|
Member
(07-29-2012, 11:23 PM)
|
#151
Oh wow, just remembered I can actually download DK Original Edition since I linked by JP CN account to my 3DS a few months back. That's a pretty nice incentive for going digital, I guess.
I don't think so. |
|
Member
(07-29-2012, 11:25 PM)
|
#152
|
|
Member
(07-29-2012, 11:25 PM)
|
#153
I dug up a post mentioning the one million Coin goal.
I haven't read it yet because I'm avoiding spoilers myself. |
|
Member
(07-29-2012, 11:28 PM)
|
#154
|
|
Member
(07-29-2012, 11:28 PM)
|
#155
|
|
Member
(07-29-2012, 11:58 PM)
|
#164
They could offer you free DLC for the million coins. :P
|
|
Member
(07-30-2012, 12:15 AM)
|
#167
I think a Wario intervention would have satisfied the weird feeling I have about this game. I've pre-ordered, and I'm looking forward to playing it. It's just...weird.
|
|
Member
(07-30-2012, 12:51 AM)
|
#172
|
|
Member
(07-30-2012, 12:59 AM)
|
#174
I played 4 levels in a demo kiosk, and I have to say, I really enjoy the NSMB on a portable system. I was not a big fan of the Wii version, but being able to have new, classic style 2D platforming on the go is a must for me. Once I get a 3DS I am totally getting me this game.
|
|
Member
(07-30-2012, 01:01 AM)
|
#175
What I want to know is if the counter goes past 1 million.
I hope it stays on 1 million exactly. Plus turns gold. And sparkles. Seeing as the 'prize' for collecting all star coins, levels, secret world and everything else on NSMBW was a text message on the screen saying 'you've done it' then I'm already gearing myself up for mega disappointment for when I hit a milli. |
|
Member
(07-30-2012, 01:02 AM)
|
#176
|
|
Member
(07-30-2012, 01:29 AM)
|
#179
I meant samey relative to the other two NSMB games. I get a feeling of "Wow, didn't I already do this in NSMBDS & Wii?" The fact that the music is ripped wholesale from NSMB Wii doesn't help matters, either.
|
|
Writing a dinosaur space opera symphony
(07-30-2012, 01:33 AM)
|
#180
Yes, even aside from what kind of spotpass competition and whatnot ends up being in the game, the general point of this one is to bank coins. Playing it once and shelving it won't leave much of an impression, I'd guess. All the playthroughs I've seen so far suggest that the level design is built around complex 'Rube Goldberg' coin farming layouts, apart from just the basic platforming. Dunno how complex it gets later in the game. Then there's the deal with Coin Rush turning it into 1-life speed runs, which has got to change the meaning of the level design. Seems like the biggest problem the game really has is the music re-use. That's a rather legit issue, but relatively the most minor point. |
|
Member
(07-30-2012, 01:36 AM)
|
#182
This is my question. Wii was a good return to form, however Mario has never been much good on a portable. I want to know whether this game is more like DS or Wii. Coin collecting doesn't interest me much at all.
Speaking of which I could not care less about people's comments on the aesthetics. I just want to know what the level design is like. |
|
Member
(07-30-2012, 01:37 AM)
|
#184
If the reward was something like that I would go for it. As it stands I'll just play it until I tire of it and if I didn't make it to 1 million then oh well. I mean I still play NSMBW but that's mostly speed runs. Slowly collecting all the coins in a level just doesn't seem like something that will keep me coming back. I guess if I did enough speed runs I could hit 1 million eventually but with people saying they were around 20,000 (I think, correct me if I'm wrong please) after completing the story mode I really do think I'll shelve it before making it to 1 million. Anyway it's 2D Mario so I'll enjoy it either way. Though NSMBU looks to be superior to me. :P |
|
Member
(07-30-2012, 01:41 AM)
|
#186
The way to 1 million coins could have been a great opportunity for some sophisticated achievement/unlockable system. But one should have expected the laziest route from this series.
Gonna get the U game if anything. Ima take a guess and expect that the home console team sgonna be superior again. Though even if not, the WiiU game at least looks more like a new game than an add-on. The already underwhelming aesthetics and mostly even the soundtrack being almost completely copied irks me way too much. And I've just finished 3D Land, so I'm fine :/
I guess only EAD Tokyo gives a shit at this point.
Last edited by Spieler Eins; 07-30-2012 at 01:44 AM.
|
|
Member
(07-30-2012, 01:43 AM)
|
#188
I find it to be a bit closer to DS than Wii. I didn't find the level design to be as boring as DS, though.
|
|
Member
(07-30-2012, 01:47 AM)
|
#189
Something that's preferable to have in the beginning over the end isn't a good reward. |
|
Member
(07-30-2012, 01:47 AM)
|
#190
Quote:
Quote:
|
|
Member
(07-30-2012, 01:51 AM)
|
#191
|
|
Member
(07-30-2012, 01:53 AM)
|
#192
I don't think it's fair to mention Galaxy 2. That has quite possibly the best post-game content of any game I've ever played. It's hard to top what's essentially the point on a pyramid of greatness.
|
|
Member
(07-30-2012, 01:53 AM)
|
#193
I'll give you Galaxy 2 though, that was a really amazing way to extend the game's already significant amount of content. |
|
Member
(07-30-2012, 02:24 AM)
|
#194
This is a "Mario Cram School" project, right? At least, I think Iwata Asks said something close to that. Hopefully these newbies will be able to grow with experience as they keep making games. They've definitely improved from the original NSMB.
|
|
Member
(07-30-2012, 02:31 AM)
|
#195
Lava World being the first world isn't exactly the greatest idea... But I see what you mean. I wish they'd shake up a few things in terms of level theme.
|
|
Member
(07-30-2012, 02:52 AM)
|
#199
thinking about it, has any of the 2D Marios ever had a beach themed world? |