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Eloquent Princess
(07-26-2012, 11:14 PM)
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#103
Impressions sound good so far. :)
Too bad about the dungeon and ease of the first boss, but that's just for Chapter 1 I guess.
I hope that isn't the only method of getting XP.
Last edited by Dark Schala; 07-26-2012 at 11:16 PM.
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Medal Princess
(07-26-2012, 11:19 PM)
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#104
I've tried it on both. I think it looks a lot better on the PSP Go, but it does look great on the Vita, text aside. The iffy antialiasing on the font is really amplified at the higher resolution. The controls feel better on the Vita, though, so I dunno which I'll stick with.
Looking through the game files while making dinner now, it looks like this game uses the Ys 7 engine. File formats are the same, and the tools I made for Ys 7 work with this after some minor modifications. |
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Member
(07-26-2012, 11:51 PM)
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#105
Stopping for the night a bit into chapter 2. Looking forward to actually getting some decent sleep and then powering through more tomorrow.
Last edited by Disgaeamad; 07-26-2012 at 11:56 PM.
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Member
(07-26-2012, 11:55 PM)
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#107
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Member
(07-27-2012, 12:03 AM)
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#108
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Medal Princess
(07-27-2012, 12:04 AM)
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#109
This game has plenty of text so far too though. |
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Medal Princess
(07-27-2012, 01:47 AM)
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#110
I finished the prologue.
Current thoughts: this is a Kiseki game. Absolutely. I understand exactly what Kondo meant when he said that fans of the Kiseki series would feel right at home. The game is really quite a great-looking game. I would say it is one of the best, if not the best-looking games Falcom has ever made, and that's even considering Zwei 2. On the other hand, it's hard not to notice the influence of Zwei 2 on this game's visual style. Particularly in the character shading style. My only major gripe so far is with the combat. I've only done a very quick dungeon so far, no boss or anything, but while the combat is certainly swift enough - glad that's the case, it was a major worry - it doesn't feel as tight as an Ys game. I think one of the things that feels the most off about it is that there is no downward thrust at all; jumping into the air and only being able to attack air just feels odd. On the other hand, the combo system is interesting, granting you bonuses as your combo count increases. You get a strength bonus at, I think 25 hits, then further bonuses after that. I don't think I necessarily prefer it to the system introduced in YsF, but it does at least make combat more compelling. We'll see how things go, though. I've only just begun. Oh yeah, and the amount of voice so far is kinda lame. A couple of lines are voiced, in each scene, the rest aren't. It's a bit more than we got in Ao, but not much. |
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Member
(07-27-2012, 01:59 AM)
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#111
In your opinion, what makes it like a Kiseki game? Unless of course it is a major spoiler or whatnot.
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Medal Princess
(07-27-2012, 02:03 AM)
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#112
It's not really something I can quantify. So much about it just feels like a Kiseki game. And of course it helps that they use the same units of measure, same currency and stuff, but it's also in the writing and the storytelling.
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Member
(07-27-2012, 02:06 AM)
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#113
Remember that you unlock new attacks by getting rating stars and showing the card to your master. Judging by the number of cards, you'll have tons of attacks later on. |
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Medal Princess
(07-27-2012, 02:12 AM)
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#114
Well, I just completed the prologue, so I didn't even know you unlocked new attacks that way. It wasn't mentioned! But that's great to hear.
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Member
(07-27-2012, 02:19 AM)
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#115
I've got 2 new attacks so far and the downward thrust is awesome - huge damage and small aoe. The first unlockable attack on the other hand, not so much.
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Member
(07-27-2012, 02:20 AM)
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#116
Well, that's good news. I'm really curious, like so many others, if this will actually reference any of the Gagharv/Trails games as it gets going other than Poms and Mishie.
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Member
(07-27-2012, 02:53 AM)
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#118
I don't think that would be necessary considering it really wouldn't cost anyone anything other than time to make a translated walkthrough. It really just comes down to the person's skill in translating the text and the time it will take. In fact, there's already a walkthrough of Nayuta no Kiseki in progress on YouTube but of course, it's not translated.
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Member
(07-27-2012, 02:56 AM)
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#119
The Lloyd/Kia Lloyd/Tio hints are insanely creepy. |
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Medal Princess
(07-27-2012, 02:56 AM)
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#120
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Member
(07-27-2012, 03:01 AM)
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#121
Anyways, I'm not against someone setting up some kind of donation or whatnot to do it. I just don't know if a Kickstarter would be necessary or if it would even entail something like a "walkthrough" as it's mainly meant for indie movie and game developers? I know it's surely not an easy thing. I already see multiple translations of characters in the game alone (Selam or Serum or Seram, etc.) so yeah it would take someone who could invest the time and have the interest and skills, such as maybe you and Floofy to really pull it off. |
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Medal Princess
(07-27-2012, 03:07 AM)
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#122
There's a lot of dialog in the game; definitely comparable to the other Kiseki games. As for that character, Falcom's "official" version is Caelum. |
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Medal Princess
(07-27-2012, 04:54 AM)
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#123
Getting tired so I'll have to stop for tonight. I did the two quests available from the start in chapter 1, learned the first move from the trainer, which reminds me of a move from Ys 6, and the next stop is the temple... in the morning. The quest design in the game is pretty much exactly like the other Kiseki games, for better or for worse, but so far there at least seems to be fewer of them. Perhaps that won't be the case later. The busywork quests in the other Kiseki games eventually got on my nerves, but I always did every quest just because there was always a chance you'd miss some extra character development if you didn't do them.
The game is super super easy on normal so far; I hope it gets a little more difficult. The ranking in the levels is also much simpler than I expected. You just get a star for completing the mission assigned to the area (which so far has been as simple as "collect x crystals" or "break x objects"), finding all of the items, and simply completing the level. I think that means it's not possible to get 0 stars. ![]() Also, totally found Mishie just chillin' in town. And Nayuta got a doggie, Nora! ![]() Nora gives collector materials for the museum which is pretty useful; I even got an emerald once, which went for 800 mira.
Last edited by Aeana; 07-27-2012 at 04:58 AM.
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Member
(07-27-2012, 05:04 AM)
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#124
This is definitely a Kiseki game. I'm only two hours in, but I totally get what Kondo was saying. It's kind of hard to put into words, but the atmosphere, characters, dialogue and general feel of the adventure all strikes me as very Kiseki-esque.
And man this game just looks fantastic. It's just so freakin' colorful. I'm also a big fan of how Nayuta and Noi's character models change based on the equipment you give them. They had said way back that equipment would be visible and such, but it's still cool to see. There's more voice than I was expecting given Falcom's track record. Still not much, but that's not really a big deal to me. |
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Member
(07-27-2012, 05:16 AM)
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#125
How much is that Mishie in the window?
Too bad doggy is not a dachshund. Don't know how popular that breed is in Japan, although. Even with the "cons" mentioned (slight as they may be) game sounds and looks good. Such a shame we may never see these on our shores. |
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Member
(07-27-2012, 05:34 AM)
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#126
Impressions from chapter 2 and a few interesting things that I've noticed.
The dungeons in the second zone feel much more "open" - they're made of bigger areas connected with corridors now. You don't have to do all the 3 things (items, mission and clearing the quest) at once if you want to get all 3 stars. You can do the mission first and come back after you get a skill necessary to get to a chest etc. later and ignore the mission. This is because you get the yellow stars required from unlocking skills only once anyway. It's possible to grind Noi's magic in a few minutes by entering a level, using all the charges, exiting to the map and repeating the process. Also, the maximum magic level is 5. The guard move is in the game. The order in which you unlock skills is kind of weird to me, but well, that's what you call a design choice. |
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Member
(07-27-2012, 10:13 AM)
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#127
And fuck yeah Nora. Made sure to buy a kennel for it immediately and it's already paid for itself many times over. |
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Member
(07-27-2012, 11:54 AM)
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#131
Fortunately the town is much smaller than Crossbell City and its massive population. It won't take me an hour and some change every time I want to talk to everybody... probably. |
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Member
(07-27-2012, 02:36 PM)
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#132
Finished off chapter 2 and am a bit into 3 now, glad to see that the areas did indeed open up more. Gameplay's getting better as more things unlock as well. Regarding chapter 2's boss: as soon as I finished the first half of it and then it ripped your platform right out of the stage and onto the waterway right down the tower I was just like WOAH. Too bad the framerate during that section got pretty bad to the point of getting in the way of the fight a bit.
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Member
(07-27-2012, 02:45 PM)
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#133
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Medal Princess
(07-27-2012, 02:55 PM)
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#135
I settled on playing on my PSP Go so I could take screenshots and I have had a small amount of slowdown when there have been 4+ enemies on the screen. It's very slight, but noticeable for me.
The game looks pretty great via TV out and controls well with a Dual Shock 3, btw~ |
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Member
(07-27-2012, 03:10 PM)
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#137
So far the one mechanic that I don't like is gear hold introduced in chapter 3. I can't get a grasp of it when precision is required.
On the other hand I love how the stores don't get better lineup automatically when the game progresses and you have to deliver materials to the NPC to be able to buy better items. Makes much more sense.
Last edited by Hasemo; 07-27-2012 at 03:13 PM.
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Medal Princess
(07-27-2012, 03:37 PM)
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#138
On the other hand, it's not like it's Falcom's first time doing it. Getting the ore from the mine in Ys 2 to upgrade the weapon shop offerings comes to mind.
Last edited by Aeana; 07-27-2012 at 03:41 PM.
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Eloquent Princess
(07-27-2012, 05:31 PM)
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#142
I know duckroll earlier in the thread brought up the idea that the dungeons' paths were constructed to allow for platforming in order to get those crystal thingies. Is that the case, or you can wander around with more freedom?
So you can get better gear earlier on in the game if you grind for drops or something? The shops probably don't gain levels like they do in Xillia, but that's what it sounds like here. So if you grind for drops and if the game is easy like Disgaeamad is saying, you could make the game really easy by bringing drops to NPCs for better stuff? |
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Medal Princess
(07-27-2012, 05:35 PM)
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#143
As for the stages, well that's pretty much how it's been so far but I'm really early on. Others said that it opens up more later on. |
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Medal Princess
(07-27-2012, 06:46 PM)
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#144
I finished chapter 1. Current thought: that boss was stupid. Ys boss design definitely is not in effect here, at least not so far. If they actually focused on the bosses more than other games, the first boss makes that seem pretty sad.
EDIT: Here's someone else's video of the fight, for those curious: http://www.youtube.com/watch?v=4eJKT...e_gdata_player Stupid, repetitive design. It's just very boring. No Ys boss would have that much dead time between opportunities to do damage. They'd always have you dodging or other things if you couldn't do damage. Here, you just have to stand and wait.
Last edited by Aeana; 07-27-2012 at 06:57 PM.
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Member
(07-27-2012, 06:59 PM)
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#145
It's almost 4AM here but I've finally completed chapter 3. Will continue playing tomorrow.
As for the impressions so far, I really didn't expect to be sucked in to this extent. The biggest reason for that is the overall feeling of the game. Fighting isn't as satisfying as in Ys 7/Felghana (haven't played the others beside Origins) and I think I'm a bit OP right now. Since I'm 3-staring every mission and gave Noi an accessory for higher collection items drop rate I've gather quite a lot of money and was able to buy the equip after the 1st weapon/armor shop upgrade quite fast. I don't know if it was because of that, but the boss of the 3rd chapter dealt 1 damage with each attack so I didn't even have to dodge. Or maybe being 2 levels above the suggested one was the reason, I don't know. One thing I don't like that much is the food system. Specifically, the amount of exp which you get from certain (rarer) dishes feels like a bit too much. I have a feeling that with a few smart runs it's really easy to break the game difficulty-wise. Of course leveling through killing monsters is still a viable option and enemies are the main source of xp, but I think it would be better if food didn't give experience at all. Also, it's too bad that most of the new spells for Noi are much stronger than the previous ones. Since you can get them all to level 5, I was expecting more scaling with Int and selecting your favorite ones rather than "being stuck" with the new ones. It may seem that I'm complaining a lot, but I actually enjoy the game a lot. The atmosphere, the characters and the quests all hit the right spots for me. Can't wait until I'll be able to play some more tomorrow! And I'm sure I'll come back to Sora no Kiseki FC right after I finish Nayuta and Ys 7.
Last edited by Hasemo; 07-27-2012 at 07:03 PM.
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Member
(07-27-2012, 07:54 PM)
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#146
Some things I've noticed, neither pro or con. - Game seems a bit short from what I've seen/heard. - Looks like it's mostly Nayuta and Noi throughout the adventure except for the beginning - Fish boss battle reminds me of Gears of War 2
Last edited by Darkmakaimura; 07-27-2012 at 08:02 PM.
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Member
(07-27-2012, 08:00 PM)
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#147
Even if you didn't have all the broken equipment (which really is way too easy to get because the Mira income is crazy), chapter 3's boss is just so ridiculously easy that it doesn't matter anyway. Feeling really let down in that regard because they hyped the bosses up so much I expected awesome fight after awesome fight, but so far none of them've been that great. Hopefully Nightmare (which seems like it'll be there if the achievements list is anything to go by) can fix this.
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Medal Princess
(07-27-2012, 08:17 PM)
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#148
i have yet to form a full opinion on the game - it's far too early for that.
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Member
(07-28-2012, 12:54 AM)
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#149
Finished chapter 2. Really like how the levels seem to open up more. Hell, I somehow managed to briefly get lost at one point (lol wut).
The bosses haven't given me a hard time, but I'm looking forward to playing again on nightmare mode. Been really enjoying everything else so far though. Ended up getting to sleep last night at 3 and as soon as I woke up today started playing again. |
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Medal Princess
(07-28-2012, 03:16 AM)
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#150
As I was doing the first area of Rizveld just now, I had a sudden rush of nostalgia for PSX platformers and action RPGs. In particular, I was reminded very heavily of Klonoa, Dew Prism and Brave Fencer Musashi all kinda simultaneously. Even though I find the action and boss design in the game so far to be fairly disappointing, I can't help but like the game for reasons I'm not really able to quantify entirely at this point.
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