This also explains why they don't seem to be announcing many games from Japan lately.
There's a lot more about the game in the interview.
Originally Posted by RPGSite
RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing—things like that.
Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.
Some of the core members include:
Naoki Yoshida – producer/director – (Dragon Quest series)
Yoshihisa Hashimoto – technical director – (CTO, Luminous engine)
Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui – battle director – (Final Fantasy Series, FFXI)
Hiroshi Minagawa – UI director – (FFXII, Tactics Ogre)
Takeo Suzuki – art director – (FFXII)
Akihiko Yoshida – lead artist (FFXII, Tactics Ogre)
And many, many more Square Enix veterans