Kyuur
Member
(07-13-2012, 07:07 PM)

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#101

Originally Posted by DynamicG: View Post
I'm pretty excited for this game, but the narrator bugs me a bit. So many games resort to a narrated tutorial voiced by a disembodied benefactor. There's just always some dude over an intercom who is willing to tell you what to do. It seems to oppose the idea that it is more realistic than other zombie games.

Of course I say that having not played the game, so the early footage could be overplaying that role.
Do the characters you play carry radios? It's not unfathomable for someone to be helping survivors via radio in a situation like that. It'd be even cooler if the radio was an item you could have with you, and you'd only get to hear him if you have it on and with you.
Letters
Member
(07-13-2012, 07:07 PM)

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#102

Wow the footage is nice! Looks like an Old School Resident Evil + Condemned hybrid. Definitely interested in the console and game now.

Had no clue what this looked like, but judging by the name and exclusivity I was expecting something very colorful and casual. Pleasant surprise.
x-Lundz-x
Banned
(07-13-2012, 07:07 PM)

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#103

Originally Posted by Plinko: View Post
No. Most retail guesses are for the Sunday before Black Friday.
That would be effing madness if they did that. Still, it seems weird with only 6 months left in the year they do not have a date. I can only imagine the rage if it gets delayed into 2013.
sorijealut
Member
(07-13-2012, 07:08 PM)

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#104

Originally Posted by Shiggy: View Post
I really hope that this doesn't end up like Red Steel 2.
Stop right there! bad memories should be kept in a jar lol

*it's too late*

Edit: nvm, we have Zombi U Too for that.
NateDrake
Member
(07-13-2012, 07:09 PM)

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#105

Originally Posted by x-Lundz-x: View Post
That would be effing madness if they did that. Still, it seems weird with only 6 months left in the year they do not have a date. I can only imagine the rage if it gets delayed into 2013.
Nintendo did this with the 3DS and Wii. We'll get a launch date and price in around 2 months.
The_Lump
Banned
(07-13-2012, 07:09 PM)
#106

Originally Posted by Ridley327: View Post
The framerate seems like it's been cleaned up considerably, which can only help. It's hard to tell anything else with how low-res the video is.
Watching on a phone so could just be me then. But yeah the footage does seem smoother I agree.
Dreamcast2
Junior Member
(07-13-2012, 07:10 PM)
#107

This game is going to be awesome. Day 1 for sure.
jerd21
Member
(07-13-2012, 07:11 PM)

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#108

Originally Posted by optimiss: View Post
What a horrible title for a game. Of course, from a marketing standpoint, it is brilliant.
I thought so too until I found out that it is a sequel to the first game Ubisoft ever created, titled Zombi. I think that's pretty neat actually.
SlickShoesRUCrazy
Member
(07-13-2012, 07:11 PM)

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#109

Not bad.
DynamicG
Member
(07-13-2012, 07:13 PM)

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#110

Originally Posted by Kyuur: View Post
Do the characters you play carry radios? It's not unfathomable for someone to be helping survivors via radio in a situation like that. It'd be even cooler if the radio was an item you could have with you, and you'd only get to hear him if you have it on and with you.
It's just a pet peeve. It seems to occur quite a bit and I'm irritated by it but it won't put me off. It's almost a trope at this point since only a few games really work it into the story.

It could make sense in a certain context. I like your idea. It would be very cool if the radio was an item. Maybe there could be a limited number of them, so if your character died you'd have to hunt down that specific radio from your dead character.

Edit:
I'm not sure if they all carry radios. I imagine they would.
Last edited by DynamicG; 07-13-2012 at 07:17 PM.
SmithnCo
Member
(07-13-2012, 07:13 PM)

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#111

Originally Posted by jerd21: View Post
I thought so too until I found out that it is a sequel to the first game Ubisoft ever created, titled Zombi. I think that's pretty neat actually.
Wow, I never heard about that. That is really cool.
The_Lump
Banned
(07-13-2012, 07:14 PM)
#112

http://www.youtube.com/watch?v=WcAV-M5H2fU

Not sure if this has already been linked, but its high res footage of the same video. Looks much better. Shows off the amazing lighting
jaypah
Member
(07-13-2012, 07:18 PM)

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#113

This is day one, right? Looking good, might be this and NSMBWU for me. But Lego looks fun too.
sorijealut
Member
(07-13-2012, 07:19 PM)

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#114

Originally Posted by The_Lump: View Post
http://www.youtube.com/watch?v=WcAV-M5H2fU

Not sure if this has already been linked, but its high res footage of the same video. Looks much better. Shows off the amazing lighting
That looks loads better.

That room reminds me of Toy Story 3.
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(07-13-2012, 07:19 PM)

schuelma's Avatar
#115

Looking nice. Still cautiously optimistic.
ii Stryker
Banned
(07-13-2012, 07:21 PM)

ii Stryker's Avatar
#116

So far Ubisoft is doing a better job of convincing me to invest in a WiiU then Nintendo.

This looks awesome! Too bad they're not animating when you pick up weapons kinda diminishes the immersiveness.
Last edited by ii Stryker; 07-13-2012 at 07:23 PM.
Hellsing321
Member
(07-13-2012, 07:23 PM)

Hellsing321's Avatar
#117

So is this game open world?
MadeInBeats
Banned
(07-13-2012, 07:24 PM)
#118

HD footage of outside: http://www.youtube.com/watch?v=BicJFsE8-rI&feature=plcp
EatChildren
Will Suck Cock While GDGF Watches
(07-13-2012, 07:27 PM)

EatChildren's Avatar
#119

For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
sorijealut
Member
(07-13-2012, 07:29 PM)

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#120

One-bite death sounds right.
DAREALGUMMY
Member
(07-13-2012, 07:30 PM)

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#121

Originally Posted by DynamicG: View Post
I'm pretty excited for this game, but the narrator bugs me a bit. So many games resort to a narrated tutorial voiced by a disembodied benefactor. There's just always some dude over an intercom who is willing to tell you what to do. It seems to oppose the idea that it is more realistic than other zombie games.

Of course I say that having not played the game, so the early footage could be overplaying that role.
Well the story so far is that the Zombi(e?) apocalypse was planned for and that the guy talking to you was in on it.

I will be getting this day one with the Wii U. I bought Red Steel with the Wii and didn't think it was THAT bad. Sure, the controls were a bit off but at least Ubisoft tried to make something that stood out and they did a lot better with Red Steel 2.
Phazon
Member
(07-13-2012, 07:32 PM)

Phazon's Avatar
#122

The multiplayer was a lot of fun (played a demo two weeks ago), but I couldn't play the singeplayer due to framerate problems (it could also be because of an overheated Wii U). I hope the framerate issues will be tackled before release.
flippedb
Member
(07-13-2012, 07:33 PM)

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#123

Originally Posted by sorijealut: View Post

Edit: nvm, we have Zombi U2 for that.


Oh man! That's Bono, yeh.
marc^o^
Member
(07-13-2012, 07:45 PM)

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#124

Does anyone know if the E3 buil already had Gamepad sounds, coming from the speakers?
Translator
Junior Member
(07-13-2012, 07:52 PM)

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#125



Looks good.
vareon
Member
(07-13-2012, 07:52 PM)

vareon's Avatar
#126

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
Sounds like a really unique effort. Does the old Zombi game has the same premise? (one bite kill, respawn as other character)
Khold
Member
(07-13-2012, 07:55 PM)

Khold's Avatar
#127

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
These points especially sound awesome
John Harker
Definitely doesn't make things up as he goes along.
(07-13-2012, 07:58 PM)

John Harker's Avatar
#128

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
I'd just add you can be HIT a few times and survive - you do have actual health.
One actual "zombie bite," and you die - but you do have a limited number of syringes (not sure what's in them) that act as a "shield" - if you're about to be bit, and you use one, you auto kill that zombie and you can get away.

It's a very limited resource management defense mechanism though.
ugoo18
Member
(07-13-2012, 08:00 PM)

ugoo18's Avatar
#129

Originally Posted by Khold: View Post
These points especially sound awesome
Essentially you can plan for multiple characters with that storage bit then?
The Ace of Knaves
Banned
(07-13-2012, 08:01 PM)
#130

Man I am so sick of zombies in everything, but this looks pretty neat.
jmls1121
Member
(07-13-2012, 08:02 PM)

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#131

The game sounds like its actually a unique game with fresh gameplay concepts. Who knew that was possible anymore.

Day 1.
Übermatik
Banned
(07-13-2012, 08:03 PM)

Übermatik's Avatar
#132

Holy shit this looks amazing... though I got burned bad with Red Steel, so I'm feeling mixed emotions right now... please let these be real!
Instro
Member
(07-13-2012, 08:04 PM)

Instro's Avatar
#133

Originally Posted by The_Lump: View Post
http://www.youtube.com/watch?v=WcAV-M5H2fU

Not sure if this has already been linked, but its high res footage of the same video. Looks much better. Shows off the amazing lighting
Looks like they have touched up the character and zombie models as well. I remember the faces looking worse in the E3 demo.
SteeloDMZ
TWEWY iOS: This is the real deal.
(07-13-2012, 08:06 PM)

SteeloDMZ's Avatar
#134



My Zombody is ready.

Looks fantastic.


Now where's that dude that said this game looks worse than Condemned? lol


Originally Posted by Ubermatik: View Post
Holy shit this looks amazing... though I got burned bad with Red Steel, so I'm feeling mixed emotions right now... please let these be real!
I don't get it. What does Red Steel have to do with this other than it was a launch game by Ubi?

It's an entirely different team making this game people.
JDSN
You must walk home naked, dragging behind you the Stone of Shame.
(07-13-2012, 08:06 PM)

JDSN's Avatar
#135

Rogue-like Survival Horror sounds like an awesome idea, I hope it can be properly executed.
Projectjustice
Member
(07-13-2012, 08:06 PM)

Projectjustice's Avatar
#136

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
Day 1 for me, cant wait for this game!
Meelow
Junior Member
(07-13-2012, 08:07 PM)

Meelow's Avatar
#137

Originally Posted by Instro: View Post
Looks like they have touched up the character and zombie models as well. I remember the faces looking worse in the E3 demo.
It definitely was, hopefully they will make them look even better.

(Still needs a little more work)

But I'm happy, launch title for me.
I Stalk Alone
Member
(07-13-2012, 08:07 PM)

I Stalk Alone's Avatar
#138

Wow this really is looking good especially in motion. Such atmosphere and tension. Glad they ditched the outerspace theme. They can reuse those assets for the rabbids game they are also making for wii u anyway.

Lighting is good in the game and moves very solidly. Texture work and shaders are improved from the last build especially on the models. Pretty solid effort so far but still five months away so plenty of tweaking still to be done. Its not looking like an early 360 game anymore as the polish is starting to come through. The atmosphere you get by having the hud on another screen really works for this game I can really see people enjoying watching me play on the screen as it is very cinematic. I cant wait to see all the gameplay elements. If capcom made a resident evil themed game with these controls it will be a winner in my books.

I didn't think too much about the game at first seeing it in e3 but it is a big surprise to see it going along smoothly. Cant wait to see other wii u game builds in the coming weeks
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(07-13-2012, 08:07 PM)

Plinko's Avatar
#139

Ubisoft is tearing it up recently.
Franchuzas87
Member
(07-13-2012, 08:08 PM)

Franchuzas87's Avatar
#140

Originally Posted by EatChildren: View Post
- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
Sounds good...

Originally Posted by Translator: View Post
...and looks good too.

I'm in.
SteeloDMZ
TWEWY iOS: This is the real deal.
(07-13-2012, 08:09 PM)

SteeloDMZ's Avatar
#141

haha @ those on the first page who said the second image is a bullshot.

I don't know you, but the actual gameplay video of that part looks as good.
Little Green Yoda
Member
(07-13-2012, 08:09 PM)

Little Green Yoda's Avatar
#142

Since you spawn as a new character whenever you die, has there been any info on how much variety there is in the random character generation?
Days like these...
Poonani should have a ph balance of 0
(07-13-2012, 08:09 PM)
#143

If this a launch title it will force me to buy a wii u on day 1
Dynamite Ringo Matsuri
Member
(07-13-2012, 08:09 PM)

Dynamite Ringo Matsuri's Avatar
#144

Wow. Color me impressed. Wasn't too jazzed during the E3 demo; but the more I hear and especially now that I've seen this seemingly updated build, the more excited I get. The ambience on the videos is amazing, truly looks like survival horror to me. I can't believe this is the game that might sell me on the Wii U.
freddy
(07-13-2012, 08:10 PM)

freddy's Avatar
#145

I'm starting to think I'll buy this version of Resident Evil 6 instead of the other one. The gameplay looks like awesome in a bottle.
Otacon
Member
(07-13-2012, 08:12 PM)

Otacon's Avatar
#146

one thing I don't understand - if there is no saving, will there be checkpoints/new locations that you unlock as a starting point for the next character after you died or do you have to play and finish in one sitting? but then the game won't be longer than 2-3 hours...
looks really great and challenging
maybe my favourite genre isn't completely dead after all
might buy a Wii U thanks to Ubisoft's lineup (Rayman, Zombi U, ACIII)
Manos: The Hans of Fate
Banned
(07-13-2012, 08:12 PM)

Manos: The Hans of Fate's Avatar
#147

Originally Posted by JoeInky: View Post
Video isn't loading for me, could only find this on youtube:
http://www.youtube.com/watch?v=pIjeqILZ67s

It's from comicon but it's not as long so I'm assuming it's a different video?
Has gun, puts its away, takes out Cricket bat, awesome.
Criminal Upper
Banned
(07-13-2012, 08:14 PM)

Criminal Upper's Avatar
#148

I went from being lukewarm on this, but it's certainly bringing more horror and tension than RE6 could ever hope to have.
Chinner
(07-13-2012, 08:18 PM)

Chinner's Avatar
#149

this appears to be a pretty strong looking game. will continue to watch, even if i don't get a wii u.
SlickShoesRUCrazy
Member
(07-13-2012, 08:19 PM)

SlickShoesRUCrazy's Avatar
#150

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
well, if this holds true in the final game, consider me sold on the Wii U at launch.