GiantEnemyGoomba
Member
(07-13-2012, 07:20 PM)

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#151

So when do we see the updated Pikmin build? :D
Instro
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(07-13-2012, 07:22 PM)

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#152

Originally Posted by Otacon: View Post
one thing I don't understand - if there is no saving, will there be checkpoints/new locations that you unlock as a starting point for the next character after you died or do you have to play and finish in one sitting? but then the game won't be longer than 2-3 hours...
Well they say its mission based so I think they mean you have to fully complete a mission in one go. Sounds like Left 4 Dead style.
EatChildren
Will Suck Cock While GDGF Watches
(07-13-2012, 07:23 PM)

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#153

Originally Posted by ugoo18: View Post
Essentially you can plan for multiple characters with that storage bit then?
In theory yes, but there are several 'safe houses' in the game, and you'll spawn at one randomly with each new survivor. So you might dump a load of goodies into one safe house storage box, die, and then spawn somewhere totally different with the next survivor. You'll have to work your way to the other safe house to collect the goods.

Originally Posted by Otacon: View Post
one thing I don't understand - if there is no saving, will there be checkpoints/new locations that you unlock as a starting point for the next character after you died or do you have to play and finish in one sitting? but then the game won't be longer than 2-3 hours...
I'm not sure. There's 'missions', and the girl doing the dev walkthrough goes to mention something about (I think) "10 hours" but never finishes.

The goal might simply be to have one survivor last ten hours worth of play, or something like that, and every time you 'quit' it simply makes note of where you last were, picking up immediately from there. That way there's no traditional saving or checkpointing, nor any real way to 'cheat' the system.

I could be wrong though. That's just how I'd do it.
SteeloDMZ
Banned
(07-13-2012, 07:24 PM)
#154

Originally Posted by GiantEnemyGoomba: View Post
So when do we see the updated Pikmin build? :D
Most definitely September, during Nintendo's Fall conference/event/whatever.
Übermatik
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(07-13-2012, 07:24 PM)

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#155

Originally Posted by SteeloDMZ: View Post
I don't get it. What does Red Steel have to do with this other than it was a launch game by Ubi?

It's an entirely different team making this game people.
No, no relation, other than they're both launch games and I've suffered before from screenshots made to make the game look prettier.
SteeloDMZ
Banned
(07-13-2012, 07:32 PM)
#156

Originally Posted by Ubermatik: View Post
No, no relation, other than they're both launch games and I've suffered before from screenshots made to make the game look prettier.
Thankfully, there's actual proof that the game looks that good.



The video is great stuff.
Hero of Legend
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(07-13-2012, 07:34 PM)

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#157

Originally Posted by jerd21: View Post
I thought so too until I found out that it is a sequel to the first game Ubisoft ever created, titled Zombi. I think that's pretty neat actually.
Exactly my case as well, very clever and as "back to their roots" as they can get. :)
Übermatik
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(07-13-2012, 07:35 PM)

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#158

Originally Posted by SteeloDMZ: View Post
Thankfully, there's actual proof that the game looks that good.



The video is great stuff.
Yeah, I watched just now, and I'm really impressed - both inside and outside, the game looks amazing. I hope they continue to work hard on it, as this is already set up to be a great launch title. With some neat gameplay features and mechanics such as the one-life type system, this is going to be great.
joshwaan
Member
(07-13-2012, 07:35 PM)

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#159

Yep game looks a lot better since the e3 build :)

Also loving the look and feel of this game, shotgun looks fucking sic IMO.

Day 1 yep Ubi you sold me a Wii U and not Nintendo lol :P
olimpia84
Member
(07-13-2012, 07:35 PM)

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#160

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
That actually sounds great. For the first time since it was unveiled, I'm excited for this game. It's looking pretty good too, especially the work they are putting into the atmosphere.
Cyborg
Member
(07-13-2012, 07:41 PM)

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#161

Am I the only one who thinks that the game doesnt look good?
Hero of Legend
Member
(07-13-2012, 07:42 PM)

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#162

Amazing that you have to recover your bows and not just get more ammo, or at least initially.
bangai-o
Junior Member
(07-13-2012, 07:45 PM)

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#163

enough with all the the gifs people! dont turn this into a Killzone thread.
SteeloDMZ
Banned
(07-13-2012, 07:45 PM)
#164

So Dark Souls was "You Will Die"

ZombiU should be "Your face will be eaten"
Khold
Member
(07-13-2012, 07:46 PM)

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#165

Originally Posted by Cyborg: View Post
Am I the only one who thinks that the game doesnt look good?
Are you talking graphics or a more general "doesn't look good".
Jason's Ultimatum
Americans out of Mexico! The Border Tax Equity Act
(07-13-2012, 07:47 PM)

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#166

Originally Posted by Cyborg: View Post
Am I the only one who thinks that the game doesnt look good?
The shooting mechanics looks awful. There's like a jerkiness Also, there doesn't seem to be any weight, especially the zombies when they fall.

Other than that, the game looks great graphically and should be fun.
StickSoldier
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(07-13-2012, 07:47 PM)

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#167

I remember how hilarious this looked on that Nintendo Direct video the day before E3. This actually looks like it might be the best game on the WiiU
Pseudo_Sam
Survives without air, food, or water
(07-13-2012, 07:49 PM)

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#168

I am in love with that CG Ubisoft intro. Goddam.

Game looks good too.
Khold
Member
(07-13-2012, 07:51 PM)

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#169

Originally Posted by Pseudo_Sam: View Post
I am in love with that CG Ubisoft intro. Goddam.

Game looks good too.
Not really related but I like how Ubisoft adjusts the logo screen based on the game with the animation into the purple swirly
JoeInky
Member
(07-13-2012, 07:52 PM)
#170

Originally Posted by StickSoldier: View Post
I remember how hilarious this looked on that Nintendo Direct video the day before E3. This actually looks like it might be the best game on the WiiU
Yeah, the footage looked so god-awful on that nintendo direct that I was convinced it was just some shitty footage made quickly by nintendo specifically for the ND.

It looks so much better now that I have no idea how early that footage must have been.
JasonMCG
Banned
(07-13-2012, 07:53 PM)

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#171

Quote:
Quote:
First thing I thought of. Maybe it's unfair.
JoeInky
Member
(07-13-2012, 07:55 PM)
#172

Originally Posted by JasonMCG: View Post
First thing I thought of. Maybe it's unfair.
Quote:
zu_comiccon_conceptart_nursery_laundry.jpg
They aren't trying to pass it off as a screenshot.
JasonMCG
Banned
(07-13-2012, 07:56 PM)

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#173

Originally Posted by JoeInky: View Post
They aren't trying to pass it off as a screenshot.
I know. It's the first thing I thought of. Maybe it's unfair.
needlejuice
Member
(07-13-2012, 07:57 PM)
#174

Dat shotgun!!
Effect
Member
(07-13-2012, 07:58 PM)

Effect's Avatar
#175

THE Wii U game I'm really interested in. I said before but Ubisoft has done a better job selling me on the system (Zombi U and Rayman Legends) then Nintendo itself has. This is my launch game. Glad the game looks even better now and looking forward to Gamescom to see what else is shown.
heringer
Member
(07-13-2012, 07:59 PM)

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#176

This game really looks amazing. I was ready to go PC only next generation, but ZombieU sure is making it hard...
JoeInky
Member
(07-13-2012, 08:00 PM)
#177

Originally Posted by JasonMCG: View Post
I know. It's the first thing I thought of. Maybe it's unfair.
Oh alright, I misunderstood. My bad.
Stealth20k
Banned
(07-13-2012, 08:02 PM)
#178

A) I am super impressed

B) I have no intention of getting this game at launch

C) i hope everyone who does is happy
MadeInBeats
Banned
(07-13-2012, 08:04 PM)
#179

Originally Posted by JasonMCG: View Post
First thing I thought of. Maybe it's unfair.
abstract alien
baby dolphin -> sun
it's the only way
(07-13-2012, 08:04 PM)

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#180

Originally Posted by Khold: View Post
Not really related but I like how Ubisoft adjusts the logo screen based on the game with the animation into the purple swirly
Yep. A few people were saying Ubi was being corny for doing it. What the hell ever lol
Hindle
Member
(07-13-2012, 08:07 PM)

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#181

Great premise and its clear the Souls franchise is an influence. I'd possibly buy it, if it was on the 360 but its no way near a system seller.
MYE
formerly Cheesus
(07-13-2012, 08:11 PM)

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#182

Looking good
GDGF
Soothsayer
(07-13-2012, 08:13 PM)

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#183

Originally Posted by Jason's Ultimatum: View Post
The shooting mechanics looks awful. There's like a jerkiness...
Well, there is a weapon leveling system in place (mentioned by the woman giving the E3 walkthrough) and if this was my game, if I was going to show weapon proficiency visually I would display it in just that way. When you first pick up a new weapon you're "shakey" with it. More kickback and all that. And of course as you gained proficiency your aiming would grow more steady.

Just a theory though.
Last edited by GDGF; 07-13-2012 at 08:15 PM.
GDGF
Soothsayer
(07-13-2012, 08:15 PM)

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#184

Originally Posted by EatChildren: View Post
For those just tuning in, here's what we learned from E3 (mostly from the dev walkthrough):

- Set in London.
- Emphasis on survival. How long you can stay alive.
- One bite, you die. That 'character' is gone forever. Lose all your skills/gear.
- No saving, checkpoints of 'game overs'.
- Instead you 'respawn' as a different survivor in a different location, yet in the same game world.
- Can run into your previously played, now dead, survivors. Kill them to loot equipment you found during that play.
- 'Dynamic' level design to avoid obvious scripting. Scares/spawns different each time you play.
- As the game world is persistent actions by one survivor will be observable by another. EG: Unlock doors with one character, that character dies. Second character will find those doors unlocked. Equipment stored in safe houses by dead survivors lootable by new ones.
- Leaderboards ranking deaths per 'mission'.
- Wii U GamePad is your 'survival kit'. Used for interacting with the game world, using tools, etc.
- Used to create a cinematic 'third person' perspective when interacting via the pad. Devs liken it to horror movie scenes like someone trying to unlock a car, and an over the shoulder perspective showing incoming zombies.
- Can upgrade weapons.
Don't forget the bit about your online buddies being able to put your previously turned character out of his misery.
DaSorcerer7
Member
(07-13-2012, 08:19 PM)

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#185

Originally Posted by The_Lump: View Post
http://www.youtube.com/watch?v=WcAV-M5H2fU

Not sure if this has already been linked, but its high res footage of the same video. Looks much better. Shows off the amazing lighting
WOW!
aeroslash
Member
(07-13-2012, 08:19 PM)

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#186

Is it me or does the lighting seem vastly improved? I don't remember being this nice in the first footage.

Good news!!
JoeInky
Member
(07-13-2012, 08:20 PM)
#187

Originally Posted by GDGF: View Post
Don't forget the bit about your online buddies being able to put your previously turned character out of his misery.
I hope other games use the whole miiverse and social features more like ZombiU does than just messages or notifications or shit, seeing your dead friend ingame is a lot more entertaining than a message about it.

That's another thing they seem to be doing right compared to Nintendo, their miiverse functionality in NSMBU looks relatively uninteresting so far - unless there's ghost speedruns in it or something, that would be pretty cool.


That awesome rendition of god save the queen needs to be somewhere in the game, too.
Last edited by JoeInky; 07-13-2012 at 08:23 PM.
Übermatik
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(07-13-2012, 08:21 PM)

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#188

Originally Posted by MadeInBeats: View Post
Near enough identical. Great news. Only reason lighting/lens effects looks lightly better in first shot is position of camera, I think...
Dynamite Ringo Matsuri
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(07-13-2012, 08:24 PM)

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#189

Originally Posted by aeroslash: View Post
Is it me or does the lighting seem vastly improved? I don't remember being this nice in the first footage.

Good news!!
Definitely not just you. I remember being really underwhelmed by how flat the game looked during the E3 reveal week and during walkthrus. It looks pretty damned great now though, only thing is the zombies seem to lack weight like Jason mentioned. They have time to polish it even further though, so I'm pretty pumped
GDGF
Soothsayer
(07-13-2012, 08:24 PM)

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#190

Originally Posted by MadeInBeats: View Post
I would like to think this comparison shot would end the cries of "Red Steel", but I would be a backwards bottle of Evian if I did.
Mabase
Junior Member
(07-13-2012, 08:25 PM)

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#191

Originally Posted by EatChildren: View Post

The goal might simply be to have one survivor last ten hours worth of play
This would be awesome! Imagine the tension when you're on your nineth hour with this one lucky character that you've managed to survive with...
GMN
Member
(07-13-2012, 08:30 PM)

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#192

pants have been shat
ugoo18
Member
(07-13-2012, 08:31 PM)

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#193

Originally Posted by Mabase: View Post
This would be awesome! Imagine the tension when you're on your nineth hour with this one lucky character that you've managed to survive with...
I know that if i wasn't overly careful already then i would begin to move at snail speeds and closely observe everything even more in order to make sure that character lives.
Nostalgic Nightmare
Member
(07-13-2012, 08:31 PM)

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#194

Are there going to be any "aim down sights" views in this?
Ein Bear
Member
(07-13-2012, 08:33 PM)

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#195

This game looks so great, like a really neat twist on the genre. Between Zombi U, Creed 3, and fucking RAYMAN, Ubisoft are really bringing the thunder for the Wii U launch.
ASIS
Member
(07-13-2012, 08:33 PM)

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#196

I know its strange but the style from the concept art REALLY reminds me of the first Red Steel bullshots.
GrayFoxPL
Member
(07-13-2012, 08:34 PM)

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#197

Originally Posted by Manos: The Hans of Fate: View Post
Has gun, puts its away, takes out Cricket bat, awesome.


Video looks nice.

Wii U actually has some good shit under the hood.
blu
Member
(07-13-2012, 08:35 PM)

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#198

This and Legends remain firmly on my radar. Good job, Ubi!
Captain Chaos
Member
(07-13-2012, 08:36 PM)

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#199

Very Resident Evil-ish

So will buy day 1
Projectjustice
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(07-13-2012, 08:36 PM)

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#200

Originally Posted by MadeInBeats: View Post
Dont think your post completed its purpose.