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And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
(07-27-2012, 10:12 PM)
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#102
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Member
(07-27-2012, 10:16 PM)
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#109
So a few things I learned from playing, mostly as fat princess.
1. People should learn to block/dodge, and attack afterwords. There is a good delay for capitalization after the oppenent finishes thier button mashing. Its a lot more fun when you do that too, as it adds complexity to the game. 2. Combos don't seem to hard to pull off, but they do take some memorizing. I've been doing a lot of Down triangle > square > square > up triangle as fat princess. I never feel like it was too hard to input, like I do pretty much every single other combo in fighting games. 3. The white glow around the characters are crucial. It means you could die and lose a point around any of them easily at any time because they have a special ready. Stick and move is the best way to deal with them, as in try to run in and hit them with a finger on the roll and run away after you do. Many specials come out super fast in this game. 4. I haven't found a circle move worth a damn on any character yet. They all come out very very slow from what I've seen. Need more practice to say more on it though. 5. I love the background work they've done, but its near impossible to follow it when you are playing the game. Things like the hydra head and hades attacks that that in the background is really hard to avoid since you kind of zone them out. They should really put a foreground indicator for every hazard IMO. 6. Its hard to recommend using anything more than level 1 supers. The bar fills more slowly between 1 and 2 and 2 and 3 so you get like 4 or 5 level 1s for every level 3, and for people like Parappa a level 3 can only get 3 kills. But I do wonder if super meter requirements for people like Parappa are different and maybe its more balanced than I thought. |
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Member
(07-27-2012, 10:18 PM)
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#113
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Member
(07-27-2012, 10:19 PM)
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#114
Edit: nvm just found out the PS+ trial codes require you to enter credit card information and I sure as hell wont after the PSN incident.
Last edited by HardRojo; 07-27-2012 at 10:25 PM.
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Member
(07-27-2012, 10:30 PM)
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#116
Quote:
It's VERY likely it will be next month. Hong Kong just got it a lil early. |
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Member
(07-27-2012, 10:36 PM)
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#121
Character Impressions
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Member
(07-27-2012, 10:49 PM)
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#127
So im getting more into blocking and Dodging specials instead of running from them, one thing i noticed though about blocking in this game, is that when the camera zooms out far you can rarely see if your performing a block. Cl0ckwork if you see this please tell me if is there going to be a better visual effect for blocking?
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(07-27-2012, 10:52 PM)
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#129
Got a PM from Clock. Waiting for the e-mail, at which point I shall join in thine smashing of brethren.
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Junior Member
(07-27-2012, 10:52 PM)
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#130
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Member
(07-27-2012, 10:55 PM)
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#134
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Member
(07-27-2012, 10:56 PM)
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#135
So, after three days, I have to say that this game is virtually flawless. The core mechanics work great. I once again have to complain that the biggest issue is visual indication of super meter levelling and visual indication of your character on screen. Improve both of these and this game is really solid.
I know most of you are still getting into it, but I'd love to hear criticisms and thoughts. I'd also especially like to know your history of fighting games/SSB experience. |
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And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
(07-27-2012, 10:56 PM)
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#136
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Member
(07-27-2012, 10:56 PM)
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#137
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Member
(07-27-2012, 11:03 PM)
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#143
It seems like people really like to spam Kratos's hammer, which I find insanely easy to avoid. Unfortunately I guess other people don't, and that just gives kratos far too much super meter to keep up with. It really sucks to loss to a spammer that you never even fell victim too.
The other spam favorite is the Radec snipe move which would be easy to avoid one on one too, but that one can easily hit you when you are busy with another player in FFA. |
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Member
(07-27-2012, 11:05 PM)
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#144
Heh it looks like Ed Boon is getting hype over the beta too.
https://twitter.com/noobde Maybe Scorpion did make it in :O
Last edited by Kurod; 07-27-2012 at 11:07 PM.
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Member
(07-27-2012, 11:05 PM)
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#145
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Member
(07-27-2012, 11:09 PM)
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#146
WOW! Played a match where Two Radecs got to the opposite ends of the levels and sniped together. They kept juggling me and this Sly player, who was smart enough to go invisible and sneak closer to one of the Radec's. It was the Metropolis too, so the level was flat
All these new players and their Radec sniping is driving me nuts lol. What do you think of this: spamming an attack should lead to reduced AP to the point where you no longer gain AP for spamming the same move ? |
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Member
(07-27-2012, 11:10 PM)
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#147
I see nothing!!
Edit:
Then we can have Scorpion vs. Ryu vs. Heihachi. Though, I would have preferred Jin instead of elder Mishima, even if it makes sense Heihachi is there considering his legacy in Tekken and Playstation. |
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Member
(07-27-2012, 11:11 PM)
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#148
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(07-27-2012, 11:11 PM)
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#150
Kratos level 3 super last too long imo. |