicted. I barely ever touched them on the console versions, but I'm determined to get them all this time. 10 hours and 33% in so far...
What is a VR mission?
Shinriji
Member
(07-13-2012, 05:40 PM)
#227

Originally Posted by mauaus: View Post
Thats what i wanted to hear, how are the trophies?? Hard to obtain?
Most of the trophies are pretty straigthforward, some tricky ones that will require some grinding or many retries, but some of the online trophy are pretty difficult/time consuming to get.
patsu
Member
(07-13-2012, 05:40 PM)
#228

Originally Posted by Aurizen: View Post
Anyone hear of this?



So apps will be in the store?
Yeah, I remember reading that PS Mobile software will be distributed via PS Store. The consumers buy via the existing PSN wallet. That means PSN Cards will work too.

Behind the scene, there may (or may not) be back-to-back agreement with the network operators (e.g., AT&T) to share revenue with Sony. They were negotiating the terms a while back. Not sure how it turns out.
AndrewDean84xX
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(07-13-2012, 05:40 PM)

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#229

Anyone else notice Ragnarok Odyssey was pushed back?
archnemesis
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(07-13-2012, 05:41 PM)

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#230

Originally Posted by Koroviev: View Post
What is a VR mission?
A virtual reality mission is basically Metal Gear without any story. It's a good way to hone your skills and they're quite fun.

Mondriaan
Member
(07-13-2012, 05:43 PM)
#231

Originally Posted by Koroviev: View Post
What is a VR mission?
IIRC there was a MGS2 spin off called MGS2 VR (Virtual Reality) missions which contained a large number of really quick levels/challenges involving weapons, stealth, and so on. The environment was a CG wire-frame to emphasize the VR aspect.
Koroviev
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(07-13-2012, 05:43 PM)

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#232

Originally Posted by Zeer0id: View Post
It's an okay solution, but still rather unwieldy and since you have to hold them down for a few seconds it's barely faster than just dropping the volume with (-) :(
Personally, I'd prefer a pause button.

Originally Posted by archnemesis: View Post
A virtual reality mission is basically Metal Gear without any story. It's a good way to hone your skills and they're quite fun.

Originally Posted by Mondriaan: View Post
IIRC there was a MGS2 spin off called MGS2 VR (Virtual Reality) missions which contained a large number of really quick levels/challenges involving weapons, stealth, and so on. The environment was a CG wire-frame to emphasize the VR aspect.
Oh, I see. Thanks :)
archnemesis
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(07-13-2012, 05:51 PM)

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#233

Originally Posted by Koroviev: View Post
Personally, I'd prefer a pause button.
Can't you just use the power button to put the system into sleep mode?
Koroviev
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(07-13-2012, 05:58 PM)

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#234

Originally Posted by archnemesis: View Post
Can't you just use the power button to put the system into sleep mode?
It doesn't seem to work with the music player. It just turns off the screen.
Aurizen
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(07-13-2012, 06:00 PM)

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#235

Originally Posted by AndrewDean84xX: View Post
Anyone else notice Ragnarok Odyssey was pushed back?
well, GFAQ has it for sept 11th but, there hasn't been an official release date.
Ein Bear
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(07-13-2012, 06:00 PM)

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#236

Originally Posted by Mondriaan: View Post
IIRC there was a MGS2 spin off called MGS2 VR (Virtual Reality) missions which contained a large number of really quick levels/challenges involving weapons, stealth, and so on. The environment was a CG wire-frame to emphasize the VR aspect.
Just to clarify, the VR Missions were added in the re-release of MGS2, MGS:Substance, along with some 'Snake Tales' missions and a dollop of other bonus stuff. 3 got a similar treatment.
The versions of MGS2 and 3 included in the collection are both the re-release versions, with the extra features.
The Grim Heaper
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(07-13-2012, 06:01 PM)

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#237

Originally Posted by Out_Of_Ammo: View Post
Do you mean the dithering (like in this picture)?


That's normal and even visible on the psp screen. I hate it too though and it's indeed very noticable in dissidia 012.
While it doesn't affect gameplay, it's still awfully noticeable in Dissidia... =(

Originally Posted by Koroviev: View Post
It doesn't seem to work with the music player. It just turns off the screen.
Yeah, music player doesn't turn off unless you pause it. Kind of stinks.

Originally Posted by Aurizen: View Post
well, GFAQ has it for sept 11th but, there hasn't been an official release date.
I hope we get it in August or September.
SniperHunter
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(07-13-2012, 06:02 PM)

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#238

Originally Posted by Ein Bear: View Post
Only because it's not officially supported by Epic. I imagine they'd take the time to port it properly for a hypothetical Gears game.
http://www.youtube.com/watch?v=WyNSJHafxrA

looks great to me :P
StuBurns
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(07-13-2012, 06:04 PM)

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#239

Originally Posted by Ein Bear: View Post
Just to clarify, the VR Missions were added in the re-release of MGS2, MGS:Substance, along with some 'Snake Tales' missions and a dollop of other bonus stuff. 3 got a similar treatment.
The versions of MGS2 and 3 included in the collection are both the re-release versions, with the extra features.
Just to clarify, MGS3 doesn't have all the Subsistence stuff.
AndrewDean84xX
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(07-13-2012, 06:06 PM)

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#240

Originally Posted by Aurizen: View Post
well, GFAQ has it for sept 11th but, there hasn't been an official release date.
I just saw it changed from both Gamefly and Gamestop.
Aurizen
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(07-13-2012, 06:12 PM)

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#241

Originally Posted by AndrewDean84xX: View Post
I just saw it changed from both Gamefly and Gamestop.
I hope it comes out in august, there was screenshot yesterday on siliconera but it said it would come out in the summer. so lets hope for a soon release.
Sleeplessnights
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(07-13-2012, 06:32 PM)

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#242

Alright GAF duders, the PS Vita Desktop remote that was demoed using Left 4 Dead is going to be released tomorrow. It only uses PS Suit, no hacks required.

For anyone who doesn't know http://www.youtube.com/watch?v=yXZiychRKTI, you need http://www.playstation.com/psm/devel...a/index_e.html only.
Ein Bear
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(07-13-2012, 06:34 PM)

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#243

Originally Posted by StuBurns: View Post
Just to clarify, MGS3 doesn't have all the Subsistence stuff.
Aw really? Haven't got round to Snake Eater yet, that's disappointing.
StuBurns
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(07-13-2012, 06:35 PM)

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#244

Originally Posted by Ein Bear: View Post
Aw really? Haven't got round to Snake Eater yet, that's disappointing.
I can't remember how much made it, it might be just that it's missing MGO, but I know it's not the full thing.

I really liked the Monkey thing.
Aurizen
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(07-13-2012, 06:35 PM)

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#245

arent the apps gonna be on psn?
derwalde
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(07-13-2012, 06:43 PM)

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#246

why didnt anybody told me earlier that Motorstorm RC is a awesome fun game? :)
Yopis
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(07-13-2012, 06:46 PM)

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#247

Think I might pick up Virtual Tennis next after I finish MGS ciollection. Game was great on DC how is online play?
The_Darkest_Red
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(07-13-2012, 06:46 PM)

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#248

Originally Posted by derwalde: View Post
why didnt anybody told me earlier that Motorstorm RC is a awesome fun game? :)
Yeah man, that game is such a blast. My first Vita platinum and I never got tired of playing it during that period. The DLC is very good as well.
spannicus
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(07-13-2012, 06:47 PM)

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#249

Originally Posted by SniperHunter: View Post
We need this.


Guys please read this. This is dissapointing on Sony's parthttp://www.psu.com/a016111/There-is-...essed-interest

I'm starting to dislike Sony.
Last edited by spannicus; 07-13-2012 at 06:54 PM.
LamerDeluxe
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(07-13-2012, 06:48 PM)

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#250

Originally Posted by Leona Lewis: View Post
I hope the inevitable Vita revision ditches the OLED for an iPhone-caliber IPS LCD or the even more amazing Super LCD found in the HTC One X or ClearBlack LCD display on the Nokia Lumia 900.
No way. LCD is terrible technology for displays and needs to go away as soon as possible, haven't you noticed how lightning fast OLED is? Fast moving objects and particles stay perfectly sharp.