|
Member
(07-15-2012, 12:43 PM)
|
#102
Also, as some people mentioned, the multiplayer is fantastic and painfully overlooked. Seems like most journalists doesn't even know it exist. I'm not fancy with the shooter genre online usually, but the vertical levels and the climbing really make it feel unique. Uncharted 3 is easily my favorite mp-shooter ever (didn't play online that much in UC2).
2V2V2 is the best game mode ever, have probably spent around 30 hours with that awesomeness. You really can spend some crazy amount of time with Uncharted 2 or 3, I have played the third one for approximately 70 hours or so (single player around 30 hours). It's pretty insane. |
|
I am full of shit.
Rich, smooth, creamy shit. (07-15-2012, 01:36 PM)
|
#107
Such a great series, loved your post
|
|
G***n S**n*bi
(07-15-2012, 02:13 PM)
|
#109
Ehh.. as someone who just got through playing it yesterday I can assure you that it doesn't quite look that good. It's not far off at all, mind you. But it isn't an entirely accurate representation of what the game looks like.
Again, it is not far off though, for sure. |
|
Member
(07-15-2012, 02:15 PM)
|
#110
|
|
Member
(07-15-2012, 02:34 PM)
|
#111
So don't be baffled. Suspension of disbelief is the issue. Bar a few witty ad libs, there simply isn't enough reason to where Drake's characterisation is concerned. |
|
Member
(07-15-2012, 02:41 PM)
|
#112
UC2 is probably my favorite game of this generation. I've put about 80 hours into the single player alone. 3 was still a really good game but disappointing for sure, I wish they would've taken a few more months to finish it. And how could you forget the music...UC2's OST is friggin incredible.
|
|
Member
(07-15-2012, 03:09 PM)
|
#113
I can't praise Uncharted 2 enough. Simply an incredible experience all around, and I can't help but compare it to other games--all of which come up lacking. I just haven't enjoyed any other game nearly as much as I did UC2. When I loaded up UC3 for the first time, I was grinning from ear to ear at the title screen alone, something I've not done since I was a child. And while the game might not have been a huge jump forward like 2 was, it certainly didn't disappoint either. The last few levels in particular blow everything else away.
As a fan, I wanted Uncharted 4 as soon as possible, but I can understand wanting to hold off too out of fear of a quality drop. But If they could pump out sequels at least as good as UC3, I think I'd be okay having a new one every 2-3 years. I really don't think Naughty Dog could make a bad game at this point. Nolan North deserves huge praise for Drake. Not sure he would've worked under anyone else. I doubt I could ever take a Uncharted movie seriously without North as Drake somehow. The MP is worth checking out. I'm not usually crazy about shooters outside of UT, but Uncharted is fun with all the running, jumping, climbing, and stuff. The Co-op is surprisingly good too.
Last edited by Mxrz; 07-15-2012 at 03:21 PM.
|
|
Member
(07-15-2012, 03:13 PM)
|
#114
Decent series but I only really liked U2.
Drake's Fortune was a good entry point that had many many problems that really brought the game down to "solid" instead of "classic". The story absolutely fell apart at the end. I rarely had fun fighting enemies, it's just wave after boring wave, that really got old soon. It sure was pretty though and had enough charm to make me want to see a sequel. 7.5/10 Among Thieves was by far the best, they pretty much fixed everything that was bad about the first (even if I still don't like the combat). This really felt like an interactive Hollywood blockbuster in the best sense. It looked spectacular, had some fun puzzles (too bad they really don't seem to want the player thinking too much), cool story and likeable cast of characters. This has a right to be called a classic. 9/10 Drake's Deception was okay. The combat felt way off and I was back to just not having any fun with it at all. It was basically just more of the same, but with clearly diminished returns. The story wasn't as good as 2, the combat wasn't as good as 2, the cast wasn't as fun as 2 and the worst part was I always felt the game was controlling me instead of the other way around. U2 did a great job making the player feel in control of all the awesomeness, 3 for some reason failed a lot of the times and I was always aware of this. I have played U2 at launch only so if I replay it I might have the same criticism, but it was just really noticable in 3. 7.5/10 Golden Abyss was just...there. Not a bad game, just a complete rehash of what went before. Again way too much focus on combat that I don't like. Very little interaction, dumb puzzles that the game solves for you if you stand still for 2 seconds, boring cast of characters, not enough variation in levels...it was all basic Uncharted. Again not bad per se, just unremarkable in every way. 6.5/10 |
|
Member
(07-15-2012, 03:14 PM)
|
#115
I liked UC3 more than UC2, there I said it. Hell, I would venture to say that UC2 is the better "game" where UC3 is the better experience.
I love Uncharted and in particular, Uncharted 3. One of the reasons was the "whole cinematic thing". I just take ND at their word on what they want to change about the medium as well as the trepidation to steer away from the term "game" and all the connotations that come with it. When first discussed in an early Entertainment Weekly article, Amy Hennig declared that Uncharted 3 aspires to be an “interactive cinematic experience” in it's own right. Something I think it did. http://popwatch.ew.com/2010... Hell, with the announcement of The Last of Us, Christophe Balestra was quoted as saying, "We're trying to move the medium of video games into an area elevated in the same manner of respect of film. We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience." http://www.usatoday.com/tec... Uncharted 3 is less objective then its predecessors. Maybe not in full, but certainly within the constraint of Chapter 18, The Rub' al Khali. There is no score keeping in the desert, no prompt to tell you what the objective is, ammo count on screen, map, inventory list, hell there is no objective at all. Just a man wondering the wastes as much as he is wondering himself. That chapter alone make UC3 my favorite UC as well as my favorite interactive experience. Sure, someone might counter by indicating that at a fundmental level, it is just someone walking. But in truth, it's so much more than that. The action itself is not key, it's the concept and drive. Chapter 18 is powerful because so many roles are filled within it, YOU are with Drake, witnessing Drake, and pushing Drake forward. YOU work as his motivation. During the second night, having YOU be the only thing keeping him walking by pushing forward was brilliant. YOU do not "beat" Chapter 18, you finish it. There is something really new, innovative, and special to that, to have all of these things plus contextual sensitivity and cinematic dynamic camera work. That is why I don't call it a game, I personally am not "playing," I am experiencing something. Maybe some might not find Chapter 18 enjoyable, maybe it is not "fun". I would counter by saving not everything needs to be "fun" to be a fantastic experience. Afterall, there was nothing fun about looking for Jason in the mall or watching a man almost lose everything in the desert. Despite that, it was still extraordinary. Maybe it makes me "pretentious," I don't care. My "pretension" shows nothing but passion for an experience that blew away all expectations and a group of developers who want to defy all that have come before by creating experiences that are not necessarily traditional. I love it, I get defensive when I hear people criticize UC3 or anything that seems to steer towards this kind of approach and experience. All in all, when it comes down to it I think we all love Uncharted, just in different ways and for different reasons. If and when they do an Uncharted 4 I hope it takes the design and philosophy of UC3 and continues to carry it forward. Let the UC2 guys have TLoU. Let the UC3 team continue with the series, they were after all the devs who loved it enough to stick with it.
Last edited by LastNac; 07-15-2012 at 03:21 PM.
|
|
Member
(07-15-2012, 04:13 PM)
|
#117
I honestly found DF to be somewhat medicore, even with playing that one first. All the gun fightsl felt the same; each one took place in cover-filled arenas with extremely obvious waves of enemies. There was never any spin to a given shootout. And the aiming just feels awful to me in that game, like I'm controlling a Wii-pointer reticle with a joystick and Drake is never actually pointing his gun where I aim. The aiming felt sluggish, shooting felt weak and that was most of the game.
I really liked the part where you climb above the submarine wreck though. There's a moment where you can look out above the forest below and the sense of scope is something neither of the following games captured (at least with jungles) in my opinion. I also liked the end-game; rushing for the idol as it's lifted out of its chamber while Descendants are running around was cool. I wonder if I was jsut relieved to be done with it though. I tried DF out at my gf's house a few months after AT came out since I heard great things about AT and she wanted me to start with 1. I remember feeling almost apprehensive about playing 2 after playing 1. After seeing what happens at the beginning, my fears were relieved. I played UC2 nonstop all the way to the ice cave since it was time to leave and just as the Yeti moved in the forground, my girlfriend turned the game off. If that didn't happen, I would've probably played through the entire damn game. There was a beautiful flow in the game, something that I felt UC3 didn't achieve, though it was merely ok in that regard. Combat just felt better; even if all the shootouts were the same monotonous fare from the first game, hit-reactions, aiming and movement were so improved. On top of that, each shootout had some kind of interesting dynamic. There's probably as much shooting in UC2 as in 1, yet I never felt exasperated at entering a new battle. You were fighting while holding onto signs high above a street, while being chased by a helicopter, while on a speeding train... each fight was structured in a fun and fresh way. Just glorious. I felt that UC2 was both ambitious and safe. Naughty Dog was able to keep the game extremely linear, yet never make you feel restricted, at least if you don't deliberately try to test the limits of the game. The train is extremely narrow, literally and in terms of game design. Yet you feel you can climb almost anywhere on it and take on enemies how you want. Just a brilliant game. UC3 felt disjointed and lacked flow in comparison to UC2, but even still, it was a blast. It would've easily taken my top spot over UC2 if it managed to achieve the same flow 2 had (in terms of the story making more sense and level cohesion) and if some of the combat situations were improved. As it is though, I place it either slightly above or a bit more below UC2. 3 and 2 certainly blow 1 out of the water for me; I never want to play through UC1 again, which is a shame. The only things I'd want to see again are the view of the forest I mentioned above and listening to Drake's Elegy. UC3's highs greatly outweighed the lows. I can understand how someone may have been more disappointed with 3 than 1, but I have a hard time seeing how someone can objectively say 1 was better. Even taking into consideration that 1 came out four years before 3, 3 still feels better than 1 to me in every way. I enjoyed UC3's story because of the focus on Drake's reasons for treasure-hunting and his relationships. It wasn't heavy-handed and I found some moments genuinely touching. I was fine with the subtleties in regards to those story dynamics, though I wish the other parts of the story had been fleshed out, like Marlowe's organization and Salim's group of bedouins (Salim's group could've been some ancient order who had been protecting protecting Ubar or something). And the game's action sequences with the docks/pirate ship, the plane and the convoy blew me away. No other game's have given me quite the same feeling of "what the hell do I do now!?" that getting sucked out of the crashing plane and moving side-to-side in midair that the plane sequence did. Even though that was scripted even more so than most action scenes, I still was at the edge of my seat and when the realization of what I needed to do hit, it was such a rush and it felt refreshing to feel such a memorable moment of excitement in a game. I would've preferred that the plane's cargo bay door got opened on accident since opening it up while flying to throw one guy out of it seems dumb and I would've preferred there to be fewer breaks during the post crash scene (at least let us search the wreckage for water, which should have been there, then head out into the desert), but slowly riding the cargo drop crate as it nears the ground while looking in every direction and not seeing anything but sand was awesome and made up for any nitpicks I had. But yeah, I can't in good conscience place UC1 above 3. I hope for a UC4 sequel or prequel (with Sully!?) to have a good flow like UC2 with 3's amazing, ambitious set-pieces. |
|
Member
(07-15-2012, 04:19 PM)
|
#118
|
|
Will Barrel Roll for 2K Sports
(07-15-2012, 04:25 PM)
|
#119
Again, I've only played UC1 and GA. Maybe the narrative is better in the other 2 games. I hope to start UC2 today so we'll see :)
Last edited by Cloudy; 07-15-2012 at 04:27 PM.
|
|
Member
(07-15-2012, 04:40 PM)
|
#121
I think the linearity this series is associated with will go away once PS4 arrives with more RAM. Anyone else disagree? This gen of consoles had trouble running most open world games, so I think ND had to limit the scope of Uncharted.
But imagine an Uncharted game taking place on the initial Crysis island, I guess it would look something like first Uncharted 1 trailer with jeeps and big open environments. |
|
Member
(07-15-2012, 04:41 PM)
|
#122
Uncharted 3 was among the least enjoyable games I've ever played, for a number of reasons related to personal taste, but it was easy to see that a lot of work went into making it. I hope they keep making sequels because lots of people enjoy playing them, and isn't that what gaming is all about?
EDIT: I programmed 2-3 games in QBASIC back in high school and one for a CASIO graphing calculator, those are probably technically the worst games I've ever played.
Last edited by Snowden's Secret; 07-15-2012 at 05:00 PM.
Reason: Softening language to not derail anything
|
|
Member
(07-15-2012, 04:44 PM)
|
#124
Last edited by MoonsaultSlayer; 07-15-2012 at 04:48 PM.
|
|
Member
(07-15-2012, 04:45 PM)
|
#125
Is Uncharted 3 also the only game you've ever played?
|
|
Member
(07-15-2012, 04:46 PM)
|
#126
Yeah... no it wasn't.
|
|
Member
(07-15-2012, 04:47 PM)
|
#127
But either way they are three of the best games I have played this gen so I can't complain too much. |
|
studying under Phisheep
(07-15-2012, 04:49 PM)
|
#129
No, the linearity is by design. Why would they open up a game that excels as a standard linear action adventure? It's a straight shooter that needs to stay lean and propulsive. The games offer plenty of opportunity to try various tactics in battle arenas, and that's as open as it should ever get.
|
|
Member
(07-15-2012, 04:49 PM)
|
#130
|
|
Member
(07-15-2012, 04:50 PM)
|
#131
Why dismiss it as hyperbole? Let's say that I'd only ever played two games in my life, Pac-Man and Uncharted 3, Uncharted would easily be the worst, no? That doesn't make UC3 bad, just the last entry on a list of good games.
What I'm trying to get at is that I don't play a ton of games b/c they are so expensive, so I tend only to buy/rent the ones that have great reviews, good word of mouth, or both. Uncharted 3 fell into that last category, I picked it up enthusiastically, it wasn't my cup of tea. I even said that I recognized the quaility and hoped they continued making them because they are so highly regarded. Come now, let's ease it on the categorical dismissals! lol, see above :D P.S. Indiana Jones and the Last Crusade is my favorite movie of all time, and Uncharted 3 was lifted almost scene-for-scene from it, which left a bitter taste in my mouth, lol.
Last edited by Snowden's Secret; 07-15-2012 at 04:53 PM.
|
|
Member
(07-15-2012, 04:52 PM)
|
#132
|
|
Member
(07-15-2012, 04:52 PM)
|
#133
That's why I said the initial island in Crysis, it is linear and propulsive. Naughty Dog already has experience working in open world games like Jak 1,2&3, I think they can pull it off.
|
|
Member
(07-15-2012, 04:53 PM)
|
#134
What's the point of such hyperbole, save for increasing the possibility of getting a response? |
|
Member
(07-15-2012, 04:53 PM)
|
#135
"Boom, that had to hurt" *spoken through a grin* It doesn't bother me because A) what I said above and B) it's the genre. |
|
studying under Phisheep
(07-15-2012, 04:57 PM)
|
#137
Not that I wouldn't want Naughty Dog tackling that kind of thing, they easily could. Just not in this series, it's a different thing entirely. |
|
Member
(07-15-2012, 05:00 PM)
|
#140
Anyway this series turned out to be a lot better than Mass Effect, I just hope Naughty Dog take out the terrible trial and error segments in the future games. |
|
Member
(07-15-2012, 05:05 PM)
|
#141
What was Jones' motivation for seeking artifacts? Drake's? How does that color their actions? |
|
will gently cradle you as time slowly ticks away.
(07-15-2012, 05:11 PM)
|
#142
I just bought Uncharted 3. Hopefully I will get to play/complete it next week.
U2 is my PS3 game of the generation so far and whilst I know that GAF has a differing opinion of the 3rd game (8/10 OMGWTFLOL!!11!) but I'm looking forward to playing U3. Especially since I loved Golden Abyss. |
|
studying under Phisheep
(07-15-2012, 05:13 PM)
|
#143
Not as many as Drake because of the obvious differences of the medium, but if he was in a video game he'd totally get off on it. That dishonorable sociopath casually shoots a humble man with a sword, in a self-consciously casual manner and shows no remorse. It didn't even bother him that if he had missed, he'd have shot an innocent person in the crowd. A disgusting human being with no regard for law abiding citizens, let alone mercenaries trying to help a supervillain take over the world.
|
|
Combovers don't work when there is no hair
(07-15-2012, 05:17 PM)
|
#146
|
|
Member
(07-15-2012, 05:19 PM)
|
#147
|
|
Banned
(07-15-2012, 05:26 PM)
|
#149
small world. i've just completed both games.
compared to the demos i found the first to be better than i expected and the second to be worse. i know i'm in the minority, but i didn't feel either game was a classic although the second was one of the most stunning and cinematic games i've ever played |