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I've done nothing with my life except eat and fap
(07-23-2012, 01:56 PM)
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Vatra (Silent Hill: Downpour) is "placed under review"
#1
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(07-23-2012, 02:02 PM)
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#8
It had the makings of a pretty good game, though, but it was let down by a number of issues (including atmosphere sapping framerate drops and hitches).
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Member
(07-23-2012, 02:18 PM)
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#9
Its just incredible that the franchise has been dead in the water since 2+3. (My opinion of course) Personally I think the writers just aren't doing enough drugs to write a truly messed up Silent Hill story. |
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listen to the madman
(07-23-2012, 02:19 PM)
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#10
Someone make an actual case for why more Silent Hill games should be made.
Konami clearly hasn't been happy with any since #3 (as evidenced by developer hopping to the extreme and clearly listless development processes or priorities with multiple reboots). They clearly don't make money. I don't really feel like the brand name is adding anything--there's no evidence a new horror IP being launched with many similarities to SH would actually be at a disadvantage versus having the established IP behind it. |
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Member
(07-23-2012, 02:21 PM)
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#12
I got the ps3 version last week
The framerate is so bad, it slows to a complete stop at times. The game will actually pause completely, as far as I'm concerned it's not a finished game, at all. It may be one of the only games I won't play because of technical reasons, the other being Enslaved, also for the ps3, also with crippling framerate issues. |
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Member
(07-23-2012, 02:28 PM)
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#13
Other than some framerate freezing and stuttering, I think Downpour is actually a pretty damn good game. It requires you to think and figure things out on your own in more of an old school sense. You come to appreciate that in a time where survival horror has become a genre that is severely lacking.
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Member
(07-23-2012, 02:31 PM)
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#14
yeah. guess it's time to go back to it and just deal with the technical problems. i was enjoying it, but i was hoping for some fixes before carrying on.
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Member
(07-23-2012, 02:31 PM)
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#15
I can't say I'm surprised, but it sucks since they're the first team to have a solid vision for the series since Team Silent.
Perhaps scarier than any of the games, we now face the looming reality that the Vita game may very well be the last Silent Hill title ever released. |
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Junior Member
(07-23-2012, 02:32 PM)
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#16
Sad news. Vatra delivered a decent experience, and it seems they could have done so much more, but I suspect there were massive budget cuts from Konami, and next to no marketing or QA testing. Really, Konami sank their own franchise here. I really got the impression Vatra cared a lot about Silent Hill, and tried their best with what they had to give a faithful experience.
To answer a prior challenge: Silent Hill has somewhat limitless potential, if they would just fully adapt it to each character. Essentially, the town could keep changing with every new "subject" that enters it, catering to their psychological state. With Murphy in Downpour being a prisoner....there could have been so many amazing and horrifying things done there, but the enemies were lame, and the concept wasnt't fully embraced. Same with Alex being a 'soldier'. Shattered Memories tried something new with the concept, and I loved it, while others seemed to hate it for those very ambitions. I think its a combination of devs lacking imagination, and lacking resources and support to do it properly, plus a stubborn fanbase that will compare every game that comes out to Silent Hill 2 (or 3, depending). Silent Hill Downpour did take a stab at being true to its roots again, and succeeded in some ways, and failed in others, but at least it tried to be scary and uncomfortable, rather than straight up action. Sad to see the developer get pushed under the bus for this. Really, after the abomination that was the HD Collection, it seems like Vatra are taking the fall for Downpour from the real problem with the series now- the people that own the IP. EDIT: Oh, and the Hansel and Gretel sequence in Downpour was chilling. They nailed everything perfectly with that puzzle.
Last edited by Fury451; 07-23-2012 at 02:35 PM.
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Member
(07-23-2012, 02:33 PM)
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#17
Sorry to hear that. Downpour wasn't my favorite, but I rather enjoyed a lot of what it was doing.
I actually believe the SH world allows for a much broader range of storytelling, gameplay opportunities, and visual variety than any other current franchise. It's unfortunate that both fans and devs are so set in what a silent hill game "should" be. We've had glimpses of the ability to successfully deviate from the norm since 2, but I wouldn't mind at all if things were pushed further in more directions. I am both excited and apprehensive about Book of Memories, as it is changing things up more than ever before, but it is trying to do it while still wearing the skin of the older games. I'd rather they remove themselves more from established iconography if they wanted to make something truly unique in the library, but I digress. It is perhaps too naive or optimistic to anticipate a series that can truly be flexible to the degree I perceive SH being capable of while still retaining enough at its core to validate wearing the name of the franchise. However, I think SH is in a better position than most any other property to take that chance and make it work. Fans are tired of hoping for someone to recreate an old experience (unnecessarily, in my opinion), devs are banging their heads against a wall trying to straddle what everyone liked the most out of each game, and Konami keeps tossing the series at new studios like a game of horseshoe. I guess I'll just have to leave my fingers crossed for a while longer. edit: I'm almost hoping for a "Quicksilver Highway" type of SH game at some point. I think a small collection of stories with a more tightly focused experience could be a really great approach. |
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Member
(07-23-2012, 02:33 PM)
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#18
I want to eventually buy Downpour. Rented it and although it might not be a good horror game, it's the closest thing to that style of Dark Japanese Adventure game that I've ever seen on an HD console. It nails the feeling much better than any of the recent crop of action horror games.
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Banned
(07-23-2012, 02:34 PM)
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#19
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Combovers don't work when there is no hair
(07-23-2012, 02:34 PM)
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#20
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Junior Member
(07-23-2012, 02:36 PM)
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#22
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Member
(07-23-2012, 02:41 PM)
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#24
Unfortunate, but unsurprising. Konami sent the game out to die with no intention of giving it anything approaching a marketing push; that much was clear. Ho-hum enemy design and crappy performance aside, I enjoyed Downpour immensely, and feel it's especially commendable for being one of the few retail releases this gen to actually abide by the strictures of survival-horror, instead of morphing into the easier sell of action-horror like so many other franchises. The disempowerment was there, the atmosphere was there, the exploration was there, and I haven't been more gripped and immersed in one area this year than I was when playing through the Centennial Building. Not even anything from Gravity Rush, Journey, Max Payne 3 or The Walking Dead (so far) could match that place.
Would've been nice if Vatra were given another chance, but yeah, I saw it coming. |
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Combovers don't work when there is no hair
(07-23-2012, 02:42 PM)
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#25
Yeah, I bought the PS3 version day 1 too. I stopped playing when Tomm announced there would be a patch, but I guess I should pick the game up again now, since I guess the patch got dragged away by Valtiel.
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(07-23-2012, 02:43 PM)
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#26
That's why I feel like the games should still be made, in general-- but I don't want to see another case like Downpour for example, where it felt like the devs were on their own and I found it super impressive that they delivered what they did. If they had more money and studio support, it could have been even better. So in the long run, I don't think it has anything to do with whether or not Silent Hill games should be made; the creativity is there and I see developers seriously trying. But as you said, Konami really needs to either support the franchise better, or drop it. I'm a huge fan of the games, I loved Downpour, but I don't know how much more, as I fan, I could take of Konami's incompetence toward the franchise. |
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Member
(07-23-2012, 02:52 PM)
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#30
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Member
(07-23-2012, 02:53 PM)
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#31
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Member
(07-23-2012, 02:55 PM)
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#33
Seems like pure horror games are in a decline since years. Basically the genre is dead on consoles. But seems there's a niche market on PC. Games like Amnesia, Lone Survivor or free games like Slender shows that there's interest for that kind of games. IMO Konami should go that way, there's no way the series will sell as much as before but giving the large spectrum of indie developers that still works in the genre I think it might be a good idea try getting one of them to work with the series. I mean Amnesia sold like 100k (or something like that, I think) with the Silent Hill name attached to it could easily put another 50-100k to that number. Horror games are basically a niche genre by now, but SH could be the king of that genre and making some bucks for konami. |
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Member
(07-23-2012, 02:56 PM)
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#36
I have played a few hours of Downpour and I think its a pretty good SH game. I love all the old adventure aspects of the game like puzzles and exploration which is pretty much gone in the era of console gaming. Besides the technical issues mentioned, the only problems I have so far with Downpour is the art and character design don't really feel "Silent Hillish". Gone are the sickly looking pale characters and dreadful forbidden environments. There is something about the environments that don't give it a terrifying feel, its more like generic abandoned feel. Still I find it a solid game.
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(07-23-2012, 02:57 PM)
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#37
TBH I think this franchise is finished. The brand is now an indicator of a lack of quality, unlike the Team Silent era. There has been one good SH game since 3, that was Shattered Memories and even then it was a far cry from the classics.
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GameFan alumnus
ganguro preacher (07-23-2012, 03:01 PM)
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#41
At some level, the answer is simply "because I don't want it to die". There's so much potential in the Silent Hill franchise, and I'd rather see that potential realized versus throwing away the series and coming up with something different. |
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Combovers don't work when there is no hair
(07-23-2012, 03:01 PM)
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#42
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Member
(07-23-2012, 03:01 PM)
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#43
Well, it is a UE3 game, so I imagine that a theoretical PC port would have no issues appearing on there and it certainly would run a hell of a lot better.
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Member
(07-23-2012, 03:03 PM)
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#46
if only they could do the port and optimze it for the PC crowd, I'm sure it'd be a hit.
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Combovers don't work when there is no hair
(07-23-2012, 03:09 PM)
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#49
Downpour wasn't bad, but with the budget Konami seems to allocate for SH games these days (shoestring and bubblegum wrappers) combined with Konami not giving a shit about the franchise, Konami sending Downpour to die, and the HD Collection fiasco, it's not really surprising Vatra took the hit for Konami being incompetent :/
You can't have played Homecoming or Shitty Memories then. |