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Member
(07-23-2012, 11:31 PM)
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#151
Uhm... I think I found a bug. When you don't click "done" after a loss screen, it keeps counting losses for you (maye Wins too?) multiple times... I think so, at least. Will test that again after my next win/loss.
Last edited by Smiley90; 07-23-2012 at 11:34 PM.
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Member
(07-24-2012, 01:52 AM)
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#156
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Member
(07-24-2012, 02:21 AM)
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#157
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Member
(07-24-2012, 03:31 AM)
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#158
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Member
(07-24-2012, 05:03 AM)
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#160
EDIT: also, congratz on the baby :) Gonna try inviting everyone in the list here for a game now, I can realistically only do turns before work, on lunch, after work and then pretty much all evening though, so unless you live on the west coast this might take a bit ;) But I try my hardest:D
Last edited by Smiley90; 07-24-2012 at 05:11 AM.
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Member
(07-24-2012, 05:54 AM)
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#162
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Member
(07-24-2012, 05:59 AM)
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#163
Oh okay, then don't count it in that case. It was a game that started after I joined, and I had so many. Can't keep track of everything. :/
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Member
(07-24-2012, 06:00 AM)
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#164
I know the feeling :D I joined later than you so that's why... On the bright side, I only started doing custom decks after I joined, so I can more easily tell apart which games are which :D
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Member
(07-24-2012, 06:06 AM)
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#165
And this will be the first game I've seen a jungle elves deck so I'll know this one is a league match.
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Member
(07-24-2012, 09:42 PM)
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#170
Also, I'm sorry Thenafter, but your "sit back and watch the opponent get tired of waiting to do something, then the opponent summons and THEN you use your 15 magic" is reaaaaaaally boring to play against :p might e successful, but i just can't bring myself to sit there and take the game that seriously, I rather just bring out units and play... But gg.
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Member
(07-24-2012, 09:46 PM)
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#171
Edit: I''ll play a more sturdy summoner next, sorry again.
Last edited by Hereafter; 07-24-2012 at 09:49 PM.
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Member
(07-24-2012, 09:52 PM)
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#172
Sittig back and watch you hit on that wall for much longer lol. I understood you not bringing out anything while my feeder was out, but afterwards I was fully expecting you to go offense, but nothing happened :D and don't worry, I feel like a douche pointing it out since tactic is tactic and it's working clearly, but it was just not much fun to play against those turns ;) |
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Member
(07-24-2012, 09:58 PM)
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#173
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Member
(07-24-2012, 10:02 PM)
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#175
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Hail to the KING baby
(07-24-2012, 10:36 PM)
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#176
I had a weird scenario once where my and someone else we were just kind of running around chasing each other. Is there such a thing as a stalemate in the game? If there's a scenario where literally one person can just keep running away. There doesn't seem to be anything in the rules against it.
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Member
(07-24-2012, 10:46 PM)
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#177
It actually pretty easy to get a stalemate too. I guess the timer can break the tie. |
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Member
(07-25-2012, 05:44 AM)
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#188
Yeah it was a gamble. Had to hit with at least 4 of the 5 which is probably about even odds or slightly less. I was honestly thinking I'd knock off 3.
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Member
(07-25-2012, 05:45 AM)
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#189
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Member
(07-25-2012, 02:05 PM)
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#190
Code:
Player GC ID CG TO PE JE VG FK GD CK LOSS TOTAL BONUS --------------------------------------------------------------------------- ScrabbleDude scrabbledude! 1 2 4 -1 +5 eznark eznark 1 -1 Hereafter thenafter 7 2 2 1 4 3 13 +10 blackflag Bl4ckfl4g 1 4 4 1 Of All Trades of.all.trades 1 1 blahness blahness 1 1 0 AstroLad AstroLad 1 4 -3 Gazele Gazele87 2 1 2 0 soldat7 soldat7 0 Slacker Slacker 1 -1 tm24 mightytm24 0 Mercviper Mercviper 1 2 2 5 0 +5 chicobalay chicobalay 0 deim0s deim0s_ 0 superrobot Diesel Pioneer 5 -5 Kosh Kosh One 1 2 -1 Smiley90 smiley1970 2 2 3 1 +5 Octobot MechaOctobot 1 -1 Manik CTB0503 1 -1
Last edited by ScrabbleDude; 07-25-2012 at 04:20 PM.
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Member
(07-25-2012, 04:01 PM)
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#191
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Member
(07-25-2012, 04:18 PM)
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#193
Edit: I think if we did this again, I might remove the negative points for losing. In fact, I might do that anyway if there are no objections. |
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Member
(07-25-2012, 04:26 PM)
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#195
Also, you might want to add another row with "points after bonus" and then sort the whole list based on that. It looks a bit confusing sorted by signup date and with the overall score nowhere to be seen. ;) |
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Member
(07-25-2012, 04:32 PM)
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#196
We SHOULD keep some sort of negative tracking though, since otherwise it's all about whoever plays most games wins, even if they only had a 20% win rate, while someone with an 80% win rate would have no chance..
EDIT: also, servers aren't down for me, what are you talking about?
Last edited by Smiley90; 07-25-2012 at 04:39 PM.
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Member
(07-25-2012, 04:59 PM)
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#197
Servers were down for me this morning for all Playdek games. Can't test now since I'm at work. :( Code:
Player GC ID CG TO PE JE VG FK GD CK LOSS TOTAL BONUS w/BONUS ------------------------------------------------------------------------------------ Hereafter thenafter 7 2 2 1 4 3 13 +10 23 Smiley90 smiley1970 2 2 3 1 +5 6 Mercviper Mercviper 1 2 2 5 0 +5 5 ScrabbleDude scrabbledude! 1 2 4 -1 +5 4 blackflag Bl4ckfl4g 1 4 4 1 1 Of All Trades of.all.trades 1 1 1 Gazele Gazele87 2 1 2 0 0 soldat7 soldat7 0 0 tm24 mightytm24 0 0 chicobalay chicobalay 0 0 deim0s deim0s_ 0 0 blahness blahness 1 1 0 0 eznark eznark 1 -1 -1 Kosh Kosh One 1 2 -1 -1 Octobot MechaOctobot 1 -1 -1 Manik CTB0503 1 -1 -1 Slacker Slacker 1 -1 -1 AstroLad AstroLad 1 4 -3 -3 superrobot Diesel Pioneer 5 -5 -5
Last edited by ScrabbleDude; 07-25-2012 at 05:04 PM.
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Member
(07-25-2012, 05:45 PM)
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#200
More lucky Ragnor rolls allowed Kosh One (TO) to beat Astrolad (PE). |