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4chan's Official Representative
(07-17-2012, 05:51 PM)
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Bioware Austin to layoff more people today, Rich Vogel leaves Bioware
#1
And the official response comes in:
Originally Posted by GamesIndustry:
--- Note: Rich Vogel left a few weeks ago, prior to this round of layoffs.
Quote:
Confirmed by an employee who was fired today:
Quote:
Last edited by Nirolak; 07-17-2012 at 09:50 PM.
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Member
(07-17-2012, 05:55 PM)
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#5
This is like the third time they've downsized, after saying before launch they would need a large staff to continue updates.
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Member
(07-17-2012, 05:57 PM)
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#9
Ugh. It's not a "catastrophic failure." SWTOR currently has the second-highest subscriber number of any MMO in North America, behind WoW.
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Super Adventure Boxing
(07-17-2012, 05:59 PM)
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#12
ZeniMax Online has a ton of jobs open, but given their gigantic size, I don't think that's a great long term opportunity to stay hired... |
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Member
(07-17-2012, 06:00 PM)
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#13
Isn't that subscriber number shrinking at an alarming rate? Having a massive number of subscribers doesn't mean a lot if you can't keep them for any length of time.
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(07-17-2012, 06:00 PM)
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#15
They could have made 3 proper KOTOR sequels with the time and money it took to make TOR. What a waste.
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Member
(07-17-2012, 06:00 PM)
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#16
Yes, to continue delivering even a fraction of the existing content as new content, with all story parts, voice acting, animation, etc. would require a very large staff remaining after release. Obviously, this didn't work out, as many had predicted. No MMO with large amounts of voice acting (Age of Conan, Everquest 2, TOR) has been able to sustain that.
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Tragic victim of fan death
(07-17-2012, 06:01 PM)
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#17
That was at its highest and the decline of subscribers is at a fast rate. Cap doesn't mean anything at this point and neither is breaking records.
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Member
(07-17-2012, 06:04 PM)
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#24
Honestly, in it's current state, Bioware has now become a name that EA is associating with all their franchises. My fear is that if Bioware games still "underperform", the RPG core in Edmonton will be relocated and all that will be left is the name. |
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I got grudge sucked!
(07-17-2012, 06:05 PM)
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#25
I will totally scapegoat TOR for the abortion that DAII turned out to be. Someone has to pay for that shit.
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Pushing for BioWare to make GTA VI
(07-17-2012, 06:05 PM)
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#26
I hope Bioware finally sees that they are on the wrong track since Mass Effect 2 ( Some people would even say since Mass 1 when they joined EA ) and will at least try to get back to what they were.
I still canīt get over how bad Mass Effect 3 was - and Iīm not even talking about the ending. My biggest disappointment this gen. ( And Dragon Age 2 of course... ) |
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Respawned
(07-17-2012, 06:06 PM)
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#27
I hate that studios keep having to learn this the hard way. Making an MMO is tough enough to start with, without tying VO shackles around your content teams' ankles. There's just no way to keep up with your players' consumption of the content. |
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4chan's Official Representative
(07-17-2012, 06:06 PM)
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#28
Confirmed by a former employee who was fired today:
Quote:
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Member
(07-17-2012, 06:07 PM)
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#29
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Member
(07-17-2012, 06:10 PM)
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#34
People have been leaving their main offices left and right, high up talented folk. |
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Member
(07-17-2012, 06:10 PM)
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#35
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Member
(07-17-2012, 06:12 PM)
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#37
I hate how TOR's failure has made everyone think that "MMORPGs cannot succeed" as if TOR failed solely because it was an MMORPG and was otherwise not at fault in any way.
TOR failed because it was a shitty game that got boring extremely quickly. It was a very bad MMORPG. That's why it failed. |
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Member
(07-17-2012, 06:13 PM)
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#38
1. They don't add content fast enough. The whole server fiasco (initial server limits were way to small, and once people hit 50 ... and realized end game was pretty static ... alot of people quit ... and Old Republic end game depends on multiple people).
2. It's a problem just not facing TOR, Wow's dreadfully slow at adding content. Oddly enough, the only company that adds pve content pretty quickly is Tirion Worlds' Rift which is an extremely small company. 3. I'd have to disagree with Zefah, people consume content way too fast in all these MMO's, it's a problem facing every one of them. Unless there's a complete change game changer in MMO's, I see them flaming out like this. The Wow end game raid model isn't nearly as strong as it once was.
Last edited by Draxal; 07-17-2012 at 06:15 PM.
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Member
(07-17-2012, 06:13 PM)
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#39
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Member
(07-17-2012, 06:15 PM)
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#42
Also, "second-highest subscriber number of any MMO in North America, behind WoW" was a title that was once claimed by games like Age of Conand and Warhammer Online. Just look where those two are now. |
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Member
(07-17-2012, 06:17 PM)
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#47
Yeah, I guess in the end money is the answer. As always.
Last edited by Kinyou; 07-17-2012 at 06:19 PM.
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Boring Member
(07-17-2012, 06:18 PM)
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#48
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Member
(07-17-2012, 06:18 PM)
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#49
The game didnīt bomb because it was AAA, it bombed because it was a shitty WoW ripoff that didnīt nearly reach the quality of its rolemodel in most aspects.
Last edited by AOC83; 07-17-2012 at 06:20 PM.
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Super Adventure Boxing
(07-17-2012, 06:19 PM)
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#50
The market is reinforcing their direction on that franchise. Dragon Age 2 was actually heavily punished though. |