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Shounen Iconoclast
(07-20-2012, 01:21 AM)
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#51
Of course I have no idea what they have in the pipe, so maybe I'm worrying for nothing. |
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Medal Princess
(07-20-2012, 01:22 AM)
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#52
No, I don't. This could very well become its own series. Falcom still has a long way to go with the Zemuria storyline, and odds are pretty good that they won't rock the boat too much on that one in terms of battle system. The next game is probably in development right now, since Nayuta has been in development since just after Zero.
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Medal Princess
(07-20-2012, 01:34 AM)
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#53
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Member
(07-20-2012, 01:41 AM)
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#54
Yesterday I've tried Oath in Felghana on the PSP and this game is one of the best action RPGs I've played - definitely give it a spin, since it's one of the Ys games available on Steam. |
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Member
(07-20-2012, 02:53 AM)
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#56
IE abandoning the pre-rendered chibi-models in favor of fully 3D ones. Otherwise, abandoning the turn-based gameplay isn't going to happen. If they wanted to make a shift like that, they'd do it more slowly over the course of multiple games. |
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Will Eat Your Children
(07-20-2012, 03:36 AM)
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#58
I always liked this about Lufia 2. A few of the bosses had some good story inclusions, which made the game much more satisfying when fighting the boss
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Member
(07-20-2012, 04:38 AM)
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#60
Like I've said, they praised the pace (I think that's what the "tempo" refers to). And said that it's easy to get into even for beginners iirc. Can check the details later, since I don't have it with me now. It got 8 8 8 8 afair.
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Member
(07-20-2012, 07:24 AM)
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#62
Floofy's got a subtitled version of the 13 minute video out here:
http://www.youtube.com/watch?feature...&v=S7jTwYd_1yM Too bad some of the dialogue and names aren't translated. What is the name of the town on Remnant Island that appears at 01:20? Is it something like Saints-Elysees? Also, I'm really digging some of the steampunk-ish stuff like that large creature with the wheels and that platforming just looks so fun! More and more it feels like a Japanese Wizard of Oz. Heck, this almost looks better than that new Wizard of Oz movie. Ha! |
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Member
(07-20-2012, 07:05 PM)
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#65
However I wonder how it will play with the PSP's controls... I hope I can control the MC with the directional buttons. One thing I didn't like was the menu based world map navigation, I hope it ends up being a hybrid like Lost Odyssey... |
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Member
(07-20-2012, 09:06 PM)
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#66
Love the music in the new movie, especially in the dungeon with all the gears.
The game also looks fun to play. If it was just a Falcom action RPG, I'd definitely import it, but this one's a story action RPG with Kiseki levels of dialogue, so I guess I'll wait until it's in a language I can understand. "Hurry up!" (6:22) indeed! |
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Eloquent Princess
(07-20-2012, 11:29 PM)
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#68
I'll add that the art design in this game looks amazing. Nnnggg... still will probably wait for impressions, but man, that video made the wait pretty hard. |
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Medal Princess
(07-24-2012, 07:03 PM)
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#69
The webshow Denjin Gabu had Falcom's president, Toshihiro Kondo on to show the game off.
http://www.esterior.net/2012/07/nayu...n-denjin-gabu/ |
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Member
(07-24-2012, 07:37 PM)
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#70
My body is ready though. If they can deliver something on the level of any of the Sora games (because I've yet to jump into the Crossbell ones) it should be nothing short of brilliant. |
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Member
(07-25-2012, 02:17 PM)
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#77
If you feel any better I didnt get the P4 - Mayonaka Arena sound track since I was stupid and didnt pre-order... D: Which drives me insane since the music is pretty damned good. |
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Member
(07-25-2012, 02:33 PM)
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#80
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Member
(07-25-2012, 03:59 PM)
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#81
At least I feel better knowing Im not the only one. Btw you saw how crazy the market place prices are on Amazon? Like 8k and up. Amazon has been out of its stock for a while so all the opportunists are out of the woodworks in force.
Really was hoping to have gotten the soundtrack regardless, but must have been a literal limited number just for pre-orders only with no extras for early non-reservation launch purchases. It comes in a paper sleeve though which was a bit of a shame, considering Id consider it a collectors item. Even more so when that "Nayuta no Kiseki" game came with cases. Guess Ill have to wait for the official ST to be released.
Last edited by Parakeetman; 07-25-2012 at 06:10 PM.
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Eloquent Princess
(07-25-2012, 06:02 PM)
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#82
Oooo... you guys'd better write about how good the Acoustic album is. I'm a sucker for acoustic stuff. Envious.
Looking forward to everyone's impressions. The last few videos made the game look pretty neat. If it's really good, I'll dive in too. On that note, I finally ordered Sora no Kiseki The 3rd. I think I'm gonna start SC over when I get the chance since I've just been playing it off and on and it seems like the sort of game that I should try to play in longer sittings. I'm still moreso towards the beginning, like Mercia Orphanage where you meet Teresa early. So I don't feel like I'm going to lose much by starting over, I think. |
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Member
(07-26-2012, 04:55 AM)
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#87
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Eloquent Princess
(07-26-2012, 07:27 AM)
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#89
So is SC a slow burn like FC was?
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Member
(07-26-2012, 09:34 AM)
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#90
Not nearly as much so, if only because every chapter has a very clear and obvious connection to the main story.
About Nayuta: only an hour in and haven't hit a dungeon yet. Like the Falcom folk have said in interviews, NPC dialogue changes all the time meaning if you're like me, you're running around talking to everybody after every single event. Haha. Love the visual design of the game. It's just so colorful and warm! |
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Member
(07-26-2012, 11:05 AM)
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#91
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Member
(07-26-2012, 02:15 PM)
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#92
As for Nayuta, I'll be firing it up in a bit. Hard mode (why is there no Nightmare ;_;) no items run should add some fun to it all. |
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Member
(07-26-2012, 02:29 PM)
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#95
3 hours in, I think I'm near the end of the fist chapter. I'm a bit concerned by what Vivid tweeted earlier - quests are gone forever when a chapter ends.
Problem is I have one item which isn't a quest item but should be given to a specific NPC, which I can't do yet (?) and I wonder if I'll be able to do it later. As for the game itself, I can't get to the chest in 1-2 (or 1-3?), which is Protected by a hard tree.. I'm not sure if I missed something or should wait for some new ability/power to change seasons etc. Other than that I really love it. I has that action rpg vibe back from the PSX days and plays/looks really good.
Last edited by Hasemo; 07-26-2012 at 02:36 PM.
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Eloquent Princess
(07-26-2012, 06:02 PM)
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#96
How do dungeons "flow" or are organized in this game so far? Plus how's the platforming, since the videos before showed off some double-jump platforming? Also, how is the combat feeling to people?
Feels like I'm asking a ton of questions. :x
The soundtrack already seemed better than FC's. I mostly wanna work towards Zero's though. :P |
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Member
(07-26-2012, 06:39 PM)
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#98
Platforming definitely is there - if you fall down a hole you lose a quite big chunk of life (5-10 while having 75 max for example). On the other hand, you can buy an accessories for Noi to reduce the falling/trap damage though. The Noi accessory system really surprised me, since I expected only int+ items for here. It's much more than that. Her "head" and "accessory" slot are basically for items with different effects, like "increased drop of collection items" or the items reducing certain types of damage mentioned earlier. Battle system isn't very complex yet but I'm glad it has both the invincibility-dodge (although I'd much rather have it on square after clearing Ys Felghana last week...) and the jump. So far (4+ hours in) I'm loving the game, especially the hub town and the quests which don't feel forced. Rewards could be better, but maybe it'll come later. |
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Member
(07-26-2012, 08:32 PM)
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#99
Was rather surprised at that boss though, it felt pretty different from the stuff you fought in Ys games for some reason. Way too easy though. Edit: Christ, some of the area design in this really is fantastic. Scene at the start of chapter 2 when Noi takes you into アストロラーベ and activates it I couldn't help but think "wow."
Last edited by Disgaeamad; 07-26-2012 at 08:57 PM.
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